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  • Күн бұрын

Creating a Third Person Camera using Cinemachine in Unity! (Tutorial)

  • Рет қаралды 369,522
UnityUnity
  • 8 900 1

In this video, we’re going to look at how we can set up a third-person camera using the new Aiming Rig of Cinemachine 2.6, and how we can use Impulse Propagation and Blending to create additional gameplay functionality for our camera controller.
Download this project here!
on.unity.com/36nVNzt
Learn more about Cinemachine 2.6 here!
on.unity.com/2ZWVZlQ
Download the Unity Royale Project here!
on.unity.com/33NaJoh
Unity Version user 2019.4

Жүктеу

Пікірлер: 320

  • Unity
    Unity
    2 жыл бұрын
    You can download the final project with the camera setup here: on.unity.com/36nVNzt
  • Sami
    Sami
    Жыл бұрын
    Thanks you unity!! For your bag of bugs you call a game engine
  • M E
    M E
    Жыл бұрын
    Hi I just wanna ask on what spec do you people use as a game dev in unity because i have the recomended settings set but my ssd always dies after a few days that I downloaded unity
  • Ghost Slayer
    Ghost Slayer
    Жыл бұрын
    is cinemachine made by unity itself?
  • Noval GameDev
    Noval GameDev
    2 жыл бұрын
    Thank you so much
  • TehBunnieh
    TehBunnieh
    2 жыл бұрын
    @Saman Kargar Brackeys did a video on how to achieve this with cinemachine, named: "THIRD PERSON MOVEMENT in Unity"
  • zionen01
    zionen01
    2 жыл бұрын
    Very impressive stuff, unity is making it easier and easier to make more complex games. Before I never thought about creating a full 3d game alone, but now its looking possible.
  • Jason Kane
    Jason Kane
    11 ай бұрын
    This is a great tutorial and I recommend everyone to download the free project in the description if you have trouble implementing it into your project and analyzing the way it works. Also try out the Sample projects that come packed with Cinemachine!
  • Cătălin George Feștilă
    Cătălin George Feștilă
    Жыл бұрын
    Good video tutorial. After the aim status, you can use a virtual camera to follow a short time range the arrow even shows the effect on the target. The change of camera for aim staus need to be short.
  • The One
    The One
    2 жыл бұрын
    Very cool tutorial. I also like the stylized characters, building and environment. I didn't found that kind of any stylized human characters in unity asset store. If someone sell it, I would love to buy it.
  • Adam Grey
    Adam Grey
    2 жыл бұрын
    In my testing, the camera did not automatically move to and focus on the player's forward position. I ended up making the look-at-target the Follow Target game object to get my camera to look that way. I'm not sure if I messed up somewhere, but this was the only way I could get it looking in the right direction.
  • Pedro Moreo
    Pedro Moreo
    2 жыл бұрын
    I was trying to replicate this tutorial, but since in this proyect (the Unity Royale Project ) there are not the same assets ( I mean the scripts PlayerInput, PlayerMovement, PlayerAimController and so on...) it is being quite a bit difficult, since I needed start by programming something similar. It would help if you give us this scenario. Thanks a lot, and anyway this is a great tutorial.
  • Pixel Pete (Peter Milko)
    Pixel Pete (Peter Milko)
    2 жыл бұрын
    Great video please keep making more. Tilemap system seems unfinished, would love an update for that and tutorials.
  • stroibot
    stroibot
    2 жыл бұрын
    Wow, they actually listened and made almost real tutorial with an explanation on what is going on, nice👏
  • BellockTX
    BellockTX
    4 ай бұрын
    @Beardy Orc Exactly!
  • Beardy Orc
    Beardy Orc
    Жыл бұрын
    The key word is "almost"
  • AbsoluteAnimal
    AbsoluteAnimal
    2 жыл бұрын
    Yeah really!
  • DerAminator
    DerAminator
    7 ай бұрын
    You forgot to mention that by enabling and disabling, the cameras keep the last position before disabling
  • diliup gabadamudalige
    diliup gabadamudalige
    Жыл бұрын
    Very well done! Thanks!
