ucupaint addon blender is way better more layers. unlike 1 layer
@JamieDunbar
7 ай бұрын
Wow, I haven't seen ucupaint before. Just looked it up. Correct me if I'm wrong but: -free -multi-layered painting -bakes Ambient Occlusion -supports UDIMs -supports multiple UV maps I usually use Substance Painter for texturing, but this looks like an amazing alternative for anyone wanting to stay in Blender.
@akiprox7
2 ай бұрын
@@JamieDunbar e
@aegisgfx
Ай бұрын
@@JamieDunbar substance is adobe so it's dead to me now. Ucupaint all the way
@JamieDunbar
Ай бұрын
@@aegisgfxYeah I feel you. Especially after the last few months 🙄 I managed to get a copy before Adobe moved it to a subscription model. Guess I’ll use that until there’s a really good reason to upgrade or switch to another software.
@Yummer.s
3 ай бұрын
I may not be a beginner anymore. But no matter what time and how experienced I am, UV unwrapping will always bring me to tears of breaking down
@JamieDunbar
3 ай бұрын
Haha, it does get easier I promise. I mean, you’ll probably never enjoy it, but at least there won’t be tears 😅
@HE360
6 ай бұрын
In order to get to Material Preview at 1:28, press the "Z" key on your keyboard. On a side note, gosh, I still hate Blender lol. I use Microsoft Paint 3D where I could just paint directly onto my objects out-of-the-box without the UV set up process, and then I just transfer my creation to Blender when I'm ready to make animations, etc. lol But, this is just MY problem. This is still an excellent video!! But now, I'm going to go back to building my 3D robot in MS Paint 3D lol. Thanks anyway!!
@JamieDunbar
6 ай бұрын
Oh that's interesting. I've never used MS Paint 3D. If it's letting you import your colours into Blender that most likely means it's automatically making a UV map for you. I'd be curious to see what the UVs look like once you import the model into Blender. Ironically, it's probably doing an automatic unwrap very similar to what we make in this video 🤣
@WeirdWimp
4 ай бұрын
I was looking for this!
@KuenQuartz123
4 ай бұрын
thanks man for telling me to press the z ,i will never know it without you
@strinja1000
3 ай бұрын
Thank you for this comment
@g-zuzz
2 ай бұрын
ur a hero tysm
@EdgedPixie
2 ай бұрын
For people enduring my headache; go to the Shading tap at the top; look at the shader nodes, and manually plug the texture you're using into the BSDF material.
@JamieDunbar
2 ай бұрын
Solid tip. I think if everything goes perfectly you shouldn’t encounter this issue. But I had this happen myself when making the tutorial so it’s clearly easy enough to do.
@illusorylight6420
4 ай бұрын
If this is a beginner's guide then I'm giving up on blender
@nicky3524
3 ай бұрын
I don’t get it, for why?
@orwinsen4510
3 ай бұрын
literaly the easiest tuto i ever seen
@xanapy451
2 ай бұрын
smooth brain
@Ooga_OnYT
2 ай бұрын
@@nicky3524 What does "for why" even mean
@Ooga_OnYT
2 ай бұрын
@@xanapy451 frfr
@Tiki_Media
9 ай бұрын
Surprisingly, you cover a lot of things many of the basic tutorials on UV unwrapping fail to cover. Clean and concise. Thank you!😊
@JamieDunbar
9 ай бұрын
Oh that's awesome mate. It's always a struggle figuring out what to include or exclude, especially in a beginners tutorial. But there's another two UV tutorials in the works. Hopefully across all three it will be a ton of information, but not too much all in one go.
@Tiki_Media
9 ай бұрын
@@JamieDunbar It's the little decisions on what you include that makes your tutorials valuable. For example, at 2:40, explaining that new UVs do not hold any color data, helps users gain a deeper understanding of how Blender works. When those little nuggets of knowledge accrue, they will eventually become a gold mine of mastery for the learner. Looking forward to your other two UV tutorials; you'll make experts of us yet!
@LitCrazyDJ
6 ай бұрын
This video saved me from some potential hours of research on how to do texture painting. Thanks!
@JamieDunbar
6 ай бұрын
Huzzah! 🥳
@notloki3377
Ай бұрын
shout out for making the most clear, intuitive, and well spoken tutorial i've seen so far. this really helped me a lot, bless.
@butbietboi9369
Ай бұрын
I watched two of your videos, 1 is this video, 2 is the video you teach about Texture mixing. Honestly, your way of communicating and explaining is very easy to understand, which made me subscribe to your channel right away after just those 2 videos. Btw, your videos is really helpful to newbies like me, thank you very much! 🙏💯
@JamieDunbar
Ай бұрын
That’s awesome. Welcome to the channel 🤩
@PeteronMegs
11 күн бұрын
I subscribed in the first 37 seconds of the video. You described the beginner's struggle so well lol
@JamieDunbar
10 күн бұрын
Lmao, fantastic 😅 I’ve been doing animation for nearly 20 years and it’s often really hard to remember those initial struggles. I’m glad I haven’t completely forgotten them.
