In this episode, we use the Commodore 64 KERNAL routines and create some interesting effects on the screen with just a few lines of Assembly code. Even if you don't know how to program assembly, don't worry, part of the video is dedicated to explaining the basics of assembly programming.
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INDEX:
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0:00 - Intro
1:08 - Demo Assembly code
1:46 - Assembly language Basics
12:55 - Writing first Assembly code
20:46 - C64 Memory Map and Kernal Routines
27:45 - Example no. 1
30:50 - Example no. 2
34:28 - Example no. 3
38:43 - Example no. 4
39:31 - Example no. 5
44:36 - Example no. 6
49:29 - Example no. 7
53:58 - Example no. 8
55:13 - The End
SOURCES CODES:
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github.com/josipk/Commodore64...
CHECK OUT:
==========
@8BitRetroReFix
@CaptainCommodore
@Retro4u
@8bitsinthebasement
CHECK OUT MY OTHER COMMODORE/ACORN VIDEOS:
==========================================
🕹️ Commodore 64 Programming: • Commodore 64 Programming
🕹️ Commodore 64 Hardware Videos: • Commodore 64
🕹️ Commodore 64 Plus/4 Videos: • Commodore Plus/4
🕹️ Acorn Electron Videos: • Acorn Electron
🕹️ Commodore 64 Games and Demos: • Retro Games and Demos
🕹️ The Pong Game Projects: • The Pong Game Projects
#c64 #kernal #assembly #programming #retrocomputing #demo #visualeffects #assemblylanguage #commodore64 #routines
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