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@krombopulost4699
4 жыл бұрын
You need to play MGS 5. the story is incomplete. like literally last 1/3rd of the game is not there. but the Gameplay... you have so much freedom, so many mechanics to use... its just crazy. Death stranding has borning gameplay. good story. imo. but MGS 5 still got the best gameplay in 2020.
@LXXVIIZONE
4 жыл бұрын
Luke Stephens will you ever be going back to uploading on sound cloud ? Spotify? The podcast format is dope as many of us just like to listen
@GamerAF2
4 жыл бұрын
And dude you cannot cherry pick the comments you want to show in order to prove your point. Show both good and bad comments. You have much to learn
@FinneousPJ1
4 жыл бұрын
@@krombopulost4699 what? Mgs5 is not 2020
@krombopulost4699
4 жыл бұрын
@@FinneousPJ1 in 2020 we don't have any game with that much player freedom
@Peasant_of_Pontus
4 жыл бұрын
I actually spent a lot of time designing zipline networks and found that the bandwith limitation made it more interesting since you had to think about efficient placing and strategic upgrades, as well as incorporating online ziplines into your network.
@viktordoe1636
3 жыл бұрын
I did the same thing, it's sort of a minigame in and of itself.
@roryluukas2703
3 жыл бұрын
100% this! Although God damn some of the zipline placement I saw from my strand players was so shockingly bad I cancelled my strand contracts with them 🤣🤣🤣
@1989ry05uke
3 жыл бұрын
Totally agreed. I felt the map was carefully crafted so that you need to upgrade most ziplines to level 3 in order to build a fully useful network.
@viktordoe1636
3 жыл бұрын
@@1989ry05uke level 3 doesn't add to distance afaik, it only increases durability.
@1989ry05uke
3 жыл бұрын
@@viktordoe1636 Was it level 2? I last played a couple of months ago so I don't remember
@nvrlucke705
4 жыл бұрын
1:08:00 I’m pretty confident that the beach “purgatory” sequence is meant to make players experience the extreme loneliness and isolation that Amelie has had to live through for most of her life being trapped on the beach. That kind of living hell makes it understandable why she wanted to bring about the last stranding and end her own tortured existence. And it also makes her decision to cut herself off more powerful since she’s dooming herself to that kind of existence for basically eternity. It’s also implied in dialogue that due to time being perceived differently on the beach that Sam himself was trapped for what felt like years (that’s why he resorted to attempting suicide). I think Deadman says something along the lines of “I don’t even want to imagine how long you felt like you were trapped”. So forcing players to sit though half an hour of slow credits may be a way to emulate that feeling as well.
@ezzahhh
4 жыл бұрын
Aka "Kojima Syndrome"
@NaturallyNavi
4 жыл бұрын
ezzahhh come on, he explained it very well and you wanna be ‘clever’.... there were definitely good critiques but this wasn’t one. Sometimes there are explanations for story lines.
@thesorrow4664
4 жыл бұрын
"You're pretty good."
@SilvesterBathroomStallone
4 жыл бұрын
Nice metaphysical take on it but It was still dragging as all hell, give me a skip button why don't ya
@darrylesposito
4 жыл бұрын
Deadman even tells him after the president sequence that they were looking for him for a month i think. So you might be right about the passed time.
@georgegoulopoulos7255
4 жыл бұрын
Whitelight has entered the room
@gurmeetpandher5788
4 жыл бұрын
And this one isn’t 7 hours
@johnniewaiker5309
4 жыл бұрын
He wasted my whole day lol
@squirrelthegamer8483
4 жыл бұрын
I can just imagine Thanos with the Infinity Gauntlet walking through a portal with Whitelight's logo on his face being like, "The hardest choices require the strongest wills, allow me to demonstrate who's stronger." 😂😂😂
@theæthœr
3 жыл бұрын
@retroFIX Gaming I like them both equally. They are both expert critics
@ShikaRoddy
3 жыл бұрын
I watched Witelights critique 3 times already😅
@watzegtu116
4 жыл бұрын
In the mountain sections, you can also use a floating carrier to glide down in a very fast way. Like a snowboard.
@princessthyemis
4 жыл бұрын
I tried snowboarding down it--while my sister was watching--and Sam fell and tumbled repeatedly for a whole minute until he crashed at the bottom. It was hilarious!
@aaronrican5060
4 жыл бұрын
Reminds me of desert sledding in MGSV lol
@BlackPantherFTW
4 жыл бұрын
I've tried, I failed, miserably. Instead I got mad and created a huge zipline network that takes up most of my bandwidth all over the mountains that extends from mountain knot to both the mountain distro center and south knot distro center, goes to every shelter along the mountains including the secret prepper near the spiritualist, the other secret prepper near the photographer, and also gets to the elder as well too. All uninterrupted ziplining. I can get from the evo devo biologist to the mountaineer in less than 5 minutes. I was actually lucky enough to get a player made zipline at the mountaineer so that timed section lasted 30 seconds. I feel like I skipped one of the hardest deliveries because some rando made a zipline in the perfect spot. Edit: turns out he talks about that exact delivery!
@williamang9649
3 жыл бұрын
@@BlackPantherFTW goooo zip line !!!! 😉👍
@NotBorno
3 жыл бұрын
you mean hoverboard :')
@Zack-id1xo
4 жыл бұрын
Most of your criticisms are fair but I would totally argue that the holographic NPCs are central to the thematic elements of solitude and connectivity
@fariyanahmed6592
3 жыл бұрын
Kojima syndrome
@johnwest5957
3 жыл бұрын
We should have had more interaction with other porters, security, guards, those bridges troops... support staff... etc
@takke9830
3 жыл бұрын
@@fariyanahmed6592 this is not an argument though. To label every defense of the game as this only serves as a way to put down ppl who like the game and their relationship with it wich for you to do is incredibly entitled and selfish imo.
@takke9830
3 жыл бұрын
I‘d agree. The small steps towards Sam being inspired by NPC‘s opening up and coming out of their hiding hole would have never worked if it was a thing from the first delivery. The game is fundamentally about a isolated man learning to connect with others and to open up after shutting himself out after trauma. It wouldn‘t have worked if it followed the status quo. To do that wiuld ruin the game‘s message i think.
@fariyanahmed6592
3 жыл бұрын
@@takke9830 kojima syndrome
@Tuxedosnake00
4 жыл бұрын
What makes death stranding travel so awesome? 2 words: exoskeleton ,doublejump
@princessthyemis
4 жыл бұрын
yeah!
@messer7450
4 жыл бұрын
Hiking and double floaters with power Skelton’s and cool red glasses
@mekhspace9746
4 жыл бұрын
Sweet..addicted to jumping in this game
@couchgamingnews9379
4 жыл бұрын
Zipline
@gilgamesh310
4 жыл бұрын
I didn’t even know you could double jump until the last area on the beach!
@vazelokratoumenos
4 жыл бұрын
When Lou died, she went to amelie's beach and she revived her just like she did with Sam when he was a BB. That's why lou is holding her necklace when she starts crying.. And DS is finally over because Amelie decided to end it the same moment she revived Lou
@zetetick395
4 жыл бұрын
Between Death Stranding and Horizon Zero Dawn this is one kick-ass game engine, beautiful & stable - I hope many more devs use it!
@TooToo246
2 жыл бұрын
Oh really?....all this time I thought Death Stranding was made on the Fox Engine 🤔....But yes, it is indeed a well optimized engine to run well even on less powerful hardware. I had a GTX 970, and the game ran so smoothly and beautifully without any stutters or hick ups, and looked so crunchy with punchy colors, as if it was running on HDR!...It just looks stunning and next gen! On a side note; maybe DS isn't so high on the fun factor, but I really appreciate what Kojima was trying to do with it. He wanted to tell a mature and emotionally desolate story, with all of its intricate details. From the weight of the cargo on your back to his feeling of exhaustion, down to every drop of rain and every step you make on the smallest rock....you feel it all. Heck, I felt so physically drained just playing it for a couple hours. It's a heavy game!...Kojima's views on games as a medium is maturing, and it shows!
@dreamedweaver7676
4 жыл бұрын
Bandwidth, my zipline network connects to every single spot, you need to 5 star each person. There are 3-4 locations that aren’t story related you’ll find if you explore, like the novelist’s son, the first porter, the musician.
@zensoredparagonbytes3985
4 жыл бұрын
Veteran porter is another hidden knot, I think. Found him on my own before getting any orders. And the Collector, which gives you backpack cover
@dreamedweaver7676
4 жыл бұрын
Yeah, which means exploration is rewarded. He claims it isn’t.
