This guy has been doing this for 12 years!, My man is the OG
@iDancethroughshadoWs
3 жыл бұрын
Well OG would be doing it since 94 using DeeP, but yes his skill is impressive :3
@ButcherGrindslam
2 жыл бұрын
На пляшку, Zомбі.
@johnoutside84
Жыл бұрын
@@iDancethroughshadoWs In terms of making youtube videos about it, he's pretty OG.
@thegrimm54321
7 ай бұрын
The only reason I am even remotely able to make the maps that I want is because of your tutorials, man. They are the most descriptive, comprehensive, and detailed tutorials on the internet, as far as I'm concerned. You actually demonstrate what can go wrong instead of just saying "don't use this." You educate me on WHY we should do things certain ways, which is the only way to truly learn something. THANK YOU!!
@Karaffka
3 жыл бұрын
Imagine getting lost in a labirynth full of those portals with automap disabled.
@NURDVEVO
3 жыл бұрын
do it
@ssbj144
3 жыл бұрын
would be awesome
@Teodoro_Cesar
2 жыл бұрын
Nice idea for puzzle
@tranceemerson8325
4 жыл бұрын
OMG the possiblities are endless.. ENVIRONMENTAL STORY-TELLING! LOVE IT!
@elvladiskov6174
Жыл бұрын
basically you can do "multi floor" buildings using this in the stairs.
@SergioSergio12345
Жыл бұрын
Yeeeeeeep
@thedorgon9682
3 жыл бұрын
The moment I saw how the static portal worked, it felt as if I was several years younger and had just played Portal for the first time again
@RadHazard
4 жыл бұрын
Whats funny is I was looking for a tutorial like this two days ago but found nothing helpful. And then here you are 😁
@Kousaburo
4 жыл бұрын
I like my geometry like I like my women, non-euclidean.
@NURDVEVO
3 жыл бұрын
wait no-
@voltcorp
3 жыл бұрын
this is still euclidean tho
@spacetrainbaby3737
3 жыл бұрын
So, with tattoos?
@gnarlestongnu637
2 жыл бұрын
I'm into lines. Unlike society, they don't judge based on height.
@grande1900
Жыл бұрын
So glad that Prey is still getting recognition after all of these years. (also the 1995 demo leaked so that's cool too)
@ChrisJEPlace
4 жыл бұрын
Glad to see you’re still making Doom Builder tutorials! They’ve always helped me so much with my stuff.
@ScottishAtheist
3 жыл бұрын
Nothing short of incredible! The possibilities this opens up for map designs are endless.
@devildeggz
3 жыл бұрын
look up imposs.wad it utilises these portals really well
@danceswithrevenants3407
3 жыл бұрын
I applied your tutorial and made a maze of portals. With enough portals and proper placement, I was able to see myself through the portals XD and the game runs smoothly enough
@spacetrainbaby3737
3 жыл бұрын
Thank you, your work is seriously underrated, without your work there would probably be a lot less community maps out there
@Chubzdoomer
3 жыл бұрын
Thank YOU for watching!
@Weilard
Жыл бұрын
Absolutely agreed. In this videos I found the lot of information about this editor, and about Doom 2.
@VGamingJunkieVT
Жыл бұрын
Thanks for the tutorial! You could make complex 3D structures or even Non-Euclidean geometry with this.
@edypagaza
4 жыл бұрын
can we have something positive at least in 2020? Chubzdoomer:
@CursedHeretic
3 жыл бұрын
You are a godsend to the doom commmunity. I made Hubris Containment Sector thanks to you and now I'm really vibing a new map with this knowledge
@forgettablePyromaniac
3 жыл бұрын
DUDE MY MANS STILL MAKING DOOM TUTORIALS HOLY SHIT THIS IS AWESOME THANK YOU.
@forgettablePyromaniac
3 жыл бұрын
Oh yeah, also, this is known as a non-euclidian portal.
@ejboogy5749
3 жыл бұрын
Chubz you're a legend. Thank you for continuing to share your knowledge about Doom mapping with the community. The way you explain things is so awesome and easy to understand, and you don't skimp on any details. You're the go to for doom tutorials IMO. I hope all is well. THANK YOU!
@krysher6
Жыл бұрын
So glad someone made a tutorial for this! Looking forward to using seamless Portals in future mapping.
