by Elin Tinuviel Torbergsen
Museum Nord and University of Oslo (Norway)
The objective is to create a digital relationship between the original finds in the cultural landscape and the objects inside the stand exhibition at the Lofotr Viking Museum at Borg in Lofoten, Norway. Here, the context of the find and the objects are separated. Visitors have problems understanding the historical significance of the cultural landscape at the museums and its relationship to the objects in the exhibitions. This is a general challenge that applies to many archaeological and cultural history museums, and this article will provide examples that can help solve the challenges.
This is done by creating a situated AR-simulated prototype which test candidates can download on smartphones and tablets. The purpose of the test run is to find out whether the situated AR simulation appears real and contributes to a greater understanding between the original context and the objects. Since the article is in production, I can only point out the desired results. Through a questionnaire and observations, I want the test candidates to express themselves of their digital experience. That they understand the connection between objects and the site of discovery, by seeing them transferred digitally to the original site through a 3D constructed environment. In this way, they will be able to physically experience by looking for the objects in a 3D constructed landscape with Viking houses, people, and animals. But also, visually see the objects from a fragmented state to a reconstructed whole, and its entire context as an object of use in the Viking Age.
#EXARC #RETOLD #conference2024 #digitalisation #documentation #openairmuseums #archaeology #reconstruction #techinmuseums #culturalheritage #historicalbuildings #ancienttechnology #crafts #experimentalarchaeology #3dtechnology
See also: podcast 'Future-proofing the Past' (exarc.net/podc...)
Негізгі бет Digitally Restoring Museum Objects to their Original Context
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