Thank you so much for you big effort to making these videos in both gd and c#. They're truly TRULLY helpful!
@FinePointCGI
11 ай бұрын
I'm glad! I'll continue to do it for as long as both languages are supported!
@shadowseek27
10 ай бұрын
@@FinePointCGI YOU ARE A GOD
@niceman8815
Жыл бұрын
Dude I am just starting development on a puzzle multiplayer game and this is a GODSEND! SERIOUSLY THANK YOU!
@salmelo16
11 ай бұрын
You should really use UTF8 over ascii, it's designed to be the same size as ascii if you only use ascii compatible characters, so you're not losing any bandwidth efficiency. Also, all of the UTFs should support the same characters, it's just a question of how efficiently. If you're using a lot of non-ascii characteres then 16 or 32 might end up being more efficient, but all of them will work regardless.
@shadowseek27
10 ай бұрын
thanks for the intel
@stoic7810
11 ай бұрын
Would be great if you could expand your steamworks integration videos with similar functionality but not using lobbies as you did on steamworks videos.
@jell0goeswiggle
9 ай бұрын
Is there a reason you used `if x != null { x.foo(); }`, instead of `x?.foo();`?
@FinePointCGI
9 ай бұрын
Generally when beginners use my tutorials they get very confused when I use symbols and things like that I try to not use shorthand for those that are new
@thehyper4288
Жыл бұрын
Your videos really are a goldmine, thanks a lot!
@user-ck4ji1ln4e
10 ай бұрын
It looks like this server browser will only work on one network since you have to hard code in the broadcast address
@FinePointCGI
10 ай бұрын
You can use var local_addresses = IP.get_local_addresses() This would return your current IP address and from there you could multicast. Something to look at If you do 255.255.255.255 it should do all ip ranges in theory.
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