Oof, everytime I see a game on here that I had a great time with, it hits a bit different
@Dreekuz
3 жыл бұрын
Facts bro the battlerite vid hurt my heart
@Some1Elce
3 жыл бұрын
Paragon for me
@Conmonman
3 жыл бұрын
never have fun can't get hurt
@exodore2000
3 жыл бұрын
Defiance, Star Trek Online, Gotham City Imposters, Rift, Marvel Heroes and Fallen Earth for me.
@Marinealver
3 жыл бұрын
I liked it but it is hard to get this type of game off the ground. You need a team so going with Pubs is out of the question as it is impossible to carry as a solo unlike a moba. Also no direct attack on the player avatars without it becoming completely broken. I am still waiting for an Early Access game Angels Fall First, it is a SciFi setting game that has space battles with capital ships that you can pilot or even board and fight across. Thing is the population is so low as it is an Early Access FPS that unless you want to solo with bots any game would have to scheduled on arrangement in the discord server.
@Gebunator
3 жыл бұрын
Now, this game. The core veteran playerbase was awesome bunch of folks and I was happy to be a pilot, gunner and and engineer to them all. The games were hectic when there were full lobbies of poeple knowing what to do and following a plan. Heck, I even had own special crew to fly with. We all wanted more variety to the game, we wanted the roles to be more depthful. The ammo types and items to be balanced. The core player base that kept funding the game via cosmetics never really wanted alliance, we were in for the high pressure steam combat, good laughs and lobby shennigans. We did still pay for Alliance, hoping we'll get enrichened PvP experience too. Nope. Due the mechanics, there wasn't TOO much variety to do with custom ships. If you weren' planning out actions with other pilots, you flew a killy ship. (Which meant just armor shredding guns and hull destruction booms). Though there was THe Rite of Gunner: Popping balloons from galleon with double lumberjacks. If a gunner could hit 80% hit rate from maximum range, they were a keeper in a crew and it usually meant opponent could not recover at all unless their engineer had the foresight to prebuff the balloon. Maybe one day we will get Guns of Icarus Online 2... Maybe.. Steampunk airship combat is still one helluva concept.
@CunnyMuncher
3 жыл бұрын
I'd also love to see GoI2 some day, maybe with more custom ships and such. As it stands, its unfortunately populated by about 5-10 players worldwide, only ever going above 10 when what remains of the community does weekly classes/lessons for players to learn ships, which are super great. The discord's been infested with pronoun parasites, so there's not much of value to be had there community-wise.
@imapseudonym6198
2 жыл бұрын
Oh boy, that jab at Star Citizen near the end.... one of my friends was an early backer of that game. He was so convinced it was going to be the best thing ever. Even back then, I remember looking at just how MUCH the developers were promising, and going, "Yeah.... there's no way this game is ever being released." Sure enough, all these years later...
@TheLeeonator
3 жыл бұрын
What's the song name at the beginning of the "deduction time" part?
@magosleibowitz9626
3 жыл бұрын
Loved this game back in middle school. Remember being so proud of being a good engineer, despite how monotonous it was in hindsight
@demdemo1812
3 жыл бұрын
The music hit hard like mega man batman, intro and the piano hits hard that sound .
@VladibearVA
3 жыл бұрын
Sad to see Guns of Icarus here. Ive provided russian voice there.
@FrenziedRoach
3 жыл бұрын
I did enjoy my short time in that game, played it with 3 of my kids forming the crew, taking turns on the roles. As little money as I put into it, I don't regret that time and look on it fondly.
@thechadbuddha
Жыл бұрын
thanks to every captian who screamed at me
@OwOUwUOnO
2 жыл бұрын
I loved this game so much, I've had a great time role playing with others on GoI Alliance. But now days I only run in to players shaming me for playing this through PS4. It's hard to enjoy a game when players bring up that topic every single match.
@bluetoaster05
3 жыл бұрын
Love your channel!
@jamesaziz7004
3 жыл бұрын
Please do infinite Crisis or Last Year, I have a personal beef with them and want to see the story for them be told.
@grgamer8470
3 жыл бұрын
unfortunatelly there are 2 more games for the list: SPACELORDS (Raiders of the broken planet) and DREADNOUGHT. I m so sad about the way corporations treated these 2 games.
@spahghettiboi4150
3 жыл бұрын
my man is gonna do a vid on freerealms. I've heard of this game. Best believe i'm waiting for it.
@minion568
3 жыл бұрын
the spikes weren't from the game it's self. it was due to having a lot of famous youtubers playing it all at the same time in a event. it's been why i tend to hate trends. a game gets a massive spike youtubers played it recently so other people want to play it which usually last like a week or so then it drops. very common sadly.
@catriona_drummond
2 жыл бұрын
Sorta reminds me of Fractured Space.
@loksunl8714
3 жыл бұрын
OMG, in 21:17 you showed TB!
@GrubbJunker
3 жыл бұрын
"I kid... but no, really.,"
@TheFerrett3
3 жыл бұрын
The big thing that killed it as a gaming group game for my friends was that everything that went wrong was blamed on the engineer.
@Jordan-Ramses
3 жыл бұрын
I played a lot of healer in MMOs but man the engineer looks boring. And i'd spend 3 hours in a raid clicking on boxes. That is a lot worse.
@christianvreeland9070
2 жыл бұрын
@@Jordan-Ramses some of the ships had really great and fun loops and there were some really engaging moments, but the ships that weren't laid out well just turned into torture over time. I always loved engineering a Pyramidion but hated flying on a Mobula. Really fun game, really high barrier to entry.
@citamcicak
3 ай бұрын
It's a shitty team that blames the healer. Especually in a game intentionally designed in amanner where you can't just outheal the damage.
@citamcicak
3 ай бұрын
@@christianvreeland9070 oh god Mobula, I've spent 90ish % of my playtime (serveral hundrets of hours total) as main engineer , but Mobula or any of the large PvE ships were a suffer to engineer on. Altho the layouts weren't bad unintenrionally. Mobula as a PvP ship was much more powerfull than Pyramidion, blanced by difficulty, size, and horizontal linear speed. Admittedly, doesen't make the job of running engineer /buff engineer any more fun tho.
@Larry
3 жыл бұрын
I was with the MCN Maker Studios and they were making their youtube channels absolutely spam the hell out of Guns of Icarus (the publisher must have thrown shed loads of money at them), live streaming the game constantly. But the devs only wanted the "bigger channels" to promote it, no free keys for anyone else, so there was a lot of resentment from the smaller youtubers on Maker's cards, who ended up needlessly bashing the game for their "elitism".
