My first (all real-time) physics testing in Blender 2.5 Alpha 0 GUI (sorry, screen capture software does not show smoothness of frames and messed up the on-screen graphics).
It's my first time using Blender. Decided to go straight to 2.5 Alpha 0 (I think you could do the same thing using a modified Blender 2.49b). Still lots for me to learn... fun... and I'm very impressed so far. Doesn't fully exploit Bullet Physics, but it does support quite a bit. Here's hoping it can be fully exploited as an animation FX tool in the future. BTW Bullet physics simulation is single-threaded in Blender for now, so only one CPU core was working in these tests.
I added the Bullet Physics btCapsuleShape primitve shape to the Blender 2.5 source code as a first exercise; this video attempts to justify why I did this and shows some of my quick experiments using that physics shape.
Негізгі бет Blender 2.5 Alpha 0 Capsule Rigid Body Dynamics - Bullet Physics
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