Really admire your work here. Hope for more RPGB tutorial in the future 😍 Your tutorial is very easy to follow. Many thanks
@pixelcrushers
4 ай бұрын
Thanks! There are three Pixel Crushers-related tutorials for RPGB if you haven't seen them all: (1) initial setup & conversations, (2) quests [this video], and (3) how to set up SALSA Lipsync and OpenAI dynamic conversations with GPT, which steps through the entire process from starting a new, empty project.
@senso_critico_news
6 ай бұрын
It's really cool to know that there's a detailed tutorial for RPGB, I hope there's more video support for the tool!
@Ghareebz
5 ай бұрын
I merged Two Branches on Repo from one of my Co-Workers , and when I Started The Game I met this Error "The game in 3d not in 2d", MissingComponentException: There is no 'Rigidbody2D' attached to the "Player" game object, but a script is trying to access it. You probably need to add a Rigidbody2D to the game object "Player". Or your script needs to check if the component is attached before using it.
@Ghareebz
5 ай бұрын
No Rigidbody2D found on Agent Sarah (1) UnityEngine.Debug:LogError (object,UnityEngine.Object) PixelCrushers.Tutorials.PixelCrushersTutorialPlayerController2D:Awake () , the Game is in 3D do you have any idea why this Happen ?
@LostWorksOficial
5 ай бұрын
Hey Mr Pixel Crushers I had a question, is posible modify the name of the actors using a script? Like the typical RPGs where the player names the avatar. If it is possible, could you tell me how? Or make a tutorial on KZitem on how to do it. PD: Your asset is great.
@pixelcrushers
5 ай бұрын
Hi! In general, you can set the player actor's Display Name. (See this for an example: pixelcrushers.com/phpbb/viewtopic.php?t=6338). However, RPGB has its own character data separate from the Dialogue System. When using RPGB, you should use RPGB's character naming.
@branidev
4 ай бұрын
Hi dev could you please do some tutorial for localization? Thank you, love the asset
@pixelcrushers
4 ай бұрын
Hi! Thanks for using the Dialogue System! The Localization Tutorial is here: pixelcrushers.com/dialogue_system/manual2x/html/tutorial_localization.html
@Ghareebz
5 ай бұрын
when i merged the Game From other Branch on a Repo , i Faced a weird bug "The Game in 3D" No Rigidbody2D found on Agent Sarah (1) UnityEngine.Debug:LogError (object,UnityEngine.Object) PixelCrushers.Tutorials.PixelCrushersTutorialPlayerController2D:Awake ()
@pixelcrushers
5 ай бұрын
Hi! You don't need that script when using RPG Builder. It's only used to control the example player in a non-RPG Builder tutorial scene. If you have any further questions, please feel free to post on the forum: pixelcrushers.com/phpbb
@philippw.9206
6 ай бұрын
Is it possible to update the exclamation mark of the quest with Dialogue System or does Dialogue System has its own system for that? For example: When accepting the quest, the marker turns grey or it turns into a question mark when its ready to turn in.
@pixelcrushers
6 ай бұрын
Hi! Yes, you can use whatever indicators you want, for whichever quests and quest states you want. Info about quest indicators is here: pixelcrushers.com/dialogue_system/manual2x/html/quests.html#questIndicators If you have any questions about setting them up, please feel free to post on the forum with screenshots, etc.: pixelcrushers.com/phpbb
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