@c0rbndallas745
3 жыл бұрын
thanks as always Chubz... absolutely love that you're still providing such quality content!
@Matt-td8xw
3 жыл бұрын
I know making doom maps is kind of a ninshe (i hope i said that right) but i still think you are really underrated, more people should see your vids.
@Chameeleoh
6 ай бұрын
Definitely making maps with this technique this is so cool!!
@Dengar97
3 жыл бұрын
Wow Chubz, it's so awesome to see that you're still making DB tutorials! I remember getting started with Doom modding with the help of your videos back in 2009-2010 when I was still just a wee little 12yo kid, haha Thank you for all the detailed and useful tutorials that you've been making for the past decade!
@Chubzdoomer
3 жыл бұрын
LOL thanks for watching even after all these years! It's hard to believe it's been over a decade now.
@guspaz
7 ай бұрын
You can't use 3D floors on the part the portal actually extrudes from, but you could use 3D floors around it. In other words, you need a "wall" to hide the portal, but you could do something like a boxy portal housing with a smaller circular pipe/tube coming out the top, where the diameter of the tube matches the length of the portal line. It's not really removing the fundamental limitation, but it's letting you make something that's more visually interesting, by making it look like the portal housing has a separate object on top of it.
@makedaevilmage
3 жыл бұрын
Ohh wow, this is such an awesome effect! I just got into Doom map building last week. I'm not much of a map designer I think ... but it sure is a lot of fun :D
@teranokitty
3 жыл бұрын
You'll likely get better as you map more, but as long as it's fun for you, that's what matters.
@DoomieGruntVentures
2 жыл бұрын
Years ago, I remember turning to this channel for more advanced doom modding. Years later, I still come back on occasion for more. I do hope they figure out the sound issue with these portals, cause you could build far better 3D illusions with those instead of trying to keep track of dozens, if not hundreds of 3D floors.
@Zeithri
2 жыл бұрын
Oh man I love this! I've promised myself to make a 5 + 1 ( secret ) map to taught myself and your tutorials kick ass. It gives me so many ideas and admittedly, I'm thinking more in lines of Heretic / HeXen, but yeah. Great stuff! Question: This worked great for me. No problems at all! But I started wondering, what if you make portals on different heights? Does that influence anything? It probably doesn't, but it's a question that came to my mind. Like say, you walk up a flight of stairs, to a portal, leading to a sewer at a lower section of the map.
@zozo3814
3 жыл бұрын
Thanks for coming back
@TheDoomGuy333
3 жыл бұрын
I missed you chbuz! I still play doom demon defense when I'm bored and wish I had more time for my map building I used to do (primarily Hexen for the setting appealed to me more), but its awesome to see one of your doom builder tutorials once again!
@Chubzdoomer
3 жыл бұрын
It's awesome to hear that you still play Demon Defense after all these years!
@nickcarter4006
3 жыл бұрын
Went and made maps with this tonight! So excited!
@wahidovich2021
2 жыл бұрын
wow, didn't even know this one exists, thanks Chubz! Keep up the great work.
@streakphreak
10 ай бұрын
Just saw this video and, man, I really want to go ahead and work on craziest DOOM maps.
@DeadPixel1105
28 күн бұрын
Very cool. I learned how to do this trick when I was learning to use Unreal Engine. I didn't know it could be done with the id Tech/Doom engine. That's awesome. I really need to download Doom Builder and start messing around.
@clipper1083
Жыл бұрын
After watching this tutorial i believe that you sir are the person responsible for myhouse.wad, and if you are then I would like to thank you for giving me and my 10 year old son some of the best gaming moments and memories that we have had in years as we spent hours and hours exploring every little part of the map. I do belive that those memories will stick with my son to be retold his kids.
@Chubzdoomer
Жыл бұрын
I'm not responsible for that WAD, but it's for sure the absolute best use of portals I've seen to date (and may never be topped in that regard)!
@clipper1083
Жыл бұрын
@@Chubzdoomer Well you have earned my sub and after watching almost all your Doom map making tutorials I have been inspired to try and make a doom map for Alien breed. I hope to use this teleport trick to try and pull off the self destruct sequence race.
@NewBornCyanide
2 ай бұрын
you do know myhouse.wad is a horor map right?