@zensoredparagonbytes3985
4 жыл бұрын
@@dreamedweaver7676 the game has a couple of secret spots. I know about the Hori gate on a small mountain near the Timefall farm and there's ofc the hot water wells, which most are easy to find. But you still have to do a little exploring. Regardless, exploration is mandatory since you need to know the lay of the land to find the most efficient travel routes, especially to elude timefall rain, and setting up proficient ziplines. The map alone isn't enough.
@JosephVice
4 жыл бұрын
Bridgette resurrected lou at the end. That is why lou is holding the gold necklace when she comes back.
@TheFreeToaster
4 жыл бұрын
Your complaint at 1:40:00 about batteries is silly. I mean yeah batteries could last longer, but this was totally on you. The game tells you that driving through water drains batteries faster and you chose to drive through multiple streams on a level 1 truck. You clearly made no effort to build roads there which would completely negate the fact that batteries exist. And my personal favorite part of this: You had a PCC. You could have gotten out before the stream and built a generator. This game can be punishing if you're not prepared, but you ignored gameplay mechanics and suffered for it and complained it was the games fault.
@hanselthecaretaker
3 жыл бұрын
hanselthecaretaker About the 30 second rule and randomization, they probably didn’t think a game about delivering packages over various types of terrain would necessitate the exponentially greater effort involved in hand crafting a world. As it is, Kojima went from square one (no company, no engine, no dev team) to the end product in under four years, whereas it often takes longer for many well established, hugely staffed studios to put out far more derivative work than this in terms of gameplay systems, story, themes, etc. Having said that, the world itself in MGSV doesn’t really adhere to the 30 second rule either. There it’s more about giving the player gameplay tools to create their own fun in pre-established maps, with a handful of collectibles.
@cyrusrogers6887
4 жыл бұрын
That Jeff Keighley edit was the best thing I’ve ever seen.
@rippedtidegaming1349
4 жыл бұрын
I recently finished this game and absolutely loved the 3rd act (aside from the Amelie/Credits section)...my two biggest critiques that hold it back from being amazing like you said Luke are the pacing (instead of 2 hours of cutscenes with a lot of rehashing) and the double exposition (someone at a terminal would tell you something and then immediately on the codex either that same person or someone else would tell you the SAME EXACT THING)....overall though, I loved it.
@oliver.n278
3 жыл бұрын
Regarding Map-Size. That's unfortunately a design-flaw of all open world Games, where you can always travel huge distances, even climatical zones within minutes, even Horizon, Witcher 3 (Games I love) are guilty of this ....So I don't blame Death Stranding too much here. But a better approach to this would be to have connected "Hub" Mini-OpenWorlds like Metro Exodus does, where you can imagine the distance between them thus creating a much larger world in the end than an single openworld can deliver. I don't know why more Game Developers don't chose this approach. Maybe "OpenWorld" was just a hyped buzzword for sales.
@basswolf86
2 жыл бұрын
I think the ads for AMC and Monster drinks were done for funding - removed in update patches now it's got it's PS5/60fps upgrade. As an indie studio, he probably needed initial funding - so while the writing is his style - the ads I can see why they were there and then moved. Not defending it - just looking at the logic of why it was there and now it has been removed. I don't see this as Kojima Syndrome.
@Loffeleif
4 жыл бұрын
Just one time I wanted to actually experience these "knot cities". I get that Kojima only spent 3 years on DS, but it would have added so much to be able to descend into at least a single city to see what life is like. The holograms come off as extremely lazy and off-putting to me. I've played budget games like Vampyr with more lively NPCs. Also I heard rumours that Kojima is super into that Japanese girl, and made this scene partly as a fanfiction for himself. It doesn't help that she is showed playing with children's toys. Man that entire segment is creepy and hilariously dumb.
@Loffeleif
4 жыл бұрын
@Ryno Ebert That's great, I'm sure Kojima put all of his passion into that sequence and it's awesome that you enjoyed it. I wanted to like it as well, but it was too rushed and poorly acted for me to develop any care for the characters. And I thought the artist was his adopted daughter on account of her playing with toys to lullaby tunes. So yeah, didn't really work for me. As for the holograms, I do understand their reasoning and I'm not saying every person should be a full fledged character. But it would have added tremendously to have a few more people physically present, and maybe access to even just one neighbourhood in a knot city. It could give a better insight into the loneliness and apathy felt down there beyond just words and emails.
@NoxaClimaxX
4 жыл бұрын
@@Loffeleif My brain short-circuited when I heard "marry me". I thought she was his daughter.
@Loveilis
4 жыл бұрын
I wanted A city too. Kojima already spoke saying he’ll make A sequel if people want it. Hopefully, we address the company and the cities! I knows it’s an apocalyptic world, but surely after the connections throughout America it can be A real possibility to be in cities and have A live community.
@ezzahhh
4 жыл бұрын
Yeah he was super into her, she is apparently an instagram model that he was chasing online lol
@triplehelix3207
4 жыл бұрын
one thing i wanted to see besides the Knot cities was something like a fallout vault or some underground apartment complex
@ayandas874
3 жыл бұрын
Both the answers for the "kojima syndrome" questions are not something which came to my mind. My answer was "death stranding global extinction event", on at least two of those questions.
@ThatGuyYouShouldKnow
4 жыл бұрын
There are fish in the game, you can kill them and the crosshair turns red, which makes me wonder if there was ever gonna be a survival/nourishment mechanic
@RainOn2SunnyDay
3 жыл бұрын
It did seem odd that i could only poop cryptobiodes
@Thebigboy641
4 жыл бұрын
I really don’t like how you keep associating a lot of the game to Kojima Syndrome. I’ve literally never played any Metal Gear Solid, PT or anything else by Hideo Kojima before Death Stranding. I didn’t even know who he was before Death Stranding. Everything you associated to Kojima Syndrome was something I felt was pretty obvious in the game....
@takke9830
3 жыл бұрын
It‘s a cheap dismissal by mostly salty gamers for devs trying to be original and making the games they actually wanna make. Most ppl today want every game to be tailor made for them instead of the games being played by people who actually are seeking the game out for it‘s identity. Not for a standard set of expectation you rate every game with. This bad relationship with art is sadly a standard under capitalism though since pricetags and weird bs like the sponsoring bit are a standard or at least becoming so. And so we view art as entirely objective as a product instead of art being subjective to the people who chose to engage with it actively. That‘s why videos like „Pathologic is genious and here is why.“ to me are more profound than hypercritical videos on games that aren‘t blatantly only made for profit. Because in the end what we need is recommendations of games from ppl who are in love with said games and tell us about it because it shows us the game in a way it is most likely intended to be. I myself only picked up death stranding after hearing ppl explain to me why they found it to be so wonderful and it lead me to really enjoy it as well. Ppl need to stop getting games because they are the „hot new thing“ and also need to open up more to the identity of games individually instead of their own expectation of games based on what they are used to. And it is always the case that profound media that is really good usually is both loved and also hated to oblivion causing fights because those experiences dare to do stuff they know won‘t satisfy everyone. But that‘s ok. Once art is made specifically to serve every person on earth the same way, art loses it‘s meaning and also it‘s life. Mediocrity and uniformity is the death of art and creative expression.
@jasonck9635
3 жыл бұрын
You nailed it on kojima needing oversight , I’m a old school fan and I’m his biggest critic , I love all his games but , for many years I got sick of his shit , doing what he wants , I was so upset with him that I gave up on him , but I seen that maybe he was older and wiser and still decided to play his work , but I agree with so much of what you said , he completely needs oversight , or he will just do what he wants , it’s been proven over the years that he does !
@UMPiCK24
4 жыл бұрын
"Long Critique Is Not Deep Critique"
@summerlarvae
4 жыл бұрын
Long critique is gay critique.
@tomob5715
3 жыл бұрын
@@summerlarvae you’re gay
@PaleVoyager
4 жыл бұрын
"Kojima Syndrome" being repeated ad nauseum is actually really annoying. Death Stranding has plenty of flaws, but you're essentially saying "If you don't see things the way I do, you're a mindless sycophant and there's something wrong with you". Really? What's even the point of discussing the game, then? I'm supposed to hear you out for TWO HOURS and if anything you say doesn't ring true to me, I'm just wrong because Kojima Syndrome? You thought the Bridget Strand death scene at the beginning was stupid and served no purpose, but if anyone argues that it did and why, they are just bootlicking because Kojima Syndrome. OK cool. 0 credibility for you.