@ulfsark2665
2 ай бұрын
Holy, i felt that when man said " you googled UV's and had a mini breakdown"
@Cesardevart-dc1pz
22 күн бұрын
Thanks! I was searching for the add texture button in the newer version.
@PKM1010
2 ай бұрын
2:25 you even addressed this issue I had. Brilliant tutorial, no overcomplicated nonsense. Thank you!
@robertomachado7581
Ай бұрын
Great tutorial! I have been breaking my head for days trying to find a tutorial that could teach me how to paint a UE metahuman besides using Substance Painter, whose subscription model is a no go for me. I couldn't find out how to do it in Quixel Bridge. Blender was the answer. A million thanks!
@RoV3r2093
2 ай бұрын
OMG FINALLY THANKS YOU SO MUCH NOW I CAN PAINT I WAS FLIPING THE ENTIRE PLATFORM TO KNOW HOW TO DO IT
@JamieDunbar
2 ай бұрын
Lmao. Glad we could get you up and going 😂👍
@katouh8950
Сағат бұрын
I swear Blender gonna make me crazy one day
@Vousie
4 ай бұрын
I thought this'd be great, but once I actually started painting this one, and had random lines turn up near all of the seams from these tiny islands, I looked at UV unwrapping and found out it's actually a *lot* easier than you made it sound. Getting it "perfect", just like retopology is hard, but just getting to "reasonable" is actually *very* easy (and almost faster than getting a "barely usable" UV map from this "smart" thing): Just mark a few seams in reasonable spots, then press unwrap and check if it's laid it out well for you. It will really save a lot of pain compared to this confusing and messy UV map that the "smart" one has generated.
@LOC-Ness
7 ай бұрын
you can also start your material by dragging a texture to the bsdf on the shading workspace
@aegisgfx
9 ай бұрын
It's worth pointing out that it's not 1992 anymore and we don't need to use Base 16 numbers for everything so 1,000 by 1,000 or 2,000 by 2,000 or 4,000 by 4,000 is just fine for textures.
@skeleton_craftGaming
9 ай бұрын
Yeah, you should really be using 1080 [which is the horizontal dimension of 720p]
@fours1718
5 ай бұрын
What do you mean?
@aegisgfx
5 ай бұрын
@@fours1718 1024px is pointless, just use 1000px. 4096px is pointless, just use 4000px
@zerron2156
5 ай бұрын
That's just boring tho, those 24 extra pixels still have feelings you know
@aegisgfx
5 ай бұрын
@@fours1718 it just seems so strange and arbitrary people saying make your texture one thousand ... and for no reason at all add another 24 pixels in there for no reason. Just make it 1000x1000px Or 2000x2000, keep it effing simple!! It gets stupid when you get much higher than that like 4096, what's that extra 96 pixels going to do??? Is it really raising the quality of your texture a lot? Hell why not make it 4023x4023, does that 23px not being 96px destroy your texture????? It's dumb, just round it off already it's not 1986 anymore.
@wondaraptor
6 ай бұрын
I just spend a hour on understanding what is uvs and why it won't let me paint, somehow made it and only now found a tutorial that could save me so much time 😅 nobody said that it will be easy on a 3rd day of learning 3D
@JamieDunbar
6 ай бұрын
Lol, I hate it when that happens 😩 Pretty sure this was my work around day 3 🤣: www.deviantart.com/archdragon/art/The-Gun-10446581
@CGDive
9 ай бұрын
This is an excellent guide for beginners. Well done!
@JamieDunbar
9 ай бұрын
Feel the love! Thanks mate 😉
@TheTrue_Burger
16 күн бұрын
where is the uv unwrap thing in 3.6? i really cannot find it edit: nvm I just realized you are in 4.0 so I upgraded to 4.0
@MrTreraygibson
3 ай бұрын
Was close to throwing in the towel and I found this video thank you!!
@JamieDunbar
3 ай бұрын
Oh that’s awesome! The early stages of learning 3D are by far the hardest. I hope you can stick with it 😁
@kamius1
24 күн бұрын
Amazing tutorial. Very helpful for beginners.Thanks to producer!👍👍
@diamondswiss8026
29 күн бұрын
So where is the “add simple UV’s” button? Its missing in the current version
@JamieDunbar
29 күн бұрын
I’ve tested this in 4.1 and 4.2. It should all still work. One of the most common problems people run into us using their own model, which also has some UVs attached. In that case, the add simple UVs button won’t be there. Keep watching the video. The very next section talks about adding UVs from the viewport menu.
