I like Joseph Anderson's take on the Elden Beast. "I wouldn't be surprised if they simply forgot to enable Torrent for this fight and now they're too embarassed to admit and fix it"
@TheTdroid
2 жыл бұрын
Yeah, that actually seems about right. It really feels like Torrent should be enabled
@andrewstephens5885
2 жыл бұрын
A quick: “sorry guys!” and fix would be the lesser of two evils, I feel.
@AshenWednesday
2 жыл бұрын
lol what a shit take 🤣 EB is fine, you just don't know how to fight it
@anthonyharriel5685
2 жыл бұрын
I wouldn't be surprised if they did forget
@AnimatedTerror
2 жыл бұрын
@@AshenWednesday nah the shit take is defending that garbage boss. Bugger runs off just as you get close to him so unless you’ve built a bow/crossbow build or a magic build then good luck running him down to get a collective two hits on him only for his attacks to instantly kill you no matter your armor or health. Edit: I've beaten the game multiple times. I have no issue in beating the boss. But that does not mean it's a good fight. The boss is poorly designed. That's what I'm complaining about. Ya'll seem to think I'm complaining about it being too hard and impossible to beat. NO. No, I am saying that the fight is tedious and annoying made worse by its inclusion after a much better fight. The boss runs away constantly and has many attacks that deal an absurd amount of damage with little to no room for error. Like the falling star attack which really does feel like we were supposed to have torrent. Furthermore the issue is not that I am unable to deal damage, but rather the window for dealing said damage is small because the bloody thing runs away every six seconds. I am like 7 new game plusses in. I have NO PROBLEM BEATING THE BOSS! Having said this, I really must stress. Being able to do something doesn't make it good. I love this game. But if you love something you should be able to acknowledge when there's a problem. Elden ring has a boss problem and the elden beast is the horrible rotten period on a mostly amazing game. SO ENOUGH WITH THIS "GIT GUD" NONSENE YOU CRETINS!!!
@lesp731
Жыл бұрын
A great boss like Ishin tests all the skills you learned during the whole game, a boss like Malenia tests your ability to watch a youtube video on how to dodge waterfowl dance.
@cloroxl4968
Жыл бұрын
Lmao
@lorenzo8208
Жыл бұрын
As if entering the Bloodborne or DS1 DLC was an easy, comprehensive task with a very clear process
@Hyde_Lawrence
Жыл бұрын
@@lorenzo8208 It was. we as player were worse, but you had the clear tells on when to roll in each attack and the longest combo was a 3 hit even for artorias. Manus introduced a crazy one shot combo but even that had a very simple answer: run.
@lorenzo8208
Жыл бұрын
@@Hyde_Lawrence totally not, entering both DLCs was a very random process. It varies from person to person, but it feels so illogical to me. Also I don't think shorter combo the better, if that's what you're implying there, but you do you
@Hyde_Lawrence
Жыл бұрын
@@lorenzo8208 Oh, since the original comment was talking about a boss mechanic i assumed you were talking about the same. Yeah, DLC entrance was cryptic as fuck, but that was on purpose to put the community at work, there's millions of players, someone will run to it and put a message in the ground or upload a video then everyone knows. On the other hand, It's not about the lenght of the combo is about having a clear opening/reward after succesfully dodgning an attack, which in ER is less favored towards the player. ej: after evading 6 attacks from radagon instead of propper punish LIKE ALWAYS you also neeed to watch out for an explosion on the ground that might happen or not lmao
@ciaranmcguinness8900
6 ай бұрын
I'm surprised there was no mention of easily the most hated boss in the game, the Godskin Duo, a fight that fools you into thinking it's like Ornstein and Smough where one is slow and does massive damage and the other is fast and uses hit and run tactics but in reality both of them are ridiculously fast with no end to their combos and not to mention that bullshit nearly unavoidable roll the fat one does and it's mandatory to even get to Malekith
@adammclaughlin845
6 ай бұрын
To be fair, Forum Azula is pretty crap from start to finish IMO. Way too many tough bad guys at once, dragons descending from nowhere and filling the screen with lightning and explosions, lots of DS2 style level design (confusing and easy to fall to death). From put all their effort into the early game and not enough into the late game.
@jxgalaxy3810
6 ай бұрын
@@adammclaughlin845 It's a beautiful location with cool items and enemies. Said enemies and dragons are also functionally no different from other enemy groups because running past enemies is universally the most optimal choice even in the early game. Also confusing level design isnt a problem if your concern is to actually have fun and not speedrun, since there is still a lot to do in Farum Azula. The Duo is bad, but everything else, including the goated boss Maliketh, is really good in that location.
@VilikuliHarris-hg7de
5 ай бұрын
Ngl as soon a I heard there reputation, I instantly cheesed them as soon as I got to him
@songoku6067
5 ай бұрын
@@adammclaughlin845all endgame areas are absolute horseshit starting from consecrated snowfield where they become run past all enemies zones since there is no point fighting an imp that 2 shots u
@tiredterror506
5 ай бұрын
godskin duo wasn’t that hard???
@PGM_EGG
3 ай бұрын
Crazy how many people don’t think that these bosses have problems. It’s also crazy how most, if not all of the problems are amplified in the dlc
@ToastedTomato-ej3fw
3 ай бұрын
I also think these bosses do have their issues, but I disagree with how greatly this video exaggerates some of these points. Can’t judge on the dlc yet but I feel like some of these bosses deserve a little more slack; except renalla & valiant gargoyles
@senseinuuh
3 ай бұрын
Dlc is hot doodoo for real
@thebestbuckethead
3 ай бұрын
I only really liked Messmer in the DLC. Radahn's first form was pretty decent.
@Radiant450
3 ай бұрын
FromSoft has an insanely dedicated fanbase, like the only other fanbase as dedicated are gacha games with their waifus and shit. So yeah saying anything negative about the game is just heresy to them no matter how valid, because whenever you point out that a boss is badly designed they answer with one of either skill issue or shit like just use mimic.
@PGM_EGG
3 ай бұрын
@@ToastedTomato-ej3fw what exactly was exaggerated?
@Stratacaster87
11 ай бұрын
I hate how fromsoft knows gamers have gotten used to their attack animations so now every enemy drags his weapon for like 49 seconds before swinging it incredibly fast just to arbitrarily disrupt your timing by making the enemies move in a completely unrealistic and unnatural way
@tanktheta
10 ай бұрын
It really doesn't help when nearly every boss and alot of enemies are like this
@soundsbyzer0
9 ай бұрын
Lmao y’all are jus bad and can’t admit it
@estidelossantos6271
9 ай бұрын
@@soundsbyzer0*B R A I N L E T*
@soundsbyzer0
9 ай бұрын
@@estidelossantos6271 says the guy who can’t even give an actual reply
@Melody1x23
9 ай бұрын
@@soundsbyzer0"y'all are just bad" is also not a real response I can consistently dodge almost every boss but i still think the amount of delayed attacks is just cheesey and makes the fights less fun, its not as much of a fight as it is remembering timings and button inputs
@Angelec99
Жыл бұрын
"the other games sped you up with the enemy" that finally got me on board with what you were saying. I think that's the biggest issue with all of this. BB and Sekiro had insanely fast bosses but you were also insanely fast
@zzodysseuszz
Жыл бұрын
Same with ds2, Ds2 had bosses that are fast but not faster than you CAN be, they also have recovery frames that are just as slow as yours are or just as fast as yours CAN be.
@Gamerprice40
Жыл бұрын
Definitely agree with this, the transition is rough for BB and Sekiro players. I also feel like ER is a FP/Magic focused game while BB and Sekiro are melee focused games so that makes it extremely difficult for people to transition over to ER from those two other games. ER just punishes melee focused play styles with their bosses and it demands so much patience since the bosses are so aggressive. You just have to accept that ER is not BB or Sekiro in the end and you cannot play it the same way. Best thing to do is to lose the stubbornness and just adapt to how ER wants to you play the game by using the tools you’re given rather than ignoring them. Or if you really want to be stubborn, then prepare yourself for intense attention to detail on boss attacks and become far more patient than you ever were for the previous two games.
@magikazam8430
Жыл бұрын
@@Gamerprice40 Except it so boring to spam weapon art and cheese boss.
@Gamerprice40
Жыл бұрын
@@magikazam8430 Agreed, Elden Ring can be cheesed so bad with so many things that it’s not really all that fun. It’s only fun the first couple times you annihilate bosses but it gets old real fast. I wish ER had better middle ground between melee and magic
@chiryo1224
Жыл бұрын
HAHAHAHA casual
@zomeraktiven
2 жыл бұрын
One thing that i really wish they did, is have the camera zoom out on bigger bosses. They did it in sekiro, and it makes it soo much easier too see what the boss is doing when you you're close and attacking. Now with no camera change, it sometimes makes the boss figh just seem cluttered, sparaddic and sometimes unfair. (Just realized while waching, this happens on some bosses, but is inconsistent)
@amadeusazazel9047
2 жыл бұрын
They also did the camera zoom out with Ludwig in Bloodborne. It’s something they’ve been capable of doing for a long while, they just simply choose not to
@A_Black_Sheep94
2 жыл бұрын
They have had the same exact problems in all the games since DeS. The cult fan base praises them with every single game and says they can do no wrong so they never fix anything or improve on anything because the cult will eat it up and tell you to "git gud". There's no worse fan base in the world.
@amberhernandez
2 жыл бұрын
@@A_Black_Sheep94 Just wondering, how many times have you copy/pasted this exact comment? I've seen that exact wording before, even on different channels lmao
@A_Black_Sheep94
2 жыл бұрын
@@amberhernandez Not exact. I have actually copy/pasted some comments. This isn't one, there are similar ones though, if its even me.
@A_Black_Sheep94
2 жыл бұрын
@@hughmungus431 If the player has to "fix" anything its bad.
@storageaftermath
5 ай бұрын
As much as I love this game, it’s hard to ignore some of the BS in the boss fights, people always say malenia is good because she’s hard but it goes from hard to unfair very fast.
@destroylonelyxkenkarsonlvu1783
5 ай бұрын
Literally get good
@storageaftermath
5 ай бұрын
@@destroylonelyxkenkarsonlvu1783 waterfowl dance? The Lifesteal? It’s reaches a limit
@lolly9804
5 ай бұрын
Well she's a goddess. The gods don't play fair.
@destroylonelyxkenkarsonlvu1783
5 ай бұрын
@@storageaftermath dude she’s like the main boss for being hard, she is meant to be unfair. Out of the 165 bosses in the game at-least 1 should be op and it’s really really late game.
@yorhahoudini4531
4 ай бұрын
@@destroylonelyxkenkarsonlvu1783that’s dumb
@TheMasterd333
Жыл бұрын
Souls games have really come to this point where their identity as roleplaying games with tons of options for building characters and their identity as hard games with super hard bosses are really starting to clash. We're stuck fighting giant bosses that can throw barrages of beams and other stuff at the player with a moveset that hasn't changed that much since Demon's Souls.
@nikotsapaliaris4919
Жыл бұрын
either that, or you go in insanely overpowered with a small army of summons and rivers of blood and just melt every boss. Game is less balanced than life.
@thegamergang777
Жыл бұрын
@@nikotsapaliaris4919 😂😂 facts
@Brentonius_III
Жыл бұрын
@Niko Tsapaliaris I present dark moon blade almost as bad as rivers of blood, more powerful but fairly slow which atleast gives it a bit of balance
@codafett
Жыл бұрын
It's similar to the problem with superhero movies: The super has taken over from the "hero" aspect. It's all about bosses getting bigger, and faster but the devs don't seem to put much thought into actually balancing the player so that it works.
@codafett
Жыл бұрын
@@Gamfluent Nothing's impossible, just extremely unfair. Placidusax, Elden Beast and Margit below level 50 come to mind.
@megaairsoft15
2 жыл бұрын
Note, the fireballs for the fire giant don’t prime to explode until they are near you. So you’re meant to trigger them, then get out of the way before they detonate.
@Angel_Flash
2 жыл бұрын
yeah he was doing that in the gameplay videos
@Pint-Sized-Slasher
Жыл бұрын
That’s what I figured out later on in my fight, it’s unfortunate that the game doesn’t have any way of showing it. Meaning in most bosses before hand you get a habit of “oh shit that’s an attack that can one shot have to run away”. The only time I realized I had to actually ‘detonate’ them is when I accidentally went too close and dodged
@cool-wf9cr
Жыл бұрын
@@Pint-Sized-Slasher it does show you, they flash before blowing up
@whirlwind872
Жыл бұрын
@@Pint-Sized-Slasher those fireballs are also the same incantation you can get very early in the game from one of the early evergaols. It's called flame of the fell god. It's actually kinda overpowered because enemies dont react or dodge, and it usually knocks them down and allows you to stunlock them. This is the only way I was able to defeat Malenia lol flame of the fell god would follow her from behind, explode, knock her down, and I would spam fire attacks and keep knocking her over.
@tims.1615
Жыл бұрын
It's one of the only fire giant attacks I can consistently avoid, because it's well telegraphed
@OnePolishMoFo
Жыл бұрын
I think most enemies, not just bosses, attacks track too well. There're definitely times an enemy will instantly spin 180 degrees to strike you mid attack animation. Bosses also have ridiculously lengthy combos with little time to damage in between.