  • Lords of Media
    Lords of Media
    2 жыл бұрын
    Rotate the target object! That's a good trick. A lot simpler than what I have been doing.
  • Compakt Worlds
    Compakt Worlds
    2 жыл бұрын
    I'm still learning unity, but I'm impressed with so many features :D
  • Me First Games
    Me First Games
    2 жыл бұрын
    It's great and easy to use
  • Leross
    Leross
    2 жыл бұрын
    Guys, if you can't find the third person follow option, it could be cause you're using the latest cinemachine version. Don't forget he's using the 2.6.0 versión in the package manager
  • Cor R
    Cor R
    2 жыл бұрын
    Thanks! Just updated to beta 🤞
  • Wob Zone
    Wob Zone
    Жыл бұрын
    Great explanation. Question to anyone that might be able to help: How would I make the character rotate towards the direction of where it's going (right, left, backwards) without the camera snapping to behind the character when he does. Thanks in advance :)
  • Andrius
    Andrius
    Жыл бұрын
    @Brandon Lyman thanks, this is just what I needed
  • Brandon Lyman
    Brandon Lyman
    Жыл бұрын
    Hi Wob Zone, I too was experiencing this problem and it annoyed me. I have a solution that feels slightly hacky but I don't think it compromises performance and it is pretty intuitive. The Problem: The transform.rotation value of the player is being set instantly, which leads to player snapping away from the camera when the player starts moving. This is undesirable behaviour. We want a smooth rotation from the player's current rotation to that dictated by the camera. The Solution: First, make sure your follow target is NOT A CHILD OF THE PLAYER. If the follow target is parented to the player, this approach will fail. Next, give your movement script a reference to the followTarget transform. In the mover's update function, always set the position of the followTransform to that of the mover. Then, only when the mover is moving (MoveInput != Vector2.zero), Lerp the mover's transform from its current rotation to that of followTransform (only on the y axis). Unlike the video, I never reset the followTransform's y rotation to zero. See the pseudo code below and let me know of any questions. Happy to Help! public class Mover : Monobehaviour { [SerializeField] private Transform followTransform; private float rotationSpeed = 10; private Vector2 MoveInput; public void Update() { followTransform.position = transform.position; ... if(MoveInput != Vector2.zero) { Quaternion targetRotation= Quaternion.Euler(0, followTransform.rotation.eulerAngles.y, 0); transform.rotation = Quaternion.Lerp(transform.rotation, targetRotation, Time.deltaTime * rotationSpeed); } } }
  • Wyatt Sahem
    Wyatt Sahem
    10 ай бұрын
    This actually worked well! Thank you!
  • Milan Rusimov
    Milan Rusimov
    Жыл бұрын
    So satisfying just watching this gameplay and all effects 🙂
  • Christian Richters
    Christian Richters
    2 жыл бұрын
    Make sure you select the main camera in your scene before clicking Create Virtual Camera! Its unclear to me where you put the first script that was created.
  • Smeewo
    Smeewo
    Жыл бұрын
    @Ivan Damyanov Check if you installed the 2.6.0 version of Cinemachine. I had the same problem and installing the same version version as the tutorial (2.6.0) solved it :)
  • Ivan Damyanov
    Ivan Damyanov
    2 жыл бұрын
    Can't figure out why, it always ends up as a first person camera. I tried what you suggested and the result is the same :X
  • D
    D
    Жыл бұрын
    This needs to be updated for the Unity 2021 . Cinemachine installation changed a bit etc
  • Tien Tam
    Tien Tam
    2 жыл бұрын
    thank you so much for linking the Unity Royale Project. I've seen so many Unity tutorials use assets from there, but didn't know where the project was.
  • Vanessa Wu
    Vanessa Wu
    2 жыл бұрын
    Wow, I think I found the golden tutorial, can’t wait to try it out.
