Hey night hunters the future of my channel is depending on you. If you can leave a like or comment that would help a lot. Thanks! 🙂If you have any questions feel free to ask.
@christophermoore6110
Жыл бұрын
I just recently found your channel, and I love your video format!
@electro5175
Жыл бұрын
I also found your channel recently, earned a sub. Keep it up
@littlebadassgaming
Жыл бұрын
You should try doing a free run challenge or running challenge from carnage hall and seeing what routes are and arent possible between the two modes as well as how each mode benefits from routes.
@requisthebigbrolicblackdud7352
Жыл бұрын
Night hunters??? Don't you mean Nightrunners???
@christophermoore6110
Жыл бұрын
@@requisthebigbrolicblackdud7352 nah, night hunter is cooler
@Chris-vz7en
Жыл бұрын
I feel like some of these differences should be their own thing in the options menu. I want faster momentum but not wacky direction changes in mid air.
@dragons_red
Жыл бұрын
Same, the hyper sensitive air ruddering is the opposite of realistic, I want my movement and momentum preserved when I make a jump.
@gooigipie4390
Жыл бұрын
You don't have to change direction if you don't want to
@MisterK9739
Жыл бұрын
Just don‘t do it then, fivehead
@jamesconlin5099
Жыл бұрын
Just get good
@Chris-vz7en
Жыл бұрын
@@MisterK9739 Uh, if I make a mistake in a jump, my natural reflex action might be to hit a movement key to compensate, but that doesn't mean I want the challenge of the game to be reduced by allowing the mechanics of the game to accommodate my every desire. Duh...
@JustinCantDoUsernames
Жыл бұрын
I love the new physical parkour setting but it feels like that new air control should be reversed, with it being assisted instead of physical
@requisthebigbrolicblackdud7352
Жыл бұрын
Hell no.
@boldone66
Жыл бұрын
Agreed. In a system where momentum is rewarded, the ability to reverse it this easily really takes away the risk from it.
@William__ssr
Жыл бұрын
no.
@William__ssr
Жыл бұрын
@@boldone66nah its good as it is
@boldone66
Жыл бұрын
@@William__ssr Dying light 2 player attempts to understand the concept of an opinion (IMPOSSIBLE)
@goodyzetsu
Жыл бұрын
Ive been waiting for this kind of detailed side by side comparison for a while, thanks for making this!
@joaopaulol.189
Жыл бұрын
Those are the reasons why seasoned DL1 players hated the new "assisted" parkour. They should have released this game with the old parkour and release this assist as a side update, instead of the other way around.
@mauroghen
7 ай бұрын
Yeah it was bad enough to make me refund the second game and stick to the first. Not a fan of how many systems they drastically changed
@noahshad09
7 ай бұрын
@@mauroghenobviously the refunds worked to put some sense into Techland.
@dragons_red
7 ай бұрын
@@noahshad09 No they didn't. "Obviously" based on what? You think the refunds made them do this? How would they know that's why it got refunded? This came from player feedback directly to them, and/or they knew it needed to be fixed because the game was rushed out the door by management.
@noahshad09
7 ай бұрын
@@dragons_red yes that’s all true, but refunds should have some part in it as well. In my opinion.
