Excellent and brilliant. I have 8 years experience in Blender and I can say that this is majestic
@charlesskoutariotis2504
Жыл бұрын
This is a great tutorial and the approach with the simplified mesh is not something I've come across before. Taught me some new things in 3 minutes. Good value!
@MagnumN117
Жыл бұрын
That was an extremely concise and clear instructional video, thanks for showing us how you made those simulated plants!
@bbkorp
Жыл бұрын
So good and very clear tutorial! Thanks a lot
@coolrat3816
Жыл бұрын
your videos are ridiculously concise and on top of being crazy informative your notes on not killing your computer is ridiculously helpful. even as a layman with some technical knowledge i can apply everything you've shown. this is some awesome level communication you have!! sorry for all the adjectives
@AlbinThorburn
Жыл бұрын
Bro this made my day! :D
@RomboutVersluijs
Жыл бұрын
I kinda was thinking mesh deform would not work because of big difference in vertices. But then I thought, it's being used a lot in rigs so must work. Looks amazing!
@RomboutVersluijs
Жыл бұрын
Is that i tro any nation rendered with low sample limit? Was wondering why it's flickering so much in some areas
@rednicstone3299
Жыл бұрын
Try using Alt+D instead of Shift+D to duplicate objects if you can. I've only learnt this recently, but instead of duplicating a mesh, it instances it. This means less memory usage and faster render times basically free, as long as you are using the same base mesh. You can still transform every instance freely.
@MACHINEBUILDER
Жыл бұрын
Good tip, although for this method to work they all have to be one object, so when they're joined it doesn't matter whether they were or weren't instanced, they now are all "not instanced" because they're one larger object
@rednicstone3299
Жыл бұрын
@@MACHINEBUILDER I suggest not to join the meshes. Either use mesh instances and grouping or merge all your meshes into a collection and work with group/collection instances.
@MACHINEBUILDER
Жыл бұрын
@@rednicstone3299 ahh fair, that makes more sense
@silly_goob
11 ай бұрын
Thank you for making this tutorial! I really like the approach with using physics on a simplified mesh, even my potato computer is thankful that I'll stop abusing it for now
@alexvith
Жыл бұрын
This is fucking amazing. I love all the workarounds people come up with to obtain such cool effects at a really low performance cost!
@hartdr8074
Жыл бұрын
Ive never even heard of GLB until today. Thanks!
@OwenTuson02
Жыл бұрын
You have given me much to think about! Thank you
@dude3d
Жыл бұрын
Really a great tutorial👏 Thank you my friend
@otarikokojevs
Жыл бұрын
Wth? Seams like universe (or youtube algorithm) answered as I was looking exactly for foliage physics yesterday and couldn't find. Instant subscribe, thanks. 👌
@konraddobson
7 ай бұрын
Genius! Thank you.
@rufogaray7674
Жыл бұрын
the random empty objects are a result of these models being made in Maya and being stored in groups there. whenever theyre imported into Blender, Blender doesn't know how to read them because collections work differently than Maya groups. in fact, collections are more similar to empties (the main similarity being that they both allow for Transform data). so that's why it gets imported like that
@MaxSonicUA
Ай бұрын
This video is life changing! Thank you so much❤
@AlbinThorburn
Ай бұрын
Thank you my friend ❤️❤️❤️
@josephroiml
Жыл бұрын
Great effect.
@jeremvfx
Жыл бұрын
Woah so cool, can we not use a 2nd deform mesh to make a more realistic and precise simulation? And how much more time it will take ? Like 1 min per frame or more like 1 hour per frame. Because if it's only few min per frame I want to do a high quality simulation of someone walking on the grass you know
@AHSEN.
Жыл бұрын
Fascinating method! I will definitely try this out asap! Subscribed.
@bharatindianagamer
8 ай бұрын
Extremely helpful tutorial ❤❤❤
@RavenKingGTS
Жыл бұрын
sketch fab adds the empties because some programs if you don't have it, the origin point gets misplaced.
@WangleLine
Жыл бұрын
Your tutorials are so good, holy shit
@maxximus8904
Жыл бұрын
Wow! im usually not impressed by youtube tutorials but this is something I didnt know! animating with a proxy mesh is so so smart!
@ShoryYTP
Жыл бұрын
genius effect
@Rain0015
Жыл бұрын
Amazing tutorial
@skyr3ssaep
20 күн бұрын
love this man, thank you sm
@SirPanda47
Жыл бұрын
You are amazing!
@venomironx
23 күн бұрын
bro this is really good
@captain3d697
Жыл бұрын
This is Gold!
@yussufabukar32
Жыл бұрын
This is Genius!
@WilliamAllanRibeiro
Жыл бұрын
Muito bom ótimo, Obrigado por compartilhar.
@chxranstuff
Жыл бұрын
Too good! Thank you!
@jakub2jagrik
Жыл бұрын
flawless. absolute legend
@kendarr
Жыл бұрын
Sketchfab uses those empties for models with many pieces that are not joined, so they parent everything to that empty :)
@hsan.1951
Жыл бұрын
👏👏 cheers mate 👍
@tiddlerfiddler-yh1vh
Жыл бұрын
to cut down the render time you can also use "alt + D" to duplicate the objects :)
@santhoshmg2319
Жыл бұрын
Awesome👍👏
@Me_Abrar
Жыл бұрын
amazing trick, you got my sub
@agyab_cg
Жыл бұрын
Great one here 👌
@TheuppercaseM
Жыл бұрын
that’s genius omg
@AbanFaruk
29 күн бұрын
Thank you... ❤❤❤
@CmanXP
Жыл бұрын
GREAT stuff man. Thanks for the tutorial
@AaronXCVI
Жыл бұрын
this is amazing. GIVE US MORE
@user-jn4kg4dd6t
3 ай бұрын
Thank u so much!
