I cannot put into words how helpful this was. I came into this video wondering if it was going to work in my case (one object with multiple materials) and immediately in the beginning you list every scenario in where this works and my question is answered. You explain every step in detail very well but also not exaggeratedly slow. You're one of the best tutorial channels on this site. Great stuff man.
@RyanKingArt
Жыл бұрын
glad it helped! thanks for watching.
@dolfomigo1151
22 күн бұрын
Baking multiple materials was driving me crazy until I found your tutorial. I can only say thank you dude
@RyanKingArt
22 күн бұрын
glad it helps!
@nightmarexcvm
5 ай бұрын
Dudeeee. I am quite new to blender. I spent 2 days for baking. I had a problem. After watching this video I solved it. Thank you so much
@RyanKingArt
5 ай бұрын
glad it helped!
@lazaruslong3D
Жыл бұрын
Thanks for posting this. Baking multiple materials to a single map is one I've struggled with over and over.
@RyanKingArt
Жыл бұрын
hope the video helps!
@TheWeirdSide1
6 ай бұрын
We all know who the real guru is. Thank you!
@RyanKingArt
6 ай бұрын
thanks!
@Twisted_Dollz
Жыл бұрын
Ryan has the best tutorials ever! Very clear and easy to understand. Thank you a lot
@RyanKingArt
Жыл бұрын
Glad you like it!
@Jimothy039
6 ай бұрын
you have literally never failed me with a tutorial. you always amaze me man, appreciate it
@RyanKingArt
6 ай бұрын
glad the videos help!
@DerekElliott
Жыл бұрын
Always have to come back to tuts for this. This one's gold! P.S. I have also experienced issues with SHEEN values causing bad bakes. Disable that similar to what you did with metals.
@RyanKingArt
Жыл бұрын
Hello Derek. Thanks for watching. Glad the video is helpful! Yeah, I've also found that if the Subsurface is turned up it can mess up baking the color map too.
@murilomucci2930
3 ай бұрын
Saved my computer science project! Thank you!
@ExtremeAwesome81010
4 ай бұрын
thank you so much! i couldnt figure out for the life of me how to bake textures, but this video solved everything!
@RyanKingArt
4 ай бұрын
glad it helped!
@HarshJadon-p6d
7 ай бұрын
Namaste! from India. thats what i have been looking for. Thanx Ryan.....Next = I am gonna watch your baking playlist to learn more and both tutorials of 1hr on Procedural Nodes for beginners. you have covered everything on your channel regarding blender.
@RyanKingArt
7 ай бұрын
thanks, hope you like the videos!
@HarshJadon-p6d
7 ай бұрын
@@RyanKingArt HI! its a request, kindly make tutorial on upholstered & Boucle Fabric Texture for couch/Sofa - furniture advance level. pls try to make it asap. i know u have busy schedule, but pls try. Thnx
@Konpochiro
5 ай бұрын
One of the best channel for blender stuff! I am so lucky I found this channel it's fking gold mine of content
@zurri2468
3 ай бұрын
I was literally searching tutorial like this for weeks, its so helpful! Thank you very much, keep going❤
@PoggersFloppa
5 ай бұрын
i have done like everything trying to bake this and i had seen multiple tutorials and this is the one that worked thank you so so so so much
@XenX13
Жыл бұрын
One of the best texture tutorials out there. Thank you!
@RyanKingArt
Жыл бұрын
Glad it was helpful!
@riotechmod
Жыл бұрын
Great, I always find something new when I watch your video ♥️.. thanks so much 😋
@RyanKingArt
Жыл бұрын
thanks for watching!
@riotechmod
Жыл бұрын
@@RyanKingArt ❤️🙌
@archangel9382
Ай бұрын
absolute legendary tutorial
@RyanKingArt
Ай бұрын
thanks!
@trinitrotoluene3D
7 ай бұрын
You’re a great teacher. 1.25x speed is all I needed
@RyanKingArt
7 ай бұрын
thanks!
@hotcrossbun26
Жыл бұрын
dude absolute hero. i was sitting there being a total fucking noob completely stumped as to why my materials had no colour in godot. such a great and clear tutorial
@RyanKingArt
Жыл бұрын
glad the video helped.
@arshiadehghan583
Жыл бұрын
thank God I found you channel, I was publishing a model and it had multiple materials I needed to do it fast this video helped me a lot I wish every tutorial were just explained concepts simple and informative as you.
@RyanKingArt
Жыл бұрын
glad it helped!
