The class can be found here: www.dmsguild.com/product/3454...
This is all about creating better dnd homebrew classes! Game design is a lot more than throwing a few stats together then just playing it a lot and making whatever changes feel right, and there's no reason not to extend that to dnd! A professional game design process is a concerted, directed effort from start to finish. But how does that process look if you DO decide to apply it to dnd, even if it's "just" homebrew?
In part 2, we talk about the principle I call "actionable iteration," which is all about figuring out how your players are supposed to know what to do and how that affects their decision making!
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Негізгі бет Create dnd homebrew classes part 2: Actionable Iteration
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