  • Crimson Skorpio
    Crimson Skorpio
    2 жыл бұрын
    After around 4 minutes, I have no idea what's going on as far as coding and the additional settings go lol other than that, this was a great video
  • Brandon Lyman
    Brandon Lyman
    Жыл бұрын
    Is your player snapping when it rotates? Does that annoy you? I responded below to a comment about the character snapping to the followTarget's rotation. Reposting it here for more visibility. The Problem: The transform.rotation value of the player is being set instantly, which leads to player snapping away from the camera when the player starts moving. This is undesirable behaviour. We want a smooth rotation from the player's current rotation to that dictated by the camera. The Solution: First, make sure your follow target is NOT A CHILD OF THE PLAYER. If the follow target is parented to the player, this approach will fail. Next, give your movement script a reference to the followTarget transform. In the mover's update function, always set the position of the followTransform to that of the mover. Then, only when the mover is moving (MoveInput != Vector2.zero), Lerp the mover's transform from its current rotation to that of followTransform (only on the y axis). Unlike the video, I never reset the followTransform's y rotation to zero. See the pseudo code below and let me know of any questions. Happy to Help! public class Mover : Monobehaviour { [SerializeField] private Transform followTransform; private float rotationSpeed = 10; private Vector2 MoveInput; public void Update() { followTransform.position = transform.position; ... if(MoveInput != Vector2.zero) { Quaternion targetRotation= Quaternion.Euler(0, followTransform.rotation.eulerAngles.y, 0); transform.rotation = Quaternion.Lerp(transform.rotation, targetRotation, Time.deltaTime * rotationSpeed); } } }
  • ATK0L
    ATK0L
    7 ай бұрын
    Thank you so much!!! It took me days to find a solution to this problem.
  • Félix skever
    Félix skever
    Жыл бұрын
    Hi! Good video! I cannot find cinemachine impulse listener, cinemachine 3rd person aim, cinemachine volume settings in my project. I have cinemachine installed and I'm using it, the camera works fine but I think I need those components to create the aim mechanic in my game. Any help? :)
  • Regys
    Regys
    Жыл бұрын
    Amazing video, thank you so much
  • Theo
    Theo
    2 жыл бұрын
    I did as the video says, but the virtual camera is located exactly where the "follow target" object stands and it stays there no matter how I change the distance.
  • Preston Russell
    Preston Russell
    Жыл бұрын
    You might have figured it out by now, but I fixed this. I had to disable the collisions. Set the player with a "player" tag and then set the ignore tag on the virtual camera to "player".
  • Richie Montgomery
    Richie Montgomery
    2 жыл бұрын
    Disregard... I see the issue with doing that. I'm having the same problem
  • Richie Montgomery
    Richie Montgomery
    2 жыл бұрын
    I found that issue too. I just moved the target back a bit.
  • Saddamjit Singh
    Saddamjit Singh
    2 жыл бұрын
    Well done... We, the community, await for final ECS packages. Animation are missing in pure ECS, so please hurry up. We are waiting for it.
  • Broden D'Angio
    Broden D'Angio
    2 жыл бұрын
    Please share the Project Files, along with this the finished implementation of this tutorial (so we can review/references it)! cheers :)
  • Making art with Christopher
    Making art with Christopher
    Жыл бұрын
    Excellent work.
  • Death Defiler
    Death Defiler
    Жыл бұрын
    The tutorial was almost perfect. The code just didn't show what _look was so I had to download the project to find out what that was.
  • Emad Kassab
    Emad Kassab
    Жыл бұрын
    what is the name of the project
  • OXMOND Tech
    OXMOND Tech
    2 жыл бұрын
    Nice Cinemachine tutorial! 🤓🧡
  • SlaughterWare
    SlaughterWare
    2 жыл бұрын
    is there anyway to stop my follow cam from 'jiggling' with the idle animation? In your tutorial the camera is perfectly still and follows smoothly. In mine the cam moves with the character breathing, and shakes a lot, I wonder why.
