what are you even on about that analogy doesn't make sense at all.@@-John-Doe-
@-John-Doe-
8 ай бұрын
@@IC34L No, it doesn’t. It requires user input. Solving a Rubik’s cube quickly requires skill. Solving a Rubik’s cube to replace the reload key is not the best feature ever. Replacing awsd with a series of precise key inputs to move, in order to introduce more user error, would not make it the best feature ever. Substituting an intended mechanism by exploiting an unintended effect to gain an advantage, is simply an exploit. Not a gameplay feature. A game is a series of strategic interactions amongst rational agents. One of the fundamental aspects of game design _(and user interfaces more broadly)_ is to make the user interface as transparent as possible. This is why games are playtested with reversed or otherwise altered control schemes. _ie, left handed, or replacing a controller with a left handed mouse and keyboard_ If your player performance is dictated by the control device rather than the game, then the game is irrelevant.
@-John-Doe-
8 ай бұрын
@@IC34L Yes, it does make sense. Bunny hopping is not a series of strategic decisions to interact with another agent. As John Carmack rightfully pointed out, Bunny Hopping is simply exploiting an unintended effect to gain a competitive advantage. It is not the intended movement scheme designed into the game. If you’re suggesting _’skill’_ is, instead, a matter of precise user input to gain a competitive advantage, then that’s a product of a poor user interface.
@dada78641
8 ай бұрын
Q3A nerfing bhopping was so weird to me. Carmack telling the community he knows better than them how to play the game. Especially since Q3A was already a non-realistic shooter to begin with. I've never been great at bhopping myself but it's definitely an important aspect of what makes these games fun. It raises the skill ceiling, and somehow game devs seem to be afraid of doing that these days.
@khristov_quake
8 ай бұрын
very nice video
@Nomadnetic
8 ай бұрын
Great video, just a slight nitpick about the Goldsrc fact you listed. It is based off of Quake 1, with about 50 lines of code from Quake 2. Other than that excellent work.
@-John-Doe-
8 ай бұрын
Carmack was right to identify an exploit. You’ll be hard pressed today to find anyone admit to exploiting a mechanic for a competitive advantage, instead attributing the advantage to skill rather than the advantage provided by the exploit itself.
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