@Marinealver
3 жыл бұрын
Clue🔍
@Wylf
3 жыл бұрын
Yeah, I remember Totalbiscuit and the cooptional podcast crew doing a few sponsored videos about it back in the day, presumably as part of this Maker sponsorship deal. And I definitely feel it's the wrong approach to only focus on big youtubers with a game like this. If your game requires a crew of people to even play, then you'd want as many people as possible playing it, the more the better. Easiest way to achieve that is to throw free games at every possible influencer, in the hopes that they get more of their fanbase to play it with them.
@austinhuber3131
3 жыл бұрын
Hello you
@Marinealver
3 жыл бұрын
@@mattwo7 that is why Google dumped MCNs and instead just brought in the Big Hollywood Networks.
@squabbbb
3 жыл бұрын
Hello you! Great insight as always
@TheDeadmanTT
3 жыл бұрын
The player spikes in May 2013 and May 2015 were TotalBiscuits videos. I totally remember that.
@aroneo3
3 жыл бұрын
Man I miss TB =(
@slycooper1669
2 жыл бұрын
@@aroneo3 We all do man. He was amazing.
@cursedhawkins1305
2 жыл бұрын
@Diva No... he is dead, TB passed away some time ago, if I remember correctly during one of the podcasts on TB's channel and I think its still there to this day his girlfriend I believe at the time or wife I can't exactly remember what she was at the moment said that he was even criticizing his own dreams.
@wowomah6194
2 жыл бұрын
Yup, watching his videos on Guns of Icarus and Paladins totally got me interested in playing them. I don't play either now for various reasons but they were both A LOT of fun several years ago for me.
@prototype102010
2 жыл бұрын
@@cursedhawkins1305 I think that was the podcast after he passed, which was his wife (Gena iirc?) Dodger and Jesse Cox just talking about him. He got confused about if he was dreaming or not, or would just start critiquing a game, or something. Gena eventually ended up giving him a totem like in Inception to help him know if he was dreaming or not. I only remember because I may... or may not have been sobbing when I heard that story. He truly changed gaming, companies listened to him, he had a ton of sway and it's so sad to see what's happened since. There's a few youtubers who still remind me of him, Josh Strife Hays for one (focusing on MMO's) and even NerdSlayer to a degree with his absolutely on point mentions of what kills games most often.
@-Raylight
3 жыл бұрын
I remember this game when the big gaming youtubers were playing this game It was really fun game, but I guess it's hard to have fun with it without friends?
@Marinealver
3 жыл бұрын
Sad thing with multiplayer PvP only. People don't have the time to stick around.
@geebeepman
3 жыл бұрын
yeah I saw it too when big names like markiplier played it. It looked nice but at the same time, I could only see it capturing a small niche audience.
@adherry8142
3 жыл бұрын
Me and some Buddies from Eve online played it a few times but the issue was often that we were unable to get a game going because noone was playing.
@davidmacdonald1855
3 жыл бұрын
yeah the best thing about multiplayer games is also the worst thing about multiplayer games: other players. Without other players there is no game.
@adherry8142
3 жыл бұрын
@@davidmacdonald1855 I also want to point out that a Good Captain was very strong in this game. So your experience was wildly different depending on just that one guy at the helm.
@Minnan1
3 жыл бұрын
Some parts of the story are missing, such as the storm that hit the east coast during the development of alliance and flooded the Muse Games office building (they had to break in and take their equipment out to continue working). If I recall, when they were looking for a publisher there was a Korean company that wanted to make it into a mobile mmo of sorts. I don't recall many of the details but it's from the postmortem one of the devs posted online.
@Panhammer64
3 жыл бұрын
Okay, I was a Kickstarter backer of both games way back. I could have sworn I remembered something like this but felt like I remembered it wrong . So crazy.
@citamcicak
3 ай бұрын
@@Panhammer64 game launch was the 29th of October 2012 Hurrican sandy reached New York on the 29th of October 2012 It happened on the literaly the same day, and their offices were flooded at the time of the launch.
@CrowMercury
3 жыл бұрын
Wait so...their "fix" to the game that needed population to be banking was to make it as a separate game with double the cost? Not even a DLC so to unify the playerbase? Why? They literally split their own playerbase!
@ynraider
Жыл бұрын
It didn't die... it was MURDERED...
@bananasean5145
3 жыл бұрын
As a huge steam punk fan I wanted this to blow up but sadly it didn't.
@darthXreven
3 жыл бұрын
actually that airship did blow up.....so badly it sank the game.....eh i get yer meaning lolz
@bananasean5145
3 жыл бұрын
@@darthXreven lol couldn't help yourself could you.
@darthXreven
3 жыл бұрын
@@bananasean5145 I am a supervillain after all lolz
@bananasean5145
3 жыл бұрын
I like the idea of a supervillain who is in quarantine reduced to becoming a troll and making bad puns just to keep his sanity.
@kyotheman69
3 жыл бұрын
fan of steam punk, i never got excited for this game, it was just lobby shooter, looked boring would of been cool if their was more pve aspect you can venture out or have single player experience
@blenderboy1900
3 жыл бұрын
I remeber that a bunch of youtubers played this game once, that was the first and last time I ever heard of this game 😂
@notatrollll
3 жыл бұрын
@@AzureRoxe i dont have enough friends willing to play crew games like this. Im sure there are lots of players who prefer playing solo or dont have a ton of online friends either. That’s automatically millions of lost sales on any crew based game. Gotta be real good to survive in that realm, or have ease of access for players to meet new friends
@davidmacdonald1855
3 жыл бұрын
yeh I hate when utubers shill. Do they really enjoy the game or did they enjoy being payed to say they like the game? It makes you question any of their opinions or advice really.
@dogsarebetterthanrats8539
3 жыл бұрын
I started playing Guns of Icarus Online when nerdSlayer put out the community post a few weeks ago announcing this was next and I was pleasantly surprised. There are times throughout a day where you can't get a match but the majority of the day there's a lobby going. The game uses a server browser and keeping this low population game playable is a real world and modern example of why developers should include a server browser. The community is amazingly friendly and welcoming helping me through all the basics and explaining anything to me that I asked about or I needed to do. Three weeks and thirty hours of play and I've not encountered a single toxic player. In comparison to Sea of Thieves there's a set match loop here vs endless exploration in Sea of Thieves. You never leave the ship and the goal of the game is combat rather than exploration. The ship weapons have a lot more variety in Guns of Icarus and being an airship means ships move vertically too rather than being set on the flat surface of the sea. You don't have to set sails in Guns of Icarus either, you just repair components and shoot turrets. The appeal for a crewman is how chaotic it can get in the middle of combat trying to keep track of everything and prevent the ship from going down while trying to fight back or weasel away. You can also aim at and take out individual components of opponent ships which can take away elements of their movement or weapons. Really cool game but I can understand why it never became a hyper-popular game.
