You are correct. I also often use groups for extra control and parent shape is a nice trick that keeps things clean and simple. Just wanted to keep this particular demo simple and to the point.
@AlexanderChernegaOd
3 жыл бұрын
Many thanks. very useful video! I have tried do this couple years ago, but it does not work for me. Now apparently i have more basic knowledge about constrain, joint ext. I tried again - it worked!
@jamesc7827
11 жыл бұрын
Its also good to add a attribute controlling the dynamic weight of the follicle to turn it off while the animator is wanting quick feed back.
@bakamund
10 жыл бұрын
fantastic tutorial man ~ helps me with robot rigging. all the inner wires etc
@anthonymcgrath
12 жыл бұрын
@9.55 - great video - i like to use groups as offsets - that way i can retain my worldspace movements but then a control curve beneath that will be zero'd out. Another natty trick i learnt was to use parent -r -s; with a curve control and a joint. That gives you direct control of the joint via a curve controller. Its not always something you want but its nice to know it can do that!
@sarbanidey1529
2 жыл бұрын
Uhhh yeah....locator seems to do the job of grp
@bvladimirpl
11 жыл бұрын
Wow!!! This is a great tutorial and wonderfull technique....! Thank's for sharing men!
@dmitrymelchenko3645
6 жыл бұрын
Awesome tips. Thank you Edward.
@YullaNellis
3 жыл бұрын
Thank you very much , great video
@filipepereira844
5 ай бұрын
I love you bro you saved my life
@sarbanidey1529
2 жыл бұрын
Very helpfull much thanks
@krzysztofmazurkiewicz5270
9 жыл бұрын
Quick and full of usefull info. Awesome!
@JohnBeauchemin
4 жыл бұрын
Hey this just helped me out a lot. Thanks!
@mintgreen5614
Жыл бұрын
one issue i found with the wire deforer is that its up axis and orientations are allways in world space, so if you rotate the whole rig, it will start to twist even if none of the control objects are twisting
@matteo.grossi
Жыл бұрын
Did you find a solution?
@mintgreen5614
Жыл бұрын
@@matteo.grossi unfortunately no, ive heard that there is SOME way to set the up vector for the wire deformer but i didnt find it anywhere. i kept the control system but deleted the wire deformer, kept the curve, created joints on that curve and skinned them to the tube and created a spline ik with the new joint chain and the curve. The controls from the video still deform the curve, you just have to add a stretch function to the joints, which is pretty simple. simply divide the original length of the curve (static) with the current length of the curve (changes when moving curve). then you should get the stretch factor which you can put into the scale X of the jointchain that is skinned to the tube (or whatever axis is pointing to the next joint) If you want to make it really proper you can add that stretch factor to the translate X of the joints, this way they stretch better then when you scale them, but the scaling way is a tad faster if youre doing it manually on many cables like i did
@matteo.grossi
Жыл бұрын
@@mintgreen5614 Thanks for the reply. That unfortunately is too complicated for me (I am not a rigger), and I need to use the rig in Unreal Engine, which I am not sure will digest bones scaling. Thanks anyway :)
@ponikis8399
6 жыл бұрын
Awesome video, thank you! Only one question: do you know why when I transform or rotate the robot (or everything together as a group), the CVs and with them the cables go off track?
@davidwoodward1452
5 жыл бұрын
Did you ever figure this out?
@MrWhoadudewhoa
9 жыл бұрын
yea man. quick and awesome. well done. thank you.
@artvisionproduction4773
3 жыл бұрын
Thanks a lot this was extremely helpful
@EstebanOlide23
11 жыл бұрын
Dude this method is so badass!! What if I want it it to bounce with the movement as my character walks? Is there away to do that?? Manually or dynamic??
@jamesc7827
11 жыл бұрын
Two ways I could think of were Jiggle deformer and making it a Hair system. Jiggle would be the easiest but you may see geometry penetration. I would figure that you'd may use the Make Selected Curve Dynamic (nDynamics -> nHair). Then add your passive colliders, wire tool the output curve(hair system create two curve a follicle=driver and output=driven), and control the cvs of the follicle as usual.
@nicolewis8811
4 жыл бұрын
Its brilliant
@Matthitizidu
5 жыл бұрын
Very cool! thank you
@brycegeurts3345
4 ай бұрын
ok this is poggers....
@ilaksu09
6 жыл бұрын
Awesome Tutorial...
@no_name8145
5 жыл бұрын
i find a wire deformet in 2018 but how do i use it? hmmm
@emelinechan6247
2 жыл бұрын
Hi, I followed your tutorial, but when I am using the wire tool, and select the curve, press enter, then select the geometry and press enter, it seems like nothing is happening for me... Are you doing this with a geometry?
@jonatasribeiro8562
6 жыл бұрын
very useful! thank you!
@Puiz4Life
10 жыл бұрын
how do i paint it? because i am doing a power cord~ i got it working but the power heads are deforming~ :( i can't paint the skin~
@Baghdad_TV
7 жыл бұрын
Thank you
@NeilMoore
7 жыл бұрын
Very very useful!
@AttemptedThrowaway
7 жыл бұрын
Thank you.
@bobbyfox8410
6 жыл бұрын
Thank you!!
@michelsatish2796
6 жыл бұрын
The greatest
@alexmuller2689
9 жыл бұрын
thanks for that!
@yebeznrba4641
8 жыл бұрын
thx
@Conceptcreator
4 жыл бұрын
mmmm when I use this the selection to make sure it stays in the cable is gone, how did you make them appear again? (2:38)
@laocai1983
Жыл бұрын
I got stuck at 9:30 and later realized that the mode of moving the axis was object. : )
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