probably the best UV tutorial out there for 11min video, thanks you.
@TruthSurge
Жыл бұрын
So.... you're telling me that.... if I had a huge castle built... I'd have to split every single shape apart and add a seam then UV unwrap them b4 I could texture? And at the end you say "put them back in place". HOW? How did you do that? Seems if you have a model that has hundreds of parts this unwrapping business would take a week to figure out where to cut and get it all done. This video just depressed me big time!
@ArijanRace
Жыл бұрын
You can also just select everything in edit mode, press U, then click "smart UV project". It won't be as good but it will be much faster
@TruthSurge
Жыл бұрын
@@ArijanRace ok, maybe thar would do most of it ok the you can redo the really bad parts? I'm not at a level to really know what's best for various things. I'm still watching tutorials. Thx
@Jay-og4yb
8 ай бұрын
Dont worry about whats best just try out different things. Yes smart uv unwrapping and then fixing any mishaps would work fine. Experiment @TruthSurge
@Goefrei0516
6 ай бұрын
This is not a very efficient way to unwraps, specially with complex hard surface shapes
@blacksage81
6 ай бұрын
Or you could select a loose part, ctrl+I, to invert the selection, and tap H to hide everything. This may be a little late for the op, but future viewers may find this helpful.
@vonpheusarts6948
2 ай бұрын
This is like the best and clearest tutorial I've watched about UV Unwrapping. Thanks
@wikiry4325
Жыл бұрын
man i was stuck in this shit, but this video made me see it as clear as the light.
@KonvictionTV
9 ай бұрын
Please put a margin between your UV Islands. If they are squished up against each other like this, you will get bleeding from one island into the next. You need a margin, I use 0.03 generally. This puts space between all the islands so that you do not get texture bleeding.
@Gryphus0ne
Жыл бұрын
from maaaany tutorials i watched this one is the best. Most of videos that i checked only tells basics with a cube instead of showing more complex shapes
@3DComparison
Жыл бұрын
Great video, love the early part with the animated example for the cube and cylinder, really nice editing skills and you used Blender perfectly to show that. It is always amazing when I find small content creator that make better videos then large channels! Congrats Arijan!
@fordrivingandothers
5 ай бұрын
so what does marking seams really do? I saw you select the edges not visible so the marking seams wouldn't be seen, but I'm having difficulty knowing which edges to select.
@Kezzdigitalcreative
11 ай бұрын
You are by far one of the best presenters thank you ;)
@Douye_Adedeji2696
2 жыл бұрын
I really appreciate the efforts Sir. Thank you for this beginners guide
@edwardoowew
Ай бұрын
How did you move them to the top and back to it's place at the end so accurately?
@austinhawk7026
4 ай бұрын
That was so much easier than everyone else made it seem
@nightwizard4168
3 ай бұрын
*Than everyone made it seam* You're welcome :p lol
@Balrov1
11 күн бұрын
And how do you solve the problem created with this method? UVs overlapping?
@BloxyDev_
14 күн бұрын
Before you unwrap make sure to press Ctrl + A and select scale, this will resize each part of the mesh to 1 which allows you to unwrap properly. If this helped: 👇
@RAYS1911
7 ай бұрын
Thank you so much for the vid... i was struggling with cylinder uv and streching now i think im good
@kizitossembatya5855
Ай бұрын
good stuff
@user-zz9tc8ro8i
3 ай бұрын
But in case that if I have continuous set of faces on my flat surface which is v shaped do I have to plce a seam in my faces minimum one time to fix and straighten that out or any other system??Plz guide me if you can?
@hamsa5829
2 жыл бұрын
yo could you do a tutorial on a btr 80 or something??
@musluktandokulenkarabatak
Жыл бұрын
It helped a lot to me, thank you so much!
@Iron_Ghost_
2 жыл бұрын
It's a really helpful video, thanks. But I have noticed some N-gons. If you avoid n-gons, wouldn't your uv mapping be easier?
