04:06 Once you have imported a head into Unreal using CC's Export Head feature and before using Auto Setup to apply the CC textures, make sure to Save All, otherwise the deployment will fail with an error message.
@Starcle-Studio
Жыл бұрын
Thank you, but i finally did it manually 🙂
@IbisFernandez
Жыл бұрын
The "apply the CC textures" when ri-clicking the downloaded blueprint doesn't show up the in the context menu as described in this video. Has something changed or moved to a different area? Ive tried this in both 5 and 5.1 the option is just not there at the bottom of the menu the way it shows up for you in the video.
@MartinMejzlik
Жыл бұрын
@@IbisFernandez nope, cant see it either. Not sure what is responsible for the functionality (Autosetup or LiveLink plugin) but I will mess around with it some more and if nothing comes up I will create ticket for it
@DesignsbyElement
Жыл бұрын
@IbisFernandez Were you able to fix this?
@DesignsbyElement
Жыл бұрын
@@MartinMejzlik Were you able to fix this?
@TronikXR
Жыл бұрын
THIS IS AN ABSOLUTE GAME CHANGER!!!
@jgthomas123
Жыл бұрын
Love this feature. Really helps with transfers but also I would like SkinGen2 soon. 8k textures and higher for face animations would be great to have.
@60tiantian
Жыл бұрын
i will dig in~~good work reallusion.!!!
@fuzzyhenry2048
Жыл бұрын
Especially what I am thinking about recently. MetaHuman creating on their website is a pain. But after all, it seems we can't bring the body we sculpted in CC into the MetaHuman?
@DiggadeKenshin
Жыл бұрын
kzitem.info/news/bejne/pKN6mpyji6iJq2k Did this 2 years ago. Just a lot of blend shapes to handle xD
@christiandebney1989
Жыл бұрын
I get this when trying to apply the CC textures: To complete this operation, the MetaHuman textures must be present. You should verify that you have saved the character's skeletal mesh or applied the exported data via CC4's Export Head (with Target set to Mesh to MetaHuman).
@user-jk9zr3sc5h
Жыл бұрын
You have to "File - Save All" first
@liquidjar9710
10 ай бұрын
seems like this process of right-clicking the metahuman BP to apply the textures no longer work for UE 5.2, do we have any update or am I missing a step?
@elvismorellidigitalvisuala6211
Жыл бұрын
Wow amazing... I wonder when metahuman can change body mesh too!
@Henryfroio
Жыл бұрын
you can actually export the metahuman to Maya, customize the body, and then export it back to unreal without loosing the metahuman rig.
@elvismorellidigitalvisuala6211
Жыл бұрын
@@Henryfroio yeah I know I use blender for that, but is tricky, hope in future they add a one click option like for the head for lazy people like me ::)
@ZooDinghy
11 ай бұрын
@@elvismorellidigitalvisuala6211How do you customized metahumans in Blender? It doesn't really Work for me. When reimport, the orientation is always wrong
@lilylikesherpotato3461
10 ай бұрын
You can also take the Iclone body/animation/outfits and put a metahuman head on them
@sergehountangni6991
10 ай бұрын
I noticed that the metahuman in MHC from my mesh is not similar to the original mesh. Has anyone encountered this problem ? I read in some forum that someone has the same problem but no answer
@PeachPerfectGames
6 ай бұрын
I have the same problem. Put the head in, came out like a generic metahuman head\face. No real likeness at all to my sculpt.
@poochyboi
Жыл бұрын
can you please do a video of how to get a metahuman body to shape to a cc4 character body? i have different humoid bodies cc3+ characters that i want to make metahuman
@elvismorellidigitalvisuala6211
Жыл бұрын
How to apply CC4 hairs???
@WakingUniverseTV
11 ай бұрын
did you figure this out? I need to know the same thing. If i can get a mustache and hair to metahuman that would rock
@TheChrisNong
10 ай бұрын
I'm confused. You imported only the CC head, but the CC texture was applied to the whole body.
@uncleg1214
Жыл бұрын
what about vise versa? metahuman to cc workflow? That would be awesome
@DesignsbyElement
Жыл бұрын
When I click on the blueprint file, I don't get the option to apply cc textures... any help?
