As someone who is brand new with UE5, making something a texture completely from scratch, completely unique to me and my projects is pretty surreal. From free stock to impossible to replicate. Thank you for this!
@notsure1969
2 жыл бұрын
Awesome! Can't wait to use this with spline meshes to create bumpy roads.
@starscream2092
2 жыл бұрын
Its super cool to mix displacement and nanite, but from a gameplay angle when the character runs trough such terrain the camera jumps up and down too much that it is disturbing. Some kind of camera softener should be introduced.
@crs11becausecrs10wastaken
Жыл бұрын
A collision plane fixes that
@martidalmases5461
2 жыл бұрын
I've been hittig my head against a wall since UE5 came out because i couldn't see a way arround the vertex paint blending thing without displacement. This is the perfect solution to that! Amazing, thanks.
@brettmurf
2 жыл бұрын
I have been trying to figure out how to do this with landscapes in UE5. I am not sure I want to kitbash the entire ground area, but this is making it look like it is required.
@lgtv915
2 жыл бұрын
Hi mate . where can I start learning ue5 for beginners ? Any tutorials would help me
@DavidYT7
2 жыл бұрын
Jon you seem very underated! Keep going and you'll keep growing!
@gulagwarlord
2 жыл бұрын
Wow, I didn't know the new third person bp had the ik setup ready to go... that's awesome.
@jasmyn1258
Жыл бұрын
You're awesome!! Thanks so much! =) (I just found your channel & subscribed earlier!)
@faddlewaddle2615
2 жыл бұрын
Thank you so much for this tute and for your wonderful approach in explaining. Very straight forward and to the point.
@reliquary1267
2 жыл бұрын
SO much better than texturing landscapes !!! Eager to try mixing a more complex static mesh.
@AdaptiveGame
2 жыл бұрын
This is a great way for landscapes. If you take a displacement map, leave only the edges in it and create a landscape, then you can join these landscapes together, generating a map. The advantage is that you can use landscape materials. And it can work with UE4.
@joshuaruggles219
Жыл бұрын
I'm not entirely sure what you mean by this but I've been trying to think of a practical way to use this with landscapes. Could you elaborate a little further?
@AdaptiveGame
Жыл бұрын
@@joshuaruggles219 I meant using tiled textures to create large landscapes. However, when I tried this method, it turned out that the engine had a high subtraction error and the landscape was not connecting properly. This was necessary to create a generated landscape from prepared patterns with the same edges, so that they could be combined into one world.
@bigsky7617
Жыл бұрын
I've been torturing myself with material blends for a week. Thank you for this! I assume I can put this into an auto-blend material, going to play around with it.
@Rami-mc1oe
8 ай бұрын
Nice Work Man. Easy, fast and good.
@keithinadhd6693
2 жыл бұрын
Hey. Just followed the link you left on Reddit. I'm excited to build some games with you.
@antoine00eniotna
2 жыл бұрын
That's amazing ! Thanks ! Is it possible to keep this quality level but not applied to a mesh but to an entire landscape ?
@phoenixstudios7520
2 жыл бұрын
I'd very much like to learn that as well. Can't find any tutorials
@alkaniteghost6111
2 жыл бұрын
Yes, you can. But it also brings it's own issues to the table like Tiling issues, Displacement, Shadow, etc.
@Blastphemer
2 жыл бұрын
@@alkaniteghost6111 my workflow is to use displacement planes as nanite, copy and paste them for a small terrain and break the tiling with additional nanite meshes like tree branches, rocks, stones
@NoobahSteve
2 жыл бұрын
so cool, and amazing. Great Video!
@DIRECTEDbyRAY
2 жыл бұрын
Thanks Jon, this was great!
@ThiagoLionheart
2 жыл бұрын
Awesome Tutorial Ever. Thank you very much.
@thelightsarebroken
Жыл бұрын
awesome, thanks
@itsMBWAAA
Жыл бұрын
*chef's kiss*
@joshshep9547
2 жыл бұрын
Thanks Dude this video was so helpful
@3dharoldhernandez
2 жыл бұрын
great tutorial to the point! cool! Thanks!
@derakon4791
Жыл бұрын
Tnx
@omercelebi2012
2 жыл бұрын
Thanks for your efforts man!
@ezunreal
Жыл бұрын
awesome!
@Inspilligence
2 жыл бұрын
Can you do vertex painting with all those 4 materials that you imported from mixer on this displaced mesh that you created. Hoping a reply soon. Pls help, it's really urgent!, Thankyou, keep up the great work!! :)
@Blastphemer
2 жыл бұрын
yes you can, just use the vertex paint blueprint from quixel and replace the textures with your own textures.
@Inspilligence
2 жыл бұрын
@@Blastphemer wow, Thanks for the reply, it will be of great help!
@salihsendil
2 жыл бұрын
Thank you for your effort. This video has a lot of value!
@dishantkashyap7397
2 жыл бұрын
How do we apply foliage on the custom terrain mesh like we apply on landscape
@SKIROW
2 жыл бұрын
Thanks Jon!
@isitrealynews
2 жыл бұрын
10/10 video
@sorosandras9334
Жыл бұрын
merci beaucoup a toi :))
@K1N3RGY
2 жыл бұрын
Would you be able to show the resource cost of using complex collision as simple for more than just 1 mesh? I've heard using that is very resource intensive.
@badimagerybyjohnromine
2 жыл бұрын
It is, thats why its a shame they got rid of actual displacement, this isnt a displacement material but a roundabout way using a modifier on a mesh. Not very good for games maybe film its ok.
@boukhadc
Жыл бұрын
A fix for that would be to use a simplified mesh as collision. Or to append collision only on mesh around your character dynamically.
@lenstobrush7266
Жыл бұрын
Is there a way to sculpt the mesh like you can the landscape so I can create mounds and hills etc.
@lossapote
2 жыл бұрын
this is wondeful
@christuusgnosis
2 жыл бұрын
very cool.
@superochoo
Жыл бұрын
hey, can this be applied to a non-flat surface? we have planetoids and would like to use this workflow
@AlexusDKn
2 жыл бұрын
how am i only hearing about mixer now ? I looked into it, and it's been out for a long time ! :D
@Native_Creation
Жыл бұрын
yes, and their tutorials are some of the best
@riotboybroski
2 жыл бұрын
Awesome!
@The_Abortionist
Жыл бұрын
Now can you add the created mesh to an already exhisting landscape? If so how I can't figure it out on my project.
@fabianoperes2155
2 жыл бұрын
Nice work. How to avoid repetition on large terrains?
@massivetree7937
Жыл бұрын
Mix it with different terrain pieces.
@sorog.online1378
11 ай бұрын
mine doesnt look so good in unreal :/ looks flat and the colours are different
@ZzZz-dr7uq
2 жыл бұрын
Can I use nanite on that mesh where you used displacement?
@TheLastEpiscopalian
2 жыл бұрын
When I apply the displacement texture it doesnt displace anything it stays flat as paper, please help!
@max-x_9207
2 жыл бұрын
My export displacement is all white with nothing, I just dont know why.
@CommanderColson
2 жыл бұрын
Would it theoretically be more optimized to do terrain like this instead of using Landscapes? Since these are meshes, they'd be occluded right? Therefor possibly being more optimizable compared to large landscapes?
@chrishansomeanimations3147
2 жыл бұрын
I REMEMBER MY FIRST TIME JAJJAJA
@Andrei-rs5ec
2 жыл бұрын
This is litrerally not a terrain mesh, you just put it on a plane....
@carlmarl6531
Жыл бұрын
Applied this on a single cube. FPS got cut in half. Any work arounds?
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