@thecableeater909
3 жыл бұрын
@@meatbeatmania that was pretty much my experience first time playing
@ShinFahima
3 жыл бұрын
@@meatbeatmania Ah, yeah, it used to be FANTASTIC in the beginning; really popping and easy to find a match. Then eventually everything just started resembling your experience.
@sethleoric2598
3 жыл бұрын
Servers Browsers should be a must have for games, it's so much easier to navigate and keep track of players and i feel like it definitely helps keep a game with lower pop alive by herding players into one server.
@kdtube17
2 жыл бұрын
When the game launched and for years after, it was a lobby system. It didn't have enough pop to support a matchmaker but Muse forced one through anyway. That is what really killed the game.
@citamcicak
3 ай бұрын
@@kdtube17 you could join a lobby directly even the matchamker was added - by the time they added it, the community was calling whole game The Lobbies of Icarus, due to the wait time. After the introduction sittuation improved at least for some of the segments. But admittedly I queued in matchmaking for team practice in the top matchmaking bracket, while I used the lobby browser, for moderating lobbies and teaching new players.
@felipearias5622
3 жыл бұрын
Honestly I loved playing the Engineer role, becuase not only was I playing a very fun version of wack-a-mole, I also had to conduct split dsecond triage decisions on the ship. And when the ship was not on fire and engines/baloon were operating, the engineer got to fire at the enemy ships. It was an incredibly fun role tbh.
@KimFareseed
2 жыл бұрын
Always had something to do, weter it be in or out of combat.
@JA-lr5ix
2 жыл бұрын
Yeah I liked being engineer and captain tbh. When I was a captain I’d just tell my engineers to repair the hull and i’d ram the shit out of the enemy. When I played engineer I liked the moment to moment desicion making, but I agree there should have been a little more to it.
@Aneppp
3 жыл бұрын
I remember, I always go to TotalBiscuit's channel to decide whether to buy a game or not, I miss him. Rip TotalBiscuit.
@Burningwithecstasy
3 жыл бұрын
me too
@yaydos1238
3 жыл бұрын
I remember watching his Guns of Icarus content too. I miss him as well
@Wabajck
3 жыл бұрын
Really one of a kind. Will live on as a Twitch emote
@nobelissimos8719
3 жыл бұрын
I don't. Good riddance.
@Sky_Guy
3 жыл бұрын
@@nobelissimos8719 Low quality bait.
@archangel_avacyn
3 жыл бұрын
I was literally pitching your channel to a friend the other day, and he asked if you had a Guns of Icarus video. Hours later you uploaded this. Get out of my head
@TMek42
3 жыл бұрын
I loved the engineer class, there was even strategy to it since you had to use the right tools to counter the damage type. The biggest issue is that if an ally was trying to 'help' and used the wrong tool it'd usually screw you over and cause more problems.
@Gebunator
3 жыл бұрын
The True Test of Master Engineer was keeping all the engines of squid fixed, while pilot was running on moonshine nonstop. Time those ramp jumps just right and you could do it, but if you don't, the squid is gona tank!
@magosleibowitz9626
3 жыл бұрын
@@Gebunator I have fond memories of doing just that.
@Gebunator
3 жыл бұрын
Ah, a master engineer, I see!
@grafpudding6247
2 жыл бұрын
@@Gebunator I remember when we were grinding out missions in Alliance, to take territories on the world map, there was a glitch that you could use to speedrun certain maps, but you would need a really amazing pilot to steer a squid through some auto-turrets. Running around on that thing, knowing that one unlucky shot is gonna bring the entire hull down was intense.
@dargus1718
2 жыл бұрын
Ah those damn allies applying the wrong tool and seconds later your ship crushes on the ground.
@paulmacmillan2359
3 жыл бұрын
Seeing the WTF Is? By Total Biscuit got my feelers going. It was his video that introduced me to the game.
@nerdSlayerstudioss
3 жыл бұрын
same :(
@Marinealver
3 жыл бұрын
R.I.P.
@MarkHyde
3 жыл бұрын
RIP TotalBiscuit - his video is NINE years old - I'm surprise this title lasted this long....
@mugin92
3 жыл бұрын
I enjoyed watching Totalbiscuit and his crew playing Guns of Icarus back in the day. I couldn't get into GoI because it's something I would only want to play with and against friends, not randos.
@kyotheman69
3 жыл бұрын
think that's only reason i even bothered with the game, i miss Totalbiscuit loved how he always called out the industry
@planescaped
2 жыл бұрын
@@giampaolomannucci8281 Helps to have a map As the saying goes, a person dies twice, once when they expire, and finally when their name is spoken for the last time. I think TB's gonna live for a long time still...
@janc.6821
3 жыл бұрын
I am a current active player of the game. We still host weekly events and we have an active competitive scene. If you want to get invested into the game you have all the resources and community support to do so. You just have to put a little effort into it to enjoy it. Join the discord, enquire about the events and best times to play, make friends and the road is straight for you to enjoy the game like you used to.
@humanbeing8676
3 жыл бұрын
Plot twist: Icarus killed the game with its guns
@readmore372
3 жыл бұрын
you're on line with the Icarus jokes
@humanbeing8676
3 жыл бұрын
@@readmore372 good one
@Arashmickey
3 жыл бұрын
@@humanbeing8676 Thanks you did all us a favor.
@TheSkaOreo
3 жыл бұрын
Only removing the like cause it’s at 69
@davekennedy6315
3 жыл бұрын
Star Citizen will end up with its own episode here, the difference being that it will never leave alpha haha!
@DmytroBogdan
3 жыл бұрын
I hope the episode will be at least an hour long because there are so many clues and evidences
@INWMI
3 жыл бұрын
yup, in the conclusion i was totally thinking on SC, exact same isues
@oewiesowes3906
3 жыл бұрын
Maybe he will start the video and ask for crowdfunding to finish it and make other videos talking about the progress of the original video. And that will go on for a few years until he says he can't do it and someone else will make a video about and then the cycle continues
@petervilla5221
3 жыл бұрын
who needs beta when we can get MORE SPACESHIPS. If there's one thing SC has blown me away with, its their spaceship designs. They just keep getting better and better.
