Series of quick technical tests and demonstrations of some of the things I'm slowly working on.
Rendered using SmallLuxGPU v1.7beta1 (GPU test / experimentation platform for LuxRender v0.8)
In this series, I'm focusing on / almost exclusively exploiting Bullet Physics' (efficient) capsule primitive (see my previous Blender capsule videos). Everything is rigid body dynamics (no soft body). Still lots to do before I can turn this into an add-on; I also have some issues including capsules sticking to each other under certain circumstances, need to investigate. But over all it's working quite well so far.
For real-time (in Blender physics interaction) demo, go to marker: 7:15
Created using free and open source software:
Blender 2.5: www.blender.org/
LuxRender: www.luxrender.net/
Bullet Physics (already included in the Blender Game Engine): www.bulletphysi...
Негізгі бет Blender 2.5 Physics: Wireframes Chains Ropes Strings & Spaghetti - Bullet Physics Capsules
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