@G.O.A.T555
Жыл бұрын
Would love if they put the original jump over zombies from the first one in this game I like the new one but the first one was smooth i could easily hoop over zombies
@damonguill9648
Жыл бұрын
Yea it seems everytime I jump on their head they hit me before I jump off
@potatogod6540
Жыл бұрын
@@damonguill9648yeah I also do get hit when I do that I hope the fix this because it's annoying af they should make it that they get stunned when jumping over them
@damonguill9648
Жыл бұрын
@potatogod6540 yea that would be great if they did that
@snappythesnapster1856
Жыл бұрын
But you can do that
@roben3872
Жыл бұрын
There is a mod that brings old jump over zombie animation
@SPISheste
Жыл бұрын
With the *physical* I feel like: The greater the momentum, the more precise you gotta be with decisions --> Like a high risk/high reward movement system So if momentum is low = small jumps/slides/wallruns but greater freedom of movement in any direction - vice versa the other way around but less freedom of movement
@Bee_392
Жыл бұрын
Thank you for saying what this video just said lmao
@olivernewton8584
Жыл бұрын
@@Bee_392thanks for zero input and being the little Weasel you are "lmao"
@SPISheste
Жыл бұрын
@@Bee_392 anytime sugar hon’
@Barcodez5555
Жыл бұрын
great video.... only thing I'm not sure on with physical is the air assist, it's just a bit to much in my opinion, you should only be able to influence the direction, not stop in mid air and go backwards XD
@crristox
7 ай бұрын
i only find it reasonable if the character jumped and changed mid air thanks to a wall or a nearby structure that you can actually push you with. Otherwise it looks silly xD
@KaraTheGirlie
7 ай бұрын
That's why I just don't use that part lol
@MrFugiban
Жыл бұрын
I'm DL1 veteran, so I knew immediately that physical parkour is for me. :) And before update autosprint was pissing me off.
@Jammermt99
Жыл бұрын
same now tho i feel like autosprint is a godsend because you can keep top speed without the extra button press
@meepsalotmeepditor3806
Жыл бұрын
I've always been the kind of dying light 2 player that wants the freedom of parkour, physical mode in this latest update is a walking W, it is super fun to try new moves, since your already good at doing parkour from playing the game for so long, physical works so well for veteran players ❤️
@bass2theface
Жыл бұрын
I feel like for both settings, you shouldn't be able to drastically change your in air movement once the trajectory is established. It is a video game though, so I understand why it's there.
@valravnsshadow9422
Жыл бұрын
That's a huge reason why I don't like physical myself. I feel like it's too easy to correct mistakes and you don't have to worry as much about your setup or footwork.
@harrytsakalos6073
Жыл бұрын
You're absolutely right. It was one of the few things I didn't like in DL1 and I was disappointed to see it come to DL2.
@boldone66
Жыл бұрын
Yeah. We should be able to set our direction *before* commiting to jumps. Far jumps as an example. We shouldn't be allowed to move after jumping. However, maybe moving the camera before the jump should allow us to jump into that directing instead. Same for the double jumps.
@DivvayKhatri
Жыл бұрын
I think the reason why they did it is because we have to aim at trash bins or cars manually now But yeah i do agree that this much control mid air is bad. They should decrease it
@harrytsakalos6073
Жыл бұрын
@@boldone66 Moving the camera while in mid-air is another thing. You should be able to move the camera (you can move your head while in the air in real life, right?), but not your body.
@HappilyMundane
Жыл бұрын
"Physical is for those who prefer parkour closer to reality" Ah yes, I too like changing my direction of movement midair
@Mr.LeoNov
Жыл бұрын
And jumping 3 meters high and 20 meters wide
@zombified-forest
Жыл бұрын
You don't understand the statement. CLOSER doesn't mean it's 100% realistic. If you consider all aspects with both parkours e.g. with assisted you have constant float than IMO physical parkour is closer to reality. That doesn't mean it's 100% realistic. It's not black and white.
@zombified-forest
Жыл бұрын
@@Mr.LeoNov CLOSER doesn't mean it's 100% realistic but it's IMO closer to reality than assisted parkour considering all aspects.
@Mr.LeoNov
Жыл бұрын
@@zombified-forest yeah well I can see your point here
@ianmitchell5979
Жыл бұрын
This was the perfect comparison needed to know which one you might prefer! Love the detail you went through and perfect recreation in both versions.
@erenzo1914
Жыл бұрын
Very good, high quality comparison. I would expect this quality from half a million subscribers channel but not half a thousand. Keep up great work
@Omnium__
Жыл бұрын
Finally they are making it close to the first one. It is a good move to let the user choose which system they prefer.