3 жыл бұрын
Thank you! I was thinking about writing the same comment... I find it so hypocritical to say "everything I don't like is because Kojima don't know how to make a game". Well, I am no Kojima die-hard fan, I also see many flaws that DS has, but I still enjoyed it. There were some parts of travelling with Sam that I absolutely loved (for example when you go for the first mission, the camera zooms out and the score of Low Roar starts playing ... oh my, so good). But Luke is saying that if I enjoy this and am willing to pay 60 bucks for this, I suffer from Kojima syndrome. I don't think it's true. Every production and game studio have their own way to create games and to convey storytelling. And they are doing with their own unique style (either visually or technologically, or both), that's why they succeeded. Because they did something different. And Kojima did a lot of things differently - thank god! - and that's why he can release games like DS and still get praised. I am not sure you served this right Luke, I am sorry.
@sabojezles
3 жыл бұрын
Exactly what Kojima has been saying, that those that critiqued the game didn't understand it. I've never seen a lame ass excuse as sad as this since Deontay Wilder after getting his ass whopped by Tyson Fury.
@stevebob240
4 жыл бұрын
I thought those people floating over the ocean were the other Extinction Entities but I could be wrong. Anyone else get this impression?
@Dana-tj9mf
3 жыл бұрын
Yeah i think they are the 5 extinction Entities (EE)
@_basedperry
3 жыл бұрын
Technically only one of them should be human if that’s the case.
@ronaldinterista
3 жыл бұрын
Never thought about it but it kinda makes sense
@funeralkazoo5944
4 жыл бұрын
One thing Ill say about ziplines is that I constantly run into the problem of them deteriorating especially on the mountains which definitely require extra time spent on maintenance therefore a need for more resources and tools.
@Krapvag
2 жыл бұрын
I almost uninstalled it in the first couple of hours as it was painfully slow with so little gameplay. But I'm a cross country runner, and the game creates the same thoughts and feelings when you're running cross country and you're seeing distant landmarks to aim for. The story and characters weren't a hit for me but I would get DS2 if it ever gets made
@jjbubs5986
3 жыл бұрын
SPOILER WARNING: Honestly my theory is that Amelie has something to do with it. Which is why we see Amelie's necklace. Essentially I think it was showing she was still there, sacrificing herself for the longevity of humanity.
@Sev3617
3 жыл бұрын
55:49 Don’t get me wrong, the acting in the scene is abysmal, but I did appreciate the sentiment behind it none the less, I wish there were more scenes like that throughout (preferably with better acting) but yeah. It would’ve been nice to see that your actions are actually having effects on the world.
@CyraXFactor
4 ай бұрын
Kojima has always had plenty of bathroom humor, awkward/bizarre characters, loads of slapstick moments, awkward moments, wacky circumstances and scenes, fourth wall breakers, long dialogues, very cinematic delivery, etc etc. You can find these things in every single one of his games. To say that they are part of his brand is not a fanboy statement whatsoever. It’s simply the truth; like it or not. It’s not a matter of “getting it,” it’s a matter of whether or not you connect with it personally or if you simply get a kick out of it or not.
@johnberjawi5909
4 жыл бұрын
Luke" we're gonna talk about this later" stephens😍😍😍😍😍
@EdK-Music
4 жыл бұрын
Luke's fiance asking when they'll have their wedding, "we're gonna talk about that later" 😆
@johnberjawi5909
4 жыл бұрын
Lul
@Maxx__________
4 жыл бұрын
I won't say that "having the world be random is a better design choice", but perhaps Kojima was counting on the players making paths as they traverse the world. No question that it's comparatively lazy, but you could make the argument that a carefully crafted world would force everyone down the same path instead of forging their own. It's hard to say if DS actually lives up to this, or if everyone basically takes the same paths despite the randomness.
@walkinghazards7528
4 жыл бұрын
"This was either a conscious design choice or blatant stupidity" I'm pretty new to Game Design, admittedly, but in my short experience if one of the possible options to a question is "blatant stupidity", it was probably blatant stupidity.
@Zer0_Ph34r
4 жыл бұрын
I graduated in game design and development a few years ago. You are correct in your assumption
@walkinghazards7528
4 жыл бұрын
Good to know, I'm just finishing a masters degree in design and production this year myself. Always been a passion of mine and I even tried starting a little video series discussing different elements of design on here but never really stuck with that after the first one. Sure is reassuring to know that stupidity isn't limited to the courses though :D
@minuscaseus
Жыл бұрын
BB's revitalization did nothing to affect the world. The world was set right when Sam stopped Amelie from ringing in the extinction.
@Memnoch_the_Devil
4 жыл бұрын
B.B./Lou was restored at the end because Amelie brought her back as a way to undo her original mistake of killing baby Sam, his father Cliff, and bring back Sam which caused the Death Stranding. The reason we KNOW this is the case, is because when Lou comes back, she is holding Amelie’s quipu. Don’t feel bad though. I actually never caught that she was holding the quipu until my second play through
@llucasss6173
Жыл бұрын
I remember i pay the game, played for like 30min then give up, and after like 1-2 year (not soo long ago) i was getting bored so i decided why not, well i loveee it, the history all, it's soo original and relaxin (not always especially when you don't wanna fight but you're forced into it but it's not that hard )
@KinGDGaminG63
Жыл бұрын
Man I'm sorry. BUT IF YOU GOT TO PLAY A GAME 8 HOURS JUST TO GET INTERESTED OR HAVE FUN IT'S FREAKING TRASH!!!
@controlschemekeaton
2 жыл бұрын
Look, for years, Kojima-San was contractually obliged to produce a similar product repeatedly. This product put Solid Snake and the Metal Gear world into our hearts and minds. This product also depicted war, killing, politically and morally charged conflict. Even with Kojima inserting the ability to knock out/tranquilize enemies, the thematic war time was pungent throughout the MGS series. It was a game of paranoid nations making decisions based on fear. So why are we surprised he made a beautiful game based on connection? Taking place in the U.S., a nation where conflucting opinions very frequently stir up violence? I'm not surprised, Death Stranding is the ultimate Hideo Kojima game. It stands for everything that I think he TRIES to communicate with the world/his players. Let's not forget that MGSV has a secret ending when all players (on a server I believe) get RID of their nuclear weapons. Kojima has always been cursed to be a developer of peace during a time of war. But free of Konami he can finally make a game he wanted to make.
@Logan_K
4 жыл бұрын
As to why Lou survived- I think Amelie sent her back. Amelie still controls the beach. She may have sent Lou back for Sam just like she brought Sam back after he was shot. Lou is a re-patriot.
@BALDFURY69
4 жыл бұрын
Watched the entire thing then subbed. Cheers for a great video Luke! 👍
@jddesmore
4 жыл бұрын
I finished all my assignments in just 2 of your COMPLETE videos
@chrisbowden8060
4 жыл бұрын
I would like to point out that Persona 5, while it does have a lengthy introductory section. It also starts you off in a flashback, so you do get a taste of the later gameplay. So it would seem Atlus gave more of a care towards western gamers in that department.
@PWNCANNON
3 жыл бұрын
"If players are given the option to spam the gameplay loop they will, for better and worse." I didn't do this. I played the first map on foot, getting the bike near the end. I thought the bike was so cool I felt motivated to build a road network half way through the second map but not all the way to Mountain Knot City, I went there on foot. I loved the ziplines so I built a network covering the mountain range, but felt that I already had a highway solution for the first half of the second map. If ziplines had been more expensive I probably wouldn't have bothered to build my network. For the type of player I am, I felt the game provided a very even set of options and I enjoyed dabbling in each of them, while making use of pre-existing infrastructure I had built to the east. I feel this is what Kojima indented and I did it naturally.
@JJDirtBiker
4 жыл бұрын
These "walking simulator" critiques are also just....blind? The walking IS the gameplay and the walking works as such because it's orders of magnitude more complex than walking is in every other game. Thus when someone says "it's a walking simulator" they think Arma or DayZ where you push the stick forward and wait. That's not what walking is here, thus the connotation of that label is entirely misrepresenting of the content it's describing.
@ReadyPlayerDog
3 жыл бұрын
Probably the most ying yang game I've played. Parts of it were enjoyable, other parts ridiculous. So I've 100% this game. Done everything. Been everywhere. Even built a globe spanning series of ziplines that I religiously maintained. This was fun. Based the routes off existing ziplines, deleted everything I'd built with the exception of about 3 bridges. However once that was done it made the game super easy. I enjoyed the slow pace of the walking, loved the setting up and maintaining the routes. And that was kind of the hook for me and I did like it, and I liked those aspects more than the parts that I truly hated or found totally stuck up. I thought the story was childish while pretending it was something amazingly intelligent and deep. It throws all these different sci fi ideas at you acting as though it's being super clever when it's just stupid. The acting is a total mixed bag. A few of the actors and characters are done really well, whereas most are terrible. I found most of the narrative in this game to be pretentious. As I experienced the story it reminded me of a date I went on in my early 20's. There was this super hot girl who I couldn't believe was single, so I asked her out. She wanted to go see this art exhibition. Whatever, she was hot. On the date we spent 10 minutes in front of this canvas that had about 3 tiny black spots on it. She went on and on about it's meaning. What a bunch of bullshit. Halfway through the date I understood why she was single. Her whole attitude was "if you don't agree with me then you must be stupid". I had a lot of fun playing it but I would never play it again. That applies to the game as well.