@chives8980
Жыл бұрын
Positioning comes in to play, simple directional dodges opens them up for heavy, AOW and R1. Jump over attacks and shoot projectiles to get them to input read you and attack when stuck in animation. This isn't Dark Souls where you wait for openings you make them.
@tacticallemon7518
Жыл бұрын
Yea, the amount of times where i’d see a boss wind up for a big attack, so i’d move off to the side to punish, only for them to breakdance to hit me pisses me off Before getting elden ring, i was told about how there’s a “dance” with bosses Elden ring feels less like dancing with the boss, and them dragging you by the balls and making mosh pits look like yoga
@Numenorean921
8 ай бұрын
@@tacticallemon7518 play dark souls 3, it has that dance you're looking for. I've been a soulsborne player for a long time and Elden ring bosses are shit
@ghostparty2062
8 ай бұрын
@@Numenorean921I second this
@Numenorean921
8 ай бұрын
@@ghostparty2062 theres even a boss called dancer! you cant lose!
@justie04
6 ай бұрын
I agree with you on Hoarah Loux, but not on Godfrey. Godfrey was the only boss I felt like I could reliably dodge in the whole game because he was telegraphed properly every time.
@soyborne.bornmadeandundone1342
4 ай бұрын
Yeah the axe version of him is a pretty good fight. The naked guy covered in blood version is terrible. Any boss or baddie that has a move that just bich slaps you sooo much and sooo fast that you just gotta take it and then probably die isn't a good boss. That's just str8 up overly unfair.
@joshualouw9506
4 ай бұрын
I know im late here, but I feel exactly the same, Godfrey is fantastic, clear telegraphs, punish windows that are actually consistent without any bs extra extensions, and no extreme delays that just look silly. But I just dont know what they were thinking with hoarah loux, grab moves have always terrible in these games and I have no idea why they keep making them a thing. From has never implemented one of these well and I just wish they would stop trying. A boss whose moveset revolves almost entirely around them was doomed to be a failure.
@hazelgill5805
4 ай бұрын
Golden godfrey is honestly TOO fair imo, he has like 3 attacks and they're super clearly telegraphed so I crushed him. On the other hand, I don't love the enemies that drag their weapons around just to fake you out or have a billion attacks, so I don't really know what the best middle ground would be
@soyborne.bornmadeandundone1342
4 ай бұрын
@@hazelgill5805 well said. Also the game just doesn't really have a difficulty setting. It's just default hard and gets a lil harder with new game plus modes. That's it. The real hardcore players yawn at how easy the game is for them but they no lifed melania fights over 1000 times so of course they can beat her pretty easily. I'm getting there myself as someone who's bested her about 30 times now. Just beat her without getting hit in a solo noble slender blade vs her and that's it. If you got it on pc, get mods. You can sort of adjust certain things to make it easier and or harder and honestly create a better experience for yourself than the one from soft came up with lol. You know how Gideon is a really easy boss? lol. Modded Gideon is a different story lol that guy has some serious nuke like magic!
@shquankinket8068
4 ай бұрын
I love jumping through his ground stomp and slapping in the face before dodging the follow up. A lot of people forget that jumping is an option to create your own openings instead of dodging until the boss gives you one. For Godfrey’s stomp if you roll through and try to get a hit in you’ll get hit but not when you do a jump
@Eggwynn
2 жыл бұрын
i would have liked to see mention of the godskin apostle and the godskin duo, since i think the solo fight is extremely well made and one of the most functional bossfights in the game, whereas the duo fight has a LOT of issues
@cosmiclikesminecraft
2 жыл бұрын
Yeah I had so much fun with the apostle, it was a joy to fight, as was the crucible Knight (the first time I did get sick of them pretty quick but still hold that first fight in high regards) it’s odd that my favourite fights are all “minor” fights
@christiancavelltaylor442
2 жыл бұрын
I for some reason haven't had any issues with godskin duo in either of my 2 playthroughs, I think it's because I was severely underleveled for both their solo fights, so have memorised their movesets perfectly.
@Eggwynn
2 жыл бұрын
@@cosmiclikesminecraft i feel the same way. a lot of the small 1 on 1s with "minibosses" were a lot more reasonable than the real bosses. another good example is the godfrey spectre which i found to be great and im surprised it wasnt mentioned in the video considering his opinions on the refight at the end of the game
@PacmanLickThisGuysAs
2 жыл бұрын
Skinny godskin is a good solid, fair fight imo. Fat godskin is an abhorrent fight due to the instant belly attack and the rolling attack.
@hollow_dbd
2 жыл бұрын
@@PacmanLickThisGuysAs and then there’s the duo…
@jakeoshea2319
8 ай бұрын
I feel like Elden Beast should have been more similar to Moon Presence from Bloodborne in that it could have been a kind of secret extra boss. Radagon feels like a much more fitting end boss, and Elden Beast feels more like Moon Presence thematically.
@razavierdavis
7 ай бұрын
Honestly u kinda right. Like I feel like it shoulda been a secret boss if u take the chaos or ranni ending, because you’re directly opposing the greater will in both of those endings.
@presseagainidareyou4704
7 ай бұрын
It reminds me quite a lot of the Moon presence from Bloodborne and the Radiance from Hollow Knight. I was actually quite surprised that the Elden Beast is a guaranteed boss and not a “true ending” boss like those other two. It feels like it would be and yet it isn’t
@Max-ep5ir
6 ай бұрын
I agree 1000%. I wish Radagon had 3 phases like the Sister Friede fight in DS3 where he got progressively stronger, and then Elden Beast as a separate fight if you fulfill certain conditions.
@elijahkeay3906
6 ай бұрын
It’s interesting, my headcannon has been that it was originally intended to be that way. Gerhman is a pretty difficult fight; and once you kill him moon presence is surprisingly underwhelming. It feels like moon presence was scaled damage and HP-wise with the expectation that you’d fight them back to back… yet in the actual game once you kill gerhman he never comes back and you wipe the floor with this supposed edlrich god On the other hand, Elden beasts massive health pool with Radagon’s already not easy fight feels as if it was meant to be an optional secret final boss, which replaces Radagon once you killed him. The fact that they are back to back totally feels like an oversight
@RWAY-hm8gj
6 ай бұрын
Another comparison would have been DS2 SotFS's final three bosses. Mandatory Throne Watcher/Defender into Nashandra, and Optional Nashandra into Aldia. You could even change some of the flavor of the fight depending on what ending you're trying for (Ranni, Frenzied Flame, all the generic Ages).
@karmagiel
2 жыл бұрын
i find that slow heavy weapons are not being taking into consideration by most boss designs. the recovery window for bosses is just too small and most blows end up in trades. of course not every opening thats suitable for a fast weapon should be sufficient for a heavy weapon, since that would make them overpowered, but in Elden ring you simply dont get big openings. its always: huge combo > small opening > huge combo. i found myself often have a way easier time after i switched from big slow stone hammer to my hellebarde. great video btw
@sergiolanchazolopez1918
2 жыл бұрын
They also don't consider smaller faster weapons, when I was dual wielding daggers or claws i had a hard time getting close enought to hit the bosses after dodging their attacks, not to mention the hitbox is so small that sometimes the attacks will hit the enemy and don't do damage, when i switched to a piercing sword the fight were way easier to play
@flamingmanure
2 жыл бұрын
@@sergiolanchazolopez1918 they do, you both arent very good at them though.
@0x6e95
2 жыл бұрын
@@flamingmanure Colossal swords involve spamming the poke attack. Smaller weapons are legitimately a fucking pain to use against larger bosses. It's an issue if the other weapon classes aren't hard to master but give the same if not better benefits than Colossal weapons and daggers despite those weapon classes being much harder to master.
@DemonLordSparda
2 жыл бұрын
Granted he had a rather tough time, but Dan Ghesling beat every single boss in Elden Ring with a Greatsword and never leveling Vigor because his chat kept telling him to get more HP. Watching some of the boss fights he did really highlighted how bosses have more openings than people think.
@skrotosd
2 жыл бұрын
Trading blows is a strategy, with the right armor, talismans and shields not even malenia can deal damage
@Max-tq5fs
3 ай бұрын
This video is so funny now that the DLC is out, where the negatives of boss design are ten times worse.
@Soniman001
3 ай бұрын
Wow someone is salty
@TrivialPawn
3 ай бұрын
@@Soniman001 what you people get out of sucking off Miyazaki and refusing to acknowledge the flaws these games have I will never understand
@bronmill33
3 ай бұрын
@@Soniman001mouthbreather
@Soniman001
3 ай бұрын
@@bronmill33 wow someone is super salty
@sci-figameguy8241
2 ай бұрын
@@Soniman001yea you wouldn’t be as salty if you stopped breathing from your mouth tho, just a tip You don’t have to reply to this btw I have reply notifications turned off so I wouldn’t know if you replied to me or not nor will I check. This is because what I say isn’t subjective, it is objective and final, consider yourself educated 😊
@ItsZorroDood
2 жыл бұрын
The demon princes in DS3 were such a good fight. They take turns properly and you get a nice visual indicator where and when the inactive one is doing its poison breath attack. And then the Valiant Gargoyles happened.
@JakeFish5058
Жыл бұрын
It's so good. Up there with OnS for duo fights. You get the start of the fight with one hyper aggro and one hanging back and shooting you with the poison (with a super obvious telegraph to the point where it's almost an arena hazard - affects your positioning more than anything). You then get the like 30 second window where they're both 'enraged' and it's frantic as fuck before you get back into the pseudo 1v1. Then the second phase is a souped up version of the demon you killed last with the giant laser/meteor attack depending. One of the best fights in the series imo
@Christian-97
Жыл бұрын
O/S and Demon Princes are the best duo fights in the series, period.
@pizza-for-mountains
Жыл бұрын
valiant gargoyles is basically if both demons started enraged and also could breathe toxic mist at literally any point in the fight lmao
@ItsZorroDood
Жыл бұрын
@goggles789 Nothing stops them both from spitting poison at you at the same time over and over.
@unnameddemon8494
Жыл бұрын
@goggles789 what cover? The arena is an open field, there is no cover.
@asininerealms
8 ай бұрын
Dark Souls 3 felt like fighting Bloodborne bosses with a Dark Souls character Elden Ring feels like fighting Sekiro bosses with a Dark Souls character, like you're literally not equipped to deal with some of their shenanigans
@Nrzpokrter
8 ай бұрын
Incorrect. Provide evidence.
@asininerealms
8 ай бұрын
@@Nrzpokrter bosses have low sweep attacks that sometimes cant be jumped even if they look like they should, as well as LONG repeated combo strings that would fit right in with the parry system from Sekiro. The Sekiro perilous strike system of stab/sweep/grab feels like it should have been added to ER with maybe a 4th option based on elemental affinity DS3 bosses were so fast and aggressive that you had to spam roll, and it felt like they were designed with the rally mechanic in mind in terms of their aggression. I like all of these games btw next time, dont declare that im wrong and then ask for evidence when im definitely correct
@Nrzpokrter
8 ай бұрын
@@asininerealms And yet, you still havent listed 1 instance where the player isnt properly equipped to deal with a boss attack in ER. So you provided nothing.
@asininerealms
8 ай бұрын
@@Nrzpokrter your response basically boiled down to "Yeah, but still." lol
@Nrzpokrter
8 ай бұрын
@@asininerealms No, it really didnt. I just pointed out how you failed to name 1 ingame example to support your opinion.
@friendlyneighborhoodcollec5928
6 ай бұрын
The amount of bosses that are just two variants of one another is really bad. Throwing two nearly identical bosses in one room is really lazy and creates an artificial difficulty.
@soyborne.bornmadeandundone1342
4 ай бұрын
Remember that time you fought one? Well now, TWO! Gimme my game of the year award now please : )
@4ballssss
4 ай бұрын
Oh boy you're gonna hate ds2
@TwiggehTV
3 ай бұрын
If i could have half the bosses but twice the quality then SIGN ME UP PLSSSssssss
@Kqnashi
2 ай бұрын
Good point. But i think making more unique bosses would span even more game development time and resources. I liked the gargoyle duo, and the godskin duo is not that terrible. The dungeon bosses i never even considered to be that big of a deal if they are reskins. The game is too big to have unique bosses for every dungeon, ruin or evergaol. And some of them are pretty cool as well and make sense lore wise
@calebmcallister4289
Ай бұрын
@@4ballssssthose dragon riders were easy and was in a nice room it also fit the lore
@cizzymac
2 жыл бұрын
I was off-put by the incredible amount of unnatural delayed attacks, and near-instant follow up attacks to logical combo finishers many of the bosses displayed in this game, and I'm glad I'm not the only one that was annoyed by them.
