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What are "non-euclidean" games and how do they work? We'll discuss the inner workings of games like Antichamber and Superliminal as well as discussing the theory behind non-euclidean geometry.
References
HyperRogue trailer • HyperRogue trailer
Zeno Rogue / 1245367263936512001
Unity stencil buffer tutorial www.alanzucconi.com/2015/12/0...
No! Euclid! GPY Ray Tracer game • "No! Euclid!" GPU Ray ...
Channel CNLohr / @cnlohr
Hyperbolica trailer • Hyperbolica: A Non-Euc...
Hyperbolica devlog #1 • Non-Euclidean Geometry...
Channel CodeParade / @codeparade
Antichamber store.steampowered.com/app/21...
Superliminal store.steampowered.com/app/10...
Hyperbolica store.steampowered.com/app/12...
HyperRogue store.steampowered.com/app/34...
Music in in outro:
Besus y Abrazor - Rolemusic: freemusicarchive.org/music/Ro... available under a Creative Commons Attribution license creativecommons.org/licenses/...
Негізгі бет Ойындар How do non-euclidean games work? | Bitwise
Пікірлер: 1,6 М.