@umid970
Жыл бұрын
I hope they continue to improve the update
@chaz_206
9 ай бұрын
I never knew what the difference was. You’re the only video I came across with simple, straight to the point content. Awesome stuff bro, you have earned yourself a new subscriber.
@jonissues1914
Жыл бұрын
Thank you a lot, I just re-installed the game since launch and the game has changed a lot and this parkour modes had me confused. Thanks to you, now I know physical mode is for me, I hated the floaty jumps the game had before.
@azalty
6 ай бұрын
and devs kept saying "it's normal gravity we swear" but it was obvious from the pre-release trailer that it was not. Nobody believed me.
@PhoenixCreation
8 ай бұрын
Great video! DL2 is one that I keep coming back to time and time again (seriously, running randomly around the city chasing zombies is its own form of therapy). Great to better understand the differences on these 2. I've been on the physical setting and it very much explains the difference in 'feel' that I've had. I love that difference though.
@Ali_Necdet
Жыл бұрын
One of the best comparison videos out there. Great job dude. Keep up. 👍🏻
@takoshihitsamaru4675
Жыл бұрын
Incredibly well-made video, my friend. This is EXACTLY what I was looking for when I heard about the update. It seems that the Physical changes have not only improved realism in some areas, but also removed it in others. Air control and a larger jumping height; create an odd unrealistic element to the update. I'm not really sure how I feel about these changes. On one hand, they seem to improve some small, but key areas like the floatiness, but it also still just doesn't stand against the base momentum and realism of Mirror's Edge and the reboot; Catalyst.
@chair4964
Жыл бұрын
i remember i stopped playing after only a few hours of the game releasing because jumping felt like i had 14 helium balloons on my back
@solidgoldable
Жыл бұрын
Great video! Helps differentiate between the modes and give me clarity on which to choose. Much appreciated!
@morethanblackandwhite
9 ай бұрын
Great comprehensive coverage and comparisons. The "physical" option is more appealing to me and nudges me further towards buying the game; I'm glad there's a choice. Thanks for the effort here.
@spacejamgaming
Жыл бұрын
I love physical because it feels like your playing DL1! ❤️
@lucasjolit2690
Жыл бұрын
I really appreciate the effort you've put into this video, such as the way you explained and edited the whole video. Massive W for me.
@lucasjolit2690
Жыл бұрын
also im rlly high
@theLonelyLemnn
7 ай бұрын
Toggle sprint by far the best quality of life improvement, parkour felt too float as well. Glad Techland is listening to the Community.
@vladimeister.
Жыл бұрын
I hope they fix crouching/sliding for toggle crouch set to off. They also need to make active landing behave similar to the first game where you can fit underneath objects for even better parkour flow!
@AlissaWonderland
Жыл бұрын
Assisted should have air control, and Physical shouldn't
@zombified-forest
Жыл бұрын
I agree.
@DavitoMartinez
Жыл бұрын
Nuh uh
@barackputin
Жыл бұрын
Ratio
@harrytsakalos6073
Жыл бұрын
That's what I came to say as well. I would love it if I could keep everything from the Physical parkour option EXCEPT air control. Just like someone else said, a toggle would be ideal.
@William__ssr
Жыл бұрын
no
@faisalliot
Жыл бұрын
Thanks for putting this together! Very insightful!
@johncleorabena7242
Жыл бұрын
i have not tried any of these yet, specially that air control looks sick man, thank you ❤
@Creeponthis
Жыл бұрын
I love your channel branding and your editing style, very well made! 👏👏
@stanciu7211
Жыл бұрын
3:24 you can ''adjust'' the jump direction, you press the reverse camera button
@x_tweezy
Жыл бұрын
This is such a perfectly made video, really really good job
@Dynamo33
Жыл бұрын
I kind of dislike the "pushing off the air" thing in the Physical Parkour system, but everything else feels like an improvement towards momentum-based parkour.
