2019: the year our good buddy Sam made everything all right
@dude837
5 жыл бұрын
just channeling your alien influence
@cjxyz
5 жыл бұрын
Most uploads in a single year
@seand4138
5 жыл бұрын
Wowzas, you are killing it mate, keep em coming!
@andres-quezada
5 жыл бұрын
i refuse to believe this. thank you my gudbuddysam
@mattkaz9604
5 жыл бұрын
Shader coding twists my tiny mind, but this actually makes a bit of sense. Big thanks.
@lichisancheleganta9046
5 жыл бұрын
I believe it is Samuary - oh joy!
@alvarobyrne
5 жыл бұрын
I've seen another method used: not computing much things in the vertex shader, for example instead of computing radius in the vertex shader pass gl_Vertex as a varying to fp and compute the radius there. The same for V: pass gl_Position to fp and compute V there. I don't know why this would be better, just saying.
@dude837
5 жыл бұрын
That might end up being better, for reasons to do with interpolation? I'm not sure exactly. But yeah, that's a good point, you could do it that way as well. Maybe it ends up looking a little smoother, but I suppose also it's a bit more computation.
@alvarobyrne
5 жыл бұрын
@@dude837 Ah. I now come up with a reason: you might use/mix/steal shadertoy (and similar) shaders more easily. Dare to ask : Why a bit more computation?
@dude837
5 жыл бұрын
@@alvarobyrne I could be wrong, but because then you're doing distance computations per-pixel rather than per-vertex? It probably wouldn't matter, and it might even look nicer. But yeah.
@roebindefreitas7972
5 жыл бұрын
I suspect you want to outnumber Baz's PAD series and I applaud you for it!
@Nimbin
5 жыл бұрын
are we getting one more today? :)
@Hmmmmmnmmmmmmmmmmmmmmmm
5 жыл бұрын
Can u pls make some more gen~ videos, last one was pretty amazing!
Пікірлер: 15