@loganberkheimer1857
Жыл бұрын
You're not alone, friend. So many of the enemies and bosses feel like The Nameless King from DS3
@SoggySlopster
Жыл бұрын
Yeah elden ring is honestly pretty weak in the souls series. Overhyped
@loganberkheimer1857
Жыл бұрын
@@SoggySlopster So many people aren't ready to have that conversation, unfortunately
@seldomsweet
Жыл бұрын
@@loganberkheimer1857 nameless king is like the opposite of what your talking about. i think a better example would be pontiff sulyvahn
@loganberkheimer1857
Жыл бұрын
@@seldomsweet The unholy bastard child of them both, in all reality. The never ending combos of Pontiff and the delayed attacks of Nameless King, the worst of both sides
@killercow001
2 жыл бұрын
I think the problem with Malenia is not her lifesteal or Waterfowl Dance individually, but both of these things combined. It makes the move far, FAR too punishing for how strict the allowed response to it is. The lifesteal also feels like a very contrived way of forcing the player to do the fight a certain way, especially odd since they could have just given her melee attacks Scarlet Rot buildup instead. It's more lore appropriate for her and still punishes over-reliance of your shield without completely invalidating entire builds and playstyles by being able to be planned around with items and gear. Hell, she gets it in phase 2 anyway.
@Haveldorf
Жыл бұрын
I wouldn't say it's lore appropriate for her to use Scarlet Rot in her first phase but i do understand your point, personally i see Malenia as a completely no hit, no summon boss so that you have to engage in the dance with her.
@kabershshkabersh4272
Жыл бұрын
@@Haveldorf seeing malenia as a no-hit no-summon boss is kind of irrelevant..?
@Haveldorf
Жыл бұрын
@@kabershshkabersh4272 in what way?
@kabershshkabersh4272
Жыл бұрын
@@Haveldorf because it’s not a no-hit no-summon boss
@Iplayhardgames
Жыл бұрын
That's because you're not meant to be using a shield. You go invincible when you dodge
@yllifazlija1811
5 ай бұрын
"Nothing links Yura to Mohg" when the first instance of seeing Yura is killing a Mohg follower together ? And every part of his questline is killing mohg followers ?
@ethanmiles7083
5 ай бұрын
ok but other than the several direct links like fighting the phantom and elianora there’s no links whatsoever :)
@gibby9298
5 ай бұрын
Literally lmao
@genghisfarn
4 ай бұрын
And to get the item you have to go all the way to a church right slap bang near the start of altus. I mean who was checking churches all the time in elden ring, not like they had important things to draw you there
@nippy1230
4 ай бұрын
@genghisfarn bro every church has a flask charge or a quest line wtf you mean
@yllifazlija1811
4 ай бұрын
@@nippy1230 i think they were being sarcastic.
@megasoniczxx
2 жыл бұрын
I'm surprised you didn't mention the Demon in Pain/Demon from Below from the DS3 DLC when talking about the gargoyles since that fights a really good example of taking two similar enemies and making them work in a unique way. Most Fromsoft gank fights tend to be just them plonking down multiple dudes in a room but the Demon Prince felt like something that they actually put a lot of thought into. DS3 in general has my favorite gank fights in the series since they often felt "designed" so to speak as opposed to how it feels in this game and certain fights in the other games where they put them in and hoped that they'd work.
@perrytran9504
2 жыл бұрын
DS3 in general is still peak boss design for the series imo, though the only one I did not play is Bloodborne due to being on PC. Everything feels very fluid, fair, and has a clear tempo. Even the endurance fights make it fairly intuitive to learn the boss's rhythm, it's just up to you to get familiar enough with it to last for longer than usual. You still see some of this in several of Elden Ring's bosses, but then you have what I consider pretty bad offenders like Margit or Malenia that throw tempo out the window.
@Mecceldorf
2 жыл бұрын
Not only do the two compliment each other like the fully evolved concept of bell gargoyles, they also pull an Ornstein and Smough in buffing up the demon of your choosing to create a more focused single fight tailored to your preference. It was then that I realized after all the past games they had perfected their multi-boss formula. Then Elden Ring happened.
@perrytran9504
2 жыл бұрын
@@Mecceldorf I'm still not sure what's the worst gargoyles in the series. The DS2 bell gargoyles, or the ER valiant gargoyles. DS2 is just cruel with throwing that many in a cramped arena, but their AI remains simple, only so many can be active at once (unless you intentionally provoke more), and their HP isn't too high. ER doesn't throw as many at you, but they are both pretty tanky, have complex movesets since they're designed as solo fights, do not take turns being aggressive, AND have longer ranged attacks INCLUDING poison. Okay fuck it, I don't even think the DS2 gargoyles were this bad.
@JakeFish5058
Жыл бұрын
@@hughmungus431 Damn, I actually found Bloodborne the easiest (or atleast I found it much easier than I was expecting and was a little dissapointed, wanting it to be harder). I think because of the speed of your character + rally(healing on hit) + gun being a ranged parry. I actually made it like halfway through the first area before I died and got my weapon lmao. Tbf, at this point (since I used to be on xbox before ER/PS5) I'd played every other game in the series bar Demon's.
@DOOM_glazer
Жыл бұрын
Try a parry build on BB it's really fun and the 30 fps actually helps
@PressRToZeus
2 жыл бұрын
Something you missed about commander Niall that also gives reason to him having his summons in the fight is the fact that he's a repeat boss from caelid. However, in that fight, his allies were a lot of relatively weak foot soldiers instead of two of the strongest knight type enemies. It gave the feeling of him being an intrepid commander leading a group of commoners to greater heights instead of forcing you to deal with the body guards first before you can fight the boss himself. Was the caelid fight perfect? I don't feel so, but it does give deeper context to some of the overall choices with the castle Niall fight
@HinatoNagasaki
2 жыл бұрын
Thats suposed to be a diferent person, but i understand that they have similar movesets. Theres some speculations about their relationship and why one is weaker than anoter, but just speculations as usual.
@loucarossignol901
2 жыл бұрын
I throw a dagger on with flame of the redmane to deal with the knights. Then I put my actual weapon on for nial
@IlMerluz
2 жыл бұрын
Cope
@HoneyDoll894
2 жыл бұрын
for me the biggest issue with niall that i guess isn't entirely fair, is the fight runs incredibly poorly on my computer. i have over min requirements in my computer but the game generally chugs at 40 at best. during nialls lighting frost combos the framerate can lower to 10-15 fps mking dodging them be based purely on instinct since i cant even properly see the animation a it skips so many frames. i think this is a larger issue with elden ring as the pc version has very poor optimization at times. i even think this is not an issue for just me, as in this video's footage of naill i saw at least a few noticeable frame drops
@darkknessPS3
Жыл бұрын
You know that their knights are strong when you use the branch that turns hurted hostile enemys into allies and they both took 70% of the boss life
@ucutiepie6564
Жыл бұрын
The valiant gargoyles are definitely a time constraints issue because they already knew exactly how to do that fight propely. In fact, you can go and experience it yourself, it's the Demon Prince in ds3. Two nearly identical enemies taking turns to attack you while the passive one spits poison at you from afar. It's the exact same fight except done right.
@lockekappa500
Жыл бұрын
God of War Ragnarok has a dual fight that is "fair" in a similar manner. One does ranged attacks while the other goes aggressive. And you can even control the AI of the opposing one by not staggering the other.
@-zbrdazdola-
Жыл бұрын
Comparing Demon Prince to Valiant Gargoyles is insanely bad comparison
@DiceOL
Жыл бұрын
@@-zbrdazdola- yeah cause ones good
@thesupreme8062
Жыл бұрын
@@-zbrdazdola-yes because one is good the ither is shit.
@leithaziz2716
Жыл бұрын
Demon Prince might honestly be the most underrated boss in all Soulsborne. Mechanically, it's even more well thought out than O&S. One of the Demons can even switch to a more agressive state which is nicely highlighted in Crimson Red. It's the best Duo fight they've made yet and it's so good... and then Valiant Gargoyles happened.
@matthewduncan5037
5 ай бұрын
I think the issue having gone through Elden Ring a few times is that the game feels as if a lot of the bosses are balanced around the summons the game gives you. FS WANT you to use them. So bosses end up feeling overturned because they’re not balanced to be fought one on one. Going through the game with and without summons on bosses are completely different experiences
@soyborne.bornmadeandundone1342
4 ай бұрын
Very true. Which means only the most stubborn and badazz of players can solo their way through all bosses. I did it. But I had to git gud lol and that didn't happen over night or in a week. Took months of on and off playing to get a real feel for when to dodge and when not to. Fighting the same bosses over and over again to get a real feel for how they attack you takes forever... Years even to hone the skills that much more. But at the same time, don't be a dick to players who are not no lifers such as myself. It's a hard game for those who have lives lol.
@cyrus6461
3 ай бұрын
And then we have Malenia who looks at your summon like her own personal heal flask
@arabianprinceflyeaglesfly1700
3 ай бұрын
@@soyborne.bornmadeandundone1342some of the bosses aren’t to bad to solo even for newer souls players but using the variety of ashes was fun to me and I still did most of the work so I didn’t feel cheated
@cantu7214
3 ай бұрын
But even if that’s the case, why didn’t they update the boss AI to beat able to deal with multiple enemies? If they truly "balanced" the bosses with spirit ashes in mind, why TF didn’t they update their extremely outdated boss AI? This game is either excruciatingly tedious w/o spirit ashes, or completely trivial with spirit ashes. They should’ve completely committed to one. Trying to play both sides significantly hinders the quality of BOTH playstyles...
@dissidentpriest381
3 ай бұрын
I first played elden ring idk you could summon. All I remember is I could summon NPC for certain fights in DS. I thought the same applied here. I fought the first 4 bosses without summons. Royal pain but I did it. Then found out I can summon. Mimic is my boy and I love having him in difficult bosses lol
@AstonishingRed
2 жыл бұрын
I give Fromsoft credit for at least TRYING to give us a new tool with the guard counter. But it just immediately loses its usefulness after you venture outside of Limgrave. And it’s just a complete non factor against bosses.
@prasatorr2301
2 жыл бұрын
Oh damn I absolutely forgot about that mechanic.
@JimJamTheAdmin
2 жыл бұрын
and they nerfed one of the few medium shields that actually could make use of it without being a greatshield! Turtle shield got a 16% absorption nerf. I quit not soon after that because the patches weren't helping pvp and I had already NG+ and 200 some hours. I'll play when they release DLC on my NG+ save.
@cybercyrus6402
2 жыл бұрын
I actually almost exclusively used a shield for this game just because i wanted to engage with guard counters and the posture system, despite not having used a shield since my first time on ds1. It felt pretty great, even trivializing some things like beast clergyman. The guard counter was always very useful.
@AstonishingRed
2 жыл бұрын
@@cybercyrus6402 I just can’t imagine using the guard counter against beast clergyman because he’s so freaking aggressive. Are you tanking hits during the guard counter?
@placeholder__name
2 жыл бұрын
@@AstonishingRed Guard counters are incredibly strong. Power-level wise, they're probably a bit ahead of jumping attacks. Yes, most of their attacks are significantly slower than an R1 from any weapon, but roughly the same speed as an R2. Since they fit similar roles, we can compare R2s and Guard Counters; R2s are known for heavier damage and good poise damage. GCs offer around the same upfront damage as R2s, but a massive (like really massive) hit to posture damage. The playstyle is what turns most players off. The attacks are slower than R1s and you have to play defensively, absorb a hit, and then effectively use an R2 attack. This playstyle is a lot slower paced than the rest of ER combat. I don't particularly know the other commenters build, nor did I really use guard counters all that often, but you can expect to fit a guard counter in any time you could fit an R2. Also I think clergyman attacks have a very weak deflection(?) requirement
@Amara87387
Жыл бұрын
Here’s my issue with most elden ring bosses. You know when you feel a sneeze about to happen, but it doesn’t right away, so you’re sitting there ready for it, and a certain time later it finally happens. That’s elden ring bosses
@anonymous01201
Жыл бұрын
How?
@darkshat3077
Жыл бұрын
That sounds like every boss in souls
@darkshat3077
Жыл бұрын
@Fundamentally Unorthodox good one
@luckyghost7777
Жыл бұрын
That such a good description
@CondemnedGuy
Жыл бұрын
And sometimes the sneeze just doesn't happen after all the build up.
@FlowKom
Жыл бұрын
i know for a fact that Malenia is the leftovers from the cancelled "Tomoe" DLC from Sekiro. Waterfowl dance is literally more or less already a move in Sekiro and this move + the way tomoe was hinted at in The main game make me guess this is what she would have been. with Sekiros combat system in mind, she would have been an absolute fine boss in that game. parrying on timing all her moves makes so much sense. even waterfowl dance
@KindaSemiCompetent
Жыл бұрын
I never thought about that but I could definitely see her fitting in to Sekiro.
@leithaziz2716
Жыл бұрын
For anyone curious, the move is called "Spiral Cloud Passage". I think old Isshin uses a variant of this move in his fight. The description states: "Tomoe would watch her young master as he gazed longingly at the coiling clouds. The sight meant everything to her."
@theorangeman9147
Жыл бұрын
The way she fights, it's like she's dancing.