@michaelmuliadi6088
Жыл бұрын
You really nailed on the key differences. Very informative, thanks!
@HomaGhost
Жыл бұрын
This is very helpful information. Very useful to know! Thank you for your work!
@zinox9262
Жыл бұрын
Nice! Exactly what I searched for. ❤
@JohnDoe-hj9fh
Жыл бұрын
"Physical" seems easier than "assisted" with all the optional help turned off which doesn't seem right. (Because of that ludicrous jump height and air control)
@RemetherGaming
Жыл бұрын
Awesome video!!! Earned a subscribe from me 🙂 I just recently got back into Dying Light 2 and love the changes!!
@Yorhosashi
Жыл бұрын
this was the best explanation video i have seen of this game. thanks!
@XVI2073
9 ай бұрын
when i played pre update i did think that jumping was too float so i am glad the new system was added
@geeso12771
7 ай бұрын
great video, great visual comparison, thank you!
@parker6893
8 ай бұрын
Issac Newton left the fucking chat at the air control section when the physical, unassisted parkour broke the conservation of momentum
@jeremylohr6768
Жыл бұрын
One important thing to still address, for those of us that completed the story and most of the side quests before the Gut Feeling update, Techland PLEASE give us those weapon blueprints that were rewarded from those story and side quests so we don't have to start a new game, starting a new game is ABSOLUTELY NOT an option. It takes too long to fully upgrade all the weapon mods, accessories, and consumables and especially with the ridiculous amount of progression with the legend levels. New game + is not required to earn them, the experienced players are being punished for some reason, were we supposed to see the future of when to start playing the game, get real Techland
@bread6235
Жыл бұрын
The only thing u lose on a NG+ are your night runner tools such as grapple hook and glider. You keep all items and inventory AND mods/accessory/consumable progression
@jeremylohr6768
Жыл бұрын
I don't think new game + is required to earn these blueprints because when we browse our journal, it shows checkmarks that we earned them but they're just not there. When we started playing the game before the Gut feeling update, we're being punished and the newest players are lucky, this is just UNACCEPTABLE. If they won't give us those blueprints, they should at least give us the option to choose what story quest to restart from while keeping everything including our current pilgrim and legend level.
@rodarollada
Жыл бұрын
Bro, just replay the game.
@rodarollada
Жыл бұрын
How new players can be happy? They didn’t have a chance to grab that drip from the airdrops at the bottom of sunken zone repeatedly!!
@UnlikeFlyer
Жыл бұрын
I actually never noticed the floatiness until I saw this video
@malikpady5446
Жыл бұрын
I didn’t realize the volatiles got health damage changed to amount of hits My ass got fucken rocked w that military machete ..
@PartyQuest
4 ай бұрын
Great video thank you very much the music is great too.
@casualg138
Жыл бұрын
I actually practice parkour and I for sure can say that this game's movement feels so damn real man
@Leventoleyto
6 ай бұрын
I always thought the air control should be the opposite. Air movement should be less controllable in the physical parkour since it is more realistic.
@denzilbrowder5509
Жыл бұрын
personally, love the look of the physical system, however as a die hard advocate and hopeful for a return of Be The Zombie, this is going to end up being a setting that separates lobby groups, because that mid-air motion redirect/cancel physical has can be used for some nasty fake-outs or baits
@radred3763
8 ай бұрын
A bit late to this, but as someone who took parkour classes, assisted feels much more reasonable is most of the scenarios. My only problem is the floatiness, but honestly, it feels like that sometimes lmao
@moistman6302
9 ай бұрын
This is great 80% of my complaints when i picked up dying light 2 was the "floaty" parkour it felt sluggish in every way from using traversal points like monkey bars and wood walls with holes in to even falling this is great however, this really should have been a day 1 inclusion these are litterally tweaks to numbers and an option in the settings it seems like it would have been incrediblely easy to implement and would have tripled my enjoyment in the game since fight is really only a quarter of the game not to say fighting was much better
@Luisrobles44628
Жыл бұрын
Such a good video showing the difference between the two
@oroboros88
Жыл бұрын
Physical is 1000% better for experienced players, way more freedom but also more opportunities to fuck up, I cam FLY across the map if I'm using my momentum right and already noticed significantly better times on PKR challenges compared to the old PKR system
@luka-KSA
Жыл бұрын
I noticed something You will never be able to do roll when you crouch
@LisssardManN
Жыл бұрын
they will probably add it back in the next community update as a option, as it was almost useless in the first place
@justsaiyan3346
Жыл бұрын
Nicely explained !, Subbed, Good luck with your channel.
