I’ve been covering Brighter Shores, a new point and click style game from Andrew Gower the creator of Runescape. So far the response to the game has been amazing, minus one or two trolls who want to have really off the wall opinions about the monetization. One of the biggest concerns from my community (and thank you for all the questions and comments on the videos) was the fact the game wasn’t Open World but instead was Room-to-Room based. A lot of people were worried that the movement between rooms was going to be jarring, and some feared there would be loading screens. Andrew put out a video showing the room to room movement in Brighter Shores and as you can see, there are no loading screens and the transitions are pretty seamless. So for all the people who were worried about the room to room transitions, does this make you feel better about the game? Or, since the game isn’t going to be open world is that a hard pass from you?
Also discussed in the comments by Andrew was how the system will automatically spawn more combat room instances in order to stop over-contending on mob hunting, but the marketplace rooms will have a bigger population in order to support trading. The system will try to match you with friends in the same instance of combat rooms, however, as players we have to be accepting of the limits of technology and know that sometimes that just won’t be able to happen.
Finally, Andrew has promised us a look at the world map “on another day” Hopefully that day is this week because people are thirsty for more information on Brighter Shores.
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Looking for the Brighter Shores Community Discord? You can join that by following this link discord.gg/BrighterShores
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