Buckshot Roulette is a game where you shoot the monster until they give you $70k.
Final shot happens at 20096th frame, which is around 5 minutes 34.93 seconds.
Reason why the game looks like this is cuz libTAS refused to work normally unless I launch the game with --rendering-driver opengl3, which messes with visuals and I can't render the TAS if I remove this flag for some reason.
This is a Tool Assisted Speedrun made with libTAS with the Linux build of this game, first release.
Theory on how to make this run better with speculations from TASing this game.
The RNG seed is initialised once at the start of the game from the system time, which I changed and it influenced what the very first bullet was without changing anything else in the movie. The RNG manipulation in my run is done and probably is only possible from waiting periods of time in some event, which are when you're waiting at the door / rave, when you're entering your name, when you're picking an item, when you're placing the item. The bullet RNG manipulation must be done at an action BEFORE you choose who to shoot or what action to take, but waiting in those actions will change the RNG without changing the bullets. So this TAS has a lot of waiting in between actions to manipulate the RNG in my favor, which sucks.
A "perfect" run should find the initial system time that can set every bullet, items, dealer items, dealer actions (might not be completely RNG), and I haven't gone through the effort but choosing when the blank rounds are fired, since I'm speculating if you fire the blank round, it loses time compared to the dealer doing it.
Also a funny thing about items, the dealer only gets his set of items only when you finish placing your last item at completely random. The RNG doesn't matter until the moment you place your last item, which then the dealer gets his completely random set of items.
Final frame count (not the end time, the whole movie): 23438
Rerecord count: 789
FPS: 60
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