@Utmoon
3 жыл бұрын
If you miss the game, join the Discord. Yes, the game is 'dead' by some metrics, but it still has a very active and welcoming core community and weekly events. As someone on the Discord just said after seeing this video, "Luckily, dead games are fun". Also, nerdSlayer, you botched the description of the engineer. They don't just run around and hit stuff. They also shoot the guns almost as much as a dedicated gunner. They are just more useful when shit hits the fan and you need to repair the everything. Edit: Re-reading that, it comes off as snarky. Sorry about that. Was in a hurry. The video was good with lots of valid points. The game is a victim of its own unique mechanics, which I would personally not change for the world.
@JT-xs5xl
3 жыл бұрын
Easiest one of the toughest roles to play. You wear many hats.
@Utmoon
3 жыл бұрын
@@nkosig4995 Alliance co-op is a lot like PvP, but with certain goals in the different modes vs AI. There are no RPG elements.
@xBaronSamedi
3 жыл бұрын
Man I remember playing this game so much, first game I made friends with strangers on. I still have friends on steam I made playing GOI. The community just after launch felt so close too, especially with the devs. I even added the CEO Howard on Facebook, when that wasn't as weird. I played a match with the soundtrack composer at one point. I remember there was this guy Firestone who was infamous for being a rude captain , good times...
@Utmoon
3 жыл бұрын
Your name seems familiar, if that is the name you used in GOI. Did you ever play with a Richard LeMoon? Come hang out. I run Devgames on Thursday night now.
@JT-xs5xl
3 жыл бұрын
Come back and play sometime.
@MrAntifreezer
3 жыл бұрын
Man I remember having the (mis)fortune of playing under Firestone once, good times indeed
@jamesjammiejam
3 жыл бұрын
Holy shit I think I've played with all of you before
@xBaronSamedi
2 жыл бұрын
@@Utmoon Just seeing this now due to never getting youtube comment notifications, but yes, that was me! That name sounds familiar. I played with Captain Roy, Rear Admiral Zill, those guys. That was a long time ago.
@TuskyBaby
3 жыл бұрын
Hey guys... you want to try bringing it back? Seriously. Everyone who sees this comment and already has the game, just boot it up. See what happens. Maybe we'll have a short period of time where the matchmaking has some activity.
@planescaped
2 жыл бұрын
One of the first games I can recall that had a huge youtube marketing push. If anything it's historic for demonstrating the effectiveness of such a thing.
@Frogster7
3 жыл бұрын
You should make a video about Block n Load! Its the kind of game I would expect on your channel. A really fun idea that started off well that ended up mismanaged into failure and sold off just to be abandoned for a sequel unlikely to succeed.
@Idelacio
3 жыл бұрын
RIP Total Biscuit.
@lilethedemondwolffoxcat1524
3 жыл бұрын
The game has few players, but very active and close ones. If you want to go back or start playing the game, I recommend joining the discord and playing during the player-run events.
@H0022
3 жыл бұрын
ngl, I love that people are trying to get the game going again thanks to the spotlight that this channel has brought. It’s refreshing to see NerdSlayer actively support the sentiment as well. god speed y’all
@derellius82
3 жыл бұрын
Would love to see death of a game: tribes ascend It was probably the most unique and fun FPS I've ever played but hi-rez let it die
@musketeerorder4902
2 жыл бұрын
Yeah first high speed FPS I have experienced.
@jvqs55
2 жыл бұрын
feel you bro, that game was very good
@Hyskaris
3 жыл бұрын
I'm one of the departing members from Guns of Icarus' community as of the year 2019. I was a community ambassador for the game, now taking an extended leave of absence after the game stopped receiving constant updates from the development team. I am also one of the hosts for the community's in-game, player-run events that serves as the biggest population spike the game has on a weekly basis. I can say, from personal experience, the "death" of Guns of Icarus is largely caused by the sudden drop of what players were looking to enjoy in the game vs what the devs wanted to create. Which is a fancy way of saying the devs didn't like what we wanted, and just ran with their own ideas while trying to adapt to player feedback along the way. Until it ended with "development" being handed down to chosen members of the community to create and use their assets to generate content for the rest of the player population. Which, you can imagine isn't going to end well unless the chosen members are experienced beyond "I have an idea I want to try," and the overseeing developer says, "Alright, just put it together and we'll put it in the game to test it." Content that's been added to the game within the past 2 years has severely deteriorated in quality vs the things that were added before then. And as someone who was incredibly committed to learning the game's systems and won herself an incredible number of matches for climbing up that learning curve, it kills me inside to know that I stopped enjoying it the moment the devs didn't want to work on it anymore. And the only enjoyment I receive out of this game is by playing it on occasion with my friends. Even then, we can't bring ourselves to play for longer than a few hours because we fall into a loop of how we handle matches and outplay enemies because we've been playing this game for half a decade and nothing new has been added to make combat more interesting.
@mesiagamer5217
2 жыл бұрын
So it got the Tf2 treatment... Not the worst thing to happen to a game.
@zcguitar1
2 жыл бұрын
I loved this game and I played a lot in 2015-2017. I think getting people into the game has always been a problem, the lobbies of Icarus was real and it was always really hard to get any substantial games going between steam sales. Not to mention the dynamics of running a ship means that unless you had friends newer players got burnt out on having to be enginies. The community was great and I loved all the games we'd organize between different guilds, but I know life got in the way of a lot of us. I tried coming back to the game at points and found it nearly impossible to get into a match and kind of gave up. This game had a lot of potential and was a lot of fun, it's a shame things never worked out just right. I am grateful for all the fun players a I met and playing games with the devs was blast.
@nerdSlayerstudioss
3 жыл бұрын
Huge thanks to Ridge for sending me the wallet and supporting the channel! Here’s the site if you want to check them out and show support! www.ridge.com/NERDSLAYER (Code:NERDSLAYER)
@StevenSnider92
3 жыл бұрын
@@Jan12700 why? don't just scream "scam" without saying why, you fuckhead.
@kyruken6740
3 жыл бұрын
I actually got a ridge wallet for christmas and its pretty nice to be honest. To move from a fat bulky wallet to a slim sleek one forced me to get rid of cards and notes i didnt need and the ridge wallet makes me keep only the essentials
@Marinealver
3 жыл бұрын
At least it can still be played, shame it has to be on arraignment.