@YukiSenmatsu
4 ай бұрын
That was indeed helpful which indeed was mind blowing when I replaced the teleport pad with this on MAP03 of The NIGHTMARE! Palace. tysm for this thing 👍🤯
@emedi.09
2 жыл бұрын
one of the coolest features I have seen done in doom builder!
@nukecorruption
4 ай бұрын
thanks for the videos. first time working with doom editors. more used to 90s build editors
@adammclaughlin845
2 жыл бұрын
This is amazing! And very easy to understand!
@captainpollutiontv
Жыл бұрын
Oh thats a cool feature! Thanks :D
@jlczgames95
Жыл бұрын
You have just gained a new subscriber. Your tips are great. I have recently started working on my own wad too :-)
@TheRealSpider
3 жыл бұрын
Amazing. Super useful indeed, as always.
@bioman1hazard607
4 жыл бұрын
You now added non euclidean geometry to doom. It is both awesome and terrifying
@skemech
Жыл бұрын
doom II came out in '94... it is incredible what you can do with it
@jovenoculto
11 күн бұрын
Now you are thinking with portals.
@RepublicofMJ
12 күн бұрын
To save valuable time in my life, I like to play this video at 2 times speed.
@kpf2087
Жыл бұрын
That is WAY COOL THERE! I just used this lesson to make my own little portal map. Thanks.
@_meatsoup
3 жыл бұрын
A space dock where only a transparent force field separates the player from the void of space would be good use of interactive portals. The player could walk through it when they pick up the required equipment which would be in this case a space suit. The player would then walk through the interactive portal into a new large area with zero gravity & possibility no sound, that would kill them if or when the suit failed.
@KurisuKagato
3 жыл бұрын
I'm not even a map builder, but this is absolutely impressive. Now all we need to do is to get Valve's permission to make a portal gun mod (with the same portal effect) for GZDooM. That'd be sick as FUCK! >:D
@FunnyGamerMan
2 жыл бұрын
thats a nice tutorial man, i tried to link a portal target with an tele line. now i know how its done
@BenderWaffles
3 жыл бұрын
Theoretically, this could be used to trick the player into believing they have entered a room above/below another one. Until they look at the map haha
@Dondlo46
4 жыл бұрын
Finally you made another mapping tutorial, that took a long time
@MrJC1
3 жыл бұрын
you know... im glad to be back with doom again. :D. ahahahahaa. seeing that Imp walk through the portal like that... it is just... it's just... it's beautiful man. if only it was like this when I was a kid. 33 now... getting old... well... in relation to Doom. haha. Still... just beautiful... nice one man. I will use this somehow... equally as beautiful. or atleast, I will try to! Edit: Doom is still the fast paced horde master! Let us face it!
@noir66146
3 жыл бұрын
this technique totally saved my map ! I was getting a little nervous after unsuccessfully designing a moving 3D platform script that didn't get squished (graphically) if monsters or players were underneath (i didn't want the platform to do damage, and wanted the monsters to be able to ride them...)........ EDIT: [sry for the essay, lmao] 2 ne1 identifying with my problem, try this script in with your moving 3D platform statments: If(ThingCountSector(T_NONE,0,25)>0 && GetSectorFloorZ(tag,0,0)> it allows the platform to continue up and down and stops if something is under it while the platform itself is above the height of the tallest monster in the room. all you have to do is kill the monster blocking your path, and the platform will resume it's route. ******CHEERS********
@captainmobius5823
Жыл бұрын
Portal Doom. Sorry for the late reply. It works with LZDOOM engine. Thank you for all your tutorials.
@tranceemerson8325
3 жыл бұрын
Hey Chubz, Are you going to do a tutorial on interactive sector portals too? I'm already building a level with line portals and I'm loving the tricks I am able to pull off!
@Chubzdoomer
3 жыл бұрын
Since Darkstar Archangel already did a really good sector portals tutorial (link in the description), I doubt I'll ever make one of my own.
@tranceemerson8325
3 жыл бұрын
@@Chubzdoomer Hey Chubz, I have seen DarkStar's tutorial, and the way he did it had a lot of confusing parts. I was successfully able to set it up, but if I try to do it again from memory, I have to go back to his tutorial, and unfortunately the one vital point I need to get it working is hard to find. You have a really organized way of teaching, so why not just link to his tutorial in the description if you make one?
@thechief3036
7 ай бұрын
Thank you for this!
@MrDreamsAlot
3 жыл бұрын
Amazing i really apreaciate the upload i came cak to your channel because im getting back into my doom maps.