@largehumanoidrobotthing9633
Жыл бұрын
This is so cool. Definitely gonna replay it now.
@harterism
Жыл бұрын
Incredible video! Thank you so much.
@alimbaris
9 ай бұрын
thats a very helpful video, great job mate
@wompy-ru
Жыл бұрын
First game had a perfect feeling system, the new just feels like your a paper bag that can jump 20 feet from a standstill, idk what it is with AAA games wanting to make something "new" when they already had a badass system, BF3 did the same thing when it jumped to 4, the guns ended up feeling like paintball guns vs 3
@badr.4558
Жыл бұрын
Great vid for the ones who are confused and for the new players to keep up the good job mate
@rodarollada
Жыл бұрын
The forest avatar is spooky though…
@Tha_Valkyrie
Жыл бұрын
What an amazingly informative video, thank you. ez sub
@rodarollada
Жыл бұрын
What about a comparison video that includes old parkour + the mod? Like how much the new physical parkour is different from it?
@JHSpyro
Жыл бұрын
8:55 are we just gonna ignore that poor survivor that just got slide kicked into the shadow realm?
@fearalice
8 ай бұрын
Wow. The game describes assisted as "better control of the character" and physical as being closer to reality. Then we get to the ability to control your movement mid-air where physical abandons physics all together.
@Suzaku7410
Жыл бұрын
Thank you very much for the guide :)
@evancrow2191
Жыл бұрын
Well i am turning assisted off right away. The fall assist was screwing over my time on a parkour run. I kept suddenly going back and then go up again on one specific jump and it was oissing me off. It looked exaclty like the egde assist
@mindflayer203
Жыл бұрын
you done a great job on this video!
@RetroSavvie
Жыл бұрын
1:05 was kinda cool
@Conancharles
6 ай бұрын
how is Physical the more realistic one yet the air control is like hes flying wtf
@crapendejs839
Жыл бұрын
for some odd reason i can't really swing in physical mode. I mean I can swing, but no matter what key I press (or not press) he imediately do a little jump further (which is always not enaugh) and i fall to the ground.
@alwaysgaming000
6 ай бұрын
Great video . Thank you
@DarkSide3211
5 күн бұрын
I started a fresh playthrough of dying light 2 after all of the updates and Physical Parkour was the one that I've been looking for having played DL1 before. But the changing of direction mid air kinda grinds my gears a bit, idk if im just not used to the way I have to press buttons (keyboard) but there are literally times Im parkouring quick and initiate a jump only to lose all pf my momentum because I was trying to press multiple combo of buttons only for me to suddenly start flying backwards like wtf
@Mattex21
Жыл бұрын
I just want the physical option without being able to change directions mid-air... just the M O S T R E A L L I S T I C parkour, why is that so hard DL2?! :,)
@The_Gamebuster
Жыл бұрын
What would you want to be changed in this physical system? Any places that it should improve?
@harrytsakalos6073
Жыл бұрын
Yes, air control should be removed from Physical and added to Assisted instead. If not, at least a toggle option for air control in the options.
@William__ssr
Жыл бұрын
@@harrytsakalos6073NO AIR CONTROL SHOULD STAY. we've been asking it for months it literally makes the parkour flow much better
@Mr.LeoNov
Жыл бұрын
@@William__ssrHOW TH WOULD *ANYONE* NEED THIS CRAPPY FEATURE? In what universe would one want to bounce off a friggin air?
