Here's a neat rig tip for deforming control points on a nurbs curve to make the shape a little more dynamic in nature (rather than being static under it's transform node) and easier to select.
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• Dependent shape (for c...
In this video, I briefly describe what I mean by "dependent shape" and then provide a few examples of where you might want to use them for various control curves in a rig. I also go into utilizing a few of Maya's matrix nodes to drive the control points kind of like point or parent constraining the cp to a node.
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