@lukasarvell
Жыл бұрын
Herregud, guld, tack!
@AlbinThorburn
Жыл бұрын
Tack mannen! Blev rekommenderad din video om logos i blender, shit vilken hit det var! Riktigt najs storytelling och väldigt underhållande genom hela videon. Du har nog en rätt så enorm tillväxt att se fram emot på din kanal, riktigt imponerande!
@lukasarvell
Жыл бұрын
@@AlbinThorburn Eyy tack, kul att höra! Detsamma, fortsätt med det du gör, för det är grymt :)
@Nate-pb9zo
Жыл бұрын
great timing
@matejivi
Жыл бұрын
great! thank you.
@AlbinThorburn
Жыл бұрын
Thank you!
@leo6812
Жыл бұрын
i was looking for a tutorial like this !!!!
@georgehephzibah4786
Жыл бұрын
You are awesome
@Logan_wlt
Жыл бұрын
Maiiiiissssss nnaaaaaaannnn c’est un truc de Foouuuu ! Merciiiii 🎉
@tonjohn7573
Жыл бұрын
woww That's Amazing bro. Tks alot❤
@lukayz1363
Жыл бұрын
Really helpful. Thanks
@VisualistAyush07
Жыл бұрын
Thank you bro
@natenaelgetachew5756
Жыл бұрын
So clear, Well done. Can you clear your last plane crash tutorial like how we can stick together some parts if can please?
@abhlashh
13 күн бұрын
thanks mate🤩
@kleioscope
Жыл бұрын
awesome !!!! :O
@Rockhopper1
Жыл бұрын
thank you
@interwebvagabond
Жыл бұрын
This is super helpful!
@AfroSanaa
Жыл бұрын
Wonderful!!
@ziqman4552
Жыл бұрын
i have a problem with surface deform modifier. it says target contain concave polygons. how to fix this?
@kendarr
Жыл бұрын
This is a pretty igneous way of doing this, I have a question tho, why not use a soft body?
@noahhansson1534
Жыл бұрын
Bästa videon😊
@daemonjofficial
Жыл бұрын
Wow! Easy!
@indrakomara6966
Жыл бұрын
nice..thanks bro...
@WektorGH
Жыл бұрын
wow!!!!
@TiTan_K_
Жыл бұрын
Help me! When I press Bind 03:10 it says "Target contains concave polygons" error. Can you show me how to fix it @@
@AlbinThorburn
Жыл бұрын
I get that problem sometimes, not entirely sure what it is all about. Try maybe doing some general mesh cleanup like merge by distance and stuff, maybe triangulate faces could work too.
@TiTan_K_
Жыл бұрын
@@AlbinThorburn Thank you so much! Finally, I was able to fix it.
@user-sm4ey3te8v
Жыл бұрын
nice,Thank you!
@cg.man_aka_kevin
Жыл бұрын
How to use this method without duplicating the vegetations manually, but using particle system or geometry nodes?
@digitalartworm
Жыл бұрын
Geo nodes is an entirely different approach - with a particle system you can duplicate/ scatter the plantst that wll not be affected and just run the bake through a channel of vegetation - ie less duplication - or you can run a wind effect throught the particles if you set them to hair dynamics
@cg.man_aka_kevin
Жыл бұрын
@@digitalartworm Well, I already made this... kzitem.infoE5dcMbPfAJo?feature=share
@thomasschauli844
Жыл бұрын
Hi 👋 I have always one problem, glb files is always a little bit transparent
@cateater999
Жыл бұрын
magnifiqque
@Mushcube
Жыл бұрын
Neat!
@leo6812
Жыл бұрын
could I use that to create a wind effect?
@mikoglitchingrabbit
Жыл бұрын
I believe using geometry nodes would be better. You would be able to create many instances in random points and add random rotation and scale. And using instances rather than using actual geometry optimizes your scene quite a lot
@S9universe
Жыл бұрын
cool make us a great tuto please
@huzaifas22ultra65
Жыл бұрын
You make same thing with trees branches
@anzaklaynimation
Жыл бұрын
Don't shift+d but ctrl+d.
@user-to1jl7fr4c
Жыл бұрын
2:29 not working can you help me
@anshulbamrara6109
Ай бұрын
please tell how brok tree
@AlbinThorburn
Ай бұрын
Look at my plane crash tutorial, it’s a cell fractured proxy object and then the tree is fractured separately and parented to the cell fractured bits. Hard to explain, but I explain it in detail in the plane crash video (the one with the airliner)
@ObscureHedgehog
Жыл бұрын
WHAT? 🤯🤯🤯
@davidengle6065
Жыл бұрын
Is blender on Android ?
@vanguardart7320
23 күн бұрын
this doesnt work in blender 4.2 sadly
@AlbinThorburn
23 күн бұрын
It does! Where did it go wrong for you?
@vanguardart7320
23 күн бұрын
@@AlbinThorburn adding the solidify modifier to the duplicate worked but when using remesh modifier everything became like tiny sticks with dots everywhere instead of one big mesh
@mrfeathers3938
4 ай бұрын
This literally doesn’t fuckin work on anything other than these exact objects lol. I tried this on a tree and internal springs does literally nothing
Пікірлер: 99