  • Sekunri
    Sekunri
    2 жыл бұрын
    Your FollowTarget GameObject shouldn't be one that animates. If you're using your character as a follow target then their movement, animations and everything will likely affect the way the camera handles.
  • jay joon
    jay joon
    2 жыл бұрын
    How about the collision of camera with obstacles? I'm curious.
  • Samy
    Samy
    Жыл бұрын
    Same
  • Mf Studio
    Mf Studio
    Жыл бұрын
    Thanks Unity, really cool!
  • Max Panic
    Max Panic
    10 ай бұрын
    Hey everyone, I used the script but my camera automatically TP to the feet of the player, any idea where it could have came from ?
  • Paulo Rodriguez
    Paulo Rodriguez
    2 жыл бұрын
    I've seen that you can change the cinemachine camera priority to switch between different camera angles, is enabling/disabling them more efficient?
  • 김태원
    김태원
    2 жыл бұрын
    Can Cinemachine cameras be cut when targets warp or position changes? In my project right now, in this case, there is a problem with the camera chasing the target with a fast damping speed.
  • Jose Paternina
    Jose Paternina
    2 жыл бұрын
    //Compute the delta position of your character: it's just the difference between the current position and the new one Vector3 deltaPos = endPoint.transform.position - player.transform.position; //Warp your character to the new position. In this example I'm moving it to the endPoint player.transform.position = endPoint.transform.position; //Pick your cinemachine camera and warp it to the new position using the delta and the OnTargetObjectiveWarped method. CinemachineCore.Instance.GetVirtualCamera(0).OnTargetObjectWarped(player.transform, deltaPos);
  • Scorpion
    Scorpion
    2 жыл бұрын
    What about camera occultation and collision?
  • Fred Tchiadeu
    Fred Tchiadeu
    11 ай бұрын
    That's a good tutorial thanks. Please, in the Editor my cinemachines are great but on a build they are pretty slow(very slow)and that's not the whole game just the cinemachines camera, how can I make my cinemachine smoother after making a buid
  • Riza Mifthahusyifaudin
    Riza Mifthahusyifaudin
    2 жыл бұрын
    can you share the rotation mouse look 3:43 where i can script like that?
  • John Glasburg
    John Glasburg
    2 жыл бұрын
    If this was done less than two months ago then why is third person not an option under body? Edit: Might be a version issue, checking. edit edit: Version issue ,needed to update (for some reason package manager did not default to current version)
  • Maynard Santos
    Maynard Santos
    2 жыл бұрын
    TY for pointing out the version mismatch!
  • Echo
    Echo
    Жыл бұрын
    Coming back to this a year later, Some things I kind of understand.. but it still passes right by me(it feels like I'm being talked to by a teacher that goes at their own pace and not the students if that's the right wording). One thing I would've made different in my approach to getting this information across, would be a concise explanation on *how* the code is meant to be implemented, *where* it should go, and *why* does it work(all of this being related in more simple terms.) He speaks like we already know exactly how C# works and needs to be structured, which is very problematic for most viewers. If I could give some advice to Unity, it would be much appreciated if you made an updated video that is more heavily focused on helping newcomers understand how Unity works and how to apply these functions to our own games. The way the video was prepared was more focused on the way "this" game is built, and isn't really as adaptable to other projects due to the lack of information on how scripts and bits of code should be layered. In relative speaking I understand that he is presenting this from his level of experience, and we could easily go to a new video to learn how to adapt this to our projects... but do you guys understand how annoying it can be for most people to switch between two different videos just to understand where the code from one video should go in the second? Some people just don't have the attention-span(especially people like me with ADHD which literally thrive off dopamine) to stay with it if it's too complicated. Also for any of you who don't have ADHD, imagine that feeling you get when you don't want to do something... but it's ALWAYS THERE if you don't enjoy it enough. All of these problems can be solved with mileage and experience.. but the initial start is what draws people to want to keep coding and creating in the first place. That's just my two cents tho so take it as you will. I wish all new coders the best with their projects and cant wait to see what you guys make!
