Thank you for watching my videos!
If you enjoy my videos please click the "Like" and "Subscribe"!
Venom Shotgun is the best shotgun in Mass Effect 3, and one of the best weapons in game.
I've made a video where I said that Reegar Carbine is the best shotgun and I need to accept that I was wrong. Venom is a much much better shotgun and much more fun to use too.
The Venom shotgun was developed by the salarian Special Tasks Group to meet the unpredictable needs of those stationed in hostile areas. The double barrel fires ammunition that detonates on impact, while a third barrel below can be charged to fire a round of microgrenades.
In Legendary Edition Venom Shotgun is available from the Aegohr Munitions terminal in the Presidium Commons for a base amount of 7,000 credits.
- Treat the Venom like a grenade launcher. It has two firing modes:
Uncharged - fires one explosive round on a shallow trajectory that detonates on impact.
Charged - fires a high damage explosive round on a shallow trajectory that separates into five bomblets on impact, which in turn detonate after a very short delay.
- Squadmates will only fire uncharged shots when armed with this weapon, making it a poor choice for them overall.
- Charging a shot or holding a charged shot can be interrupted by walking or climbing over uneven terrain. Going over any drop or even going downhill slightly can cause a charged or charging shot to be fired. Climbing up or over an obstacle won't release a shot but will reset the charge, as will taking cover.
- The Venom's charged shots deal viciously high damage even on Insanity difficulty with the proper loadout, and the explosive multi-projectile nature of the munitions circumvents enemy shield gates. At level X, with the Shotgun High Caliber Barrel mod equipped and the right ammo power active, a single charged shot from the Venom that hits its mark can instantly kill tough enemies like Brutes and Phantoms, and three to four charged shots can easily take down Atlases, Geth Primes, Adjutants, Harvesters and Banshees. The area damage of charged shots is also devastating to tightly packed groups of weaker enemies.
- The Venom's main disadvantage is its weight. Even after upgrading the Venom to level X, it remains heavier than many other shotguns such as the M-11 Wraith. You may not want to have other weapons equipped to enjoy the bonus to power recharge speed.
- With a weight capacity of fifty combined with a level 5 Shotgun Ultralight Materials mod, a level X Venom can be carried with no penalty to cooldown times. A second weapon can usually still be carried with little or no penalty as long as it is a light pistol or SMG also with ultralight mods. Power-heavy classes can thus use the Venom as a primary weapon if they are able to rely more on their powers and squadmates for dealing with common enemies and use charged Venom shots to take out more difficult foes.
- The Venom's other major disadvantage is a lack of accuracy at range. While some shots will fly almost perfectly towards the crosshair, others will deviate quite a bit. Large, slow targets such as Atlases and Brutes can still be easily hit at long range, but for moving targets or those with small or narrow profiles such as Banshees and Phantoms, it's better to be close to the target and also to aim at the feet to avoid wasting ammunition.
- Charged shots can be used to bombard groups of targets at range, or attempt trick shots exploiting walls and ceilings to rain bomblets against enemies that took cover. You can also flush targets out of cover by firing it to the side of where they're hiding, and letting the spread do the work.
- Because the Venom Shotgun fires explosive rounds, ammo powers and weapon mods that enhance penetration serve no purpose. The Venom Shotgun is not capable of penetrating armor or armor plating, even with an armor penetrating mod, such as the Shotgun Shredder Mod, Shotgun High-Velocity Barrel, or Armor-Piercing Ammo. However the sheer explosive force of the charged shots is nonetheless capable of severely damaging armored targets or targets with armor plating or physical shields such as Guardians.
- Charged shots can blow enemy bodies into scraps to prevent Cannibals from consuming them and restoring their armor. This effect even works on Kai Leng, though his body will still be intact for his final cutscene.
- The Venom Shotgun does not benefit from bonus headshot damage. Due to the explosive nature of the projectiles, headshots are not possible with this weapon. There is no benefit gained from or for using powers with this shotgun that increase headshot damage.
- Uncharged shots with the Venom have a high chance to trigger the effects of Incendiary Ammo and Disruptor Ammo but a very low chance to trigger Cryo Ammo. Fully charged shots trigger Cryo Ammo more often, indicating there is likely a chance per bomblet to do so.
Негізгі бет Best and the most fun shotgun in Mass Effect 3 Legendary Edition - gameplay using it [PC 1080p HD]
No video
Пікірлер: 43