@GodWarsX
Жыл бұрын
Definitely
@ghoulsome9483
Жыл бұрын
Also thinking about the "inner" bosses, some moves there feel out of place, like inner owl's giant flaming bird. Makes me wonder if they had a bunch of half completed bosses and when they couldn't finish it, they reskinned it a bit and gave the moves to already completed bosses Inner Genichiro in particular has a lot of moves that would totally fit a Tomoe fight
@danielroh4543
25 күн бұрын
am I the only one who found the boss rush in the end game extremely fun, esp maliketh and godfrey??
@MustafaMohammed-f3b
21 күн бұрын
No you are not the only one i like end game boss rush
@glisteninggames2981
Күн бұрын
maliketh goated
@PankajSingh-lq5dh
Жыл бұрын
The worst attack has to be the godskin noble second phase belly smash....it is instant and doesnt give you even a split second to dodge
@ragegaze3482
Жыл бұрын
I would agree but it doesn't do any damage though right? Idk if that was a path change to him or something, but I beat him recently like a few days ago and I could of sworn that move didn't even do damage so It didn't really bother me. Unless I'm thinking of the phase 1 version.
@leithaziz2716
Жыл бұрын
@@ragegaze3482 By phase 2 it will do damage. You're thinking of Phase 1.
@roiroije6326
2 жыл бұрын
Seriously, looking back on the infamous Manus combo after Elden Ring makes me think "What the hell were we so afraid of?"
@SIGNOR-G
2 жыл бұрын
Even dark souls 3 looks like its on slow mo compared to this game.
@hodir1914
2 жыл бұрын
Tbf, the manus combo is just as unfair as waterfowl.
@SIGNOR-G
2 жыл бұрын
@@hodir1914 Yes and No. It is a bullshit attack but it has a longer wind up animation, is rarer, does less damage and doesnt give you status effects nor gives health back to the boss. Its a precursor of waterflow but a much less retarded one.
@yab3146
2 жыл бұрын
@@hodir1914 is it? Just dodge backwards for manus, not unfair at all
@Ghorda9
2 жыл бұрын
@@hodir1914 the combo isn't unfair, just keep a couple meters from him when you're not attacking and don't get greedy.
@UmJammaLamma
2 жыл бұрын
A good comparison for Radagon's teleport behavior is Lothric and Lorian, there's only about 3 different attacks Lorian will do out of a teleport and they all have very specific timings or tells to let you know which one is coming: if he appears quickly he'll do two horizontal swings, if it's slightly longer that means the downward stab is coming, and finally if there's a long delay, that means he's charging up his downward chop that leads into a linear AOE zone. It was very natural to learn these timings because even though Lorian was leaving your view, you could still predict which attack was coming next, instead of just letting pure RNG decide what attack is coming.
@Storm1Trooper5
2 жыл бұрын
Fantastic point actually
@mikal9904
Жыл бұрын
I used to HAAAATE the princes but now I miss them because I have to deal with Elden Ring fights
@scottbecker4367
Жыл бұрын
@goggles789 considering he can teleport at any point, the movement and position you're in when he teleports is basically random.
@zululvivon2463
Жыл бұрын
You cant rely on just memory in Elden Ring, you need to have good mechanics and reactions.
@johnathanera5863
Жыл бұрын
@goggles789 no lol. No it does not. In fact radagon can teleport nearly instant right on top of you, stagger you with said teleport. Then hit you before you can recover. Its absolute bullshit.
@Cainecoker
Ай бұрын
Main problem with this video? You assume the playstyle you choose is the most suitable for the boss fight. That doesn’t just include weapon builds, but also the way you waste so many clear openings. Had to comment this after I saw the disaster Maliketh fight was
@muffinfiend7398
Жыл бұрын
Another issue I think Elden Ring suffers from is poor arena sizes and layouts for certain bosses. Two that spring to mind immediately are the Red Wolf and the Ulcerated Tree Spirit. The Red Wolf likes to jump sideways a lot and I found that the narrow room you fight it in caused the boss to get stuck on a lot of the objects. It could also very easily back you into a corner and relentlessly run you down with no way out. Fighting them again as mini bosses in the overworld felt a lot more satisfying (although the wolf does still enjoy jumping into walls when it can) The Ulcerated Tree Spirit almost appears to have been designed in a complete vacuum without any regard for the area(s) it would end up being placed in; the way it slides and rolls itself around makes 50% of it's body clip through walls and floors on almost every animation it has. It is incredibly difficult to keep track of some larger enemies in Elden Ring already, adding on the fact that most of the model isn't on screen because it's outside the playable area reeks of poor design choices.
@user-ns4zm8qe9p
Жыл бұрын
Yeah the ulcerated tree spirit is in fact a cut enemy from DS3 so to say it was designed in a vacuum is not far off the truth
@MeatyLoaf
Жыл бұрын
The red wolf is a basic enemy, it offers no real trouble if you actually know how to dodge at all
@polneroff
Жыл бұрын
I had the exact same complaints, especially the Ulcerated Tree Spirit. It kinda works out in the open near Mt Gelmir. its a huge area and you're on horse back, so its traversal attacks, arent quite so terrible, still not great. Then you fight it in a tomb... nah. If you're going to cheap out use a magma wyrm instead. Also the Debate Hall at the Institute of Magic and Wonder, has a giant flame wolf in there.🤣, sure, that makes sense, yeah...
@phlumpers
Жыл бұрын
@@MeatyLoaf I thought the arena being the old debate hall at the academy looked really nice and had plenty of room too tbh. I always liked the loading screen too I never really had a problem w that arena .
@umig940
Жыл бұрын
I feel like the fire giants arena needs to be a lot more flat and a tiny bit wider
@koopa9815
Жыл бұрын
"The result is a game that's extremely defensive without any room to express yourself, even though there's more options than ever to build your character." Around 52:30. This is spot on. I am in love with the amount of freedom to choose what to wield in this game. But I get so frustrated because the windows of attack are so so tiny (e.g. morgott) that I'm forced into a hyper, cracked-out playstyle. There's so many cool incantations I have equipped that I literally never end up using because they are too slow to cast. All I have time for is a quick or sometimes heavy attack with my melee weapon
@JohnDoeWasntTaken
Жыл бұрын
Sammme. I went with a FAI build because of how cool the incants are, but I ended up never using the damn things because there's literally never enough of a window to cast them. It pisses me off that From overtuned the bosses so much and is now in the realm of artificial difficulty which flies in the face of their previous games' design philosophy. Even "regular" enemies in lategame areas are so damn overtuned that the only way to get them to stop attacking is to bash them with a large weapon and poisebreak them. Try fighting a Black Knife assassin without poisebreaking them, neverending attacks and virtually no windows to get hits in, especially when they jump back after every hit making them even more annoying.
@Arda-dq4rt
Жыл бұрын
which goes to show how the game is designed to be played with melee weapons like 2H or 1h weapons. Magic makes the game so easy and spammy anyways I dunno what you guys are doing with those dinky incants and magics honestly. ER has the best boss designs by far for me and I love how aggressive bosses are but we are not forced into 'perfect parrying' like Sekiro and have variety of options at our disposal. Also, I think sekiro is heavily overrated. ER is literally what fromsoft wanted to do but couldnt quite did so far. Thats why it is a masterpiece for me.
@kirai1128
Жыл бұрын
That's because the game is designed for traditional weapons like swords, spears, etc. Incants and spells were designed for certain situations, that's the point. Obviously some of them are still good in any situation (Lightning Spear, Ancient Lightning Strike, Glintstone Pebble, Night Comet, Faster casting spells/incants like these) But most of them are designed for High Damage, High Risk. It's up to you to decide if you want to take the risk with incants and spells, That's how life works as well, Won't use a knife in a gun fight right? Use a gun
@shevankaseneviratne1724
Жыл бұрын
@@kirai1128 i think its more akin to being given excalibur but then realizing your in ww2 up against machine guns. Its disapointing when catch flame or carian slicer remain the best options for casters cuz all the late game spells are too slow:/
@jasonbelcho8609
Жыл бұрын
Skill issue
@lars-NE
Жыл бұрын
Godrick's delayed attacks encapsulate how a lot of the problematic attacks in the game feel: unnatural-looking, and borderline impossible to react to on instinct (too fast downswing/startup). The reason I like Godrick as a boss though is that even with some annoyances, he doesn't one-shot the player in one combo, as his damage scaling is well balanced based on the likely amount of vigor a player will have, whereas some late-game bosses/enemies seem to not be aware that 40 is the soft cap. Also, Godrick's cutscene is 👌 the guy's such a character.
@paulgibbon5991
Жыл бұрын
Funny thing is, Godrick was a lot easier than Margit for me, because his tells actually feel a lot more reasonable and a lot of his big attacks have dead zones, or can be avoided by jumping. Margit on the other hand, with his endless hooooooold attacks, and "oh, let me clip one more attack onto my big combo" nonsense...
@leowulf5280
Жыл бұрын
The only thing I didn't like was that Godrick was just so easy compared to Margit, Margit took me 2 solid hours of attempts, Godrick in the same session took 2 tries.
@lars-NE
Жыл бұрын
Coming back to this, I guess the upside to Godrick is that he's pretty easy to beat even though he has weird wind ups. And they get easier to dodge once you've tried a couple times. I'm just not a big fan of the overuse of delayed attacks, or the too-fast-to-react-to attacks which Margit is especially known for prolly.
@leithaziz2716
Жыл бұрын
In hindsight, Godrick is probably the most fun boss I had in the game. During my replay, I struggled to find any single boss (outside of Loretta) that I didn't have any major gripes with. Godrick still isn't devoid of those issues, his tornado spin at close range is hard to excuse and some of his attacks still have unnatural delay, but he's probably the least offensive about it. His damage is reasonable enough as to not discourage counterattacking and there's usually a lot of downtime after his attacks that allow for a lot of back and forth pressure that's common in DS3 and Bloodborne. Outside of that, he's a very entertaining character to watch thanks to his hammy delivery and creation of several memes. I also gotta give credit for Godrick having the most elaborate and indepth buildup out of any boss in a major dungeon. The castle and its soldiers really give off the vibe that Godrick scrambles with whatever he could find for soldiers, with little to no organising. Be it birds, trolls, dogs or lions. A lot of NPCs also have a connection with Godrick or talk about him prior: Rogier, Nephelli and Roderika. It makes me wish other dungeons were as involved as his when it comes to the dungeons' identity and how NPCs interact with the boss (Mohg's palace is kinda like that but it's very short).
@jerrodshack7610
Жыл бұрын
40 is not the soft cap in this game lol
@Valdyr_Hrafn
2 жыл бұрын
Imagine an area close to Niall's bossroom that has a witch set and a lot of bewitching branches that grow around it. and the set talks about how niall ended up killing her because he was afraid she could turn the people working under him against him.
@anonymousperson8903
2 жыл бұрын
But that's completely unnecessary, because the boss is designed well without them. Bewitching Branches are a bonus if you think of them, but they are far from necessary. If you do this fight right it will be three 1v1s.
@ctsperformance1755
2 жыл бұрын
@@anonymousperson8903 I did it 3 vs 1 ^^ took me 90 tries, needed the challenge haha
@eldenbladesofficialshop
2 жыл бұрын
@@anonymousperson8903 agreed, I feel most complaints of elden ring bosses are souls veterans who can't get used to the changes that were made in elden ring, I played all the soulsborne games before this one and had no issue going through this game and beating every boss with no summons while using a greatsword. I'm on my 6th playthrough now and my opinion stays the same, most of the complaints for elden ring are from veterans who can't and refuse to adapt to the games changes or new players who find the game too difficult even though the game throws enough tools at you to make it easy.
@2HandHangerDunksOnly
2 жыл бұрын
@@eldenbladesofficialshop the “changes” they made are really bad. The whole stagger system feels like it was taped on to a game that otherwise is just dark souls 4
@jasonlobo2350
2 жыл бұрын
@@eldenbladesofficialshop elden ring is just DS4 but with bad mechanics
@wickermind6668
Жыл бұрын
Another thing to mention about Foritssax, and by extension all other ancient dragons, is that they're trying to be Midir-style fights, where the game is intending you to hit their heads instead of their body, since it inflicts more damage. For Fortissax it's more obvious, since the front of him (where he attacks most of the time) isn't affected by the lightning timer. However, unlike Midir who keeps his head low enough for you to hit the entire fight, Ancient Dragons keep their heads out of reach most of the time, only lowering it after certain attacks before near-instantly raising them back up again out of reach. So it's a combination of a hard-to-hit head and a lightning timer for the body that makes Fortissax so weird. It feels like the game wants you to go for either body or head, but at the same time punishes you for going for either.
@IliumGaming
Жыл бұрын
the lock on camera is so bad I end up free aiming for the feet
@o_ver2.094
Жыл бұрын
@@IliumGaming the way miyazaki intended
@ItsVenti
Жыл бұрын
You use jump attacks on their head to break their poise Go for a few hits and a riposte
@tellelf501
Жыл бұрын
Compared to Midir, Fortissax felt amazing lol
@victory8928
Жыл бұрын
It reminds me of Fatalis from Iceborne in a way. Except you don't need to break Fori's head cause its next phase is full of one shots without a head break. For gunner weapons at least but yeah the way it keeps it head during at least half the fight makes it hard to do good hits and for gunners you just don't do much damage to it so the fight which is already on a short timer doesn't allow for much time to focus on the head. But at least Fatalis doesn't punish as cruelly for hitting the chest
@bartman999
2 жыл бұрын
I feel the introduction of spirit ashes created a balance problem: it was meant as the easy mode many people seemed to have asked for, but using it now makes the bosses too easy, whereas not using spirit ashes makes some bosses impossibly difficult.