@samcrabtree-sl1sh
5 ай бұрын
Thankyou!Thankyou!Thankyou!Thankyou!Thankyou!THANKYOUSOMUCH THIS WAS SO HELLPFUL THANK YOU
@samcrabtree-sl1sh
5 ай бұрын
THIS TUTORIAL IS THE BEST THING SINCE LUNAR MISSIONS AND PITA BREAD
@DJ_Narcan
2 ай бұрын
You love pita? You look like a pita puffa
@corsair-chimera
Жыл бұрын
Exactly what I'm looking for!
@RyanKingArt
Жыл бұрын
hope its helpful!!
@TheZack7466
9 ай бұрын
Ryan truly is the KING
@RyanKingArt
9 ай бұрын
thanks : )
@1upvscpu64
7 ай бұрын
Thanks for this, Ryan. I used this to make a material ID map for Quixel Mixer because the Textools addon wasn't baking. 👍
@RyanKingArt
7 ай бұрын
cool thanks for watching!
@andrewphoto4750
Жыл бұрын
Legend happy early Christmas
@RyanKingArt
Жыл бұрын
Merry Christmas!
@setscet
7 ай бұрын
Wow thansk! I did this and then I decided to try just baking the metallic part last with the full lighting allowed (I can't use shininess for what I'm using it for) and it worked great!
@RyanKingArt
7 ай бұрын
glad the video helped!
@kodlamavetasarım
Жыл бұрын
Thank you too much, this is very detailed, easy to follow, step by step tutorial. I appreciate your effort. Great job.
@RyanKingArt
Жыл бұрын
glad it helped! thanks for watching. 😃
@nupezes5640
Жыл бұрын
Ryan`s tutorials are really awesome and helpful. Thank you bro for your effort ! Appreciate it a lot
@RyanKingArt
Жыл бұрын
Glad you like them!
@hartianx1698
Жыл бұрын
Gotta love those moments where the tutorial finally just makes fucking sense and everything falls into place lol. Thank you for this video.
@RyanKingArt
Жыл бұрын
glad it helped 👍
@oneodido1207
Жыл бұрын
Merry Christmas my digital friend Hope you well
@RyanKingArt
Жыл бұрын
Thank you, Merry Christmas! 🎄 🎄
@lassekalhauge4801
Жыл бұрын
Spot on, Maestro👍 Awesome work ❤️
@RyanKingArt
Жыл бұрын
thanks!
@jaypo7
Жыл бұрын
Made it to 12:41 then my head exploded :) - Great tutorial Ryan, clear and precise step-by-step guide. Thank you!
@RyanKingArt
Жыл бұрын
Thank you for watching!
@WSDLKY
Жыл бұрын
Love your tutorial, its so helpful and detailed for newbies! Thanks so much!
@RyanKingArt
Жыл бұрын
glad its helpful. thanks for watching!
@predesign5109
Жыл бұрын
Thx !! love it
@RyanKingArt
Жыл бұрын
glad you like it!
@AngelAgudoGuerrero
Жыл бұрын
Cool tutorial! Thanks, Máster!
@RyanKingArt
Жыл бұрын
thanks 👍
@AngelAgudoGuerrero
Жыл бұрын
@@RyanKingArt The Next.... Baking hi to low...? ;)
@RyanKingArt
Жыл бұрын
@@AngelAgudoGuerrero Yeah I'd like to make a video on that sometime.
@user-ff3mu2fo7x
2 күн бұрын
Damn dude you are the best!
@RyanKingArt
2 күн бұрын
thanks
@albertojesusalvaradogarza1009
11 ай бұрын
Thank you so much
@RyanKingArt
11 ай бұрын
you're welcome!
@marinabed9190
Жыл бұрын
YESSS! Thank u so much! Your tutorial was spot on!!
@RyanKingArt
Жыл бұрын
glad you found it useful!
@ltraltier6009
Жыл бұрын
Thanks ryan! I was finally able to texture my models now when exporting them.
@RyanKingArt
Жыл бұрын
glad it helped!
@CoolRubiksCube
Жыл бұрын
I needed this!
@RyanKingArt
Жыл бұрын
hope you find it helpful!
@vikaskumar-lr4cn
Жыл бұрын
All time favorite Ryan king
@RyanKingArt
Жыл бұрын
thanks!
@cezito6831
4 ай бұрын
Dude thank you!
@RyanKingArt
4 ай бұрын
welcome!
@bertrandzhu9439
Жыл бұрын
Amazing tutorial!! Thank you so much!
@RyanKingArt
Жыл бұрын
You're very welcome!