@strikelol123
2 ай бұрын
**In Praise of Greenery: An Ode to Grass in Medieval Times** In the age of yore, when knights rode gallantly upon their steeds and castles stood tall against the sky, there existed a humble yet ubiquitous presence that carpeted the land in verdant splendor - grass. Though oft overlooked amidst grandeur and glory, grass held a vital role in the tapestry of medieval life, serving as a symbol of resilience, sustenance, and natural beauty. **The Lush Mantle of the Earth** Behold the emerald expanse that stretches far and wide, covering fields, meadows, and forests alike in a lush mantle of green. From the tender shoots that first peek through the soil in spring to the golden hues of autumn's embrace, grass weaves a tapestry of ever-changing hues that dance in the breeze like a living symphony. **A Feast for Beasts and Men** For the denizens of the medieval world, grass was not merely a backdrop but a source of sustenance and livelihood. Grazing animals depended upon its bounty for nourishment, while farmers harvested its grains to feed their families and livestock. In the meadows, wildflowers bloomed among the grass, attracting bees and butterflies to pollinate and prosper. **A Cushion for Weary Feet** In the bustling towns and villages of old, grass provided a respite from the harsh cobblestones and dusty roads. Courtyards were lined with soft turf where children played and troubadours sang, while the grounds of castles and manors boasted manicured lawns where lords and ladies strolled in contemplation. **A Symbol of Renewal and Growth** As the seasons turned and the wheel of the year spun on, grass stood as a steadfast symbol of renewal and growth. Even in the harshest of winters, it lay dormant beneath the snow, waiting patiently for the sun's return to awaken once more in a riot of greenery and life. **Conclusion: A Testament to Timeless Beauty** In conclusion, let us raise our voices in praise of grass, that humble yet mighty plant that graces our world with its presence. In medieval times, it was a constant companion to all who trod upon the earth, a symbol of resilience, sustenance, and natural beauty that endures to this day. So, let us cherish the grass beneath our feet and honor its place in the grand tapestry of life. As the sun sets upon the fields and forests, casting long shadows across the land, may we remember the quiet strength and enduring beauty of grass, a testament to the timeless wonders of the natural world.
@JamieDunbar
2 ай бұрын
How very poetic 😊
@strikelol123
2 ай бұрын
@@JamieDunbar thank
@skittay
Ай бұрын
this video was like a hand reaching out to bring me into the light
@JamieDunbar
Ай бұрын
No, don’t go into the light! Stay here and do more Blender.
@samual_not_samuel
4 ай бұрын
If you want to avoid accidently painting over a section of the mesh, you can go to edit mode and use H to hide that part of the mesh. Just hit alt-H to unhide it when you're done.
@JamieDunbar
4 ай бұрын
Solid tip. There's the option to mask off areas too.
@Kali996
4 ай бұрын
how do i unhide though
@JamieDunbar
4 ай бұрын
@@Kali996 "H" for hide. "Alt + H" for unhide 😉
@yukha-bb9mu
18 күн бұрын
I LOVE YOU SIR. Thank you very much!
@JamieDunbar
18 күн бұрын
“And I love you, random citizen” 😜
@Rogueixpresents
10 күн бұрын
wow i am a noob and i must say u just diirectly spoke to my brain lol
@JamieDunbar
9 күн бұрын
Haha, fantastic 😄
@scoobie1019
23 күн бұрын
Thanks.
@Shadowthevampire
22 күн бұрын
If I do it this way will it export with the colors so that I can put it into a game engine for example?
@JamieDunbar
22 күн бұрын
Yes! Once you have a texture map saved you can import that into your game engine.
@Revizard
Ай бұрын
i am going to have a mental breakdown
@jthablaidd
5 ай бұрын
Artists don’t over complicate it, it’s just over complicated to begin with
@VanessaIsGone
3 ай бұрын
finally something i can understand
@aeriksson810
3 күн бұрын
I LOVE THIS
@JamieDunbar
3 күн бұрын
And I love you random citizen 😁
@Cocoplayyyy
5 ай бұрын
the best explanation !
@Remll_5667
2 ай бұрын
I can't fix missing uvs materials
@user-py8oj5yv4m
3 күн бұрын
What if your model is more than one Object?
@JamieDunbar
3 күн бұрын
Good question! There’s a few ways you can handle this. 1. This will still work with multiple meshes in one object. 2. You could seperate the meshes into two objects and paint them separately. 3. You could leave them joined, but do the process twice. So you’ll have two materials on the one object.
@aeriksson810
21 сағат бұрын
I need some help, yesterday it worked but on my other model i can’t unwrap it, it says ”Unwrap failed to solve 17 out of 28 island(s), Edge seams mat need to be added” help pls 🙏🏻❤️
@JamieDunbar
16 сағат бұрын
Ooff, now that’s an interesting error. Firstly, are you sure you didn’t accidentally choose “unwrap” rather than “smart UV”? “Unwrap” is a slightly different method that does require you to add edge seams for it to work. “Smart UVs” is meant to automatically create those seams for us, so I’m surprised you’re seeing that error by picking this option. If that doesn’t work there may be some issue with your model. Is it a very high poly model? Or is it made up of multiple objects?
