So here's something just DIRTY. Since the upkeep on the unit is tied to model count, you could keep a few engineer squads in your base on 1 model out of auto reinforce range, and still have an effective repair fleet that is more MP efficient. 1 model squads repair as efficiently as fully reinforced squads (Hope they change, pretty stupid), so if you wouldn't be planting mines or capping with the squads anyway, why pay extra MP on them?
@WilllTHENOOBz
Жыл бұрын
SOLD!!! 😆 it is disgusting and i love it!!
@carsonm7292
Жыл бұрын
Explains why I often have so much MP float when I use combat engineers as US Armored as my main infantry. Great info and video, thanks.
@WilllTHENOOBz
Жыл бұрын
Glad you like it :)
@noname-uz9jn
Жыл бұрын
🎉 Keep going comrade, interesting facts and information 👍👌
@WilllTHENOOBz
Жыл бұрын
Thanks!
@Slyzor1
Жыл бұрын
Ppios with grenade launchers can be so manpower efficient. 5 ppios squads are the same as 2 pgren squads in terms of upkeep
@WilllTHENOOBz
Жыл бұрын
Cheap and effective. A bit too squishy tho
@jakupsp33d
Жыл бұрын
This is the video teachers should show their students when asked if they are going to use math in everyday life
@WilllTHENOOBz
Жыл бұрын
glad you like it! Also, It would be great if they introduces spreadsheets as excel or google spreadsheet to students earlier
@user-cn7sl5wo7j
Жыл бұрын
Excellent video! Learnt a ton
@WilllTHENOOBz
Жыл бұрын
Now that I think about it maybe I should have mentioned that the team weapons crew have unit upkeep, but their crews still have one per model upkeep. (They are a bit different compared to the engineers)
@Dunleap
Жыл бұрын
I need to start using it more! dam I usually have 1 max 2 eng. Now I see new possibilities. Which units are consider support units? Only eng. or pathfinders? Is there a list somewhere?
@WilllTHENOOBz
Жыл бұрын
Pahtfinders are not support anymore because they changed it in the latest patch. If there is any unit u want to find the upkeep value you can find the values yourself as in the vid. Spawn 7 models of panzer pio -> then unit you want to know about then observe the difference of mp income :)
That was just an example for a specific case. Panzerpio inside a building could still be annoying to remove, especially when they have the grenade launcher and are also cheap.
@leonatus221
Жыл бұрын
It says that the more infmodels you have the lesser the rate of mp is right? And light vehicles do it more right?
@WilllTHENOOBz
Жыл бұрын
Not entirely. In short, there are two factors which affects the upkeep: multipliers and population. The multiplier value depends on the unit type (4:14), and each unit has a different population amount. Thus, the # of the model does not affect the upkeep. For instance, both the Guastatori and Assgren have 1.5 multiplier as they are elite inf. However, their pop cap are 10 and 8 respectively. This results in the upkeep for the Guas to be 15, and 10 for Assgren. The same applies for the vehicles which are single entity units. The engineers are the exception because they are the only unit type that do not have the "unit upkeep" (5:37).
@leonatus221
Жыл бұрын
So best would be pioniersspam I guess?
@WilllTHENOOBz
Жыл бұрын
@@leonatus221 I can't say it's always a good because the mainlines still offer things that the pio can't, such as snare and not being squishy. But the pio spam are very cheap to maintain and are pretty good when you play defensively where the enemy has to push you. Or you can use them as repair bot as GeeNo (the comment above) said.
@Dunkerque351
Жыл бұрын
When you play 2v2s how are your queue times?
@WilllTHENOOBz
Жыл бұрын
2 to 6 min. I keep refreshing after 3min.
@Robyn_Bank
Жыл бұрын
i hate the fact that DAK Pgrens Perform worst than rifleman in all ways even in upgrades yet it costs 40 manpower more..... and relic has the audacity to increase the Mech assault groups cost, that are allready barely used and takes 6 minutes to get...
@WilllTHENOOBz
Жыл бұрын
I think that is what makes dak the weakest faction because they rely on light vehicles, but they couldn't get them in time because they kept loosing early eneagements. (This is just my opinion)
@Robyn_Bank
Жыл бұрын
@@WilllTHENOOBz honestly DAK can still be strong in early game and even with the cost nerfs (again, nice work lelic...) to the late game stuff such as 40 HP for VSP and 325 cost for the repairs and capture upgrades. but that is the bad part...for you to not get punished hard in both you need to use unconventional tatics... such as using marders/Pak38s for AT in early and mid game and Flak36s for late, while using Flak half-tracks/MG34s as early Anti Inf and Stug Ds and Stukas for late game. and as for your inf, eigher Ppios or Assgrens depending on enemy choices, due to Ass grens being tough and strong enough for it make up for the cost and even more than it is worth with its abilities, and Ppios becose they dirt cheap and get the job done.
@zbigniew2628
Жыл бұрын
You just need to use the full potencial of Pgrens... Combined arms allows them to be better than riflemans, beside close range. They get speed bonus with combined arms, soo you group units early and atack riflemans one by one. Never fight without combined arms, unless you are in a cover and waiting for a support. They only need buff for their long range accuracy.
@Robyn_Bank
Жыл бұрын
@@zbigniew2628 yea i know that is one strat, and i have been using for some time and it worked perfecly, get that 6th man MG34 and breda if ICA battlegroup and they can even go against gurkas with brens, which is one of the strongest squads for all ranges (but specialy long) in the game. but my prob with the combine arms is that, they are just TO RELIANT on them, withouth it they perform realy poorly, and the truth is, in the early game, you can have just so much with the income you have, gotta consider that they are 300man AND you need a vehicle that can provide the bonus, which yes, you can have plenty late game, but early the max you have is 250s and its 280man for it, basicaly you can have 1 combat/cap unit while the enemy can have 2 assault/combat units (rifleman) and still have a lot of manpower remaining. its like inf sections in coh2 were they perform poorly early game due to being reliant on defensive warfare with cover combat, but can scale a lot in the late game due to upgrades. but compared to the sections, the Pgrens are just to expensive to both get and maintain...
@carsonm7292
Жыл бұрын
DAK infantry does benefit a lot from the combined arms bonus. There's a big difference between a panzergren squad and a halftrack compared to just two panzergren squads. But yeah, even so, they're still too pricey. Edit: And this has been addressed. Generally I agree.
@postpwnmalone
Жыл бұрын
i never knew thats why manpower decreases
@SeFa590
10 ай бұрын
this is why i am losing every fucking game after updating elite squad leaders and making 3 pg squads. Dak panzergrenadiers are most expensive and useless units in this game. I dan't know how to defeat allied inf.
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