@S-I-T
Жыл бұрын
Another great tutorial 👌
@RyanKingArt
Жыл бұрын
glad you like it!
@slash.m.b
Жыл бұрын
Thanks
@RyanKingArt
Жыл бұрын
thanks for watching! 👍
@amirmohyeldin2255
Жыл бұрын
thank you for the great work. really appreciated
@RyanKingArt
Жыл бұрын
you're welcome!
@sayanpandey1767
Жыл бұрын
Bro you are blender guru 2.0 ❤❤
@RyanKingArt
Жыл бұрын
wow thank you. 🙂
@mehmet3046
Жыл бұрын
Thanks for the tutorial!
@RyanKingArt
Жыл бұрын
thank you for watching! 🙂
@blenderstuffs
Жыл бұрын
Amazing 🤩🤩
@RyanKingArt
Жыл бұрын
Thanks : )
@Pruegelkram
7 ай бұрын
Thank you so much. I'd never guessed my textures turn out so dark, because of the metallic value 😅
@RyanKingArt
7 ай бұрын
hope it helped!
@duudaw7044
Жыл бұрын
thank you! it helped me a lot
@RyanKingArt
Жыл бұрын
Glad it helped!
@markmodeller2837
Жыл бұрын
Tack!
@RyanKingArt
Жыл бұрын
Thank you for your support!
@Ladner128
Жыл бұрын
This is very informative.
@RyanKingArt
Жыл бұрын
Glad it was helpful!
@arseny8455
Жыл бұрын
Thank you, You are the best🤩🤩🤩
@RyanKingArt
Жыл бұрын
glad you like it!
@wen-yuchien2088
6 ай бұрын
For anyone whos stuggling with bake time, set the tile size under Render/Performance to the same as your texture image size couple save you a lot of time ;)
@RyanKingArt
6 ай бұрын
👍
@Hanter22
Жыл бұрын
Useful video teacher
@RyanKingArt
Жыл бұрын
glad its useful!
@mr.lunatic3157
Жыл бұрын
Nice 🤩
@RyanKingArt
Жыл бұрын
thanks!
@CheeseMan36
Жыл бұрын
It only renders on of the materials, the rest (for example the place where wood is supose to be) is transparent on the baked image, there are also some black spots.
@hermano8160
11 ай бұрын
It is beyond me why baking in Blender is so damn user unfriendly. It is such an essential thing in 3D graphics and should be top of the list making Blender more accessible, most of all for cross-software usability. Baking needs it's own workspace with things like a material list overview, a queue and it's own cycles settings so you don't have to dial in 1 sample manually. Or why not use another nodes-workspace (like shading, compositing & geometry nodes) to have a 'bakery' where the 'oven' can simply be plugged by the different object/UV/material combos, texture types and final image files. I imagine it would make a lot of sense to not lose it totally in a big project with hundrets of texture sets. Why isn't the whole 'deactivate metallic thing' / manual metallic texture map baking just done by the selection in the drop-down menu? I mean, what are the different baking types good for if not for that? And don't tell me that there is a plugin for it. It would be like saying that Word won't need to have a printing menu, look for third party solutions.
@lembarkii8669
Жыл бұрын
Incredibly comprehensible tutorial! I'm one step closer to being able to modify my favorite game with things I've always wanted in it. Btw, what kind of music do you like listening to? :D
@RyanKingArt
Жыл бұрын
Thanks for watching! I mostly like to listen to Lofi, Chillhop, and Filmscores. 😀
@NightIntruderPL
7 ай бұрын
Great tutorial, thanks! One thing bothers me in particular - how to keep proportions in UV? For example, I am working on a car which has a large caroserie (body) and many small parts. During smart UV or any other "auto" UV technic, those large areas loose their size comparing to those small parts. How to prevent that from happening? (I know, seams and manual editing - any easy, fast solution?)
@РомаОмельчук-п7д
5 ай бұрын
here's the thing, i've a problem with roughness map, it's turning in pure black square, and in a bottom of a screen, it say's: "baking map saved to iternal image" How to solve that?
@sirborkyes
7 ай бұрын
I was able to bake the textures, but when I try to join a specific mesh with any of the others, that specific mesh just turns black. That specific mesh was also the only one to originally have multiple materials, before I joined those meshes to make that specific mesh. What do I do?
@katanamaru1
3 ай бұрын
Note to self: This works for Elden Ring modelling. I have to uv map manually because my smart uv project doesn't always work correctly. Trust this process!