@scipioafricanus2212
2 жыл бұрын
Which ashes are the most powerful? I'm new to the game, at the capital, and in my experience ashes have amounted to nothing more than momentary distractions.
@galendamron7036
2 жыл бұрын
@@scipioafricanus2212 besides the obvious op mimic tear, Nepheli Loux, Dungeater, Banished Knight Oleg, and Black Knife Tiche are all very good summons
@scipioafricanus2212
2 жыл бұрын
@@galendamron7036 fair enough, I don't have any of those yet 🤣
@markopusic8258
2 жыл бұрын
@@scipioafricanus2212 Banished Knight Oleg you can get in a Limgrave dungeon so that one is accessible very early on. Mimic tear is located in Nokron not far from the actual boss fight. Nepheli, Tiche and Dungeater are trickier to get since they are locked behind NPC quests. Tiche is by far the most busted of that bunch with her ability to deal max health percent damage with some of her attacks.
@scipioafricanus2212
2 жыл бұрын
@@markopusic8258 noted, thank you.
@Jrockk999
3 ай бұрын
Ooooh boy the dlc bosses are this but tuned up to 20.
@lincolncothran
2 ай бұрын
Bro fr, don’t even get me started on the DLC’s final boss
@linus9457
2 ай бұрын
All the dlc bosses are great not sure what youre on about
@johnpantag472
2 ай бұрын
@@linus9457"great" lmao. The hippo fight is the worst boss I have ever fought. Saying ALL bosses are great is an overstatement
@nicholasy335
2 ай бұрын
Best dlc ever made
@johnpantag472
2 ай бұрын
@@nicholasy335 take a shower lil bro I can smell you from here. Coping without getting attention is tiring huh?
@barrybeakdriver
2 жыл бұрын
I'm so glad someone brought up Margit's 3 hit combo, I thought I was going mad with that one. After 3 playthroughs of the game, I never found a way to fully avoid that combo, and it became the thing that killed me the absolute most both on my very first playthrough, and all my subsequent ones, made so many fights feel like success or failure was entirely dependent on whether he would decide to do that one combo or not.
@flamingmanure
2 жыл бұрын
dodge through the 1st hit in the combo northwest or east and ull end up close to his butt. there you go.
@loubloom1941
2 жыл бұрын
dodge to his left, that works for me
@highlightermarca-texto3281
2 жыл бұрын
Dodge to your left, his staff side, and try to get under his armpit. It's really that simple.
@valv7986
2 жыл бұрын
If this move only do the difference between victory or loss, just lvl vigor bro
@SmolAndAngyyy
2 жыл бұрын
Dodge towards enemies instead of away from them man.
@Arclor
2 жыл бұрын
1:02:50 The ENORMOUS input buffer totally flies under the radar for a lot of From's fanbois, and is a great criticism. It's why I don't enjoy the pvp as much as I used to. Now that I've played games with more well-designed controls, it becomes glaringly obvious here. This design flaw/choice, if fixed, would make SO many of the delayed attack spam bosses more bearable, and eliminate a large portion of the "clunk" inherent to the Souls series. They did SO well with BB and Sekiro, so we know they're capable
@justanotherLunny
2 жыл бұрын
maybe I got accustomed to it, maybe it's different controler vs computer (I play on Computer), maybe I'm somehow canceling the inputs, but in Elden Ring it rarely felt bad to me whereas if I go back to DS3 my god it feels awful. I remember finding that decision absurd from the first boss all the way to Nameless King. With obvious exceptions of bigger attacks aside, missing a dodge input shouldn't get you hit on two completely separate attacks. On Elden Ring the main issue I have with input buffering is on charge attacks, where very often I've let go of the charge attack input as soon as the animation for the fully charged attack starts, only to have my character decide to do a second normal attack after the charged attack animation ends moments later.
@BrokenStylo
2 жыл бұрын
Absolutely agree. BB is my favorite and I need to play Sekiro! I like a lot of the elements to the weighty combat design that's inherit to the Souls series. However, I would really like to see From create a new IP completely different from anything they've made previously. Maybe something in the opposite spectrum, where the combat feels more akin to games like, Ninja Gideon or Dragon's Dogma. Mix melee and ranged combat together in a more fluid way than what's present in thesouls games. While I prefer Souls to Dragons Dogma overall, I enjoy the combat mechanics of DD so much more. Idk I have many ideas of how they could greatly improve upon their current formula that has been working well for them, but I'd really like to see them do something entirely new and unexpected. Also, they need to use a new engine.
@A_Black_Sheep94
2 жыл бұрын
They have had the same exact problems in all the games since DeS. The cult fan base praises them with every single game and says they can do no wrong so they never fix anything or improve on anything because the cult will eat it up and tell you to "git gud". There's no worse fan base in the world.
@maestro_nik
2 жыл бұрын
Honestly they should have made this game play more like Bloodborne than Dark Souls. It would just straight up be better with how they designed it.
@ZaddyGohan
2 жыл бұрын
@@A_Black_Sheep94 the input buffer isn’t nearly as bad in the other games. They intentionally made it bad in ER as a means to cheapen the difficulty a bit further
@oppai9611
5 ай бұрын
My problem is how there are so many duplicate bosses in this game really dampens the whole experience
@sunbrojeff9115
2 жыл бұрын
With a couple bosses, mainly Margitt and Maliketh, I think the best and most fun way to fight them is by attacking them while they're attacking. Maliketh has a really good example of this, the overhead slam at the end of his main basic combo. During that attack, if you run up and to the side of him a bit, you can get in a fully charged heavy (with a halberd at least) while he's still attacking. After playing the game a couple of times, I think this counter, single tempo kind of playstyle is the most fun way to play. That doesn't help with all of the bosses (especially Malenia, with random poise and waterfowl), but it makes the ones that it does work on way more fun. Also, I found Beast Clergyman way easier if you stick to his hip and circling to your right
@sirgoo9962
2 жыл бұрын
I beat Malenia solo with the Royal Greatsword doing this. Attacking during their combos nullifies most of the bosses' "issues". Mohg's attacks are timed to the frame so that you can dodge an attack, dodge attack, then dodge the next move.
@Pyre
2 жыл бұрын
@@sirgoo9962 While an honestly neat method for Malenia (every friend I have with the game beat her this way), the problem is it's build-locked. It's like how there was only one correct way to fight Kalameet, or Midir, and especially in the latter case if you didn't have the right build it became 'better get a perfect run or else'. Couple this with the way ever taking a hit from Malenia means attrition is impossible for any other build, and the problem is even worse.
@jordanriley1436
2 жыл бұрын
@@Pyre trust me buddy, this was my first souls game and I have beaten her with every weapon class while getting hit a ton. I’m not good, different just require different strategies, especially colossals. Just practice a bit more and I’m sure you’ll get it! 😊
@mayo5004
2 жыл бұрын
Exactly this guy complains about unfair combos when he doesn’t even try to get gud
@freewyvern707
2 жыл бұрын
@@sirgoo9962 I found watching this video that most the issues comes with a hesitance to actually attack. I started the game with a Great Shield build so I had this easier than most, but I quickly began to notice that on nearly every boss I could find holes IN their combo to deal damage. I've even managed to get chargee heavies off in the middle of combos while still avoiding damage Elden Ring really encourages a more Risker but far more rewarding play. Attack. Use heavies, charged, Junos, and counters. They are all so good! Not only do they do a lot of damage compared to the safer lights, but they also do well with poise which absolutely begins to melt if you okay aggressive. Everything in Elden Ring encourages an aggressive playstyle, but they don't allow that easy.
@saintvic2166
Жыл бұрын
lorettas delayed strike is really nice, because its her only sooo delayed attack, feels like her ace in the sleeve rather then another wierd fighting style
@facundovera3227
Жыл бұрын
The bow thingy? That's cool af.
@KishorTwist
Жыл бұрын
I'm still surprised that I beat her despite not really fantastic stats back then and managed to go through Caria Manor. Spookiest real estate!
@billfeli6393
2 ай бұрын
Here is the thing about delayed attacks. If they are animated correctly then they would be easier. For example mohg's attacks are very good animated so even if it is delayed you can dodge them easily if you see it. Same goes for godfrey l. Though some of his attacks (especially in the 2nd phase) are really frustrating and rely just on timing
@Sting
Жыл бұрын
Morgott is my favorite boss in Elden Ring tbh. I wish they added Sekiro's feature of replaying bosses, because this fight is just so much fun to me.
@yourehereforthatarentyou
Жыл бұрын
perhaps in the dlc. but i wouldn’t count on it tbh
@Al-ji4gd
Жыл бұрын
Morgott fun? With his trillion hit combos?
@r.graves5531
Жыл бұрын
Luckily there's only 8 bosses in the game that aren't reused. Any boss you wanna fight again is probably somewhere on the map still 10 times over even
@thetrollerinc4943
Жыл бұрын
@@raijinthemaster88 uh no what? Why would anyone do that when the topic is elden ring bosses everyone's opinion is based off THEIR experiences personally I hate and love Morgott whenever I see him in a new playthrough i just skip him but on my first playthrough I spent like 5 hours learning his patterns and it really felt fun and thrilling dodging everything a real butt clencher for every move and the feeling of reward when I finally beat him gave me an energy boost for days and gave me the best mood that being said by the time I beat the game I lost the muscle memory and fighting him felt like pure agony once again it just isn't fun having to deal with the strings that sometimes feel infinite his delayed attacks are also reactive which is what people don't get and when he reacts its instant so if you see him trying to do a delayed attack and hit him he will instantly strike down hitting you which is why you have to dodge it which once again will extend his strings.
@Reloaded2111
Жыл бұрын
The Seamless co-op mod update is going to have Boss Rush mode.
@kunnykuni
2 жыл бұрын
It would have been so easy to replace the Valliant Gargoyles with a single Black Blade Kindred. You can even justify it by saying that the Gargoyle is looking for the root of death blight under the direct order of Gurrang.
@mattm7798
2 жыл бұрын
Ugh, I was probably a bit overleveled for the gargolye duo and it took 2 summons to beat them. That poison was just brutal.
@SquattingSamurai
3 ай бұрын
I am halfway through the video and even though I agree with some points like the delayed attacks, I genuinely feel embarrassed looking at some of the B-rolls of the author fighting these bosses and think that this is just a major case of skill issue. 80% of the complaints make no sense when they are coming from somebody me who beat the game 4+ times. The only boss I had real issues with was Malenia (duh) and Mogh but only because I tried fighting him at RL 60 or so right after getting the invitation. Still, by the end of the first hour of the video hearing the same complaints just gets tired. “Boss is too slow, boss attacks too fast, boss doesn’t attack enough, boss is too aggressive, boss is too passive, boss doesn’t reward aggressiveness, boss doesn’t let you stand around and do nothing” etc. You complain about one thing during one boss and then say you wish the other boss did that one thing and vice versa. Almost all of the points raised in this video are genuine skill issue. Fire Giant’s balls is one example: they are not random, they don’t follow you for “some time”, they trigger when you’re nearby and explode afterwards with a delay dealing damage. You need to pay zero attention during the fight to not understand that. That’s it. The fact you couldn’t figure that out after beating the game 4 times is on you. Same goes for Rykard - you can stunlock his entire phase 1 with charged R2s, and then the boss can barely hit you. I don’t think I’ve ever even seen that ground attack you claim is impossible to dodge because I learned the mechanics of the boss. His second phase was harder, yeah, but not unfair. Also, the game has spirit summons, and you literally said you aren’t going to use them because they take away the aggro of the bosses or distract the gamk bosses, and then you complain about the bosses not giving you enough time to react. Spirit summons were added to the game for a reason, Bleed was overbuffed for a reason cashes of war were added for a reason. Just because you’re an int build doesn’t mean you don’t get access to items, spells and skills that make you tanky, just because you’re a full strength build doesn’t mean you can’t use elemental attacks like frost or bleed. Lastly, this game is specifically designed to punish people for dodging AWAY from the bosses, like it was in the previous games. You can dodge the entire combo of Margit if you dodge into him, not away from him. Maybe you needed another play through or something before making this video
@FAV840
3 ай бұрын
This sums up everything I thought about the video. I would not consider myself good at the game at all and I'm still able to get to the end and beat it. Some points are alright but in order to be good at the game you need to learn the delayed attacks. That's how the game works and that's what you have to overcome. I'm not saying the games perfect either, Elden Beast sucks and whatever but learning the game is part of the challenge.
@wolfves2280
3 ай бұрын
i dont think it invalidates the critique even if he is not the best player to play the game. Some of the elden ring bosses are hard and unfair be it malenia randomly gaining super armor or morgott randomly extending combos or start a new one before the the old ones animation ends. Just even looking at the final bosses being two back to back no breaks imo tells they just wanted to make the bosses hard whatever the cause is.