@Scresho202
3 жыл бұрын
@@kyruken6740 Like a rubberband for muuuuch too much money? :D
@loksunl8714
3 жыл бұрын
i want to try Ridge, but i dont know where should i put my keys
@gnarly2446
3 жыл бұрын
I dread the day Free Realms gets an episode
@babblebabble9988
3 жыл бұрын
I forgot about free realms woooooow
@VincentNacon
3 жыл бұрын
Oh you can pretty much count on it. It's so dead. Not the Shut-down-because-of-company-changed-hands dead... It's actually the Company-made-promise-to-bring-this-back-2-years-ago-but-didn't-come-back-at-all-because-of-the-pandemic dead.
@Kagutsuchi13
3 жыл бұрын
I had to look it up because I'd never heard of it and one of the first links is that someone made a revival project. So, people seem to care enough to try to keep it alive, even if the original company won't.
@es1vo
3 жыл бұрын
Welp it's coming.
@VincentNacon
3 жыл бұрын
Yup... called it. Here is the video now. kzitem.info/news/bejne/s4KMymWlcaJpaKA
@friendlyspacedragon7250
3 жыл бұрын
That bit about the roles was real spot on. All I remember about GOI is running between components and hitting them with a hammer until victory screen comes up or the ship goes down.
@TheAlca95
3 жыл бұрын
and i loved it
@rasputin924
3 жыл бұрын
So this it how it feels to see one of your favorite games here. Ouch.
@TheNewdawn1st
3 жыл бұрын
Rest in peace TotalBiscuit
@whitedragon1204
3 жыл бұрын
I mean why play this game when Sea of thieves has all of this and more like quests and can be played alone. At least sea of thieves had a quest and a tutorial to help break the stale gameplay
@OneEliteGeek
3 жыл бұрын
This was the game of choice for my friends on game night. While the roles behaved very differently, it worked great to allow our less skilled friends to do repairs and such. The rush of downing an enemy ship after a long fight was amazing. The playstyles were super different from ship to ship. There was ramming ships with forward guns, a galleon that was slow with port and starboard guns, and a circular turret equipped with long range guns to snipe. My friends and I were devastated when player numbers diminished. Sea of thieves did not scratch the same itch that GoI did.
@bookshelf6395
3 жыл бұрын
Some big things that were overlooked in this video is that both the competitive and casual scene for this game are still going very strong. Every Sunday 8-10 full teams will show up to participate in competitive 2v2 double elimination matches. And for casual play more often than not you can still find an active lobby and play some games, and there are player run events almost every day of the week! Another thing is looking at the Steam charts to judge active players gives inaccurate results for the current playercount, as both the original and Alliance versions of the game launch to the same servers and share players between them. Guns of Icarus is one of my favorite games and I highly encourage anybody curious about it to check out the discord and try the game out!
@nerdSlayerstudioss
3 жыл бұрын
I mean this really nicely..but are you suggesting instead of 15 players there is 30 as if it's some big revelation? Even if the player counts are combined, I don't think that's enough to field a few lobbies let alone a global population. I prefaced the steam charts data, so you ignoring that to make a point is confusing. These things weren't overlooked, as people keep repeating (idk why)...they aren't relevant to why the game failed. Which isn't at all the same, that's opinion it should be included (since it's not even the point of the video).
@bookshelf6395
3 жыл бұрын
@@nerdSlayerstudioss I believe it is relevant though. Calling a game dead while making no mention of the games active community isn't fair to it in my eyes. Is it "dead" based solely on the playercount? Maybe. But considering how the game is still being updated and people are playing it, I felt like that should have been mentioned.
@Utmoon
3 жыл бұрын
It actually is pretty significant to why the game failed. GOI is a very competitive game, and does really well in that environment, but was not marketed as such. It was given to screaming spastic KZitemrs with screaming spastic viewers (I say that with love) and played like it didn't matter if you shot Burst Gatling into a balloon. This gave people the wrong impression of the game. It could possibly have held better if marketing was aimed at more serious comp communities. Maybe not. There are 8 players to a team in 2v2. 8-11 (10 was wrong) teams play every Sunday. This number has been growing in the past year due to copious balance changes to keep the meta shifting. Granted, 88 players is still not a lot, and only once a week, but this number of comp teams is actually higher than when the player count was 10x higher. I think that says a lot about who the game should have been aimed towards. That is just my opinion, though. Muse was always one for organic social advertising, which is hard to achieve (as I am sure you know), especially in competitive communities.
@nerdSlayerstudioss
3 жыл бұрын
If you think the game is still being updated, we will literally never see eye to eye and it's pointless to argue about it. Sure it literally is, but I haven't seen a single significant patch or update come from the game and they have literally started developing OTHER games. I get you guys like your game, but I don't get why you can't like the game and not be delusional it's not doing well (which is the point of the series).
@kryppo4245
3 жыл бұрын
yo i remember (i think it was yogscast) playing this game.
@calvinng6792
3 жыл бұрын
Death of a game: Yogventures
@ThunderChanter
3 жыл бұрын
Man, I remeber playing this game, and never being able to find a match. Even on the smallest mode, needing to find 4 players per ship for 4 ships took forever
@129das
3 жыл бұрын
That only 16 people is not that high really.
@jesusinawheelchair2456
3 жыл бұрын
I think I saw markiplier play this once way back when, thought I saw this game from somewhere
@Hyper_1989
3 жыл бұрын
I always wanted to try this game, but then it just sort of fell into obscurity.
@juckyvortex
3 жыл бұрын
This is one if the only games i ever played competitive. Still remember plotting charts to make those cross map lochnar shots popping balloons in one shot and the feeling uf getting those havacha reloads on the galleon just in time.
@Marinealver
3 жыл бұрын
This is one of the few games with FPS Vessels. The difference between Vehicles and Vessels in FPS games is when you enter a vehicle the vehicle replaces your avatar and your character now is the vehicle. A Vessel is an actual moving part of the map, and when you walk about a vessel you still have your avatar in map that isn't static, and the interactive spots on the map control the vessel.
@joeypeawood4656
3 жыл бұрын
Thank you! So many times I see people say “oh this will be changed at launch” or whatever. But like you said, it’s so much easier to add in new content rather than change the core gameplay which rarely happens.
@T.H.E.Smith_Boiiis
6 ай бұрын
You undersell how great this game is to play with friends. For my birthday each year all i ask from my family is a day of axis and allies for those within 3 hours and a day of guns of icarus for those too far to join us. It is to this day my favorite day or the year every year, even 12 years later.