@adilkalaidji7232
Жыл бұрын
Great tuto, thanks. But Ctrl+Shift+T doesn't work for me. I tried all leters haha. Need help please
@RyanKingArt
Жыл бұрын
did you make sure to turn on the node wrangler addon?
@LezbiNerdy
Жыл бұрын
Hello, I apologize in advance for this long comment but I have a question regarding this and I'm not knowledgeable enough about blender to ask it more succintly. I am wanting to make a background for use with realtime motion capture (ie: vtubing). In the program that I use for this right now (Animaze), you need to turn the ability to receive and cast shadows on with every single mesh in the background. The more meshes there are, the more draining it is on the GPU. My ideal background would have lots of books in it. Books that I have actually read, meaning they would all have their own textures. When I have made this and then put it in Animaze, there are way too many meshes to be rendering shadows for. I have tried so many things to join the meshes together, but then, when I take them into animaze, they end up being split. I have finally managed to get someone to explain to me that it is because everything has a separate texture. What I am wanting to do ideally, is to create a row of books that I customize with covers that I have chosen, then join them together into one mesh, where none of the internal surfaces that aren't visable are a part of the mesh any more AND where this is now only one texture that has been created from only the visible parts of the new object. Is the method you are describing in this video able to do this -- able to take multiple separate objects, with separate textures and create one single texture out of them and therefore be able to be read as a single mesh by a rendering program? Thank you very much!
@nirgoeta
4 ай бұрын
realy nice thanks just one question whats happen when i change the scale in the mapping , and when i baked its baking with the original size scale and not the one i want ?
@madisonschmid5327
5 ай бұрын
Thank you for this video! I have a question though and cannot seem to find the answer anywhere. I've combined everything into one material like shown in the video but now I'm needing to export the texture on my model to use in Roblox studio. Would you be able to explain how you can bake all of the images onto one for export or what is needed to be done? Thanks so much!!
@NicCrimson
Жыл бұрын
Bro how do have you a video for every problem I encountered
@RyanKingArt
Жыл бұрын
Glad my videos can help!
@TimTangents
Жыл бұрын
Thank you for making this video. I somehow face the issue of the FBX model not being unwrapped like how I've placed it when making the textures...
@wethekidsz
Жыл бұрын
dijja find any way out for such scenario? I'm facing the same issue - multiple materials for one character (torso, eyes, arms, legs, mouth, whatnot, etc, etc) but when I UV unwrap, it all goes haywire and then upon baking, it's a big flop - not to mention my PC ain't powerful enough for 16K pixels or above so just going with 8K pixels which takes about 3-5 mins to bake but the end result is just awful (cause the UV unwrap was pathetic ofcourse ***facepalm***) PS: I'm trying to bake using me CPU although me GPU is 6GB but I heard someone say in their tuts to use CPU so maybe that's why it's taking so long to bake but that UV unwrap though ***sigh***
@Pax_the_Casual
Жыл бұрын
Why does my end result appear to have a lower resolution and makes everything appear metallic? The entire room I've made has this solid sheen just over everything. I had no metalness in any of the materials and Metal is at 0.
@sammedia3d
11 ай бұрын
Great Vid as always! My main concern using this would be if it would improve rendering time / rendering recources? I mean will this help to render more complex Models that has a lot of different materialed applied and make it faster?
@PixelForgeLab
9 ай бұрын
Hey Ryan, I'm pretty sure I'm missing something or can't find it... But... I have one object with many materials, would like to bake all those materials/textures, to a duplicate of that object to one material/texture only... do you have a video about it ? thanks in advance
@Levi-samaa
5 ай бұрын
thank you so much for sharing that! i got a quest so if i buy the addon quick baker would it be possible to bake multipule objects into 1 image like you showed up in this video?
@sathishc1195
4 ай бұрын
this is good but how can i do this with UDIMS like 4k 2k all together?
@danielakachi3666
Жыл бұрын
Awesome tutorial, one question though, why did you turn off the metallic value when baking the base color but for the others you left the metallic value as 1?
@sarcasme-_-6549
Жыл бұрын
I followed everything you did. yet when I put the new textures that I made it just wont show up where it is supposed to....
@KionLionGuardOfficial
Жыл бұрын
Cool!
@RyanKingArt
Жыл бұрын
thanks!
@funnycrappycomics2314
5 ай бұрын
Hello ryan big fan!!!, i have followed the instructions but it only bakes one map, i am not sure why... could you lend me a hand
@chriisduran
4 ай бұрын
So is necessary bake the materials type by one, is not possible bake everything in one like use "combined"
@DuhKoreGames
3 ай бұрын
for anyone having issues with it starting the bake and then instantly stopping it, check to see if "Selected to Active" is turned on, if it is, turn it off and try again, this is the problem I had so I'm sharing!