@XxCorvette1xX
2 жыл бұрын
“I don’t like HP Lovecraft’s horror stories, therefore they’re stupid” lol maybe you and that girl didn’t hit it off because you’re too similar actually
@EhrenLoudermilk
9 ай бұрын
The most surprising thing about this game for me was how it was "just ok"
@furax515
4 жыл бұрын
really like your video and i am a huge fan of DS.
@A.H.M.K
2 жыл бұрын
Nier automata was Japanese and it’s writing even in English was exquisite
@FinneousPJ1
4 жыл бұрын
The sample size doesn't matter here. Your sampling method is flawed. This is just so wrong. Every instance of "% of DS players" should be "% of poll respondents". Currently it's either dishonest or betraying your lack of understanding.
@F1Finance
2 жыл бұрын
Excellent critique. I bought the directors cut for the PS5 with relatively low expectations, and yet I couldn't get into it. I appreciate the art form and what mr. Kojima was trying to achieve, however it simply fell short. What did it in for me was the confusion. I could get past the tedious walking, but adding confusion was unnecessary for a $60 game.
@benmac7552
4 жыл бұрын
At first I was interested by death stranding, and thought it would be really good. However I do remember thinking after seeing the gameplay at Gamescom, I wish they'd show us some actual gameplay or combat already. And then the game came out and I tried it, and I got about 3 hours in, on my 3rd or something delivery and I turned the game off simply because I wasnt having fun. I want to play death stranding, because I have heard that the story is a good one, and my favourite games ever like Witcher 3, Last Of Us and spec ops the line are my favourite because of the stories they tell. The narrative is what I will play video games for. So to luke, and anyone else who has played the game, in the position I am in is it worth playing death stranding before I watch this video ?
@LukeStephensTV
4 жыл бұрын
At 3 hours in you still have new weapons, vehicles and areas to unlock. They definitely make it easier to work through the rest of the game. I say in the video that the first 5 episodes (specifically the first 3) are the worst in the game. So if you can push yourself through, I'd recommend it. It took me till around hour 7/8 before I started enjoying it.
@benmac7552
4 жыл бұрын
@@LukeStephensTV Ok, i will give it some more time and see how it goes
@ironopinion101
4 жыл бұрын
It is worth it friend. I wasn’t in the mindset to play initially and dropped it after a couple hours. But knowing myself, I knew I needed to come back to it. Over a month later, I did. It clicked after completing chapter 2. I love this game. There are some things that I don’t like, but the gameplay loop and soundtrack is incredible. The way the game plays with silence and the introduction of music on a long journey is beautiful. I don’t agree with everything that Luke mentioned, but I do concur that playing this game is the only way to know if you can enjoy it. Either way, I love how Kojima was able to make this game.
@Frank-kq4te
4 жыл бұрын
I don't think that a couple of weapons and mechanics to ease up your experience is gonna change much, the core gameplay is made out of annoyances and the game getting rid of those is basically the game giving up on its core and making it more and more worthless.
@poutine_machine
4 жыл бұрын
The gameplay is definitely lacking for the first while but I was super in to the story and that’s what made me put over 100 hours into it. Just skip the side stuff early on to progress a bit faster.
@infiniteclon2350
4 жыл бұрын
All you said is true,but remember how long it took the to make the game. Also the map is filled random for you to make your own paths. This means that if you keep using the same route on foot or with a vehicle the the rocks on that path will disappear. I'm not defending them,but I think that they need much more time to finish it.and they left a lot of things that didn't make sense or felt weird, you can see that in the final hour cutscenes where some characters are just there doing nothing not even speaking.
@segri5
4 жыл бұрын
1:08:46 honestly, because I totally gave up on the story, I immediately pulled this trigger without a second thought, this is how annoying Amelie was, and I just wanted to get rid of her asap. It was even more annoying to figure out that this is not even an option.
@billstrader4326
4 жыл бұрын
Lord of the Rings Trilogy: I have a long ending. Kojima: Hold my beer.
@Sean-lv6fx
4 жыл бұрын
No joke, I must have thought the game was ending on five separate occasions only to be told I must do one more thing. Enjoyed the game a lot but thought the storyline was way too convoluted at points.
@frankmaldonado9477
3 жыл бұрын
My best explanation for BBs death is that amelie revived her. Amelie being lady death and doing what she did the same for sam
@goveyjones2343
3 жыл бұрын
God, the "Rule of Cool" phrase has WAY MORE WEIGHT after playing Cyberpunk 2077
@jjsavior
5 ай бұрын
Death Stranding has to be the most peaceful immersive game I've ever played. I would love to see what Kojima could do in v.r...then again, maybe not.
@MrJibbajabbawocky
3 жыл бұрын
I haven't played it, only watched my roommate play it. Honestly, it's probably the only Kojima game I've been wanting to play. The odd dream-like setting works perfectly for his style of dialogue and conceptual design.
@norman6524
4 жыл бұрын
Why is there ads in the beginning, but not the end?
@ClydiieTwo
Жыл бұрын
bro think about it tho... if todd howard put an old burnt elon musk tesla billboard as an ad in fallout that would pretty dope
@TheRealDPooly
Жыл бұрын
The part where your truck fell into the water and the battery died was entirely your fault
@KulveTarothsNightGown
4 жыл бұрын
please dont spoil if someone comes across this im still in the beginning HOW is the beginning boring? everyone says that even the guy at gamestop said that. its enthralling. and if im feeling this way about the beginning then it should only go up here. i have no issues with anything in this game. idc if it takes 10 minutes everytime i go and sleep. i put on the music and take a shower and get some new grenades. i drink my monster and put those stupid glasses on. i just got the bike and i feel like using it is speeding it up too much. maybe this game is just made for ME because im the guy who will walk around an open world and just take it all in. the combat so far is simple but thats what it should be. i love the silly little strand to parry the mules attacks and beat them senseless. the BT sections are tense as hell and trip me tf out when whales and cars start coming out of the ground. the atmosphere. the bliss of just walking around and trying to keep myself balanced. the slow easy pacing of how all of it is introduced to you. the way the multiplayer is integrated is GENIUS for this game. building structures and leaving ladders and the cute little 'dont give up' signs is frankly amazing. hell even walking through water and soothing my BB and taking a nap after stretching my legs is interesting to me because there is nothing else out there like this game and probably never will be. this is artwork. a moving, playable painting. this is a game that knows EXACTLY what it is and doesnt care if you dont like it. its not for everybody. kojima is a gift to this world. ps. this is my first kojima game besides a few hours of mgsv. oh and not to mention i get to play as norman reedus, one of my favorite actors for his role in walking dead. anybody who calls this a 'fed ex' simulator is shallow and cant understand the true meaning of this game. 'its about the journey, not the destination' i rest my case. oh and i will say the climbing is a wee bit janky at times but hey. no game is perfect right? 😉 and again. please dont spoil anything and ruin my year. it would be greatly appreciated. i paused it once i heard him say spoiler warning but i just wanted to leave my humble opinion on what i think of this (so far) masterpiece.
@AM-sl9bq
2 жыл бұрын
think I put 80 hours in when I played it. Have no real clue what it was about but I loved it. I think the relaxing point made early in the critique was the hook for me. I would get in the zone just going from A to B and chill out.
@ToxicTony15
2 жыл бұрын
I loved this game despite the flaws. I was so addicted that at one point I completely ignored the main story so I could finish all the roads to the highway.
@hebehosma
4 жыл бұрын
I would disagree with your first point about Hideo Kojma's choice in the making of P.T. I don't think that Hideo Kojima wanted to spread the message that he would like people to view P.T. for what it was. His choice in not marketing the game with his name or his company's name was to make the whole experience more terrifying for the people who played it. If you were playing a game that was extremely famous for its scare factor, not knowing anything about who made the game or why they made it, you would be a lot more terrified. This is because the game would have a creepy pasta effect and people who played it could think the game was cursed or something, thinking that it had a larger meaning than just a video game. Maybe this choice was also Kojima's attempt to show the game by its own merit, but I would personally disagree.