@NerdySatyr
3 жыл бұрын
*Bernie voice* : I am once again asking you to look into Atlas Reactor
@dionysus6906
3 жыл бұрын
Atlas reactor was an incredibly fun game, it’s a shame it got shut down
@Pleasant_exe
3 жыл бұрын
I was proper confused when alliance came out lol
@Maddinhpws
3 жыл бұрын
Me too, I thought the game was dead. But then Alliance came out and I was like "I'm not going to pay for this" and stopped playing completely.
@TerminusTartaros
3 жыл бұрын
Guns of Icarus was fun for a time. But then it became "been there, don that" I heard of the launch of Alliance but did not even know what it was? More Guns of Icarus? More maps? This is the first time someone told me that it was a PVE mode.
@Marinealver
3 жыл бұрын
It was kind of like a Boss Battle. You and another ship had to fight a super airship and it had phases.
@LetustheDragon
2 жыл бұрын
Put many hours into this. Got good as engineer, didn't like gunning, then the Lumberjack happened. Spent my life learning that beast, made it a threat. When there was an influx of players, I'd find the poor newbies using it, and pretty much show them how it's done. Then, well life happened. I would go to work, do schooling, and just come home tired, too tired to play my favourite game. I'd still pop in, but eventually just remained on the sidelines as I watched it crumbled. Still tried to help with damage numbers and calculations for recent guns. Alliance came out, played a bit, but life kept doing its thing. Nowadays, I just feel a bit of guilt. I still cherish the people I met, but haven't even given them a "howdy" in years. Would share a pint with them still, would love to go back; i just don't know how to close that gap. If one of you manage to come across this, and I hope you know who you are, hope you've been doing well.
@saintyoo
2 жыл бұрын
The game was a blast when I would play it with my friends but it never felt like there was a substantial player population. And IMO Gunner was more binary than Engineer. As a gunner you primarily just shot at enemy ships, prioritizing damage and ammo type on certain parts of the enemy ship. It's a fun but rather simple job most people can do since the ships in the game aren't particularly fast (no flick shots or fast reaction speed required). As an Engineer you could mitigate damage, buff components, repair and be a secondary gunner. Each component (engine, balloon, hull, guns) had to be repaired/buffed/protected separately so you are constantly running around everywhere. Having to juggle 10 different things and prioritize them while taking fire required game knowledge and was pretty rewarding. I usually queued as gunner if I wanted a break from the stress of being an engineer.
@raizerker
3 жыл бұрын
Bought this game on Steam, but never actually played it.
@zappodude7591
2 жыл бұрын
Playing with a crew sure is fun, but you can't bank on it to carry an entire game. Tight team coordination just isn't how most people play, especially not with strangers. I almost wish GOI had been a dogfighting game instead, where you can pilot a one-man craft and be only responsible for yourself, but if you have a crew of friends you have the option of flying an airship instead. Also, Sea of Thieves... I'm really glad Icarus didn't go down the MMO-lite route and end up like that dumpster fire.
@Frudu
2 жыл бұрын
honestly, the group/crew ship-to-ship combat is still unmatched. I've tried other games like sea of thieves but guns of Icarus just had depth and felt competitive. Sure the gameplay looks simple but once you got deeper into the game and played with and against good players it rly shines.... Just sad that is didnt get the hype and more content like SoT did. but still i had my fun time with the game.
@braveladder1682
3 жыл бұрын
The game is still alive, keys are like $1 on key reseller sites, it's still a great game. All a game really needs is one full server to get the most enjoyment out of it if you're on that server, right? The community is still there, it's just small. You'll generally find a server to hop into that's mostly full. It's honestly a kick ass game with 100s of hours of gameplay to enjoy. Unlike other games with somewhat shrinking playerbases that never go on aggressive sale, I will give Muse credit for aggressively throwing their game into tons of bundles for basically pennies, which was how I got the game originally.
@TheeOK1
3 жыл бұрын
Shit I'm crying. This game was so good. :(
@bookshelf6395
3 жыл бұрын
And it still is good! The playerbase is not as high in numbers as it was a few years ago but you can still reliably find active lobbies and play some games!
@TheeOK1
3 жыл бұрын
@@bookshelf6395 I would but takes me 2-5 minutes on ps4.
@LookIDrum
3 жыл бұрын
Star Citizen will never be fully realized, I'm pretty sure. Just play Elite Dangerous. Odyssey expansion isn't far off.
@dorn0531
3 жыл бұрын
Star Citizen was dead 5 years ago. They just keep puppeting the corpse around asking for money
@Smartestbear666
3 жыл бұрын
I remember having watched Seananners play Guns of Icarus, and I always wondered what happened to it as the concept seemed so cool on the surface, but sadly it was rather shallow :/ Anyways thank you for an informative and entertaining video as always!
@129das
3 жыл бұрын
I think the way they made it was Shallow but not the concept itself. You can look at other games that did better. Even more so many games copied stuff from it. I think what can be said is what it really needed was more expert Dev team to clean up the patches.
@GresinGanor
3 жыл бұрын
Dear NerdSlayer, Can i tease you a Death of a game? If so a nice candidate would be Earth & Beyond. Published by EA Games and developed by Westwood Studios (one of their last games ever made). Released in 2004, never garnered a big following and was scuttled the same year as it released. Have fun and see you around!
@gamerkingdom1442
3 жыл бұрын
Ooooff, I honestly didn’t expect this one to appear here. I still remember when Markiplier played it with his friends, and it was legitimately fun to see! Too bad it dropped.....
@MrDraro
3 жыл бұрын
Damn, this video hit me differently... I loved this game. But my mates just didnt want to try it out... sucks 😔
@breezy1151
3 жыл бұрын
All is fair in dust and air
@gregmaloney9093
7 ай бұрын
I miss this game so much, nothing has been quite like it since.
@McKnighty
9 ай бұрын
I never knew what to do and my team's ship was on fire the whole time...
@troikas3353
3 жыл бұрын
Man I still miss Totalbiscuit. I'd love to play a crew style game but I have no interest in pvp in such a title, nor the toxic environment it would create. It's why I've basically ignored sea of thieves. I'd love to play such a title, crew or solo, that was focused on the coop aspects of old MMO's like Final Fantasy XI. Games that encouraged players to work together and create a real online community, instead of just pointless hostility as a griefing simulator.
@Name2654-t9d
3 жыл бұрын
I pretty much only play because of the community
@BarokaiRein
3 жыл бұрын
I would absolutely love to see this exact same thing as like a game mode in some bigger game. Like if this was just one of the things you could do in some mmorpg for example it would be absolutely incredible and probably one of the most popular PvP modes in that theoretical game. As it's own thing there was really nothing that kept me interested though.