@maskyboy8520
Ай бұрын
The UV Mapping just won't show up for me while I'm in Texture Paint mode. It'll be there when I'm in Edit mode, UV Editing mode, but NOT Texture Paint mode.... It defeats the whole purpose of painting my model because when I go to attempt to paint directly on the model, it paints multiple faces that shouldn't be getting painted, so I NEED the Uv Map while I'm painting, but I can't get it to actually show up. Edit: Found out how to sync the UV in UV Editing mode, to the Edit Mode Selection. This allows me to see the UV Mapping in Texture Painting Mode. The new issue is (and which would explain why painting is hell for me) that the UV Mapping for Texture Painting Mode is a complete mess, and I can't seem to find a way to fix it, as I can't re-unwrap it IN Texture Painting Mode.
@JamieDunbar
Ай бұрын
I get that it’s a bit weird, but creating your UVs is considered part of the modelling stage. So to create UVs, you’ll want to be in edit mode. Once they’re made you can switch over to texture paint mode to add your colours.
@existereOracle
9 ай бұрын
wonderful straightforward tutorial! however even after following all of these steps, I still cannot paint on my model or uv. the brush tool simply does nothing when I use it dispite everything being set up correctly. any ideas as to what may cause this?
@JamieDunbar
9 ай бұрын
My best guess would be not having the right texture selected. It’s surprising easy to do, especially if you have multiple textures or materials in your scene or on your object.
@existereOracle
9 ай бұрын
@JamieDunbar got it working, thanks! the funny thing is, everything else worked just fine too😅
@ELIChannel_
7 ай бұрын
it doesn't work for me as well and i followed everything and the brush just doens't want to paint@@JamieDunbar
@JamieDunbar
7 ай бұрын
@@ELIChannel_ Hey mate, how'd you get on solving this? Can you tell me where you up to in the video? It'll help me figure out where things might have gone wrong.
@ELIChannel_
7 ай бұрын
@JamieDunbar I got to the painting part and I tried to paint but it just wouldn't do anything
@malkhazizatiashvili2606
4 күн бұрын
i did everythin step by step but when i try to paint nothing happens
@pyrofallen_
5 ай бұрын
THANK YOU SO MUCH OH MY GOD i was looking for this
@JamieDunbar
5 ай бұрын
Haha, glad I could help.
@Mitic999
25 күн бұрын
Thank you so much
@Yourmomssecretboyfriend
Ай бұрын
i got blender 4.1 and i dont see the +add simple.., what do i do please
@mychonkers
Ай бұрын
I have the same problem...
@JamieDunbar
Ай бұрын
That most likely means your object already has some UVs on it. Depending how you created it, sometimes they have UVs, sometimes they don’t. If you press ahead with the tutorial, the next steps show you how to make UVs manually.
@Leffy_OP
Ай бұрын
Thanks 👍
@MjShorts534
3 ай бұрын
how do you change the viewport?
@9NBA
Ай бұрын
Tab + z
@VortexFlims
Ай бұрын
when i paint how can I make it more sharp around the edges instead of a fade
@JamieDunbar
Ай бұрын
This is getting a little more advanced, but you’ll want to find the “Falloff” menu (its both at the top of the viewport and in the side panel). Set it to “constant” for a perfectly sharp edge, or experiment with the other options for something in between.
@hirerarkioz4186
3 ай бұрын
thank you, this is very helpful. i was wondering why the generated textures of my 3d model are always blank when i export it.
@cbh_channel
3 ай бұрын
Can i save the texture of my model and pixelate the texture. Will that work?
@JamieDunbar
3 ай бұрын
Do you mean save the texture, then open it in another program like Photoshop, pixelate and save, then reload into Blender? Yes, you can absolutely do that!
@cbh_channel
3 ай бұрын
@@JamieDunbar ill try!
@majinsamurai4918
Ай бұрын
How do i import the uv map when i open the file after closing it? I ahve it saved in my files but every way i tried doing it it doesnt work, and i cant find help on how to do it
@JamieDunbar
Ай бұрын
You’ll want to add a “file texture” node to your material. It’ll have a big “open” button on it. Click that and find your texture. Later versions of Blender should also let you drag and drop the texture from your desktop into the material editor.
@user-jf3nt2pm4s
2 ай бұрын
HOW DO I CHANGE THE VOPORT!?!?!?!??!??!!?!!!?!??!?!?!!!?!!???!?!?!!?
@user-dd2ld3ji9r
Ай бұрын
Great , Helped me a lot❤
@RosieBunny-wi9bf
Ай бұрын
When I try to see what I have painted in texture paint it doesn’t transfer to layout
@JamieDunbar
Ай бұрын
Sometimes those different workspaces have slightly different settings. In this case, Texture Paint is set to “material preview” view and Layout is set to “Solid”. To see your texture in Layout, set your viewport to “material preview” 👍
@tombell1217
4 ай бұрын
So i change the material base colour and it applies, I go to paint but nothing happens. Im so confused on what to do.
@JamieDunbar
4 ай бұрын
Sorry mate, only just saw your comment. KZitem does a terrible job of making sure I see them all. It sounds like you’ve got the material set up, but not the texture yet. Make sure you’ve added the material, an image texture and the UVs before you start painting.
@Splozy
4 ай бұрын
Is there no options to paint materials/patterns onto a model? I'm really interested in something intuitive that simulates real world model painting, especially in VR.