@MrChamesy
3 жыл бұрын
Super cool effect, thank you Chubz!
@AaronMorrisTheSteamFox
9 ай бұрын
You can fake 3D sector portals using copied/pasted and touched up sectors and sector portals. This will make the ceiling of the area outside where the portal is look through the floor into the upper area, and you can do the reverse so that the upper area looks through the ceiling back down.
@Conker10382
3 жыл бұрын
Chubz, you are the best. Thanks for starting your tutorials again. You've drawn me back into doom mapping after a 5 year hiatus. I do have a question about the end of this video, was that one big map with all 4 levels? Or was that a cluster/hub setup? Because if you can link Line Portals between levels, that's a game changer (and not likely lol). Also, I 'd like to see a tutorial on Zscript (that replaces DECORATE). I'm finding Zscript harder to understand. Keep up the amazing work Chubz! Missed your videos, brother!
@Chubzdoomer
3 жыл бұрын
I actually included a link to that map in the video description so that you can check it out yourself in Doom Builder. It's just one big map, with each individual Episode 1 level copy--pasted in. I also had to rotate most of the levels to line them up with their corresponding portal, since both the portal entrance and portal exit must share the same angles.
@CursedHeretic
3 жыл бұрын
If you guys have any trouble make sure you are not using single sided linedefs and there MUST be enough space behind each linedef exit for the player to walk through (40 units)
@Chubzdoomer
3 жыл бұрын
Yes, I should have mentioned those two things! The latter is especially important if your portal is up against a wall (if you don't leave enough space behind the portal for the player--and monsters--to pass through, they'll merely bump into the wall instead!).
@mathewjackson5044
4 жыл бұрын
Wow chubbz thats pretty cool can't believe there's so much we can do with doom all thanks to mods and doom builder.
@ahandsomefridge
3 жыл бұрын
Oh yeah. *Now* I can think with portals. Properly! ..Woah, wait. It can also be used to switch between maps? That I didn't know, and that is neat!
@troubledimp
2 жыл бұрын
i know the video is old but i figured id post that between this and your polyobject tutorial that you can get around the 3d floor issue by using polyobjects to house the portal.
@defaultdan9715
2 жыл бұрын
As far as the height goes. There is a way you can make a low portal that you can actually jump/fly over walk on ...ect You may already be aware of this. It's kinda a pain in the a** to do but it does look cool when done, and that is to use the line Action: 57 - Sector Set Portal. It requires 4 rooms total. Two rooms for the lower line portals, & two other rooms for the higher ceiling. I hope I helped anyone who may not have known about this.
@Djiel
4 жыл бұрын
That's awesome! Exactly the type of content I subbed for years ago :D great video!
@CeterisMakesMusic
3 ай бұрын
good video thanks for the info
@relatosdelcalcio7841
3 жыл бұрын
Really fcking love your tutorials
@ermin6327
3 жыл бұрын
there is actualy a hacky method to make portals not do that bleeding effect with 3d floors if im not mistaken. I actualy did this my self with soalce dreams og mirror boss fight.
@kurisuchiinathecrocodile333
Жыл бұрын
When did static (eternity style) portals appeared? I couldn't find an info in gzdoom version history about it. Was it already in gzdoom 3.x?
@MrGort
9 ай бұрын
Excellent tut, Chubz! I think that the 'bleeding' issue is really just that 'linedefs' have 'sidedefs' that extend from floor to ceiling. Am I correct?
@Chubzdoomer
9 ай бұрын
Yeah, lines don't have a "height" like sectors do, so that's why you can't really control it without resorting to some sort of workaround.
@winnkar9767
Жыл бұрын
There is a small problem. When I look into the portal that I made, through the portal itself, I can see what is behind it, and what is in the other portal, but only the ceiling and floor.
@Chubzdoomer
Жыл бұрын
Have you tried downloading the example WADs in the description and testing those out? It could be that there's a problem with your video/rendering settings in GZDoom. Beyond that, I'm honestly not sure. I've never had that problem before.
@JohnDavid-tg7yy
3 жыл бұрын
Awosm tutorial i tried it in hexan and udmf work perfectly how i thank you sir😊
@salrenzulli8473
3 жыл бұрын
Love your Doombuilder stuffs!! Cool!