@NoVeMgoRe
3 жыл бұрын
When you just start up a dying or almost dead game to play with your friends, the last thing you want is for everyone or, 3/4 having to unlock stuff on end instead of playing the game at its best and full potential. So i actually think that having a grind or long term unlocks really hurts these types of games more than they help in the end as it's just an extra barrier of entry, but one that's made of smelly old carrots on a stick.
@wint3rki11
3 жыл бұрын
Absolutely loved this game tho. I played it from launch till about 2 years ago.
@moodkila
3 жыл бұрын
I’ll never forget the good times playing this with friends. We’d all cheer at every take down cause it was OUR kill. RiP to the brave crew of the Bandit King.
@nothing4mepls973
3 жыл бұрын
I have 2000 hours in this game, so I feel like you really missed the mark on a couple of things. Limited design and scope, lack of progression, and being enigmatic to new players are descriptions that can be applied to thousands of successful games. What I feel is the bigger issue is players not knowing what they really expect out of the games they play, and Muse's outright lies and misrepresentation in marketing. Most people don't ACTUALLY want crew-based games, because gamers are accustomed to a casual plug-n-play experience. They want to roll in, shoot some people, have some laughs, and veg out. There is absolutely NOTHING wrong with this style of gameplay, but to expect every form of game to conform to this is selfish and unfair to people who really deeply desire a different, more involved experience. Which leads in to my next point, which is that saying that the game has no progression or depth is outright false. The game is similar to other shooters in that there are no RPG elements like leveling and unlocks, the mechanics are available from the start and the progression is up to the player through engaging with and mastering the mechanics. I consider this similar to games like Counter Strike - a game I have never played, but if I did I would not rock into a lobby, ignore my team's advice, and assume a leadership role I haven't earned. Some people are okay with starting as a grunt and taking orders from the more experienced players until they claw their way into proficiency. But most games allow people to live out their lone wolf fantasies - take no orders, kick ass, become the hero of the realm - teaching millions of players to expect to be ego-inflated by games. Is it the game and community's fault for giving you a poor experience when you refuse to engage with it on its own terms? Overall, the game is very flawed and the devs are total scam artists. But I can't fault them for trying something different and catering to a minority of people who enjoy an almost obscure style of progression.
@nothing4mepls973
3 жыл бұрын
I neglected entirely to mention that the major progressing mechanic to master is really communication. I have spent thousands of hours taking and giving commands, and it was a truly transformative experience that actually led to the development of real-world skills. No other game has given me this challenge, not even slightly, and when it works it's thrilling. Success being reliant on both being able to take input and give it leads to a scenario where you're constantly learning to set aside your own ego and to take the ego of others into consideration. For instance, yelling at a new player won't help and will just piss them off. Explaining the complex mechanics of damage types and engineer rotations mid-fire fight really gets your blood pumping and is a strange excitement that I've only experienced in one other game, Keep Talking And Nobody Explodes. It's also similar in a way to a table-top gaming where working with your players leads to a better experience for all. If you're going to check this game out, that's how I would approach it. Don't ask "How can I have fun? Why can't I be the badass pilot/gunner?" Ask yourself "How can we work together? How can I contribute, despite my limitations?"
@yaelpoliti1694
6 ай бұрын
I remember my friends & I had a ship build we would bring out to handle toxic/racist players - a very fast ship with a main gun that had high knock back. We’d stunlock the toxic players’ ship against a cliff & deal impact damage until they died kicking & screaming XD
@blackhood7200
3 жыл бұрын
You should do CastleMiner Z. The game was one of the best Minecraft inspired games ever to come out and was the most popular game on the Xbox live indie games store. The game still has a community though and the creator is finally thinking about bringing it back and be relevant again on Twitter.
@MarcsVideoDumpster
3 жыл бұрын
I remember playing this game, it was surprisingly fun, I would always load the gatling gun with incendiary ammo just to piss people off.
@Zer0Hour17
3 жыл бұрын
Honestly I forgot this game even existed after the big push by totalbiscuit and his crew. I miss TB.
@aboutpedro90
3 жыл бұрын
I would absolutely lose my shit if you did Ragnarok Online.
@marcloterand1178
3 жыл бұрын
Sadly, some bad decisions by devs, changes of directions, long development over all, game growing visually and gameplay-wise ancient... I really hope somebody someday would resurrect the game from scratch and make it a complete experience. Was fun while it lasted
@blundy1
2 жыл бұрын
I miss this game so much. It absolutely slapped. My rarest achievement on Steam is from Guns of Icarus... a weird way to remember it I guess. Funnily enough as you mentioned my main game is now SoT. I guess I'm a crewie. Thanks for covering this wonderful game. I'll leave a rose on its tombstone.
@Pixie1001.
3 жыл бұрын
Yeah, this game was a ton of fun, but I remember the Captain role being an enormous bottleneck even back in 2018 when I last played. VOIP was absolutely essential for it, but only a tiny population of people felt comfortable talking on voice chat with strangers. And then of those players an even smaller population had the experience to both work the controls, come up with a coherent strategy AND communicate it with their team. I remember trying it myself, and the piloting control were archaic to say the least - it definitely added a certain charm to the game that just getting the ship where u wanted to go required a certain skillset. But also, it meant you'd often get stuck on a ship that was essentially hobbled because nobody knew how to fly it. If everyone was really good, you could kinda get by playing by rote without any voice communication, but like at that point the game's other flaws kinda came to the surface. You pretty quickly realise that 90% of the fun was in the chaotic herding and fumbled synchronisation of the your 4 player crew - not in shooting a swivel turret with milquetoast audio and visual feedback, or bonking engines with your wrench in a strict rotation.