@BBQcheese
3 ай бұрын
@@wolfves2280 Malenia doesn't get hyper armor randomly... It's very consistent. Morgott does not extend combos randomly either nor does he start a new one before the previous animation is finished (WTF does this even mean, honestly?) This video is trash and a large amount of the complaints are just nonsense.
@yourikieboom1219
3 ай бұрын
Ty man i was so infuriated with this video and seeing the comments that just wanted a place to vent about their difficulties didn't help either but this is exactly it. Even if some complaints were valid like the amount of running for some bosses the duo bosses and some stupid attacks keep in mind that he's comparing it with the other souls games which have the same problems and in some places even worse. Bloodborne is literally full of bullshit attacks that kill you in one hit so i don't know what he was complaining about there
@Stanzbey69
Ай бұрын
Also about strength. Doesn’t fire, a top 2 element in the game, literally scale insanely well with strength? Lol
@eebydeeby03
Жыл бұрын
The worst thing about Godrick is that even he isnt a unique boss, as Godefroy the Grafted can be found in an Evergaol in Altus, which is even worse when you consider that he doesn't even have the spectacle of Godrick's phase 2 and the dragon head
@swordam1063
Жыл бұрын
Its also a disappointment from a lore perspective as it removes the importance of godrick and the idea that he is a lunatic for grafting, as many before him in his lineage has done it
@ragnarloth8942
Жыл бұрын
Godrick isnt a unique Boss?? im just tired of this game, gonna drop soon
@TheeAcid
Жыл бұрын
@@ragnarloth8942this comment section is filled with people who have skill issues
@highdo2244
Жыл бұрын
@@TheeAcid That makes absolutly no sense here. No one is complaining that they can't beat the bosses. They are just criticizing design choices. I don't see how someone saying repeat major bosses spoils the major bosses themselves is a skill issue.
@ragnarloth8942
Жыл бұрын
@@TheeAcid Nah, the design of the Bosses are just terrible, beating a Boss in this game is like a relief, different from others soulsborne games, the Bosses are actually fun
@miculprint.
Жыл бұрын
Yura does have connections with Mohg, he's the hunter of bloody fingers and they are Mohgs goons
@sneaky5141
7 ай бұрын
this guys slower than an anvil rolling down the curvature of the earth so..
@sojinnn
6 ай бұрын
I'm not sure you would be able to make that connection unless you did Varre's quest first?
@sneaky5141
6 ай бұрын
@@sojinnn another guy who is actually rarted out here in 4D imax
@PistenDeer
2 ай бұрын
@@sojinnn Well yeah, unless you do the story stuff connected to a certain boss, you won't know the story details of said boss. It's very arguable that the story beats are too out of the way and easy to miss, but it's another thing to say they aren't there at all.
@germany-be2xc
Ай бұрын
The newest comments are crazy like the only reason you are saying get good or stop complaining is because he right ER community at its finest
@burntivoryking
Ай бұрын
How is he right? Elden rings boss design is the same as the others. When people just refuse to learn how to games combat works and then they cry about it of course we are going to say things like get good
@idlegameplayer3756
Ай бұрын
@@burntivorykingyea because jumping really helps against waterfowl dance, thanks a lot
@burntivoryking
Ай бұрын
@@idlegameplayer3756 first off thats one attack on one boss. Do you think that just because one attack is poorly designed, that means that the game has poor boss design? Once you learn waterfowl dance, the rest of the fight is very fair and fun imo. Running and jumping is an easy way to dodge waterfowl dance, which he forgot to mention. He acts like you either need to change your build or learn the hard circle strategy. Meanwhile all it takes is running away and jumping when she comes towards you. Waterfowl is only one attack. He complains about delayed attacks throwing off the pace of the fight even though thats the whole point of them. They throw off the pace so it forces players to actually learn the bosses moveset rather than mindlessly spamming dodge and not getting any better at the game. The guy in the video clearly expected every boss to be doable first try and got frustrated that bosses actually require effort to learn their movesets
@rayinchrist1
Ай бұрын
@@idlegameplayer3756there are so many ways to counter that attack. Even if you can’t, spam dodging likely will get you out of it if you’re not some 3 year old who can’t react.
@common_undead
Ай бұрын
@@idlegameplayer3756 I know you were trying to be sarcastic but running away and jumping at the right time is easily the most consistent and easiest way to dodge the first flurry of waterfowl dance, even at point blank range. So yes, jumping really helps for that move.
@ChilyAnt
Жыл бұрын
You really nailed it on the head when you said you are often watching the boss more than fighting it. I felt that when fighting Placidusax and watching him teleport 100 times and then shoot his mega laser. At least it looked cool, while with Elden Beast it was just obnoxious how often it ran away. I would have preferred a second phase for Radagon, even though I struggled him with a lot. Fighting the Elden Beast felt more like a chore than anything once you realised how to dodge its (admittedly well-telegraphed) attacks because of how skittish it was. I guess it was meant to be more of a spectable than fight, but Radagon can beat you down so much that you just want the EB dead rather than enjoying it.
@ChilyAnt
Жыл бұрын
@@BBQcheese The obvious solution, but it still felt like an annoyance when I could dodge every attack but the EB would just run away everytime I got in melee range. Maybe I was just unlucky with its AI because I went behind it a lot, but I wish it would have had more attacks where it spinned or slammed into you like the dragons so you could punish it more.
@ChilyAnt
Жыл бұрын
@@BBQcheese I killed it after a few tries, so I did "get better", but I can still find it an obnoxious boss. But what do you mean by standing where it surfaces? Does it move around in a specific pattern? It tended to swim to the other side of the arena when I faced it.
@ChilyAnt
Жыл бұрын
@@BBQcheese Thanks for the info, I thought it was just swimming a set distance away.
@scotaloo77g73
Жыл бұрын
@@BBQcheese Unironically defending Elden Beast. Congrats, you just hit rock bottom.
@akikokazama3122
Жыл бұрын
So true it’s just boring
@dreamguest3597
6 ай бұрын
In dmc5, there is an enemy similar to magma wyrm who can also do a consecutive high damage charge attack; this enemy's attack is harder to avoid with aggressive tracking and really high damage; but guess what; the game mechanics make it actually interesting. You can try to stay on the move and avoid him while until he's done, but you can also try to maximize safe air time and shoot him from above to do damage throughout it; you can play the royal guard game and ofcourse, you can do the ultimate gigachad move of just parrying him to stun him altogether. All these options varry in risk, reward, and skill requirement. This is why watching you have to walk around and wait while wyrm does his charge attack four times in a row is so painful
@X9Z17
2 жыл бұрын
I feel like Elden Beast should come before Radagon. Imagine walking into an empty room to see it transform into the EB boss room, and you face it and defeat it only only to afterwards have Radagon appear from withinside it, who we then face and defeat. The ENTIRE GAME builds up to Radagon, and yet the final foe is something we hear mentioned ZERO TIMES. It's like if in Dark Souls after facing Gwyn, we are then facing a giant fire crab afterwards... uh.
@Chloeprettyoccasionally
2 жыл бұрын
I saw EB coming because of elden stars description.
@slembougacha1147
2 жыл бұрын
Nah if you read between the lines you can actually see it coming, radagon to me always appeared to be a pawn in disguise of this great being. I know what you mean though since while playing bloodborne for the first time (my first souls game) I didn’t see the moon presence coming at all.
@rustinpeace4347
2 жыл бұрын
Giant Fire crap better than this starry giant crap!
@khailils446
2 жыл бұрын
The entire story didn’t make sense to me anyways
@moonie1825
2 жыл бұрын
@@slembougacha1147 am amazed you even got the moon presence ending first. Most people don't
@jaredarnell
2 жыл бұрын
Godfrey definitely has a flow state you can get into, and it starts by rolling to the right. So many of his attacks come from the left due to how he's holding the axe. Rolling to the right gives you much better punish windows, especially on his huge overhead swings (it's long enough to get in fully charged heavy attacks). Rolling to the right also puts you in a great spot to watch his axe and check if he's going for the 3 hit combo instead of the 2 hit version (you'll see him pull the axe back just before he swings the third time). Once you get that down, you can punish the 2 hit version with ease. Further, his stomp attacks are really hard to dodge, but they're very easy to jump over. Throw in a light jumping attack to punish the stomps and you have a solid rhythm for the first phase. Second phase... God help you.
@Qarth56
Жыл бұрын
Yeah, Godfrey was one of the few bosses that I was able to stick close to almost the entire time. Only the AOE attack would interrupt that flow.
@buffoonustroglodytus4688
Жыл бұрын
Godfrey is fuckin awesome, my favourite boss. I love how relentless he gets in the second phase, and the sheer spectacle of his throws and aoes really blew my socks off.
@chrissyre89
Жыл бұрын
I think the second Phase is terrible. Hoarah Loux feels like he only knows how to spam Grab Attacks or AOEs
@MexiCooki
Жыл бұрын
@@chrissyre89 yeah I did not feel bad for using a mimic for the second phase
@umig940
Жыл бұрын
Godfrey has such a nice rhythm to that I feel is only matched by malenia and margit/morgott all his attacks are readable all are dodgeable and the aggression keeps you on you toes and staying in a bosses face in this game especially is so sweet Hoarah loux is just aoes panic rolls and delayed grabs lol
@kaeland38
Ай бұрын
Elden Beast should’ve been its own boss, separate from Radagon. I don’t mind having a challenge, or having to chase an enemy down, but having to fight Radagon every single time you want to fight it just becomes a chore, especially because you’ve probably already downed most of your health potions by the time you get to the second phase
@cinnamoncakeface6996
2 жыл бұрын
1:19:58 The Mimic Tear finishing off Malenia using Spinning Weapon on the staff is cathartic.
@bobbinsmickleby4903
Жыл бұрын
About the infamous Waterfowl Dance: I will say that the egregious part of that attack is specifically the first rush. As demonstrated in your own footage, the second and third rushes are both reasonably programmed to miss if you hit the right spot with good timing. (These tips assume you have the camera locked: Second rush you aim just to the left of where she starts, roll as she leaps at you. Third rush you use similar timing, but straight ahead, then roll backwards just in case you aren’t out of range of the final hit) HOWEVER, the frequency at which she uses Waterfowl is sometimes absurd. I have had her attempt the attack *five* times in the first phase alone, one of which I successfully interrupted (still don’t know how), and the fifth one ended me. If it weren’t for that first rush being so ridiculous I think Malenia could easily be one of my favorite fights in the series, but the way the game as a whole is I don’t want to replay the entire thing for one boss at the end. As a quick aside, git gud is a stupid response to valid criticism or requests for help in fighting a boss. Just tell the person how you dealt with the problem. It’s not hard.
@theophany4935
Жыл бұрын
Malenia is probably my favorite boss in the game, but yeah there are some problems with that attack. She should've had a cap on how many times she's allowed to use the attack because the amount of times she does use it can vary so much to the point where the player may have to rely on good RNG for a solid attempt. I also think she should've had an ample recovery window after the attack so that the player could whale on her, like a reward for dodging the move. Instead there's next to no opportunity present.
@Hevvvyyy
Жыл бұрын
@@theophany4935 yess, she recovers almost instantly, now that's just absolute bullshit ..
@myoui6568
Жыл бұрын
this happen weirdly to me too cause I can get bad RNG on her WFD, wtf with WFD after WFD when I used Ohga as my spirit ashes when Ohga successfully make her fall and she gets up just to do the WFD again 😭
@cyron5091
Жыл бұрын
What the hell are you talking about? Not a single sane person cares if waterfowl allegedly programmed to miss or not, this attack is straight up copypasted from Sekiro. It's literally Isshin's technique. This is fundamental problem of this game - instead of doing their job, FS just released a pile of assets without tweaking it properly
@archersterling6726
Жыл бұрын
@@cyron5091 I haven't played Sekiro but that dance felt to me like it didn't belong to a souls game. Now it makes sense
@ethansam3443
Жыл бұрын
“What’s stopping [Malenia] from running up to the wall and smacking it a few times to heal, too.” I’m crying 😂 just imaging her sprinting off and pounding the wall then coming back to waterfowl me.
@Stanzbey69
Ай бұрын
1:01:47 Yura is literally a hunter of ‘bloody fingers’.
@ruptastic5347
Ай бұрын
Also u don’t even need to do the quest to get the tear lol
@deralmighty8011
2 жыл бұрын
My problems with Margitgudscrub are threefold: First, the game keeps pointing you toward him. Every time you rest at a site of grace, there's a beam pointing into where he is and as a result, many new players (as well as Souls vets like myself) ended up immediately running face-first into his trap. Second, even once you go in, learn that he's way out of your league, nothing tells you HOW out of your league he is and as a result, new players can end up leveling up to an insane degree hoping to beat him, only to wonder why, even 20, 30, 40 levels later, they're still having so much trouble battling him. There are two ways to get stronger in FS games: Level up your character of level up yourself. Unless a player enters the game knowing this, they'll likely think it's all just a numbers game like so many non-FS RPGs. Finally, the game already did this...TWICE...the grafted scion and the tree sentinel at the beginning.