@dakotakinert1994
4 жыл бұрын
Gameplay kinda reminds me of the of mass effect 1, driving around a large open space in the mako on random worlds, even the landscape itself reminds me of those parts
@Armymedic1975
4 жыл бұрын
So in other words if you actually interpret any deeper meaning into the game you suffer from "Kojima Syndrome". I mean how could one possibly actually be able to understand what Kojima was trying to get across. Right?
@DepressedAI
2 жыл бұрын
I thought the idea of Kojima Syndrome was a funny joke throughout the video, but then I finished the video and went in the comments and....yeah. Even though Kojima games can never hold my attention and always feel overly complicated, shallow (yes a contradiction) and obtuse, I'm still happy he's here making games that some people enjoy. He's an enigma in the gaming industry and that's interesting.
@vaevictus4637
4 жыл бұрын
From a business standpoint, are you seriously saying you DON''T understand why he heavily placed his own name on his FIRST independent product since leaving Konami?
@furax515
4 жыл бұрын
great video
@cesarvazquezgarcia4174
4 жыл бұрын
You should watch Whitelight's 7 hours Analysis
@TheCivildecay
4 жыл бұрын
no one has time for a 7 hour analysis :D
@dennisthemenace4288
4 жыл бұрын
@@TheCivildecay you can see it in parts...
@deschain1910
4 жыл бұрын
@@TheCivildecay I listened to it while doing other things, but still got a lot out of it. Some pretty interesting stuff in there.
@navigatingmadness180
4 жыл бұрын
Damn man you said plethora a plethora of times
@Carson0101
4 жыл бұрын
Take a shot every time he says Kojima Syndrome
@mutalix
4 жыл бұрын
My liver has left my body for greener pastures, thank you kind youtuber..
@needahaircut93
4 жыл бұрын
writ large
@addwaterandstir8826
4 жыл бұрын
Take a shot every time he says we will get to that later
@Memnoch_the_Devil
4 жыл бұрын
I did it. I’m drunk.
@snake41411
4 жыл бұрын
Tyler Neal rip in peperonni
@Manupaya24
4 жыл бұрын
When you tell your friends you're gonna watch a movie but in reality you are getting cozy to watch a 2 hour long critique on a game you have no intention of playing. Hell... they wouldn't understand
@NellyM1823
4 жыл бұрын
HAHA I told my friends the same thing!! I had no patience to try and explain why I was blowing them off to watch a 2 hour game critique Again.... they wouldn't understand
@bilie65
4 жыл бұрын
Does he talk about how the Bridges buildings look like whales?
@originalcontent8809
4 жыл бұрын
Well you missed out on not playing cause its great
@stefans.1496
4 жыл бұрын
@@originalcontent8809 lol....
@originalcontent8809
4 жыл бұрын
@@stefans.1496 go away no one asked you to say anything
@CorruptedSave
4 жыл бұрын
From what I understand, Amelie repatriated Lou as she once did Sam. She sent Lou back with her quipu, which is what she's holding all of a sudden. And I *think* that sending back the quipu - Amelie's final connection to the world - cut off her beach from the world, which was the source of the death stranding and the timefall, which is why the color blue is back in the end and the timefall is once again just rain. I think.
@FinneousPJ1
4 жыл бұрын
It's a really cool ending
@viktormustapic
4 жыл бұрын
Excellent insight, I would have never connected the dots!
@nealeellis4455
4 жыл бұрын
that idea sounds really similar to whitelights commentary on death stranding
@NaturallyNavi
4 жыл бұрын
I don’t get how a lot of people didn’t get this. It was so obvious... maybe I was just sooo into the game that it was made clear when Lou came back with Amelie’s quipo. And also the beauty of the full circle between Sam’s repatriation and Lou’s. Beautiful story.
@neonnoir9692
4 жыл бұрын
I thought this too, but Deadman said she cut her beach off while they were still searching for Sam. But Amelie did say that her and Sam would always be connected, so maybe she still had access to him somehow.
@praxis22
4 жыл бұрын
I guess being the kind of guy who goes everywhere on foot and horseback in Skyrim, navigating by the signs. This is my kind of game. Though I may try to shoot her at the end too. That said I have Red Dead 2 to play first. Very thorough. Glad you made it.
@Elektrokardiogramm
4 жыл бұрын
You should enjoy Rdr2. Just try to avoid spoilers.
@draveriorain8140
4 жыл бұрын
Yeah like Dutch having a plan. No for real, be careful man. Someone spoiled a big story driven moment for me. Especially after waiting eight years for Rdr2. And the first game ending got spoiled for me as well. Right before I got there myself. Someone told me, just like that. Didn't even had a chance to stop him.
@Frank-kq4te
4 жыл бұрын
I'm exactly like you in terms of enjoying walks and taking things slow in games and let me tell you, ds is not the kind of game you think.
@John-996
4 жыл бұрын
@@Frank-kq4te games like red dead 2, skyrim and witcher3 are filled with intresting to find and encounter. death stranding is empty so theres no point in taking.
@Frank-kq4te
4 жыл бұрын
@@John-996 The problem is not that in my opinion, the problem is that the game doesn't want you to take things slowly, it always pressures you not to take things slowly, with timing score, mules that tracks you, you are not entitled to enjoy the landscape because is filled with shit other players builds. So it is a game that is about "slow walking" and still everything the game does is giving you elements and mechanics to prevent you to have "slow walks".
@devondriggers3580
4 жыл бұрын
This is just two hours of Kojima syndrome and we'll get to that later.
@BlackThanator
4 жыл бұрын
I don't get why he had to "get back to that later" in the first place. He only explains maybe half of his "later's" and even then, it's just 1-3 sentences which would've fit in just as well when he originally covered the topic in question.
@Yin7094
4 жыл бұрын
@@BlackThanator it annoyed me a lot that for the first 40 minutes he would start sentences about some shit only to say "but we'll get to that later" why the fuck would you when you can just ennunciate your full argument later instead of just scattering it around?
@trontastic9327
4 жыл бұрын
He does get back it later
@ThePapaDragon
3 жыл бұрын
I'm a fan of Luke and most of his takes but yeah, that line comes up in literally every critique he does. He does a lot to pad runtime in these.
@BigWheezer2000
3 жыл бұрын
@@Yin7094 Lol kind of ironic seeing that the narrative of the game is like this. “Here’s some bizarre thing that won’t be fully explained until much later”
@huskytzu7709
4 жыл бұрын
best part of DS is trying to pee while carrying Mama on your back lmao
@Memnoch_the_Devil
4 жыл бұрын
Will it actually let you do that? I have to admit I tried to piss on an unconscious MULE but it wouldn’t let me. So I gave up and threw pee and poo grenades on him lol... I know, I need help
@Memnoch_the_Devil
4 жыл бұрын
Genocide is fun oh good, that’s a relief.
@williamang9649
3 жыл бұрын
😳
@aldoraine7961
3 жыл бұрын
Good people around here
@MCENTRAL8G
2 жыл бұрын
I tried and no the game wont let you
@Clk97
3 ай бұрын
I just got this game yesterday and my only regret is not getting it sooner. Everyone who I heard talking about this game said if you don’t think you’ll like it, you probably won’t, so I waited 5 years to play it. If you have any doubts about it but aren’t 100% turned off just get it.
@mynameisNeo369
3 ай бұрын
I got it two months ago and i loved every second. I cant wait for the sequel and i couldn't finish this video 😂
@banjo123network
4 жыл бұрын
I want to preface this by saying that I generally like and I agree with your critiques on other games. Saying that every design choice you disagree with is "Kojima Syndrome" is lazy and moronic. It's fine to express that you don't like how something was put together is fine. But implying that people only like it because of Kojima's brilliance is missing the entire point. I've never played a Kojima game before and I can say that the emptiness and randomness of the world combined with the music and the narrative made the world feel natural. Even if you don't find it enjoyable, it achieves something that is DIFFERENT. Not everyone likes that, but saying that I only enjoy it because I suffer from "Kojima Syndrome" is an idiotic critique. From my perspective, if the environments had a clear way of navigating them, the game would not be enjoyable. The gameplay is planning a trip, fabricating the proper equipment, and dealing with challenges along the way. It doesn't have to be like other open world games to be good. I love the Witcher but this is not the same type of game, nor should it be. Having an unpredictable and difficult world was the goal of the game. If you don't like it that's fine. I also completely disagree about the opening of the game. For me, the mystery of the world hooked me. Of course you can simply pick apart every detail and make fun of things for not making sense, but the story effectively ties together those moments and discovering the answers to those questions is what drives the player to complete more deliveries. Obviously there are parts of the story that could be done better. I completely agree with some of your critiques about the way certain sequences were handled like the weird end credits scene. TLDR: Calling everything you dislike or don't appreciate "Kojima Syndrome" is stupid. People appreciate games for different reasons.