@defaultdan9715
2 жыл бұрын
Kinda like in "Blood" one of the "as Civvie 11" puts it. "One of the Unholy Trinity games" which used the build engine. Which used stacks to do this with tons of limitations and only one "Stack" as it was known then.
@doomrevolver8387
Жыл бұрын
Nice tutorial. I have a problem, Static Portals give me the same problems with IA detection and sound as Interactive portals have. Not sure why that happens. I'm using GZDOOM 4.8.0
@JohnDavid-tg7yy
3 жыл бұрын
Cool tutorial
@AnisterStarlight
2 жыл бұрын
Can this work on wall lines too or do I only need to do this the way you showed here?
@Chubzdoomer
2 жыл бұрын
You can sort of do it on walls as well, but the portal always needs enough room behind it for the player to fit through (or else he'll just collide with the wall behind it). It's the same for enemies as well, and really large enemies will need more space behind the portal to properly pass through it (avoid hitting any walls behind it).
@Kay13Jay
7 ай бұрын
That's cool.
@godkekliveshere431
3 жыл бұрын
Aw damn this was cool
@hummens44
3 жыл бұрын
Why do I never see this trick being used in wads? It's so cool and opens up all kinds of cool possibilities
@Chubzdoomer
3 жыл бұрын
That's a really good question. I'm not sure if people just deemed it too gimmicky or what. By now you'd think portals would've been used in this fashion in a crapton of projects.
@TexasGreed
3 жыл бұрын
You know it's cool to watch your tutorials in 2020 I watched all of your old tutorials years ago. Do you have any maps you've made that I can play?
@Chubzdoomer
3 жыл бұрын
Here's the last map I made (and probably my best so far, although I'd still like to improve): kzitem.info/news/bejne/26dtwHihkX19pmk I also uploaded a full playthrough of it here, but if you want to experience it for yourself I recommend going in blind instead: kzitem.info/news/bejne/ymt-zpyQk4GYkno
@TexasGreed
3 жыл бұрын
@@Chubzdoomer Hell yeah man. I played through your map twice. Once on UV vanilla doom and once with project brutality (I know I know some people hate it) and it was super fun and we'll designed for both. There was a fair bit of challenge to both. Although on vanilla Doom it's not very hard for someone who's been playing Doom for 25 years. With project brutality I was surprised how balanced it felt to be honest I actually had a couple moments where I had to seriously focus on staying alive. Had one spot where I got down to 4 health and had to avoid a baron and revenant in a very small area. It really got me excited. The over all design was nice. It had a cohesive theme and some cool little spots to look at and battle in. You used some pretty cool mapping techniques too. For the most part it seems like something that could have easily been in one of the Doom 2 expansions. If I had to criticize one thing it would be the halls near the start. I always try to play a fast paced rush style and I definitely ran in circles a few times trying to find the right way. But it's Doom so I guess that's par for the course. Overall though the map was great if not a bit tame considering all the crazy tutorials you make. All I can say is GIMME MORE! AND THANKS!
@zatozatoichi7920
3 жыл бұрын
SO cool. You just earned a new subscriber, bro. Should get back to Doom Builder 2..
@tranceemerson8325
4 жыл бұрын
Chubz is baaaack!
@j0ltgaming
3 жыл бұрын
Mind blown!
@dripnx6381
Жыл бұрын
non-euclidean doom, nice
@kurisuchiinathecrocodile333
Жыл бұрын
Is it possible to make an "endless hallway" from both sides? I can make it work if e.g. left wall is portal that teleports you into right wall, so if you go to the left and keep going, room is endless, but if you go in opposite way you hit "simple" wall. But when I tried to make both walls to be a portals for both ways infinity, it didnt work. I tried googling and on forums ive read that you can not make two portals in same room cause sectors are connected. Is it true? I couldnt even enable visual-only for such.
@Chubzdoomer
Жыл бұрын
Here's my crack at it: www.mediafire.com/file/r1kaaid84c0hpkt/Endless+Hallway+Example.wad/file I just used an Interactive portal on each end, and added a bit of fog to help aid the effect (otherwise, you'll see a pitch black wall at the very end of the hallways due to the recursive-portal effect, which looks pretty bad). I also added a new "InvisiblePlayer" class that just disables the player's sprites all-together so that he isn't visible through the portals (otherwise you'd see a mirror image of yourself at each end of the hallway, which also looks plain bad). The Invisible Player class had to be done via a DECORATE and MAPINFO file (DECORATE to assign the player invisible sprites for all of his frames of animation, and MAPINFO to make that new version the default player class).