  • KING KO
    KING KO
    Жыл бұрын
    see what u just wrote there.. thats what u wanna do in visual studio
  • Samo Chreno
    Samo Chreno
    Жыл бұрын
    bro if you have problem with this after a YEAR then the problem might be you not the video ...
  • Jayo Caine
    Jayo Caine
    Жыл бұрын
    I have ADHD pretty severely. And I'm telling you man, if you don't like having 200 tabs open while cross referencing things. Programming is not for you. That's literally what your life is in programming, also another tip for adhd programmers is READ things instead of watching. Video tutorials are the ADHD enemy. Also, the code that he was writing is really basic and straight forward, maybe go get more comfortable with coding before hoping into this.
  • Bahaa Tamer
    Bahaa Tamer
    23 күн бұрын
    I tried downloading this project, it says "Insufficient permissions", and there's nothing I can do about it. Any other alternatives?
  • Johnx140
    Johnx140
    2 жыл бұрын
    BROOOO I NEEDDED THIS. I feel like there are alot of things in Unity without a Tutorial. Like how to use the particle effects in detail, what every litle thing does, things like that.
  • Gabriel de Paula Felix
    Gabriel de Paula Felix
    Жыл бұрын
    Ok but where do I get the variable _look?
  • Tryggvi 123
    Tryggvi 123
    9 ай бұрын
    notes for anyone watching this in 2022 With the newer versions, Cinemachine no longer appears in the main menu. You'll find it in the GameObject menu, or if you right-click on the hierarchy.
  • Junpei Iori
    Junpei Iori
    2 жыл бұрын
    Great video. Also I don't know if it's worth to say, but I love the way the host is talking. He sounds like a great guy 👌
  • Joseph Ripley
    Joseph Ripley
    Жыл бұрын
    6 errors on his code. They are 1) Assets\Scripts\Cameras\PlayerMovementInputController.cs(5,19): error CS0234: The type or namespace name 'InputSystem' does not exist in the namespace 'UnityEngine' (are you missing an assembly reference?) 2) Assets\Scripts\Cameras\PlayerMovementInputController.cs(7,26): error CS0246: The type or namespace name 'PlayerInput' could not be found (are you missing a using directive or an assembly reference?) 3) Assets\Scripts\Cameras\PlayerMovementInputController.cs(32,24): error CS0246: The type or namespace name 'InputValue' could not be found (are you missing a using directive or an assembly reference?) Every line that had InputValue became an error
  • Don't See My Profile Picture
    Don't See My Profile Picture
    2 жыл бұрын
    Oh my god! Unity is so good ☺☺! Keep going unity workers, 👍👍👍 to u, Respect ur efforts!
  • Marcin Ziajkowski
    Marcin Ziajkowski
    10 ай бұрын
    Do u have video how to set up character mesh to aviche aim effect. I mean, while u aiming and move camera then ur character also move top (head, torso, schoulders, bow).
  • Jedan
    Jedan
    2 жыл бұрын
    where and how do you create such assets? I want to learn how to model and animate like this ,can someone suggest me tutorial?
  • Jedan
    Jedan
    Жыл бұрын
    @Mobeen Ahmed Raza yes you can try blender software to make such assets,charecters and animations or can also use unity's probuilder for fast level creation
  • Mobeen Ahmed Raza
    Mobeen Ahmed Raza
    Жыл бұрын
    did u find one..?
  • Risky
    Risky
    2 жыл бұрын
    Gogo unity teach us everything... Brackeys gone for a while ... ♥️
  • Destiny Game Studios
    Destiny Game Studios
    Жыл бұрын
    I love how u say 'for a while'. We can't wait for a brackeys return
  • Foof of Death
    Foof of Death
    Жыл бұрын
    I'm pretty sure they're finished forever 😔
  • Yuvraj
    Yuvraj
    Жыл бұрын
    :(
  • hamza nawaz
    hamza nawaz
    Жыл бұрын
    unity is good
  • JRC
    JRC
    2 жыл бұрын
    He try another thing like content maybe he would switch on unreal engine
  • Flash Breaker
    Flash Breaker
    Жыл бұрын
    cool tutorial, thx you
  • wartem
    wartem
    Жыл бұрын
    How do you change the camera distance in C# while using the 3rd Person Follow?