@sapphiresage5339
3 жыл бұрын
Hm, rather interesting to listen to you cover this game, it holds a lot of memories for me as I'm sure some of your other covered games have for folk that also put hours into their games have. During the decline, there were a number of theories people had for the reason for why it never really held onto more people then the core group, so it was nice to have an outside opinion on it and from personal experience I would be inclined to agree that a part of that would be the non-clear roles. I also think that the lack of reaching out from some of the more experienced community members had a part to play in the lack of retention as well. Talking with some people in Monster Hunter about why people might not play so much Hunting Horn comes to a discussion about common tropes in video games. In MonHun, the Hunting Horn is one of the most supportive weapons in the game, but it can also do as much damage as the other weapons can due to the design of MonHun. The reason why people might not try it out so much is due to the perception of the MMO class stuff where you have Tanky boi, Damage Boi, and Support/Healy Boi where someone new might assume that because Hunting Horn, and a couple other weapons, have lots of support capabilities that they must be lacking in damage which is not true and which likely affected GOIO as well. Too often would I join a ship of newer players and they would hold the, understandable, video game belief that the gunners did damage and the engineers could only heal when it was more the reverse that was true due to the in-game mechanics, tools, and design. Other, oft ill-explained or counterintuitive mechanics, such as the aforementioned "engis only heal" things often led to far less effective ships and either hour(s) long matches where neither party could do enough damage to the other to kill them or led to extremely one-sided matches where one party with an idea of how to do things would completely curb stomp the side that kept shooting the anti-armor gun at the balloon because it looked like it should have made sense. Something that could have helped that would be more experienced players willing to take the captain mantle and help people learn things that subverted common video game expectations such as "Engineers are not required to only repair things and on some ships are expected to shoot almost as much as the gunner" and "Though it may make logical sense that the gatling gun should be decent against the balloon, its really meant to take out the armor". I mean, I get that after a long, frustrating day working in a factory or in service you wouldn't want to have to deal with teaching newer players to fly your ship. Especially considering that crew to the Pilot is the equivalent of relying on other players to make sure your legs are working properly and that the gunner knows how to aim and when to pull the trigger in a standard FPS. But I feel like a thing that made the game so much more exciting, especially when I first started playing, was the quality of the captain. I usually told new captains that even though the role was called "Pilot" and moving around might be fun, your true role was the "Captain" and your job was to put the guns on target to destroy theirs and to give the crew direction. As a crew, a captain that was constantly preventing the guns from getting to be on target was a frustrating experience, and a silent captain led to a silent ship, which was extremely boring. But some of the most fun I had early on were the good ones, the ones that gave direction, the ones that pointed the ordinance, and the ones whose captaining styles I admired and liked most I took bits and pieces of and implemented into my style when I eventually took up the helm. When I first started playing, the game didn't have the Matchmaker yet and was still server browsers. Now, first starting out I didn't yet realize that lobbies titled "Ryders in the Storm" and "Duck Pond" were servers containing some of the then top ranked players in the game practicing for tournaments, but the longer term players did and obviously would avoid those lobbies. This meant that typically, when trying to play as a newcomer those were the only available lobbies to join and so I, like many other randos starting out and on my team then, would get into these lobbies where you'd have top competitive players on one side and people that had no idea what they were doing on the other. After a couple of nights trying out the game and that being my experience I was about ready to quit until the one time that I got into the "Duck Pond" lobby onto the competitive ship due to one of the other members leaving for the night and I had a blast and saw what a well-oiled machine of a ship was like and how different and thrilling being a part of that experience was. Now it *is* a highly cooperative game, and its especially fun with friends and I get that. I played my fair share of games with my friends all on the same ship or as a team plenty of times. But I usually tried to go out of my way to assist other newer players or captain for newer players to crew too in order to help them along with those misconceptions and give them the direction and feeling of being a part of a vessel that could do something. Unfortunately, I got a bit disillusioned toward the end of my in-game lifespan as I noted more and more that I was the exception rather than the norm and it was becoming even more normal for longer termed players to only play with their longer term buddies making finding a balanced lobby very difficult as they tended to become either very one-sided with all long term players on one side and mostly newer players on the other or having the two long term ships on opposite teams with the newer player filled ships kinda on their own not being given much direction from the longer termed captain teammates (there was captain-to-captain communication in-game). That combined with some of the condescension some of the longer termed players had for newbies, going so far as to make fun of them and feel proud of themselves while in the middle of a one-sided pub stomp, certainly didn't help matters of retention imo. The devs tried having a role known as a "Community Ambassador" (CA) that was specifically a player who was dev-sanctioned to be someone that was helpful and had a unique nametag color and tag so newer players would know that it was someone who could help, but it wasn't really explained in-game save from other players and later became more of a status symbol for veteran players in the community to acquire then someone who was meant to go around helping newer players. To the point where someone that was leader of a clan that had proven instances of abusing spectator mode for unfair advantages against newbie players wound up being made a CA. Around that point, my interest in GOIO had waned and I eventually stopped playing. I know that a ship crewing game isn't going to be everyone's cup of tea, and I do agree that the design of the game may have been improved in order to better fit with expectations of common video game tropes or weapon roles. But I also feel that being a small game with a small community and at the time a game concept that was new and groundbreaking, it would have benefited very much from community outreach toward newer players and seemed to have received very little later in life, especially during and after the population surges. I would like to experience a ship crewing game that scratched that itch the same way again, but it is a niche genre and I acknowledge that. PULSAR's and Barotrauma's populations are too low, and the game's campaigns are too long for a good pick up and play feeling, leading to needing a group that would be willing to play regularly for the best experience which I unfortunately lack. And Sea of Thieves, while good and fun, seems to lack structure for pick up groups and those defined class roles that I enjoy very much in such style games. Note: I agree that Muse had a habit of over-promising on GOIO. Both for the initial GOIO kickstarter and with the planned features for Alliance. I was not there for the initial GOIO kickstarter and therefore likely could better enjoy the game for what it was at the time, and I did not believe that they were going to follow through on everything they were promising for Alliance. A healthy attitude to have when it comes to 'AAA' video games and their practice of overhyping games for pre-orders and then putting out roadmaps if they "receive enough support" to continue support for what little they released. Overpromising certainly didn't help matters and Alliance was definitely "Too little, too late" to try to resuscitate the community numbers by that time.
@ekszentrik
3 жыл бұрын
Who the hell thinks it's fun to devote 1/3 of your roles to some glorified NPC gameplay, thwacking inanimate assets to put them back into horny jail.
@austinhuber3131
3 жыл бұрын
Dead Icarus is best Icarus. I played it recently and the remaining community is very supportive and chill. I stopped playing when I got a reward for my piloting one game and berated the very next. Got toxic.
@DorzakZitro
3 жыл бұрын
To go to sleep to get ready for overnight shift later, or to watch new DOAG. Hmmmmm... well, I'm here commenting, might as well get HYPED.
@pedropalito7117
3 жыл бұрын
I loved this game when it came out, but after buying the Alliance and playing it, I couldn't really connect with it as well as I did with the original...But those were good times.
@MechaMan3451
2 жыл бұрын
“With the success and launch of titles such as Sea of Thieves and Last Oasis,” Well… that didn’t age quite so well. Maybe you should open up the case of Last Oasis, good sir. On its current heading, it’ll be dead soon.
@BoroMirraCz
3 жыл бұрын
So many online games dying and yet Fallout 76 is still alive with a healthy population. Maybe 76 wasn't actually such a failure...
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