@buzzdx
8 ай бұрын
how do you continue after you successfully unwrapped your model? like, how do you get it textured, especially pbr textured with multiple different types of maps and then also with having lots of small areas then in the uv map?
@cutieworldwideee
6 ай бұрын
did you figure this out
@khorrorps2674
24 күн бұрын
One way would be with color ID maps
@nazari985
3 ай бұрын
Why you'r channel hasn't playlist????!?!?
@endscreen1shorts478
5 ай бұрын
I would like to ask for help, I made a 3d model of a fish in fusion and a mold for that fish, it took me 3 months to learn, now I want to add details to that 3d model of a fish such as fish scales and other things, I realized that I will have to use blender and I've never used it, I'm trying to extract fish scale from the picture and put it on my model, this is the 15th tutorial video I'm watching and I don't know what to do, I've watched depthmap, normal map, displacement map, uv map, low poly and I'm confused after everything, I don't know where to start, I would put the stl file of 3d fish in blender and use the image to extract the fish scale, which tutorial do I need to learn, is it a displacement map or something else? Thank you in advance
@TenHoang62
10 ай бұрын
thank for making this video, it is useful and so easy to understand 👍
@nyx8026
Жыл бұрын
these animations are next level
@Toebiscuit
5 ай бұрын
Brilliant workflow. TYSM!
@volbeatowns
Жыл бұрын
is there any way to make the cube seamless? if I put a wood texture on 2 of the faces will always go the oposite dirrection and not work what so ever :/
@pablozurita2996
6 ай бұрын
This saved me thank you so much
@eliodonvito9252
5 ай бұрын
I love your vids, keep going
@lavatr8322
Жыл бұрын
VERY HELPFUL ....
@santhoshsivan-xd6ki
Жыл бұрын
If we use procegural textures still need to 7v unwrapping?
@smitmachhi1111
Жыл бұрын
no, that's why they're called procedural. You can change them anytime, you get the full control.
@burningbright2003
6 ай бұрын
What are flipped Uvs? I am not able to overcome them. No matter how many times i flipped them in blender, it is still showing flipped. I am using zenUv addon for checking. I have to submit the model. When i flip the flipped UVs some other UVs get flipped. Kindly guide me.
@PriyanshuSingh-sd2dc
5 ай бұрын
Check your faces and filp them manually then unwrap it blender have in built tool for highlighting flipped faces and tool for filp the face just search how to fix flipped face in blender
@daisnowsn2369
9 ай бұрын
Really helpful thank you.
@ujjawalsharma6825
6 ай бұрын
Amazing ❤😊
@tekyfilms
Жыл бұрын
Great Tutorial.
@lunchys
Жыл бұрын
Very good but I dont know how well it would work with a sphere
@zetamsn6739
Жыл бұрын
Is there a way you can make the seams less noticeable? maybe even hide them altogether
@ArijanRace
Жыл бұрын
The smartest way is to put the seams in a place where they aren't viable. There are probably some blending options but they probably won't work perfectly.
@zetamsn6739
Жыл бұрын
@@ArijanRace Oh damn thanks for the tip though
@devdoctor6351
7 ай бұрын
I love you, thanks for the help
@NikGamer1793
Жыл бұрын
nice
@IFell1st
Ай бұрын
bro how tf do i unwrap the portal gun
@kagan8579
9 ай бұрын
Best
@samuelcollazo5129
9 ай бұрын
So basically right click and Upwrap anything that doesn't look right
@Dallas1460
2 жыл бұрын
👍👍👍
@CueVoid
2 жыл бұрын
Thanks ;).
@SwitchedDreams
Жыл бұрын
I absolutely hate UV unwrapping things in blender.
@BloxyDev_
14 күн бұрын
Omfg fr
@Traitorman..Proverbs26.11
Жыл бұрын
I would have watched, if yoi didn’t chose weapons as models.
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