@JamieDunbar
4 ай бұрын
Don’t think Blender has a VR painting option (although there may be an addon). But you can definitely paint patterns onto a model. That’s a little more advanced than this tutorial, but have a look into painting using “textures” or “stencils”.
@richochet
9 ай бұрын
Thank you, has helped me!
@JamieDunbar
9 ай бұрын
Glad to hear mate 😁
@waltbayless7709
2 ай бұрын
Wonderful video! Thank you! I noticed the color picker is affected by lighting and it can be nearly impossible to select the base color again. Shades of the color are all shift x picks up. Is there a fix for this? Thank you very much in advance.
@JamieDunbar
2 ай бұрын
Yes, there is! Apologies, I’m not in front on my computer right now, but I believe “shift+X” selects the screen colour and just “X” selects the texture colour. Double check I’ve got the shortcut correct, but it definitely works.
@waltbayless7709
2 ай бұрын
@@JamieDunbar Thank you so much! I really appreciate you taking the time to help!
@waltbayless7709
2 ай бұрын
@@JamieDunbar Thank you for your help! It looks like X just flips the colors. If you find an answer for a way to select the actual texture color please let me know. Take care and have a fantastic week!
@JamieDunbar
2 ай бұрын
@@waltbayless7709 Hey Walt, finally got back in front of a computer. Just tested it and in Blender 4.0 and above "Shift + X" selects the texture colour. I'm pretty sure in earlier versions it was just the "S" key.
@waltbayless7709
2 ай бұрын
@@JamieDunbar Thank you so much, Jamie!
@AlexSmith-xb1gq
Ай бұрын
Nothing happens whenever I press 'U' to bring up the unwrapping menu. Any idea on how to fix this?
@JamieDunbar
Ай бұрын
The only things I can think is to double check you’re in “edit mode” and that you have some faces of your model selected 🤔
@AlexSmith-xb1gq
Ай бұрын
@@JamieDunbar Thanks!
@L0ki_Th3rian
Ай бұрын
I’m trying to find texture slots but it’s not there. I have a UV map already for some reason but I’m missing textures. Could I get some help please??
@JamieDunbar
Ай бұрын
Are you using Blender 4.0 or above? That texture slots menu isn’t available in earlier versions.
@L0ki_Th3rian
Ай бұрын
@@JamieDunbar it says I’m using blender 3.6 not sure if that’s above or under lol
@JamieDunbar
Ай бұрын
@@L0ki_Th3rian Haha. 3.6 is definitely an earlier version. So that "texture slots" menu won't be at the top of the viewport. You'll find something very similar in the side panel. It's a dropdown menu and it's also called "texture slots" and looks very, very similar. If you jump to 2:50 in the video, you'll get the steps to create a texture. Just find that same button in the side panel.
@cozz124
2 ай бұрын
learning basic stuff in blender makes me feel like a grandpa trying to learn how to use facebook
@JamieDunbar
2 ай бұрын
In your defence, Blender is a touch more complicated than Facebook 😜
@Koosu.
4 ай бұрын
YOU ARE SO CLEVER TYSM!
@JamieDunbar
4 ай бұрын
Lol, thank you.
@ValtheFemboy
Ай бұрын
1:53 for me the "add simple UV" doesnt show up edit: should've watched ahead lol. you literally give a solution seconds later
@JamieDunbar
Ай бұрын
In your defence, you’re one of the few people who came back and watched those extra few seconds 😜
@ASTERisk44946
3 ай бұрын
mine comes out shaded all wrong and before adding this paint it looked just fine wtf
@JamieDunbar
3 ай бұрын
That’s definitely strange. Are you using your own model, or the one provided in the download?
@SuperNxva7
6 ай бұрын
I have multiple objects in 1 asset, whenever i try to texture pain it can chose all items, only the sword blade, any tips to fix it?
@JamieDunbar
6 ай бұрын
There's two ways you could do this. 1.Go into edit mode and select the faces you want to paint (the "L" shortcut may help here). Then go into texture paint mode. In the toolbar, right next to the "Texute Paint" drop down, there should be a single button. It's called the "Paint Mask" tool. If you click that, it will make it so you can paint on only the faces you selected. 2. You may be able to temporarily separate the different meshes into individual objects, texture paint them, then recombine them afterwards. Make your UVs first, so they don't overlap when you recombine them.
@user-fj9vh9pd1h
2 ай бұрын
when i try to paint it after i did all the steps there is no color
@IntergalaticWatcherAssociation
27 күн бұрын
Great tutorial thank you. No offense but it seems like your "The One Whom Hears All"
@JamieDunbar
27 күн бұрын
I don’t know if I should take offence or not. I have no idea what that means 😜
@Remll_5667
2 ай бұрын
I can't change shading into solid
@HollowsDarkness
6 ай бұрын
I did everything you've said, tried to paint red and nothing happens...