@abarbeanoufrenzis4857
Жыл бұрын
@@William__ssrair control is the dumbest thing about this game, it totally destroys the feeling of reality in the game, it looks like a power rangers game more than a dying light game
@William__ssr
Жыл бұрын
@@Mr.LeoNov Most diehard players wanted air control back because it was in DL1
@terret4060
2 ай бұрын
do you have any 100% save files with the new versions? also nice content
@viewertime
Жыл бұрын
how do you have under 400 subscribers? you are very underrated :D
@TheTrialsSweatsAreInMyGame
24 күн бұрын
Dont worry, my first ever playthroug is on nightmare i did switch to hard at one point tho to get onto the vnc tower before broadcast
@001efren
6 ай бұрын
All I know is that physical makes you way faster and assisted make you airborne longer for extended parkour
@DemoManButters
Жыл бұрын
great video! hope you make more!
@Add_Infinitum
Жыл бұрын
I was wondering why it felt like I wasn't making my jumps as often
@NevilsicoShard
Жыл бұрын
8:55 Harass a survivor by sliding past them, as you should. B)
@Weskin_Time775
Жыл бұрын
Average PK fan
@NevilsicoShard
Жыл бұрын
@@Weskin_Time775 Actually I'm an egalitarian: I kill all humans with zero discrimination! Help the PKs kill some renegades then turn on them for rogue pilgrim experience of all time.
@randomdude1241
Жыл бұрын
I love killing every single survivor I find and still being allowed in the Bazaar.
@nickandgamer7250
Жыл бұрын
now techland needs to fix their messed up dynamic music, getting a good vibe with the music one sec later my music stops
@discoalice
Жыл бұрын
This is very helpful thank you
@catofdeath8177
Жыл бұрын
Fun fact: the gravity in the physical system is actually further from reality, not closer as this video states. It is however much closer to DL1-- in DL1 the gravity was twice Earth's gravity, while in DL2 the gravity is actually set to a realistic level. However the stronger than realistic gravity often feels better for a video game.
@synjata8670
Жыл бұрын
Does any know how to make the game stop auto accepting story line quest
@mr1357989
Жыл бұрын
just tested most of these myself and this must be an old info now. Did the tests exactly how you showed in the video and the differences between the height or distance gain on either of the two modes are gone. The only one that remains is the physical mode giving you air control ( which ironically is less realistic) and assisted giving you more air time
@deenman23
Жыл бұрын
im just glad the floatiness is gone,thats the one thing i rly hated in 2 coming from 1
@spyder6224
Жыл бұрын
How do you do that little forward boost off of a vault? I can only do the vert boost
@choncho2585
6 ай бұрын
Thank You!
@adityanoviant8180
Жыл бұрын
the air control in physical one. it it normal for someone do leaping then can back as if it doing rewind time?
@TH_Zireael2077
9 ай бұрын
And despite all this the parkour in Mirror's Edge stays better... which released over a decade prior.
@felipecorpuz2476
Жыл бұрын
I'm on version 1.9.0 of the game and I don't have the option to change between assisted and physical, what should I do?
@TheMorrogoth
Жыл бұрын
Well shit... Nice comparison... Take my like and comment!
@rioluvo
Жыл бұрын
good video 🦔❄
@TheTrialsSweatsAreInMyGame
24 күн бұрын
The one thing i hated in dl1 was the homing on dumpsters and stuff
@jUppers
8 ай бұрын
i so hope that one day mirrors edge 2 returns but in a better game
@dragonalfaata
Жыл бұрын
I wish physical was an option when I started playing the game on launch. I still don't feel like starting it from the beginning even though there's a lot of new stuff
@LeMON6847
Жыл бұрын
Huh, no wonder i felt like i was jumping to high. It felt off when I was dropkicking zombies as I would go way higher than i thought. But i did get to basically treat them like goombas in a mario game.
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