In this Feature Study, we'll be taking a look at Diablo IV's Character Panel and Inventory including aspects of it's Itemization. Our goal is to better understand how the latest installation of Diablo in the franchise accomplishes it's implementation of Items, Inventories, and the way that information is presented to a player via the UI components. We'll recreate these elements in Godot 4 to demonstrate how we can get the creative likeness by studying how Diablo IV is structured.
🌐 Check out the blog post for this video:
gamedevartisan...
💬 Join our growing Discord Community:
/ discord
☕ Support my work by buying me a coffee:
ko-fi.com/game...
💬 Follow me on Twitter: / gamedevartisan
🔗 Armor Pixel art by IdylWild: idylwild.itch....
🔗 Weapon Pixel Art by Dara90: www.gamedevmar...
🔗 Dungeon Asset Pack by Kenney: kenney.nl/asse...
🎶 Music:
Music provided by Chillhop: chillhop.com
Blue Wednesday - Stranger chll.to/919ac66b
Strehlow, TyLuv. - Yeti Cave chll.to/f0be47fc
Chapters:
00:00 Intro
01:15 Character Panel UI
01:36 Character Details Section
02:02 Inventories Section
02:24 Creating our UI
05:11 Stat Icon Scene
05:46 Attribute Item Scene
06:11 Character Equipment
07:00 Inventory Grid
08:09 Data Driven
09:14 Itemization Overview
10:59 Item Class
11:52 Gear Class
12:49 Affix Class
13:06 Armor Class
13:46 Weapon Class
14:06 Jewelry Class
14:17 Socketable and Gem Classes
15:31 Inventory Grid Review
15:49 Inventory Class
17:59 UI Item Icon
21:32 Tooltip
24:43 Equipping Gems
26:14 Dungeon Scene and Recap
#godot #godot4 #godotengine #gamedev #gamedevelopment #indiedev
Негізгі бет Creating Diablo IV's Inventory UI in Godot 4
No video
Пікірлер: 31