@DesignsbyElement
Жыл бұрын
Workaround kzitem.info/news/bejne/s6qwz6qbbn17o2U
@bryce7475
Жыл бұрын
Same here
@peteiskko
Жыл бұрын
This part doesn't work here either. Unreal Engine 5.2. Frustrating.
@lilylikesherpotato3461
8 ай бұрын
for those that experience a hang when importing to Unreal, make sure when you select the fbx to import you go to the lower right hand corner and select "fbx.file" the default is all files and for some reason this causes Unreal to hang
@Starcle-Studio
Жыл бұрын
Hello i have this error message, knowing that i imported properly with autosetup:* To complete this operation, the MetaHuman textures must be present. You should verify that you have saved the character's skeletal mesh or applied the exported data via CC4's Export Head (with Target set to Mesh to MetaHuman).
@prooronkon9499
Жыл бұрын
04:06 Once you have imported a head into Unreal using CC's Export Head feature and before using Auto Setup to apply the CC textures, make sure to Save All, otherwise the deployment will fail with an error message.
@FBlevcovitz
Жыл бұрын
export head does not appear on my cc4, what to do?
@prooronkon9499
Жыл бұрын
Update your software to CC4.21 or above.
@GurwinderSingh-bc8pr
Жыл бұрын
Video is informative , But I have QS - Getting message "For better performance , SkinGen editor will now reset the mixer output size to 1024". Is it default or because of Low quality graphic card
@StyleMarshall
Жыл бұрын
yes , it is related to the GPU to have a better performance when working with SkinGen Editor cos of so many layers, but you can use 4k textures , it will bake the textures to 4k when deactivating SkinGen.
@michaelb1099
6 ай бұрын
none of the clothing came in and the hair didnt comein as well any suggestions as this in no way looked like my character in character creator
@WakingUniverseTV
11 ай бұрын
I notice in your screenshot you're using reallusion hair. How? How? How? How'd you get the metahuman to use the reallusion hair. Tutorial please@!
@beyondcinema
6 ай бұрын
Will the texture swap still work if I alter the shape of the default Metahuman body?
@Digi9vfx
11 ай бұрын
ALL DONE, BUT THE TEXTURE COMING IN SINGLE COLOR , I DONT KNOW WHY, i follow the same step what in this tutorial,,, UE 5.2 ,, import fbx file, make Metahuman , edit in Metahuman and apply normal texture, and import to UE 5.2... all going good, before apply the texture i save all.. after save the file and apply the texture the single color applied not the imported texture... kindly give me the solution please
@jazzeeblaze
7 ай бұрын
How to import a metahuman character to cc4???
@Oceana_3D
Жыл бұрын
I want to stick with my default import CC4 character and not import a metahuman character in pieces. So my question is, can I use metahuman materials on my CC4 character and how? I can use the eye materials inside unreal engine and they look amazing but the face skin doesn't match up the same.. help please if you know?
@prooronkon9499
Жыл бұрын
If you are going to apply the textures from CC, make sure you've used the 4k quality for a better result. And if you are using the original MetaHuman face textures, so be it.
@JeffersonDonald
Жыл бұрын
You cannot. The UV mapping is different between MH and CC4 characters.
@incrediblesarath
Жыл бұрын
Wow!
@PhilipLemon
2 ай бұрын
Unable to save kevin head as a metahuman with High resolution no matter what I do. I converted textures to 4k in skin editor and the source tab in the export head window even reports the textures as 4k, however only low and medium are options. Why?
@PhilipLemon
2 ай бұрын
The problem seems with Keven 4. Camila 4 works but not Kevin. CC3+ avatars seem to work.
@Arudz
2 ай бұрын
Just saw this on a forum, make sure you save all on unreal engine before doing it!
@vantam4n
Жыл бұрын
Can this be utilized in cc3 aswell?
@prooronkon9499
Жыл бұрын
Nope, you don't have the "Export Head" feature in CC3.
@DzageRxDD
Жыл бұрын
If I have character generated in Metahuman I can import these to CC4 make textures and import to Unreal whether I need to make the same steps like this tutorial?
@openrch
Жыл бұрын
how to apply the CC4 full skin to metahumain models ? i exported the full body, but it's not working when applying CC texture
@prooronkon9499
Жыл бұрын
You will need to exactly follow the steps. Make a CC MetaHuman, and then apply the full textures.