@JamieDunbar
6 ай бұрын
Hey Hollows. There's a few things it could be. 1. Firstly, just go over the tutorial again. It's amazing how easy it is to miss a step and thankfully it's a short tutorial 😅 2. It's possible you may have something different set up in your scene. The easiest way to test this is to start a completely new scene, grab the default cube and try these steps. If that works, it means you've done something specific in your scene you'll have to debug.
@kaanosfer879
3 ай бұрын
1.56 didnt oppen a transperent layer like that in mine but the side bar that says draw oppened
@JamieDunbar
3 ай бұрын
Sorry, not quite following. Are you using Blender 3.6 or 4? By "transparent layer" do you mean it didn't create the UVs (the left window at 1:56)?
@kaanosfer879
3 ай бұрын
@@JamieDunbar i just realized i was using 3.1.0
@kaanosfer879
3 ай бұрын
The UW tab was blank after your steps, it didn't put the uv layout lines on the uv bar
@JamieDunbar
3 ай бұрын
@@kaanosfer879 Oohh okay. Blender 4 introduced some new buttons for UVs. I only added the 3.6 notes to try and avoid confusion. The 3.6 notes might work in 3.1, but I haven't tested that far back sorry.
@kaanosfer879
3 ай бұрын
@@JamieDunbar naah i still got no progress i upgraded to 4.1
@tejrai8224
2 ай бұрын
I don’t understand what uvs are rah
@BeyondALegendOM
3 ай бұрын
This helped soooo muccch
@rickyexeyt
Ай бұрын
I got uvs but when i paint its just black
@JamieDunbar
Ай бұрын
Do you have a material and an image texture?
@rickyexeyt
29 күн бұрын
@@JamieDunbar uh yeah
@JamieDunbar
29 күн бұрын
Hmm, that’s annoying. Those are the three most common problems. There’s other small issues you can run into, they just become harder to figure out without looking at your scene. My first tip would be - make sure you’ve saved the texture file. Sometimes Blender gets confused and won’t write to the file until it’s saved. Second tip - be 100% sure you’re painting on the correct texture. It’s incredibly easy to be painting to another texture by accident.
@logannash8803
4 ай бұрын
when i go to texture paint its just a purple model instead of what im seeing rn
@JamieDunbar
4 ай бұрын
That bright pink/purple colour shows up when a texture file is missing. I'm not sure where you're up to in the tutorial, so I'm just guessing. But that likely means you've created the texture, but haven't saved it yet. And if you close Blender before saving it, you lose the texture. Make sure you have a material and a texture.
@Fizzgoo
2 ай бұрын
How to change view?
@Daprogrinder
Ай бұрын
Z
@TheNitroG1
21 күн бұрын
Nothing I love more than a beginners guide that assumes you already know how to do things like change the viewport... Let me go google the steps your beginners tutorial is missing.
@JamieDunbar
21 күн бұрын
Sorry I’m on holidays at the moment and can’t really look at the video properly. Isn’t the only part where the viewport changes when we jump over to “texture paint” workspace?
@lagatri975
4 ай бұрын
i gave up now i think im done with blender
@JamieDunbar
4 ай бұрын
😫😫😫😭😭😭
@seancullin9440
2 ай бұрын
How did he just open the shading circle?
@Daprogrinder
Ай бұрын
Z
@seancullin9440
Ай бұрын
@@Daprogrinder oh thanks
@cheesecakedefresa7769
3 ай бұрын
I followed up this process and my texture doesn't appear at all when i try to paint over the model, I also dont get the edit mode ft when trying to paint, even if I already selected that on layout
@JamieDunbar
3 ай бұрын
Hey, sorry for the slow reply. Been sick 🤒 How’d you go figuring it out? Sorry, not quite sure what “edit mode ft” means.
@cheesecakedefresa7769
3 ай бұрын
@JamieDunbar HI! Thanks for the reply first of all, hope you get well soon, I tried this over other models and I still have some issues but I still don't really know what I'm doing wrong. What I meant with "edit mode ft" is when you choose edit mode on layout after selecting an object, it let's you modify it. I see that you can see that feature when you choose uv editing and texture paint, and although I can see it during uv editing, I can't see it when texture painting :
@Cuentasnode
3 ай бұрын
Thanks
@Ooga_OnYT
2 ай бұрын
This doesnt work for my flare gun model
@JamieDunbar
2 ай бұрын
I always try and supply a model for people to practice on, because there’s just too many variables to work through when people use their own. Are you able to get this setup to work using the mushroom model?
@LuchFluch
2 ай бұрын
hey jamie, can you help me? i have like 5 materials and the uv didn't change.
@JamieDunbar
2 ай бұрын
Hey GamerFox. I can certainly try and help. There’s a lot of things that could be causing you issues though, so it might not be obvious what’s wrong. Is this a model you made yourself? One you downloaded? Is there a reason why it needs 5 materials? (Having multiple materials shouldn’t stop the UVs from working, but it might have us a hint why they’re not).
@LuchFluch
2 ай бұрын
@@JamieDunbar it's a model i made myself, and no, at least when i try following this tutorial it doesn't need 5 materials, and i did it multiple times and it doesn't even work.