@Laterose15
2 жыл бұрын
I'd say the Tree Sentinel does it better overall. Unlike Margit, you can actually run away, reinforcing that sometimes the best way out of a situation isn't fighting, but running. If you go due to Margit and drop a lot of runes, there's no way to reclaim them without beating him because Homeward Bones no longer exist.
@deralmighty8011
2 жыл бұрын
@@Laterose15 I get what you're saying, but consider the fact that the entirety of Stormveil Castle is technically optional. You can technically just go around Margit as well, if you so desire.
@gojambe3957
2 жыл бұрын
@@Laterose15 You can always exit boss fights, in every fs game. Just quit to the title screen and you'll be outside the boss fog.
@bytz4742
2 жыл бұрын
I had to look up a guide on how to beat him on my first character and only won because my jellyfish summon spit on him too hard so it was VERY anticlimactic
@Ghorda9
2 жыл бұрын
margit is perfectly fine at level 20, his more of a skill check then a level check.
@HunterBann
Жыл бұрын
I think in my brain I love difficult bosses, but there's a massive difference between a "rewarding" boss and a "punishing" one. I ended up getting incredibly good with Elden Ring bosses and one thing I realized is how long it takes. There are so many attacks that a boss has, and not only that, attack combinations, and variations of that combination that some of those bosses become "punishing" in my eyes. Where I've gotten great at a boss, but in comes an attack that I only ever see 1/10 fights or have never seen and therefore don't know how to dodge it and can't learn because it rarely happens... which usually results in the strategy of "count on it not happening". I love Elden Ring, 2nd favorite souls game after Bloodborne. Also going back to those titles after playing ER make them REALLY easy. Been calling it the Elden Ring effect. The bosses in the other games just become so much easier. I agree with your points for the most part, feel like some of the examples are overly critical but most of it is understandable
@jamikojonen6436
Жыл бұрын
I've only played ds1 and elden ring, but I went back to ds1 ng+ and got rolled by the fucking taurus demon a couple of times when I got used to the elden ring i-frames and tried to roll in his face very aggresively lmao
@FlinxLV
Жыл бұрын
I went back to Artorias and he beat me up. I revisited Dark Souls 3 and a half destroyed basically all the bosses, although I'm pretty sure this would have happened even if I didn't play Elden, I've already played DS3 more times and it is inevitable to recover a lot of muscle memory of the bosses that I liked the most ( I even did several repetitions of these thanks to SaveState), honestly I would not have bothered killing everything in Elden easier just because it came from the other souls, you have to accept that one improves as a player and that not everything has to kill you 100 times for you to enjoy it . Isshin cost me less attempts than Genichiro, but that doesn't stop it from being a demanding fight, you simply learned to play, you have shown it.
@alexcavazos3341
Жыл бұрын
The best example are BB bosses, you csn tackle them ins a few diffrent ways. The moved aren't BS and it rewards the aggression which ER wants to copy.
@FlinxLV
Жыл бұрын
@@alexcavazos3341 My favorite example to demonstrate how to encourage aggression is two enemies in each game. The monster of the path of sacrifices in DS3: The slightly large creature with a cross on its back, hits fast and hits hard in case it combos you, but in exchange for this it is quite fragile, if you don't stop hitting it It doesn't stop wobbling. I have tried it with a dagger and a sword, it is just as viable. This is encouraging aggressiveness. The Page in ER: The small enemy with a rapier and a crossbow, hits fast, hits hard and now you can give him all the blows you want and either he sinks your life first or you see him as firm as a fucking concrete pillar because the poise It is higher than yours with heavy armor (I am not counting Bleeding because that directly means having looked for a guide in most things). This doesn't encourage you to attack, it encourages you to flee from the encounter, something that should normally be reserved for much larger enemies.
@macvadda2318
11 ай бұрын
@@FlinxLVyou really got killed by those guys? They flinch on every hit and they die fast, theres a lot of valid criticisms but this is unironically a skill issue
@os6829
3 ай бұрын
Not every detail of your argument is perfect, put you've nailed the general issue with the escalation of boss difficulty, and this video aged very well with Shadow of the Erdtree, but tourists who never played Demon's/Dark Souls won't notice and will ride Miyazaki's meat for validation. It's like FromSoft is terrified of circle-strafing in Dark Souls 2 being a thing again, so they gave every boss long combos, wide attack arcs, side-swipes, AOEs, and leaps to put a ton of distance between themselves and the player. You have to be blind as hell to look at phase 2 Consort Radahn and then look at, say, Fume Knight in DS2 and then say that they're the same type of fight. There's extremely obvious escalation there.
@cunkmeaty6242
2 ай бұрын
Thank God someone mentioned SotE, I thought I was going nuts. I haven't completed it yet but I fought the dancing lion and rellana and I legit thought "am I missing something? This is ridiculous" and went to another save to redo it. The bosses in that DLC have not only not learned from the errors of the main game but seem to have taken several steps back honestly.
@linus9457
2 ай бұрын
Gee its almost like games change as technology advances and ideas develop
@ArtFromHer
2 ай бұрын
@@linus9457 changes can be good and bad
@groovyhoovy2606
2 ай бұрын
Unironically you can dodge almost every single damn attack in the DLC by standing next to the boss and rolling forward or to the left I have 0 idea what you’re even talking about
@PistenDeer
2 ай бұрын
Don't dismissively label people trying to get into the series and genre as 'tourists' and then be surprised they don't wanna engage in a good-faith discussion on the topic.
@averagegamer98
Жыл бұрын
I can’t believe you’ve managed to do multiple play throughs with feeling this way. My feelings are extremely similar after just finishing my first run, and I really don’t think I’ll be rushing to do a second run.
@Brian-tn4cd
Жыл бұрын
Same, i only briefly went back to my "second" playthrough to test out something i discussed with a friend about (related to an update) but dont feel like i actually want to jump back it, and the only way to i found to circumvent issues like the over aggressiveness was just to alway carry a ranged option, like a bow or quick spells, but that's only viable by late way if you want to properly mix it with melee builds
@averagegamer98
Жыл бұрын
So disappointing. I was really excited to get stuck into it after playing Demon Souls, Bloodbourne and Sekiro, but found myself just wanting it to all be over by the time I reached end game. Learning the boss fights just didn’t seem fun the way previous games were, and I found myself just giving up and using summons. Totally agree about needing a ranged option all the time too, I had a maxed poleblade with ice spear ashes on it, which really helped for the bosses I just couldn’t even be bothered with.
@highlightermarca-texto3281
Жыл бұрын
I find it weird he enjoyed Sekiro yet a lot of his complaints here are things I also complained about Sekiro when I started (before gitting gud). There is no punishment for being agressive, bosses just won't take turns anymore by resetting to idle after every combo, you have to find your openings by getting behind, outspacing, or jumping. Margit is actually an S+++ tier tutorial boss because he will drill this into you if you try to fight him melee only. If you stand in front of him after a combo finisher he will ALWAYS follow up with the undodgeable fast dagger. If you roll or run behind him he won't and you'll have a massive opening to heal or hit him with a charged R2. I do think having a ranged option helps and makes the game more fun though, since most bosses have some kind of ranged attack themselves. I like to carry throwing knives to keep their poise from resetting
@iboildogsalive6535
Жыл бұрын
@@highlightermarca-texto3281 I don’t think you realize that 1.) in Sekiro you have many more abilities and versatility than in Elden Ring. In sekiro, you’re actually the one with the advantage. That’s why it works in that game and not Elden Ring. 2.) try to fight margit with a colossal sword and see how well just going behind works for you 😘 3.) Imagine trying to fight Isshin but as a Dark Souls 3 melee build. That’s what Elden ring feels like. They upgraded the enemies but just didn’t do much to upgrade the player
@highlightermarca-texto3281
Жыл бұрын
@@iboildogsalive6535 nope, you just suck. There’s legitimately not much else I can say unless you provide me with footage of you fighting the bosses so I can see what you’re doing wrong, but if you legitimately think you don’t have the tools or the speed to handle Margit you’re blatantly incorrect.
@bossm60
3 ай бұрын
the key I found with Maliketh is to stay close to him. That way, many of his attacks go over your head and you can punish during his animations
@jhiancarlosclemente6168
Ай бұрын
That's exactly what I did once you figure that out his fight is actually not that hard
@JLHoskins
Жыл бұрын
I think Elden Ring boss critiques can be funneled into one fatal flaw within the game- Elden Ring does an *abysmal* job at communicating just HOW exactly you're supposed to engage with bosses. Once you learn how to manage the chaotic movesets of these bosses; attacking during their delays, jumping over certain attacks, circling around them, positioning your dodges correctly, etc.; the fights become a LOT more fun! (With exceptions of course) However... there's nothing hinting towards these weaknesses whatsoever. We're just left to struggle through a process of trial and error, which is incredibly frustrating because it feels like we're fighting them incorrectly. And the community often comes back with solutions, but that highlights the issue: we shouldn't need to be TOLD of a certain strategy or weapon that works- We should be able to figure it out ourselves. But how are we supposed to do just that without some sort of a clue to make the connection?
@jdubisawesome0553
11 ай бұрын
For example: *malenia*
@MaidenlessScrub
11 ай бұрын
If these tards didn't refuse to adopt the new mechanics into their playstyle and just kept playing this game like DS3, there would be way less frustration. But no, because complaining is easier than learning.
@matzekatze7500
10 ай бұрын
Where are the clues in Dark Souls though?
@jackd6269
10 ай бұрын
get good, the whole point is too figure it out lmao
@joshcarter11
10 ай бұрын
Sorry the game doesn't spoon feed you? You want a message to pop up on screen every time you enter a fight telling you a bosses weaknesses and attack patterns? The entire point of these games is learning how to overcome things, figuring out how to take down a tough boss yourself feels so rewarding, but looking at a tutorial feels cheap
@slimezero14
2 жыл бұрын
Something to note about Astel's meteors is that they are consistent. Only three meteors actually go for you and the timing between them is not random, the hard part is finding the first meteor, but after that its easy to dodge, its a lot like the batista in the demon ruins from ds3.
@sajidmahmud9848
Жыл бұрын
I found that as soon as astel starts charging up the meteor sprinting at a 45 degree to the right usually avoids all of them quite easily
@PhilMihaly
8 ай бұрын
Margit actually has a tell for his long windup on both the the vertical slams. Right before he strikes, he lifts his right foot slightly. That's the queue to roll. But yeah, those dagger followup attacks are ridiculous.
@fofolacosa123
6 ай бұрын
I mean, it also teaches you that sometimes you are gonna get hit, but you can still chose when. Most times you can tank the dagger attacks that do little damage then dodge the staff attacks which reward you with an opening for attack.
@Kyle_Johnsons
6 ай бұрын
I think the point of the dagger attacks are meant to teach you roll to the side instead of into him or away. You can consistently dodge attacks by strafing around him too.
@katiekaliber
6 ай бұрын
I personally think Margit was one of the best balanced bosses in terms of learning the timings, it being worth to trade sometimes or even finding out how to completely dodge a sequence and getting a nice attack window for it. I feel a lot of bosses just keep swinging mega hard over and over, 10 step combos without any reward of an attack window. You can kinda influence how they move depending on how you position yourself but a lot of them also just don't give a crap about that and just keep going forever. Margit's timings really gave me the feeling that i learned a lot about how he moves and reaction to it more proper, but a lot of bosses never gave me that satisfaction even after beating them and playing well.
@ynsmdd8678
6 ай бұрын
He does dagger attacks after certain combos and only if you are in front of him. Positional cues are part of elden ring's boss design, not the game's fault if you don't learn them. Sorry but when the maker of the video said that even when he was comfortable with the fight that he had to play passive, I knew that it was a skill issue problem. I understand having to play passive and feeling as if you have no opening, admittedly I felt like that on my first run and died a lot to Margit, but to say that even an experience player has to play passive is just projecting on his part.
@twoshu8940
5 ай бұрын
You can just circle strafe the vertical ones and the dagger follow ups happen when his hand is raised after a combo
@Foxycon
3 ай бұрын
Maliketh is my absolute favorite fight and i didn't even know about the claw haha
@X9Z17
2 жыл бұрын
If Malenia's life steal worked the way it did for her the way it subsequently does for us, it'd be so much better. She should get the same 5 second window to heal the damage she LAST RECIEVED! She can heal off damage even if you haven't hit her in the last 30 seconds, and has no limit as to how much she heals. It's a 10x greater effect than what we get from her Great Rune. Fixing= No heal on block, no healing beyond last damage taken, time limit for last hit heal to be valid.
@Afflictamine
2 жыл бұрын
her life steal is pure aids, if you get hit too many times or she heals to full you may as well just let her kill you and start over with more health pots
@mattm7798
2 жыл бұрын
Haha, and make Waterfowl Dance have a downside for her...like she has to rest after or something.
@wololoo9195
Жыл бұрын
@Solur Stop the fucking nerf bs. People like you already massacred poor Radahn dont come after Malenia now.
@zululvivon2463
Жыл бұрын
Just learn the fight, you dont even notice she heals if you know it.
@niniquemephis6957
Жыл бұрын
The funny thing is that Elden Ring included one of the solutions to their stagnating combat system, they just didnt use it. If weapon arts could be qued up to your hot bar the same way spells could, it would have made the game much more dynamic. combine that with improved mobility and a rally system and this game could have been much more interesting.