@kurisuchiinathecrocodile333
Жыл бұрын
@@Chubzdoomer wow, thank you much for quick reply with explanations AND example file - will now take a look into it. (also forgot to add, that when i was trying to make such, it was getting console error telling me something about one group or like that). Well, now will take a glance how you did it and compare to what i was doing. Also extra thanks for "invisible player" detail :)
@thee0581
2 жыл бұрын
The very first Unreal Tournament had them in the editor, could include them without any further issues, so I'm not sure what this is about. Certainly this was nothing new at the time Prey came out.
@Chubzdoomer
2 жыл бұрын
Prey was one of the games that popularized portals and made heavy use of them all throughout its campaign. There was even portal technology in the 1997 version of the game that (sadly) never saw the light of day! kzitem.info/news/bejne/2Zh4qq6wiKyEZ3o
@Average-Cacodemon-Enjoyer
Жыл бұрын
alternate title: portals, and how to think with them
@crazymage9636
3 жыл бұрын
Cool name!
@aurorafox1283
2 жыл бұрын
i know how to fix 3D sector portal thing, do not make 3d secotr, just make portal on the ceiling and floor of other sector that will kinda imitade the upper part of the oryginal sector. It can work too but its more work
@OFcScavenger
2 жыл бұрын
mind blown
@vampal1457
3 жыл бұрын
you crasava good boy man
@user-yh7ry7uu9o
4 ай бұрын
This is NOT prey-like portals. This is Portal-like portals!)
@josephkaneaster1053
Жыл бұрын
Great tutorial chubs which format do I use 4 those options
@tim4tw123
2 жыл бұрын
At around 03:28 you put textures all around without marking or selecting the other sides. How did you do that? And how does auto-align work? Sorry, if you explained that in another video but I just stumbled upon this one and was amazed at how much faster you textured and aligned all those sides at once!
@Chubzdoomer
2 жыл бұрын
Yeah, those shortcuts are excellent time-savers! I basically use *CTRL+C* to copy the texture I'm looking at, *SHIFT+MMB* to "flood fill" (put textures all around), and *CTRL+A* to auto-align on both the X and Y axis. Also worth noting: If you press MMB without holding SHIFT, it only pastes the texture on the line you're looking at instead of performing a flood fill. Also, pressing A without holding CTRL only aligns textures on the X axis, and you can use SHIFT+A to auto-align on just the Y axis. To see the entire list of Visual Mode shortcuts in Doom Builder, go to Tools->Preferences->Controls and scroll down to the Visual Mode section (usually the very last one).
@tim4tw123
2 жыл бұрын
@@Chubzdoomer Oh, I knew that you can copy and paste textures in visual mode but I did not know about the "flood fill" function. That really looks really time saver. Same with CRTL+A and SHIFT+A: I used A before, but I did not know about the other two shortcuts. I only started mapping a week ago or so and right now it feels like a painfully slow and sluggish process because I have to think a lot before doing each step but with each day I'm learning new shortcuts and internalize them and it gets more and more fun!
@NewBornCyanide
2 ай бұрын
i followed this exactly but it wont let me walk thru the portal
@NatetheSkate01
3 жыл бұрын
Can you do a tutorial on making a HUB based map? I know it’s possible but I’m better as a visual learner and your videos really teach me what to do
@Chubzdoomer
3 жыл бұрын
That's one I'll definitely consider! I think it involves MAPINFO and I've been meaning to make a MAPINFO tutorial for quite some time.
@NatetheSkate01
3 жыл бұрын
Chubzdoomer I’d definitely love to see it sometime in the future, your videos always teach me something new and I always enjoy them 🙏
@tranceemerson8325
2 ай бұрын
a way you could do the 3dfloor effect would be to put the portal line inside your 3d floor sector?? lol
@voltcorp
3 жыл бұрын
Was that bonus clip at the end made by copying all those maps into a big one, or can you link portals to other maps?
@Chubzdoomer
3 жыл бұрын
I just copied and pasted the first four maps from the original DOOM WAD. I also had to rotate each level except for E1M1 in order for it to match up with its corresponding portal. Here's a snapshot from Doom Builder: i.imgur.com/TPmSepV.png
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