@JamieDunbar
2 ай бұрын
@@LuchFluch What I try and do when figuring out these kinds of issues is to eliminate as many variables as possible. The first thing to figure out is whether this is a problem with the tutorial, or a problem with your model. So I'd start by opening a brand new scene in Blender, making a basic object (cube or sphere, etc) and seeing if you can make UV maps for those.
@LuchFluch
2 ай бұрын
@@JamieDunbar it was a problem with the material(i think) but the second thing of the cube or sphere did function, but could you tell me how to eliminate variables?
@JamieDunbar
2 ай бұрын
@@LuchFluch Oh sorry, "eliminate variables" probably sounds like a really technical thing. I simply mean taking a really complex problem and breaking it down to something as simple as possible. So if you're using your own model and it has a bunch of materials there's a lot of things that could be a problem and I have no idea where to start. But if we use a really simple object with only one material, suddenly that's a lot less variables we have to think about. It sounds like you were able to get a simple cube to work, so that means the tutorial works and there's nothing wrong with your copy of Blender 👍 The next thing I'd try is copying your model into a new scene, deleting all the materials and seeing if you can UV it. If that works, it means there was something wrong with the materials. If it doesn't, it probably means there's something wrong with the model itself. Let me know how that goes and if there's something wrong with the model I might get you to send it to me to try and fix 😊
@marlyq7242
4 ай бұрын
im pretty sure i did it wrong but its coming out only on one object and also its gritty its just dots and i dont know what i did wrong
@JamieDunbar
4 ай бұрын
The tutorial files only have one object, so I'm guessing you're using your own model? That makes it a lot harder to figure out what's going wrong, since I have no idea what your models are or how they're set up. I'd suggest starting by doing one object at a time and make sure that's working before trying to do multiple objects with one texture.
@marlyq7242
4 ай бұрын
@@JamieDunbar yeah i watched a video of the model i made so that could help i found a way but its a bit more scuffed but it works
@vit_c8753
5 ай бұрын
what do I do if the brush doesnt do anything? I added a texture and there arent any error messages so idk what im doing wrong
@JamieDunbar
5 ай бұрын
What did you add a texture to? There's quite a few words in 3D that can have multiple meanings, or change between programs. So if you mean you added an "image texture" then we should be on the right path. But if you mean you added a texture to your brush - the texture could be blocking your paint from working. If you've done that, try removing the texture and see if the brush doesn't suddenly start working.
@creeper9264
7 ай бұрын
Know it may be a little late, but my square has been wrapped and a base color I chose has appeared. After that painting on that square has no effect and i can't figure out why. Any ideas?
@JamieDunbar
7 ай бұрын
It's hard to be certain without seeing your screen, but usually when that happens to be it's because I don't have the right texture selected. If you're using 4.0, in texture mode there should be a dropdown menu right in the middle of the toolbar. It will have the material symbol on it. That allows you to select a different texture. Make sure you have one, and that the correct one is selected.
@mischiviousteefmonster3900
7 ай бұрын
I'm having an issue where I'm needing to use multiple textures for different objects. Right now I have a space ship with a service arm that's rigged for animation attached to it. I want the service arm to have yellow and black hazard lines on it, but I want the ship to be a deep blue. Whenever I finish one, I can't get both textures to appear. Either the ship is colored, or the segments of the arm I last worked on, and usually the textures swap depending on what I was doing last, and I don't know how to 'assign' a specific texture to specific object so it stops doing that. Also, if you could direct me to the window or setting that allows me to see every individual object painted up that would be greatly appreciated.
@JamieDunbar
7 ай бұрын
Hey mate. That question is well beyond the scope of this tutorial, but I'll see if I can help. It sounds like you're getting confused between which objects have which material assigned to them. There's quite a few different ways of solving that problem, but I think the simplest would be to use two completely different materials - one for the ship, one for the arm. That means you'll also paint two different textures - one for the ship, one for the arm. Does that make sense?
@effobama1992
10 күн бұрын
LOL Its like im using a completely different program. I have none of these buttons or commands.
@JamieDunbar
10 күн бұрын
To be fair, you might be 😬 Are you using Blender 4.0 or above?
@fishkid1177
7 күн бұрын
same lol. can!t figure out the uv map part- im using blender 4.2.1
@JamieDunbar
7 күн бұрын
@@fishkid1177 Just did a quick test in 4.2 and all the steps and buttons still work. Is there any chance your model already has some UVs? If so, just keep watching. We go over how to create UVs from the viewport.
@fishkid1177
7 күн бұрын
@@JamieDunbar ah, i figured it out! for some reason my screen didn't have the button, but i just missed when you said the key. i pressed "u" and was able to figure it out from there lol! i also had a friend who helped me in real time! i'm halfway done with texturing my model now :D this tutorial was extremely helpful, tysm!