@openrch
Жыл бұрын
@@prooronkon9499 yes , it’s working, thanks you
@DoronTshuva770
Жыл бұрын
i can only export medium baked texture. i added kavin and in the skin editor i did change it to 4k
@Willopo100
Жыл бұрын
finally
@sooseobi1944
Ай бұрын
It doesn't work on Unreal Engine 5.4. The project keeps crashing.
@reallusion
17 күн бұрын
Hi @sooseobi1944, Please submit your issue with clear screenshots and/or screen recordings to our support team, and we'll resolve it as soon as possible: www.reallusion.com/CustomerSupport/User/FAQList.html
@AleRender
Жыл бұрын
Has it happened to anyone that when you modify the texture it doesn't take the changes?
@sanymo5397
Жыл бұрын
アンリアルエンジンがあればicloneは要らないんじゃないかと思ってきた
@acsventures8010
Жыл бұрын
doesn't work for me. Crashes Unreal every time I go to apply the CC Textures... Typical Unreal BS...
@dwonderfx
2 ай бұрын
what about next Metahuman body is not same as created in CC4 Character body , how to match with metahuman
@reallusion
2 ай бұрын
Hi @dwonderfx Not until Epic creates something similar to Mesh to MetaHuman for the body.
@lilylikesherpotato3461
10 ай бұрын
Can you show the import process also please
@user-jk9zr3sc5h
Жыл бұрын
I'm not getting a new head shape mesh when I apply it. It's keeping the original metahuman head shape
@KiwiHawk-downunder-nz
Жыл бұрын
Really frustrating when you pre import stuff and leave out details like which skeleton to select
@prooronkon9499
Жыл бұрын
Because it was the known flow, the steps were taught and the reference tutorials are on the Reallusion Courses page.
@nobodyfamous
Жыл бұрын
typing "base skel" is a lot shorter than "Because it was the known flow, the steps were taught and the reference tutorials are on the Reallusion Courses page." anyway, base skel worked for me.
@prooronkon9499
Жыл бұрын
@@nobodyfamous nice, but depends on different situations
@plainpixels
3 ай бұрын
@@nobodyfamous No doubt. These guys have a real knack for this kind of thing. We will save 3 seconds on this video and our users can all eat god knows how much combined time instead.
@christiandebney1989
Жыл бұрын
will this work with 5.2? theres no plugin yet
@not227
9 ай бұрын
What if the MetaHuman has hair? where does it go?
@scarrythehaker2006
Жыл бұрын
dear reallusion team why you all avoid cartoon animator 5......... no new update no new better content no new character base tutorial ...........i buy latest cta5 but trouble for svg character making problem ...plz add marge props ,add folder option .if possible add masking ..every animation software have masking . it help lot of things .
@prooronkon9499
Жыл бұрын
SVG character creation? check this: kzitem.info/news/bejne/0ImiyneegnyTlY4
@maxschillerdesign
Жыл бұрын
This looks so great, but it doesn't work for me! When importing the .fbx to ue5, it crashes during the auto processing at 30%. I do follow the video 100%, so I don't think I do something wrong. One thing to note, I do not get a window pop-up that asks me to choose a shader, I get the import window instead and nothing else. Edit: Ok after experimenting a little bit it seems that the auto setup does not work with the current version of Unreal Engine, which is at this point 5.1.1. Trying out the same workflow with 5.0.3 it works like a charm.
@prooronkon9499
Жыл бұрын
You will need to match the auto setup for the corresponding software version.
@maxschillerdesign
Жыл бұрын
@@prooronkon9499 I did that with 5.1.1. Didn't work unfortunately, that's why I guessed it's because of the new UE version
@prooronkon9499
Жыл бұрын
@@maxschillerdesign Probably TAT
@AdamSmith-zq5sr
Жыл бұрын
I’ve tried both 5.1 and 5.0.3 and I am not getting the shader option either. I only get the import options. Any tips on this or did something change within the past several weeks? Thanks for the help.
@prooronkon9499
Жыл бұрын
@@AdamSmith-zq5sr If you didn't install the latest Auto Setup plugin, there's no shader option indeed.
@robertomachado7581
2 ай бұрын
The Reallusion guys simply don't reply here. If they want to sell their expensive products they should take the time to reply or turn off comments. Not nice; not enticing to spend the several thousand dollars in question.
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