  • 2box
    2box
    Жыл бұрын
    Awesome video!
  • Project Abash
    Project Abash
    2 жыл бұрын
    Me when I code: "I need this to go fast... let's try Uhhhh.... 1500... No... *700... No... 400? Yeah that looks ok." Unity: "343 meters is the speed of sound." Me: ".../cough/ yeah I knew that...."
  • Yeaman Bhuiyan
    Yeaman Bhuiyan
    2 жыл бұрын
    Please make a tutorial about particle system with more details. I really need some knowledge about it.🙏🙏🙏🙏
  • Aayush Jain
    Aayush Jain
    2 жыл бұрын
    What is the asset name for the archer and all?
  • Kevin G
    Kevin G
    Жыл бұрын
    All I want is a simple fly through. Can you do a video on that? or anyone know if there is a good video on this?
  • KillXen
    KillXen
    2 жыл бұрын
    The script you mentioned for rotating the camera, can you share that?
  • Timber Stalker
    Timber Stalker
    2 жыл бұрын
    The whole project is available for download in the description.
  • Riza Mifthahusyifaudin
    Riza Mifthahusyifaudin
    2 жыл бұрын
    yeah i need that too
  • Greenleaph
    Greenleaph
    2 жыл бұрын
    Where can I get a hold of these scripts from this video/project?
  • NatsuExp Channel
    NatsuExp Channel
    2 жыл бұрын
    Justo lo que necesitaba
  • Omio Rahman
    Omio Rahman
    2 жыл бұрын
    How to use cinamachine brain And create cut scenes in the game Or use cut scenes made in 3d render engine into mp4format like resident evil 4 tekken 4 did ? I am thinking changing priority number in code . So there needs to be a script if 3D cutscene or your cg starts Cinemachine state is already done I want to see how powerful cinemachine brain is
  • Yahia
    Yahia
    2 жыл бұрын
    I will be very happy if you make a tutorial about shooting games bots AI don't you wanna make me happy ? :)
  • Michelle Huddleston
    Michelle Huddleston
    2 жыл бұрын
    Ugh. Such an annoying problem. To get the mouse aim to work, set the vmcam Body to Framing Transposer and Aim to POV. Then keep tweaking parameters until the camera stops flying off the screen randomly.
  • K
    K
    2 жыл бұрын
    can someone tell me where is he getting the nextRotation value? like what type of variable that is? I know its Quaternion but where is he declaring it?
  • Caspar
    Caspar
    2 жыл бұрын
    it's declared in the PlayerMovementInputController script (line 18): public Quaternion nextRotation. Unfortunately, it's not visible in the video.
  • Bhavin Sagar
    Bhavin Sagar
    2 жыл бұрын
    Let me know if you find answer to that.
  • Manny S
    Manny S
    2 жыл бұрын
    unitys particle system is life
  • Haruka
    Haruka
    Жыл бұрын
    3:43 Wait you have to do this manually now? What happened to the Component "Cinemachine FreeLook Camera"?
  • MASSIVE 3D
    MASSIVE 3D
    2 жыл бұрын
    only 11 minutes and some seconds. You Ujnity Tech people are really amazing.
  • Scratch Guy
    Scratch Guy
    Жыл бұрын
    Hi, how did u made the bow and arrow function? Plz make a tutorial
  • Berry Badger
    Berry Badger
    Жыл бұрын
    watch the video.. or download their files and look for yourself
  • Danyl Bekhoucha
    Danyl Bekhoucha
    2 жыл бұрын
    Basically it adds linear interpolation from one position to another, this can be done with a lerp() function.