@JamieDunbar
7 күн бұрын
@@fishkid1177 That's great mate. Glad you got there 😁
@joelachcik1536
12 күн бұрын
No matter how many videos i watch i cannot paint on my object
@JamieDunbar
12 күн бұрын
Hey mate. You won’t be alone. Frankly it’s a little harder than it had any right to be. If you’re still struggling, feel free to reach out to me on the Facebook page. We need to at least get you to the painting stage 😉 m.facebook.com/DragonbootsStudios/
@pibawww
3 ай бұрын
how do i go into edit mode
@Tophattoast
2 ай бұрын
It’s tab you little goofball
@Kingswift5607
4 ай бұрын
Thank you
@JamieDunbar
4 ай бұрын
You're welcome
@Tophattoast
2 ай бұрын
Will the color stay when I export it to Roblox studio?
@JamieDunbar
2 ай бұрын
I’ve never used Roblox, but it’s a game engine right? So it will use texture maps. You’ll likely need to export both the model and the textures, then make sure they’re attached inside Roblox.
@Tophattoast
2 ай бұрын
@JamieDunbar ok thank you
@dillenny
3 ай бұрын
GOAT
@JamieDunbar
3 ай бұрын
🐐🐐🐐
@monasonica
7 ай бұрын
HI ! amazing tutorial, some questions, the moment I click simple UVS it doesnt unwrap islands, it just appears the grid empty... what could it be? and do you know why when I paint my ears character blender colors one side of the head? (eventhough they are separated?)
@JamieDunbar
7 ай бұрын
Let's start with the simplest answer first. When you unwrap, do you have the faces of your model selected? That would explain why the grid is completely empty. I feel like if we solve your first problem, it will automatically solve the second issue. But I believe you've probably got two UV islands that are overlapping each other. So they're getting the same colour when you paint. You'll need to separate them, and automatically unwrapping them should do that for you.
@bjondersson
2 ай бұрын
I was struggling with this. I tried several times, and I always just got an empty UV map. My problem was that I didn't go to Edit mode, and then select all faces/vertices (by pressing "A"). I didn't understand that it creates the UV map from whatever is selected. Also, after you have successfully created the UV map, it will only show the parts that you have selected.
@omnivorousapple1720
5 ай бұрын
Theres nothing in my grif thing and i there is no option to smart mesh and i can only edit a single triangle on my object would you be able to help pleawe
@JamieDunbar
5 ай бұрын
Hey Omnivorous apple. That...sounds like you have quite a few issues 😅 Have you tried download the project files that come with the tutorial (link in the description)? It sounds like some of your issues may be coming from the model you're using, and it's going to be very difficult to help with that through KZitem's comments system (I really wish they'd let us put screenshots in comments 😩)
@omnivorousapple1720
5 ай бұрын
@@JamieDunbar thabks ill give it a try today I ended up just painting it single colours because I couldn't figure out how to do that idk if it was because it had a fair amount of parts
@JamieDunbar
5 ай бұрын
When you say “parts” do you mean different objects? Or just different meshes within the same object? Either way, that would add some extra complexity and add a few extra steps to this tutorial.
@NitroVenom777
3 ай бұрын
Many reasons why maya is best
@JamieDunbar
3 ай бұрын
There’s lots of things you could compare Blender and Maya on, but this is an absolute beginners tutorial. What could you possibly get out of this to say either program is better?
@samanuel_xd1987
5 ай бұрын
So uh, when everytime i try to make the uv model "un wrap", it never shows up on left box where its supposed to make you're 3d model 2d. Im not too sure how or if i can fix this but if anyone knows how help would be appreciated [ 1:50 timestamp incase my description doesn't make any sense]
@JamieDunbar
5 ай бұрын
Hey Samanuel_Xd. There's a bit of a strange setting in the UV editor. The button the first one on the right. It's called "UV Sync". If it's enable, you'll be able to see all of your UVs. If it's disable, you'll only be able to see the UVs you have selected in the viewport. That's my best guess. let me know if that works for you.
@samanuel_xd1987
5 ай бұрын
@JamieDunbar Thanks for answering!, i just kinda brute forced it to work so i manged to add color to some bits. I will definitely try what you said though soon, so thank you for the advice
@Jfkckjsnnclskbc
4 ай бұрын
Im stuck in 1:52, i cant see the add sample uv :(
@JamieDunbar
4 ай бұрын
There's a couple of things it could be. 1. Are you using Blender 4.0 or above? 2. Make sure you have the object selected! 😅 3. Do you already have a UV map? Simple objects like spheres and cubes often come with UVs pre-made. So if you've modeled your own object from one of those primitives, it may already have UVs. If that's the case, 2:10 shows you how to make UVs through the UV mapping menu.
@amirdehqan338
18 күн бұрын
Even that is not an easy way to learn how to draw a simple line on a surface , too unfriendly user interface application, I really got angry about that wasted my time to just adjusting a simple texture on a surface , I just tried to see my texture design without starting multiple times the simulator MFS2020
@egzongashi9753
8 ай бұрын
I finished my textured but when i hit render is messing everything up
@JamieDunbar
8 ай бұрын
Have you saved the texture yet? Sometimes Blender seems to ‘forget’ the texture until it’s been saved.
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