@RyanKingArt
3 ай бұрын
👍
@3D_Media_Planet
Жыл бұрын
Hi bro thank you so much. I was looking for how to bake all textures into one to my clients and you saved me But i have a question. What if i joined all the 3d my mesh firat then unwrap it the bake . Is it also going to work ? Thanks
@prasadbhople1909
Жыл бұрын
like home tutorial we want realistic forest video
@RyanKingArt
Жыл бұрын
thanks for the idea 👍
@prasadbhople1909
Жыл бұрын
@@RyanKingArt Hi Ryan ..thanks for replying my each queries .please give me some genuine website where i can learn blender. i want to make career in this and want to learn this seriously. please Ryan stuck in middle. .need yor help
@samresto4782
9 ай бұрын
fucking love ya man this has helped so much!!
@RyanKingArt
9 ай бұрын
glad it helped
@yanyanyan25
2 ай бұрын
is there a way for me to do this without changing the uv map? Cant i use the existing UV instead?
@g0bo_4typ1c3
Жыл бұрын
hello there it doesn't work for me. i'm trying to bake multiple materials with one object, i do everything you say. yet, either it bake one material, or an other, but not all at once. then i get the image with just one island baked
@CivicYt
10 ай бұрын
I'm running into an issue where only 4 of 7 texture sets get rendered in the bake. Idk why?
@Tepoxy
5 ай бұрын
this videos really helpful, but im a little stuck, on the principled bsdf applyinh textures part, CTRL + SHIFT + T Doesn't do anything while I have principled bsdf selected.
@RyanKingArt
5 ай бұрын
did you enable the node wrangler addon?
@Tepoxy
5 ай бұрын
@@RyanKingArt ah that fixed it, tysm
@kakarotleo.3D
Жыл бұрын
what if I got some non metallic moss on some parts on top of that axe?
@Pavetl
Ай бұрын
Please help! I followed everystep in the tutorial but I get all my UV baked textures black. I just want to bake color, nothing fancy (i.e. roughness, metallic, etc.) I have selected all my objects and textures and also Direct and Indirect contributions are not checked. I am using blender 3.1.2. Anyone with this issue? how can I fix it?
@Jonesman64
Жыл бұрын
Hmm is there a way to bake asset library materials? Or would you just have to append them to the project instead of linking them?
@Pakqota
Жыл бұрын
I need some help with it, I did everything exactly as in the video, but nothing happens when the color is baked, and only writes "Baking map saved to internal image, save it externally or pack it" Instead of a texture, a transparent mosaic
@duydoan9890
15 күн бұрын
Sorry but i dont know why when i add textures to my baked texture material, it seem doesn't match with the UV, is there anyone can help me ?
@MT-jt5uo
Жыл бұрын
I'm having trouble with my latest one first time doing a mesh with 4 materials but instead of coming out in the right sections. It ends up using the whole UV map on the mesh. Instead of the original assigned material spaces really confusing. Tried baking multi different ways but keeps doing the same thing.
@Robby.J
4 ай бұрын
How come when I ctrl + shift + t and select the 4 new maps for the new single material, I can never get the metallic to show up? It only wrangles up the color roughness and normal....
@Robby.J
4 ай бұрын
Also, When creating a brushed metal procedural texture where you crank up the scale so the lines get tighter together to make it look like brushed metal, the baking always scales it down so they are fat stripes, how do I fix this?
@Wojciechazik
Жыл бұрын
I have two objects that have the same material. If I bake them separately there is no problem, if I select two then only one is baked. What is the problem?
@pUteRIsms_
Жыл бұрын
would i also need to do the metallic and roughness maps despite not being used in my model?
@IMF_Killshot
Жыл бұрын
I'm having a lot of trouble baking my textures and importing them to unity. I used a SciFi texture from blenderkit , where none of the nodes are plugged to the base color or other things. Instead BSDF is plugged to the mix Shader and it expands. The material is called Blue Edge flow and Alien Glow , would be really helpful if you replied. Thanks
@pentateucoaventuras
Жыл бұрын
ok, and is possible to get this map and expand them? for exemple, you have a avatar with one texture map, but you need the arms, legs, head and body in differents parts. thanks in advance
@bodhitv2523
Жыл бұрын
So I'm trying to do this with one object but different sections I want different textures/materials. Is there a way to separate the one object into 2 and then do this?
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