  • Bahadır Kandemir
    Bahadır Kandemir
    2 жыл бұрын
    Need a similar video for a Diablo like camera :) Pleeeease
  • Lord Of Lemon
    Lord Of Lemon
    Жыл бұрын
    Dude just make it a top-down camera that follows the player by lerping the camera coordinates. It's much easier than a third-person camera, it doesn't even need to rotate.
  • Aboudi TV
    Aboudi TV
    2 жыл бұрын
    We need more of 3rd person shooter
  • Oscar Reyes
    Oscar Reyes
    2 жыл бұрын
    Doesn't cinemachine already have a 3rd person camera rig? The extra script in this video seems redundant and less customizable.
  • Furkan Ünlü
    Furkan Ünlü
    2 жыл бұрын
    update your cinemachine from package manager
  • RedStone
    RedStone
    2 жыл бұрын
    Great Video. Thanks.
  • Roberta Miller
    Roberta Miller
    2 жыл бұрын
    If you make games that are suppose to pay out cash have them pay out. I have been playing Solitaire Real for about 3 weeks and I have only gotten to $19.90. With a $20.00 payout I am wondering how long I need to play to get paid? I got to to $19.90 in about 6 days. I am up to level 342. What level do I need to get to to get the $20.00? If this is not fixed I we spread to NOT play your games!
  • sanilal kuttimon
    sanilal kuttimon
    2 жыл бұрын
    😍😍😍
  • Hakmana Gamage Chaminda Tharanga
    Hakmana Gamage Chaminda Tharanga
    Жыл бұрын
    This is awesome, than you so much
  • Jose Díaz
    Jose Díaz
    2 жыл бұрын
    I love that character!
  • Andrew Do
    Andrew Do
    Жыл бұрын
    can someone help me, I'm trying to learn how to use the scripts but I don't know where to add them as components? mainly my character isn't moving - any advice on this?
  • Charles Reeder
    Charles Reeder
    2 жыл бұрын
    Holy compile errors, Batman.
  • Pedro Marçal
    Pedro Marçal
    6 ай бұрын
    its priceless. the slickness and the passion of the devs. priceless. what is cheaper and better than soft? Piracy is NOT the answer if you
  • Blue Phantom Games
    Blue Phantom Games
    Жыл бұрын
    Will I be able to tilt my camera for wallrun? I was having rotating tha players
  • Echo
    Echo
    2 жыл бұрын
    I'm not trying to be disrespectful, but I'm not so sure that this tutorial is in my wheel house. A lot of the variables and things presented here, went really fast in the video so I wasn't able to really pick up on anything besides some of the basic camera setups in the beginning. I understand we can download the final project, but I'm not as much interested in the base files as I am in learning the fundamental aspects of this through a more regulated pace(aka: Learning to construct the scripts from scratch so I can learn the process without having to download a bunch of unnecessary files that I won't be using for my project anyways), so maybe this wasn't the right source to go to for a beginner? I'm not one to make judgement though. I am not calling this tutorial bad(because it certainly is not, it touches upon a lot of great subjects), I'm only stating that it was a little too rapid for me. Does anyone have a link to a video that might be a bit more mild-paced for beginners?
  • Michael McVeigh
    Michael McVeigh
    2 жыл бұрын
    @Xoxo Momo you can pause it. And then after you understand, hit play again. This way it will be explained at whatever speed you want.
  • Xoxo Momo
    Xoxo Momo
    2 жыл бұрын
    yeah, same I just couldn't get what he said and as you said everything was explained too quickly.
  • Grindx
    Grindx
    2 жыл бұрын
    Brakeys
  • Terry Papamarkou
    Terry Papamarkou
    2 жыл бұрын
    How do we get hold of those camera scripts?