@pojoseph29
3 жыл бұрын
I would also point out that one in four people dropping the game in the first few hours is normal if it were higher say two in four, then that would be telling.
@zachlee7945
3 жыл бұрын
kojima syndrome:
@420pbomb
3 жыл бұрын
Liking a game that makes you walk slowly and balance your self using l2 and r2 for hours for nothing interesting is stupid. There’s not some grand deeper meaning it just completely sucks
@pleasegoawaydude
2 жыл бұрын
@@420pbomb Why are people like you so convinced that you have the right to determine objectivity based on your own preferences?
@babygurljrl
Жыл бұрын
Enjoy wholeheartedly with your comment. The thing I love about Death Stranding is that with most game you are mindlessly holding down a toggle to get to the next mission or point of interest, whereas death stranding the navigation IS the most interesting part of the process. The journey is the challenge, arriving at your destination is more of a break where you can finally take a breath. It completely flips the formula around compared to most games. It really is more about the journey than the destination and I love that.
@donelec5955
4 жыл бұрын
i bought a p4 just play this game. I've been playing everyday since its release, i really love this game. i love slow burn movies, tv and games. i also love really grindy games, ambiguous story, and world. this game is a accumulation of everything i love. its in my top5 games i ever played.
@couchgamingnews9379
4 жыл бұрын
Nice
@calebv123
4 жыл бұрын
Man I know I don’t know you at all, but seeing you gush unabashedly about what you love and enjoy, has just made my day. Thank you.
@AuzzieArtyst
4 жыл бұрын
Wholesome comment section
@anthonysayegh8187
4 жыл бұрын
Quite the interesting choice of games not that I disagree, for me I love games that give me a humongous challenge dark souls bloodborne sekiro etc I really like the feeling of beating a boss that not many people can say they beat
@darrylesposito
4 жыл бұрын
You, sir, are kind of a masochist. But you know your way so... "Tomorrow is in your hands"
@FinneousPJ1
4 жыл бұрын
The BB-Clifford ending cutscene is fucking amazing
@PWNCANNON
3 жыл бұрын
I think the chiral bandwidth was actually a very smart idea from Kojima. Instead of building my own zipline network I had to integrate my ziplines with the ziplines of others, which makes for a far more challenging and rewarding puzzle. The best part was the return trip at the end. I had spent so much time and care planning my integrated network that I was able to cross the entire mountain range on ziplines, and at the end of my zipline network was my highway. If only Deadman stopped interrupting me every 30 seconds on the way back East...
@GreenEarth20
Жыл бұрын
It's funny how my bike would dead stop for Deadman expositions. Like damn Sam just experienced 20 Gs of force so you can run your fucking mouth thanks bud.
@starlight4649
Жыл бұрын
That's what makes the connection functionality so amazing You're on your own, walking through a barren wasteland, knowing that when you make that next delivery, the world will be populated with other people's stuff They all spent time building something, either for themselves or because they knew it would make it easier for others Hell, I finished the road from lake knot to mountain knot in my game because I wanted to see what it looked like When I finished, within 3 days I could see that tens of thousands of people also got to see what it looked like. It was an amazing feeling
@matosz23
10 ай бұрын
I raged so hard in the East section though. I understand why they did that, but man my network would have made the return trip a breeze.
@phattyj811
3 жыл бұрын
The Zipline argument really blows my mind. I've heard this so much, but I think it's crazy. No one get mad at Minecraft because an XP farm "negates" the XP system. It's the work that goes into it that makes it worth it. On a Zipline you have to scout good locations, plan it, get it there, and build it. My two cents.
@BassBanj0
2 жыл бұрын
Exactly You are supposed to find the best route, you have to work for making your trips easier
@noahmansland3301
2 жыл бұрын
building your zipline network require a lot of work, bogth to be sure that it work, but also to use existing infrastructure. i think doing that was one if not my favourite part of the game, when i could do the whole endgame zone without ever walking a meter
@susangass1487
2 жыл бұрын
100
@ZIGged0
8 ай бұрын
Yeah but that leads to lower creativity at higher levels. If there were other methods as efficient as ziplines (which there is one other, bike+extreme ramps, although bts are an issue in this method). Ultimately my counter argument is that it lowers end-game creativity when it comes to delivering packages.
@peterkemmer7408
3 жыл бұрын
Regarding the randomness of the landscape, I’m going to defend it. What you haven’t addressed is the effect that people have when traveling. The more people that choose to take a particular path, the more that path clears itself of obstacles over time, making subsequent travel easier through repetition. Eventually the cleared, easier path is even drawn as a visible trail that you can follow, instead of footprints that can only be seen when you scan the area to see where you and other people have passed. The players actually *define* the routes that are available in any play-though, a collaborative effort that makes everyone’s lives better as long as they choose to follow in each other’s footsteps. It’s like the emergent paths that show up on the grass of college quads or the gaps in parking lot greenery that you’d otherwise have to walk around if you followed the architect’s aesthetic intent. An uncoordinated mass of people all contribute to defining optimized shortcuts that everyone can use, revealing them through repetition. This speaks directly to two major themes of the game: indirect collaboration, and connecting remote areas to make travel easier. You’re rebuilding a chiral network AND a physical network, to make everyone’s lives better. The upsetting and friction-heavy randomness of the landscape is something you can actively improve upon, giving you a sense of accomplishment. You’re fixing an annoyance, the difficulty of travel itself. I haven’t seen anyone discuss these changes in the landscape due to people crossing it, so perhaps it’s subtle, but the “blaze a trail” quote points it out directly. It’s a major focus of the narrative, and one of my favorite mechanics.
@Strawhalo
2 жыл бұрын
KZitem young defiant death stranding
@ZacticalZombie
2 жыл бұрын
Weird... I was talking to my Uber driver the other night about the same general idea, but about the snow where I live. With cars and, on a more personal level (like the game): walking humans. A shin-deep stretch of snow on the sidewalk becomes peppered with one path of boot-shaped holes... Then someone comes by 10 minutes later, subconsciously thankful for a rough trail, while also acknowledging they can kick through those walls of snow between boot prints, carving an easier path for the next person, and so on and so on, until hundreds of "co-workers" have paved the same trail while (often) never seeing each other, "in the act" anyway. Just a cool concept I was surprised to see here, thanks for commenting!
@MrJagermeister
2 жыл бұрын
@Peter Kenner - I had just gotten done writing the exact same point that you made (though yours was more eloquent than mine). I’m glad to see that other people noticed the erosion and how it contributes to the “Strand type game” philosophy of the shared actions of people that you will never see or meet making your life easier through collaboration. Where you couldn’t get your brand new bike through to Lake Knot City on your first attempt (not without a lot of difficulty anyhow), it will eventually be eroded to the point where you can squeeze vehicles through. I also loved that the contributions from others towards the highway, the bridges they built, the TimeFall Shelter and Battery Chargers erected for their use as well as others, the post boxes before dangerous areas, the ropes and ladders to assist you on hills and cliffs, the vehicles and weapons left behind that always seem to show up when you need them most, and even people delivering your lost packages for you (as well as connecting their zip line hubs to yours for a shared network in which you might only have one segment in someone else’s roller coaster park, but for that brief moment and location, you and another player have chosen to build upon the plan already set forth. There’s just so much that’s interesting about this and I think it flies under the radar for the vast majority of people who find it a “boring walking sim”, which is crazy (due to the variety of vehicles and weapons, the roller coaster park of ZipLines I built through the mountains and then out to every possible location, the fun of hover boarding down a mountain, etc.). I find this game to be very zen-like and after my first playthrough, I would still return to 5 star deliveries while listening to a CD/Spotify or podcast or stand-up comedy special on Netflix or whatever. I’m not the type of person that would sit down to listen to a podcast outside of traveling already (like in a commute to work or a trip), but this game lends itself perfectly to giving you something interactive to do while making it easy to pay attention to another form of media simultaneously. I’d love to see a sequel, whether it has anything to do with Sam’s story, or perhaps we could see what it looked like if Kojima decided to have someone else work on reconnecting the Bridge Network in Europe or Japan or wherever, or perhaps a prequel that shows us the early days when they didn’t yet understand BT’s and the Beach, and how it went from such a populated world to one man single handedly reconnecting the means of communication across an entire country. Such an underrated game.
