A quick tutorial that clarifies the difference between control nodes and the more specific container nodes. Containers are great, but you don't always need one!
Hey bro, this really helped, thanks a lot, I was like, why every godot tutorial I see does not mention the responsive part, now I can finally sleep
@RangerX___
2 ай бұрын
Glad it helped!
@gracechan3039
Ай бұрын
Thanks for this. I like this teaching style. Not simply copy me, but here’s the basics of what you need to know to build your own.
@soirema
2 ай бұрын
OMH this is golden Im still struggling with the control nodes and you explained it greatly
@yzgrdyn-WiseGuardian-
23 күн бұрын
I wish I found this earlier, I KNEW I was doing something wrong.
@mr_null1
4 ай бұрын
Great tutorial!
@RangerX___
2 ай бұрын
Thank you!
@maxum00
Ай бұрын
Thank you for the great tutorial. Do you maybe also know if it is possible to have the text of the button scale with the button?
@RangerX___
23 күн бұрын
Maybe, but I think it will require a custom implementation in script and some custom fonts!
@traumwelt1975
3 ай бұрын
thanks you saved my game ^^
@RangerX___
2 ай бұрын
Glad I could help
@macguffin9529
21 күн бұрын
Id really love something like this that maintains a consistent aspect ratio, but i cant figure it out
@RangerX___
21 күн бұрын
Remember, the UI elements are nodes so you can manipulate them with script.
@Vivek-qc8qo
7 күн бұрын
my trails have a random offset , don't know where it came from , but the trails are not starting from the body of the main player but somewhere else from the screen , anyone know how to solve this issue ? trails and player are at 0,0 in the starting
@novisiononme
2 ай бұрын
bro my eyes...
@RangerX___
23 күн бұрын
Are you okay?
@ayyasif
3 ай бұрын
lovely tutorial, but that is not the most efficient way of doing it, as much i hate containers, they are a necessary evil to keep stuff organized.
@deltagamma1442
3 ай бұрын
explain if you don't mind. He just demonstrated that it scales perfectly.
@ayyasif
3 ай бұрын
@@deltagamma1442 i would recommend you to watch Godotneers's video about the UI. It's 47 min long, but you will not have any problems with UI
@ericchrisman6255
2 ай бұрын
@@deltagamma1442 Think of a situation in which you needed to create UI elements dynamically. For instance, an inventory UI that contains any number of items in which each item would require its UI element. Using a container then would be useful for keeping everything organized during runtime for each item could be added in a vertical or horizontal container with a scroll element. Though, admitly there are other ways of solving that problem without containers, a container would typically be the quickest and simplest answer to that problem.
@oddlytimbotwillison6296
Ай бұрын
@@deltagamma1442 It does not scale perfectly. The aspect ratio is all over the place.
@brycea5452
Ай бұрын
@@oddlytimbotwillison6296 This is obviously for demonstration purposes. He was trying to show that at any resolution, any aspect ratio, the buttons will try to maintain their general shape. Obviously in a finished game you would choose to maintain the aspect ratio
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