bro i just love your talking style just in love with your content keep it up
@ArijanRace
Жыл бұрын
Wait until you see what I got coming.
@kokoalmasry
Жыл бұрын
Your channel is a treasure ❤
@valdoltra
10 ай бұрын
I would love to see you explaining difference about Mark Sharp, Edge Split and Creases.
@ssheuanwilliam1828
3 ай бұрын
i was able to do just that ... thanks to your tutorial
@styloo_
Жыл бұрын
the best channel , so underated :)
@ArijanRace
Жыл бұрын
Thank you my friend
@Babarin
Жыл бұрын
I was waiting for this vid amazing
@matsy7450
Жыл бұрын
Amazing skills! compliments👍 Today there are Plasticity, and new tools and techniques other than Subd are coming out...please give your idea why, for concept modeling, it is still necessary to learn complicated polygonal modeling.
@ArijanRace
Жыл бұрын
I have never heard of Plasticity before but I will look into it. Thanks for the compliments.
@Blank-kl6kf
Жыл бұрын
thank you
@Zamir321
Жыл бұрын
Killed it Thanks! Hello from Miami
@3DBlendMix
Жыл бұрын
Very amazing tutorials; great details
@user-ui4xs2zx8z
7 ай бұрын
Is it just because I can't do it? or are there newbies like me who would like to do it a little slower and in more detail? It's a pity I couldn't do it, but it's cool from the outside, thanks, friend!
@xilui9077
4 ай бұрын
for a beginner this might be too ambitious (not to say a beginner can't do it), but a solid grasp of blender tools, subd modeling fundamentals, UV maps, and familiarity of texture channels might be needed to properly follow along -- granted this is a time lapse not a tutorial
@user-yg8ss1mh7k
7 ай бұрын
amazing
@KG_BM
Жыл бұрын
Bless you bro
@imb1318
Жыл бұрын
Thank You❤🔥
@Purpolorpul
Жыл бұрын
Good day sir, is there any particular reason you texture in blender instead of substance? I'd assume because it is free?
@ArijanRace
Жыл бұрын
Good day. Exactly because it is free. But for my work I mostly use simple textures like this so Blender is good enough.
@makcbill8504
Жыл бұрын
I'm just getting started with Blender and this modeling style. I already made a guitar from a very cool video, you will show only the basics for creating a model. And I like that. But I'm at a dead end, and I don't understand this detail "Code 4:06". Maybe I missed something? Who understood how to do this, can you help please?
@AndreyIvanov12
Жыл бұрын
Please tell me how you did that when you press shift + s, it scale along the normals?
@ArijanRace
Жыл бұрын
I'm not sure what you mean, can you make a time stamp?
@AndreyIvanov12
Жыл бұрын
4:38
@ArijanRace
Жыл бұрын
@@AndreyIvanov12 I first snap the 3D cursor to the vertex in the middle, with Shift + S. Then I scale the selected edge loops on the X axis, with the 3D cursor as a pivot point. If you'd like, join my discord and I can send a clip of how to do that if this wasn't clear enough. Hope that helps
@AndreyIvanov12
Жыл бұрын
Thank you, it just seemed that it was moving in proportion to the edge, that's why I was surprised, the keys are pressed alone, and the actions are different)
@AndreyIvanov12
Жыл бұрын
The channel is beautiful, I wish you great luck and motivation)
@From33to77
5 ай бұрын
Great tutorial but 193k triangle for a steering wheel is way to much especially if you wan it to put in a game like AC. Do not use subdivisions as much
@KofaOne
4 ай бұрын
Bro heard anything about baking? He's not using his tanks in games either.
@From33to77
4 ай бұрын
@@KofaOne braking ambiant occlusion and normal maps yes sure I know a about them. Still 193k triangles for an object where you could make as detailed with about 20 to 25k max is crazy. This is way too much
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