@nanoplasm
2 жыл бұрын
The video creator mistook one of the best features of the game as designer laziness, at 90 minutes into the video. SMH. Deduction 5000 likes.
@AzureViking
Жыл бұрын
@@nanoplasm this is why I hate “oh this is just lazy game design” arguments. As if they have any fucking clue. Maybe the reviewer is the lazy one, too lazy to grasp what is put right in front of him. It’s a little infuriating. I love this aspect of the game and actively partake in it to try and cut shorter more ideal paths. For someone to chalk it up to laziness because they literally are too stupid to understand such a simple concept is obnoxious
@GrimGalore
3 жыл бұрын
"We want to make a game about traversing the United States. Where should we go to get some concept shots?" "Iceland?" "Brilliant!!!"
@oh-not-the-bees7872
3 жыл бұрын
I thought it was odd as well.
@maxmillianwiegel1643
2 жыл бұрын
It was still a beautiful journey all the same.
@Punishthefalse
2 жыл бұрын
It makes me think about going hiking in Iceland.
@35mmShowdown
2 жыл бұрын
It's a truly bizarre, incomprehensible choice. Kojima did something similar with MGS3- condensing diverse landscapes/environments/wildlife in order to create a sense of diversity and depth in what was an otherwise relatively compressed world map, owing to the limits of the PS2/disc space. Never the less, he always seemed to be willing and passionate about using realistic settings where appropriate (NY in MGS2, Alaska in MGS1, the frankly picture perfect desolation of Afghanistan in MGS5)- not using the actual sprawling and beautiful landscape of the US for.. ya know, the US.. is.. incomprehensible
@user-wi7iy2me7y
Жыл бұрын
Having a McDonald's every 2 blocks would be kinda epic
@arnebachmann5450
4 жыл бұрын
I'm almost half way through the video and had to pause it and write this comment. Why? "Kojima Syndrome"..... So first of all: "Stockholm Syndrom" is not unspecifically "having good feelings for someone you're supposed to have bad feelings for" it is an emerging form of a paradoxical trust in a situation when somenone blackmails you. Lets not overstretch the meaning of this term. Secondly: You want to criticizes people for making themselves immune to criticism and are willing to defend "everything" Kojima did. But when you throw in "Kojima Syndrom!" the whole time you make yourself immune to different perspectives on the game. So are you not also doing what you criticize here? When you claim: *objectively* this was a bad design choice, you're proven wrong once a couple of people see it another way, right? So you have to discredit them as "fanboys". But maybe there are legitimate perspectives on some of those elements? Maybe the standard to which you hold the game to (aka: public opinion) is debatable? Maybe the game does what it should: making people think (or should it just entertain? We should talk about this!). And sometimes people overthink and read something into it. Fine. But thats not fanboy-ism but the tendency to see meaning where there is none (-> the show "Lost"). But this should not be discussed as fanboyism (ad hominem attack) but as an invalid interpretation. Thirdly: Should be buy into this self-marketing of Kojima? Wouldn't it be more radical to just ignore the fact that this game was made by Kojima? You always use sentences like "Kojima choose to do this and this". Maybe that's not the best way to "read" a game. Instead of talking about "intentio auctoris" - the intentions of the writer - (which are purely speculative) one could talk only about the game itself and what effect it had or what kind of meaning it implied. You don't need to dissect the brain or the psyche of a writer. In hermeneutics, the academic discipline of understanding something (like a work of art) it is the consensus that you should not primarilly focus on the author. The extreme position would be even the so called Death of the Author, where the author is ignored once a peace of art has been released. (Seriously: KZitem with its pretetions of authenticity and its obsession with personality would need a bit of this "Death of the Author" thing). So basically: by mentioning Kojima the whole time you buy into Kojimas logic and make the game about himself. Maybe the most clever way of dealing with it would be to ask: is Kojima maybe (see the opening scores where the name Kojima is mentioned a ridiculous amount of times ) an implicit (and purely fictional) character in the game itself?
@oneiric1213
4 жыл бұрын
wig
@kiprianosaristeidisskafida6407
4 жыл бұрын
Thanks
@doomwalker9934
4 жыл бұрын
That’s a very good point.
@killwalker
3 жыл бұрын
Since Hideo Kojima himself is the oil monster living in every one of Sams private rooms, an undead hallucination that tries to pull sam into ...the oil, to me kinda makes me think that Hideo Kojima sees himself as some sort of Apocalyptic God creature, running the show. I mean, allegorically i think it might be a thing with him.
@kam2840
4 жыл бұрын
Damn seeing all that cargo float away in the river really upset my heart. I felt Luke’s pain so transcendently.
@princessthyemis
4 жыл бұрын
"even though they don't care about each other" Um, no!! Sam literally undertakes the plot ONLY because of his concern for her!
@trontastic9327
4 жыл бұрын
"Her" isnt real
@FortniteBalls5634
4 жыл бұрын
@@trontastic9327 The whole twist/spoiler doesn't really matter when Sam's concern for his 'sister' was in fact, the whole point of the MC's motivation.
@princessthyemis
4 жыл бұрын
@@trontastic9327 even so, it was love that made him cross the United States. And that's the whole theme of the game! His love for his sister was redirected for his mother. He transformed from a cold, unloving character into a loving one.
@thelinedrive
4 жыл бұрын
Unfortunately it’s not really conveyed to the audience through the performance very well at all. One thing I’ve found in the game so far is that most of the celebrities in the game are not well cast. Norman Redus is not a guy you lean on performance wise to carry an isolating experience. He needs people to bounce off of and the person playing Amelie and Del Toro’s deadman aren’t it.
@bricktea3645
4 жыл бұрын
@@thelinedrive Norman is super boring
@nvrlucke705
4 жыл бұрын
1:15:00 I think it’s implied that Amelie revived Lou, much like she revived Sam. You can see Lou holding Amelie’s quipu when she comes back to life. (A lot of people think that Lou grabbed the quipu pin that bridges staff started wearing, but Sam doesn’t wear one and the one Lou holds is clearly a necklace, not a pin.) Right afterwards the Death Stranding is shown to have ended, so Amelie reviving Lou and sending back her quipu was her parting gift for Sam before she cut herself off from the world and ended the Deaths Stranding.
@gaines2387
4 жыл бұрын
The world was built to make you feel isolated and alone therefore hammering home the point of needing to build connections. In my opinion it was conscious design choice and not laziness. This game was made to be vastly different than other triple a titles
@oliiverbetts
10 ай бұрын
Agreed. Wether things would have been different without limitations, this was the entire symbolic identify of the game. It’s not supposed to feel alive.
@BlackCypher87
4 жыл бұрын
Very thought-out critique and a good one, too. Although I felt that you used your term 'Kojima syndrome' for many things, which - when it comes to interpreting the game - could also just be made in favor of the game without being overly attached to a positive view of the game and its creator. That part I kinda found a bit too easy and reliant on the same type of argumentation, because it feels like categorically devaluing any kind of interpretation that is not negative. Anyway, good video :)
@Threesixtyci
3 жыл бұрын
Personally, all I hear is waaaa.... waaaa.... waaaa
@heavyrain5949
2 жыл бұрын
@@Threesixtyci You're not wrong lol this vid was kinda rough even though some valid points were made. As another poster said: "Kojia Syndrome isn't really a thing".
@thesteampunkking7141
2 жыл бұрын
@@heavyrain5949 I think it is for some things, but not even close to how much he’s brought this up
@Shinjo_Ms
4 жыл бұрын
You're actually so right, especially on the why should you save America. Honestly i kept hoping I'd bump into a community at one point in some bunker or they'd have this whole underground city waiting for us to finish connecting the network. But with the exception of curiosity and wanting to see what happens, most of the time you don't get any impulse to keep going. There's rarely an incentive to continue, especially in the first half making trips on the same areas, bumping into hidden walls and limits.
@chocolatemilk679
4 жыл бұрын
Florin I think what was intended was for you not to want to help America for America’s sake, but for Amelie’s. Sam even says this outright many times throughout the game. It just so happened that they failed to make you want to save America for Amelie’s sake
@GustavusAdolphus2
4 жыл бұрын
@@chocolatemilk679 he literally just said that
@poutine_machine
4 жыл бұрын
I kept waiting for that too. Especially at lake knot I saw some trucks way back at the wall into the city and looked forward to being able to go in there and not just the distro
@chocolatemilk679
4 жыл бұрын
Michael Williams No? Florin said that he agreed with Stephens that he felt no incentive to help America for America’s sake. I said that i dont think they ever intended for you to feel an incentive to help America for America’s sake, but instead for Amelie’s sake and that they also failed to do that. How are you getting that me and Florin are saying the same things that warrants a “he literally just said that” response?