  • VMEcycle6
    VMEcycle6
    Жыл бұрын
    You know what's so funny. Is that almost no game shows two different aim point on a third person character. Most games will adjust the character's aim point based on your camera's aim point which collides with an object. And when I try to get the "look direction" from CinemachineVirtualCamera.Transform.Forward, Guess what. CinemachineVirtualCamera doesn't rotate. OK how about I get the real camera that's following the CinemachineVirtualCamera? Well, didn't find any documentation says how to do so. Thus I have to breach the "blackbox" of my character class, again, to pass in a reference to the real camera object... yeah I just forget why I needed Virtual Cameras in the first place 😑😑😑
  • Altamush Nayyer Khan
    Altamush Nayyer Khan
    2 жыл бұрын
    How about: 1. Releasing an official debugger for Visual Studio Code? 2. Integrate out of the box Steam API features? 3. Integrate Firebase inside Unity? 4. Integrate Playfab into Unity? 5. Integrate Admob and various other ad networks inside Unity? 6. Integrate a complete backend system similar to playfab or firebase to help developers? 7. Integrate Google Play Services inside Unity? 8. Fix AOT in BOLT as it doesn't sometimes work. 9. Give more love to Linux and fix the bugs present in the builds. 10. Offer more language options instead of removing them. 11. Create official templates for casino games. 12. Create a good payout system for prize games. These are all of the things that your competitors are doing.
  • Sarthak Musale
    Sarthak Musale
    12 күн бұрын
    I want to revolve the camera around avatar on mouse drag. I have used the virtual camera. On the main camera object i have achieved this functionality by a script but when I used that script on virtual camera its not working. any solution for that..??
  • Ronen
    Ronen
    2 жыл бұрын
    Everyone: "We love to make first-person games, and FPS are trendy games." Unity: "We see... hey, let's make literally every type of camera except this kind."
  • soheil
    soheil
    2 жыл бұрын
    first-person cameras don't need Cinemachine unity want to provide some more complex examples to show the functionality
  • laok
    laok
    2 жыл бұрын
    the first-person camera is extremely easy
  • Mr.Awesome
    Mr.Awesome
    2 жыл бұрын
    lol 33 minutes ago and I'm seeing this how?
  • Bloo
    Bloo
    2 жыл бұрын
    3:22 Anybody understood how to set up the mouse movement script? I didn't get that part.
  • Pierre Sainz 🅥
    Pierre Sainz 🅥
    2 жыл бұрын
    @Unity could you help us understand this?
  • Will Robbs
    Will Robbs
    Жыл бұрын
    how do I make it move with the mouse?
  • Jordan Leblond-Thibodeau
    Jordan Leblond-Thibodeau
    Жыл бұрын
    I don't understand where the scripts shown at 4:00 comes from, is that their script? Or we have to make it? How is it applied????
  • Dr R
    Dr R
    2 жыл бұрын
    The project doesn't seem to work when imported. Anyone have the scripts used in the video please?
  • The One
    The One
    2 жыл бұрын
    It works.
  • TehBunnieh
    TehBunnieh
    2 жыл бұрын
    I just made this whole setup from scratch and you're telling me this can be done so easily with cinemachine? T.T
  • Unity
    Unity
    2 жыл бұрын
    Well...at least you know now for next time? :)
  • Andre Bounames
    Andre Bounames
    2 жыл бұрын
    Doesn't seem to work properly if a player is standing on a fast moving surface/platform/planet...
  • Boithebingus
    Boithebingus
    Ай бұрын
    When i run the game i get an error message that says: "display 1 no cameras rendering" how could i fix this?
  • Bruno
    Bruno
    2 жыл бұрын
    I opened the project but I can't move the player or the camera? Do I need to do something before?
  • Marc Rasmussen
    Marc Rasmussen
    2 жыл бұрын
    The Github project does not contain the actual code presented in this video?
  • Miguel Nájera
    Miguel Nájera
    2 жыл бұрын
    Thank you!!!
  • dhvyse
    dhvyse
    Жыл бұрын
    I keep creating the virtual camera but it's in the ground or too close to the character, nto sure what I'm doing wrong here.
  • Alistair Shannon
    Alistair Shannon
    Жыл бұрын
    I had that, cinemachine 2.7.3 or something, i uninstalled and went to 2.6.0. Worked like the video. However i cant get the scripts working so its a bust overall.

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