@GustavusAdolphus2
4 жыл бұрын
@@chocolatemilk679 because Luke Stephens was saying that the game doesn't make you want to save the world for the people either.
@ethanelephants4740
4 жыл бұрын
dude, i generally enjoy your reviews but you sound incredibly pretentious in this video. i understand that just because someone has a distinctive style, that it doesnt make it good. on that same line of logic, just because you dont like something, doesnt make it bad. you seemed really defensive and ready to label dissenters of your opinion as "kojima fanboys."
@NaturallyNavi
4 жыл бұрын
Ethan Kuhn yeah my thoughts exactly
@AlexDiavolo1
4 жыл бұрын
Agree... there is a way to give a subjective opinion without having to throw passive agressive jabs at others.
@Countmacula666
4 жыл бұрын
Yup
@CompetitionChris
4 жыл бұрын
Yep
@captaintrashbag
4 жыл бұрын
Spot on.
@jimbysmamples9119
4 жыл бұрын
I love Kojima’s stuff. And I defend his wackadoo shit with “it’s just his style” but I really loathe his pacing. It’s his weakness, not his style. There are great painters who have weak perspective. Great basketball players who can’t shoot free throws. Great cooks who can’t bake. Kojima is great at making games, mechanics, and conceptual, unique weirdness, but he can’t pace a script to save his life.
@chrisiverson5648
4 жыл бұрын
Nailed it👍🏾👍🏾
@TimberWulfIsHere
4 жыл бұрын
Honestly, just kinked out 12 hours of this game in 2 days and I love the pacing. The game does not throw stuff at you like a lot of other adventure games, you get used to each peice of gear and understand it well before you get anything new. story pacing seems to be on the slower side but I don't really care. its a laid back relaxing game.
@chrisg5219
4 жыл бұрын
Indeed, he's an atrocious writer. Great with concepts but hos best work was always achieved with people who were able to refine the concepts and write an interesting story. When Kojima takes over that role it's a mess, he cant really even do basic stuff like beginning middle end. There's no shame in it nobody is a genius at everything I just wish he'd play to his strengths, then find and work with people who compliment his inability to write a story. Which is essentially what he did at konami up until MGS3 iirc.
@Deeplycloseted435
4 жыл бұрын
I haven’t played a Kojima game since MGS2. I think at 19 years old when that game came out, I was too young to sit through the exhaustive exposition at the end, and/or care about any of it. I picked this game up on a whim, and kinda low key loved it. Yes, the entire mountain section should have been way shorter. Way too many goddamn preppers there. I fully anticipated the end of the game being hours of cutscenes so was mentally prepared, and I have to say, it worked for me. While I think it could have been just as impactful if cut in half, it was still effective. I think Kojima is brilliant, but even sone of the most brilliant creators, need a good editor, a good script writer, and at times better localization so the English translations don’t sound so stiff. I agree with Luke that the acting and dialogue of most preppers was bad. However all of the main character stuff was great. He’s attempting to criticize why things make sense or are based in reality, in a game that makes itself very clear from the beginning that this is a FICTIONAL world full of METAPHYSICAL craziness. The entire thing is a metaphor, on top of a metaphor, on top of a metaphor. Unlike other games, which are profoundly grounded in reality, where characters are human and say human things, suspension of disbelief in this world is a given. If you don’t buy it, then fine. I have a friend who play almost exclusively online battle royal. I always encourage him to play more single player stuff, but he never makes it past 3 hours in most games I lend him. HE, is actually the one who turned me onto Death Stranding. He liked the old Metal Gear games so he gave this a chance and he liked it, A LOT. I was shocked, that my friend and I could actually discuss a game for once. I also feel like while Luke keeps criticizing Kojima for being lazy, he takes the same liberties by continually falling back on his self-made phrase “Kojima Syndrome”. There are a lot of flaws in this game, but certain parts are absolutely brilliant. Whether the brilliance outshines the bad will vary based on the player. I played TLOU2 on launch day, and it couldn’t end fast enough. It was literally painful. The longest 25 hour game in history. I fired up Death Stranding after, hoping for a more positive uplifting experience, and if the goal was to get an emotional response from the player when you realize that Cliff was Sam’s father, and BB/Louise was saved.....mission accomplished, because I was a crying mess. Death Stranding didn’t win GOTY, and I don’t think that it deserved to. However, with another year of development, some streamlining of the script, having more revealed in long cutscenes throughout instead of all at the end, and tightening up a bit of the slower middle parts of the game.....it could easily have won.
@bricktea3645
4 жыл бұрын
@@Deeplycloseted435 u might have a point there,I think if Kojima wasn't stupid enough to inform people what kind of game this was and didn't create such vague trailers in the first place, people would have different expectations.Why the hell did Kojima say this game would be revolutionary when he can't do writing and pacing right! If he fixed the atrocitious 50 hour pacing into a 25 hour one without hours of cutscenes at a time it would be atleast palatable for people. Kojima would never be accepted as a film maker if he can't do such basic things right. I doubt he can make a somewhat decent game by himself.
@professormurdoc1359
2 жыл бұрын
The hug at the end is important because Sam has that weird phobia about touch. He doesn’t like others to touch him all game long. He is retracted from everyone. At the end he connects in the real way by human touch.
@lolkek6807
Жыл бұрын
I looked at it another way: People are evil in their nature and it is actually hilarious that the first thing we ALL want to do is shoot. You think it is intended for you to hug her? Why then give the choice? Shoot, death, or hug, CONNECTION. I mean it literally teaches you to be “human”. So it was intended for you to shoot, so that the game can show you, that it is not the only way to deal with your problems, by just asserting to the violence.
@marcelosillero
Жыл бұрын
@@lolkek6807 totally agree with that. Because the end game felt so combat focused (with all the BT, Cliff and Higgs fights, I was in this fight-or-flight approach to everything that was “alive”, so when it gets to that moment with Amelie, I first tried shooting all my bullets in the air to see what happens. Because this didn’t work, I resorted to shooting, and failed twice. By the forth attempt, I holsted my gun and ran to punch her 😂 but then I saw the hug command and I was like “damn, and here I am trying to kill her. Sorry, world”
@lunar_arcus
3 жыл бұрын
You said in The Last of Us 2 critique that it's unfair to judge a game with only a few hours of gameplay. You said a hour was good enough here. Im just confused... what do you really think?
@DANtheMANofSIPA
3 жыл бұрын
He thinks Druckman good Kojima bad
@evryfckinnameistaken
2 жыл бұрын
@@DANtheMANofSIPA druckmann is a genius compared to kojima
@tupacshakur183
4 жыл бұрын
I’m sorry but saying “kojima syndrome” depicts you as someone who is stubborn and shut any contradiction by saying it which makes you worse than “kojimas fanboys”, plus this is an independent game made by an independent studio so financial questions were made into the building of the game it explains a lot of things and you didn’t even mentioned it which makes the review incomplete. Without mentioning that you don’t know any of his games neither his backstory so you are missing a lot on the understanding of this game because this game is basically Like all kojimas games in his way of trolling the gamer and his main characters who are just objects of his story and playground
@jaredlingle3623
4 жыл бұрын
I'm not a Kojima fan, I honestly have a lot of mixed feelings about Death Stranding but I actually liked Bridget's death scene. Not loved but liked. I liked the symbolism between her and the BT's how they leave handprints. And the wires that look like the umbilical cords to the beach.
@deschain1910
4 жыл бұрын
Yes, it's shot like she's a monster, and knowing that the main character has a major phobia of being touched adds to that characterization in that scene. It's quite deliberate. But we must have Kojima Syndrome I suppose...
@JakenTheGreat
4 жыл бұрын
Dude, usually i like your videos but this one was straight up hand waving and telling anyone who disagrees with you is a fanboy. Some people can like a certain mechanic without it being "Kojima Syndrome". If at any point in making an argument you have to stoop to insults to dismiss your oposition, your arguement was weak from the start. It seems like because you had fault with something, the whole game is at fault and not yourself. Your math doesnt really amount to anything either and seems extremely flawed and down right biased in certain instances. Small sample sizes isnt enough to prove your point
@pacoin51
4 жыл бұрын
ty
@carbat394
4 жыл бұрын
This reviewer is projecting, hes even more pretentious than he says kojima is
@couchgamingnews9379
4 жыл бұрын
Totally agree with you 💯
@templar684
4 жыл бұрын
I love how you pretty much everything he predicted you would. According to your logic if he did not like the game as much as you did it is his fault.
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