@cirkleobserver3217
8 ай бұрын
That’s a neat idea, the ashes of war were a huge innovation over weapon arts but that might take it to the next level. However, at that point it is just a second type of casting, which would be kind of weird and potentially confusing. Maybe you could bind different types of weapon arts to different inputs?
@alchemy5750
2 жыл бұрын
Malenia was a very weird experience for me. I remember being an absolute noob in Dark Souls and spending about 2 weeks to beat Pontiff Sulyvahn when I was a first timer, yet still it didn't feel tedious or unrewarding. Mostly because every single death by the Pontiff was my fault, while I felt like Malenia was cheap. I took the time to learn how to consistently dodge waterfowl from a distance, I tried different build strategies, I went through phase 1 untouched many times, but then at phase 2, she randomly pulls out a gimmick, like launching that nuke of scarlet aeonia and one hitting me. I felt like it's not 100% my fault anymore and I don't want to deal with this. And that was the first time in Souls I questioned the point of the entire thing. I mean, is it worth gitting gud anymore? Is it worth to spend another 20+ hours just to succeed once, what will I gain out of it? Ofc I can be proud that I overcame the challenge and killed Malenia, but I don't really need this kind of validation from a game. Many players love Souls for the difficulty and feeling of accomplishment, but for me, the worldbuilding, creativity and fun factor greatly outweighs that, and I lost having fun with Malenia long ago. So yeah, for probably the first time in my playtime in all Souls, I procced the furled finger and summoned the first random player I saw in front of the fog. It was a fun fight, and maybe, just maybe I'll master it once. But right now, I just had no motivation to do so. Btw, if the player "Iceman" with his snowman hat and blood katanas ever see this: thank you for your kind assistance!
@Apexflake
2 жыл бұрын
Scarlet nuke is easy to dodge though phase 2 is fair as phase 1 really
@NexusKirin
2 жыл бұрын
Yeah Malenia is just beans. It was week 3 when I finally encountered her and I always felt like I wasn’t even close to as good as I thought I was. So I became a summon, to gauge her moves a little better with the help of others. It was after helping around 70 people, FINALLY securing a win for the host where I realized “Hey wait a minute this boss is broken” 3 hits to kill me(how was I supposed to know that 40 vigor isn’t enough), animation canceling, STAGGER canceling. The only fair move that I’ve consistently countered was, ironically, the waterfowl. Whether it’s dodging the slashes, or throwing a giant flame pot.(I did it for the funny) Not to mention this perfect line from jose Sanchez: “Every Soulsborne game: You are committed to your every action and there are consequences for each Malenia: 🤔 commits to an action within another action to get out of the consequences of her original action to smack you while you're still stuck in your own original action to give your new action of dying” Here’s the video with that comment. kzitem.info/news/bejne/s2-MyKeobH2gaoI It also goes into detail about the Malenia I experienced back then, not to mention the other things that it explains. It’s pretty good and I recommend it. I don’t know if she’s different now but seeing as how I got my platinum, I’m gonna retire from Elden Ring.
@cybercyrus6402
2 жыл бұрын
@@NexusKirin to be fair the way you're supposed to know 40 vigor isn't enough is because you're dying so easily. Overall the boss is incredibly hard, but perfectly fair and reasonable for veterans of the series since she is optional. The one flaw in this is waterfowl dance ofc, altho now we know ways to counter it, none of which are obvious.
@Apexflake
2 жыл бұрын
@@cybercyrus6402 legit feel like people are complaining at a normal level of difficulty now I did have moonveil first run but beat every boss no rune arcs or anything 40 vig within 20 tries thought the game was mostly easier than ds3 strength mains just love making excuses for being bad i reckon 😂
@lorenzo8208
2 жыл бұрын
@@cybercyrus6402 she is not fair, and not reasonable. She has too many hyper armor moves where she can't get staggered, not even if her poise meter goes down to zero. All of those (or atleast, the vast majority) is almost instantaneous and they just punish you for using slower weapons. Her kick is the best example, it's a hyper armor move that makes her go out of a stagger, wich in theory is fine, in practice is absolutely stupid, because it's literally instantaneous and punishes you for attacking her. If it would've had a wind up, like a charge, it would've been balanced, as you would've had an opportunity to punish her back, but no, it's just a "stop to your attacks, as you can't cancel attacks in this game, because I need to keep spamming my stupid katana slashes" attack. The healing is cheap, instead of being a rally that would've have rewarded you for attacking her (because her rally meter would've gone down the more you attacked her), it's just a fuck you mechanic to make the fight longer and to make her do a come back at every moment: it's a random buff to the boss, it's not a mechanic you can work around with. Oh, and not mentioning the fact that she can BLOCK and counter multiple hit attacks, like a twinblade's, wich is a thing that bosses in this game should outright not do. Malenia is a bullshit boss, why are people defending her? She deletes the game's fundamental features, and she's just hard for the sake of being hard. I don't even mind much the waterfowl, wich yes is stupid, but the other things are just way too stupid. And I could be here listing even more flaws. She has little to no openings, her mini bloom attack in the 2nd phase has insane tracking, so it's not an opening, she can rot you, to make the fight even more annoying and painful, she has a health bar that makes placidum look like soldier of godrick,....
@khatru_2255
7 күн бұрын
Just discovered this. Thank you so much for going against the meat riding and pointing out the very much flawed design of these bosses
@Ramblering
2 жыл бұрын
Well, I have a lot of comments that I could make, but I will stick to just "a few". 1) With every From Software game my impressions of problems with the bosses' design tend to diminish after I replay the games. Even with Sekiro, a game that did not make me feel like it was unfair or exaggerated, because I was frankly playing it wrong until the end (can you believe I beat Isshin without doing a single Mikiri my first time? No need to say it took me over twenty tries). With Elden Ring that also happened, but in a more limited fashion, with some bosses getting confirmed as problematic and a few others as even more so. That being said... 2) It is funny that I also hate Maliketh but you approach the problem in a completely different way. I could always find good openings, the problem is the boss does not really allow you to mess up and learn because the damage is so ridiculous. It is a classic case of "double his HP, half his damage". It would not fix how unreasonable some moves are, but at least it would give me a chance to learn how to dodge each. The way it is, I just go all-in every single time and trade until I win. Except for my Level 1 run, when I tried my best to learn, and I could do it with the first phase, but the second just does not allow space for some mistakes almost regardless of level. So I decided to cheese him with Flame of the Redmanes. I tried to use the Blasphemous Claw, but didn't have the patience to learn the timings (I am a slow learner). 3) I completely disagree with the evaluation of Godfrey/Hoarah Loux. You acknowledge it is on the better end of the spectrum, but I think it is a fight that is a lot more predictable than you think. Particularly the swing: if he does not do it, there is never a follow-up attack that will necessarily punish you, unless you went for a charged attack because it is more lengthy. There are also openings midcombo many times, similar to the ones there are in the Radagon fight. 4) Valiant Gargoyles is indeed hot garbage, but it gets worse than what you described. There are two different poison attacks. One is a circular AoE, the other is a trail. This means sometimes you can avoid one by moving to the side and still be somewhat close to the Garg, but if you apply that same thinking to a circular AoE you will dodge the wrong way and almost assuredly get poisoned. I almost never say this, but the attack needs to be simply removed from the fight. 5) Similar to you, I grew fond of Mohg in a way that was unexpected. Interestingly, it was fighting him Level 1 that actually got me to appreciate his moveset, the openings and the flow of the battle. But Nihil should be avoidable. It could be something like if he hits you, he marks you: after three hits, he can perform Nihil. It would require a little more balancing, but it could work: avoidable AND punishing. 6) Malenia broke the Souls community. The gitgudders will never acknowledge how bad of a mistake that was; From will never fix it because "omg they nerfed it, the sellouts" like it happened with Radahn (which was very very bad at launch in my opinion); and the spirit summons will always make this a badge of honor to some without outright denying everybody a win. Like you said, "if it means I am bad at the game, I am bad at the game"; people want to cling to that, to having that badge of honor, at the expense of players who don't have the time or the patience to deal with something so blatantly unfair. It is the only boss I did not defeat at Level 1 because I can't be bothered to try to learn that close-range "dodge" of Waterfowl, which is clearly not intended by From. 7) I was surprised you did not include Godskin Duo. I assume it was because everybody dislikes that fight so there is no point in analyzing it further. But the individual Godskins are good, particularly the Apostle (because the Noble has two abominable moves, the Eternal Roll and the Instant Belly). 8) Finally, I like Elden Beast. Yes. I hated it my first time as well. I do think Torrent should be available (but then the arena would need to be a bit bigger). And that there should be a checkpoint after defeating Radagon (like Moon Presence and Gehrman). And Elden Stars is a stupid move. Three big strikes against the fight, not gonna lie. But the rest I enjoy. Particularly the presentation and the way it is weird. I like that it is so completely alien to the rest of the game, with the exception of Astel.
@dvdivine1962
2 жыл бұрын
I disagree with godskin noble being good, sometimes he will just combo you to death if he gets that instant belly blast .
@bigsmall2842
2 жыл бұрын
Godskin noble is awful. Godfrey and Mohg are very well designed
@dynamicflashy
2 жыл бұрын
Godskin Apostle is one of the best boss in the game. Particularly when encountered in the Windmill village. Noble is not a good boss, and I think he appeared once too many - particularly as a normal enemy in Liurnia.
@Pyre
2 жыл бұрын
I noticed this about Malenia as soon as I clocked her healing gimmick: she is designed to make mockery of the objectively correct way to play Souls games. It's bizarre that throughout the video he criticizes 'dead time' and having to wait ages to sneak in attacks when that has always been the formula in Souls games for every single enemy. The only difference here is that it's amplified, but it is absolutely not new. It's almost the sum total of combat in the franchise. Malenia just turns that off. You literally *can't* out-attrition her, as she can fully heal in two or three hits (which is also enough to kill you, usually). So you either have to be obscenely good at the game, mob her with summons all extremely good at picking moments to attack, or exploit the game's mechanics to keep her from attacking. That's it. There are no other options. And it's one thing to say design like this is questionable, but it's *bizarre* to have played even a single Souls game and yet think it isn't *intentional* .
@kevinweltje4604
2 жыл бұрын
@@Pyre what are you talking about? Yes you wait for them to attack in every other souls games but you are never forced back. With melania you are forced to turtle, aggressive play is not allowed. Games that force my playstyle are not fun and never will be so I just don't understand the mad simpining over melania she's not a good fight and btw I beat her without a summon
@DASCSWEM
2 жыл бұрын
I think it’s likely that more of the budget went into the early game. The quality is a bit front loaded. I’m not saying the other bosses / areas are bad. It’s just that the quality of stromveil’s level design, just overall textures and rooms and complexity and bosses is not really found elsewhere with maybe a few exceptions like Leyndell and Volcano Manor.
@promc2890
2 жыл бұрын
Godfrey absoluely slaps and he is a is endgame boss But a boss like Malekith is rushed its a unfinished fight if it has a fully fleged fight with a phase 2 it could have been the best boss in the whole series but as it stands beast clergyman ruins the entire fight
@bartoszbartosiewicz1123
Жыл бұрын
Oh for sure, which definitely impacted the initial reception of the game and how people look at it. It's woth keeping in mind how few people actually finish videogames, and Limgrave was genuinely some one the best time i had in videogame ever, very close to 10/10. Liurnia was also pretty great, but the endgame was genuine 3/10, but how many players actually got there to realise it? How many were blinded by the earlier greatness to just gloss over how terrible almost everything after capital is?
@lahunica2726
Жыл бұрын
How the hell can you say that when Farum Azula exists ? Outside of the godskin duo, Maliketh and Placidusax are legendary, the whole aesthetic of the area, level design, atmosphere, enemy variety is great.
@Grunk369
Жыл бұрын
@@bartoszbartosiewicz1123eh, haligtree was still fun imo and Mohgs area looked cool. Really it’s just mountaintop of the giants that completely sucked balls
@malum9478
Жыл бұрын
limgrave is also the best of the zones in terms of how fun and interesting it is to explore and what it prepares you for. getting caught in a chest and then teleported completely out of the view of where you just were or anywhere on your map prepares you for some crazy zone hopping shenanigans that completely disappears as soon as you leave limgrave. the portal that takes you to the beast church is so amazing but then every single portal besides the one that takes you to moghwyn is incredibly boring and functions more like a highway than an actual full on zone hop. limgrave set a bar and expectation that the other zones lacked.
@Natural_Order
2 жыл бұрын
Well explained. I used my spirit ashes for most fights for these very reasons. it really came down to “when is my turn”. I have played og Demon souls and Bloodbourne and neither of those games have the ridiculously small window to attack with the exception of Orphan of Kos. I loved the game for all the reasons other than what I like about souls games. The bosses in this game were very ludicrous sometimes
@atticratz6128
2 жыл бұрын
Miyazaki is getting revenge for his younger brother always hogging the controller. The presence of so many twins alludes to this
@Ghorda9
2 жыл бұрын
you can often attack at the same time you avoid getting hit, roll and jump attacks are really good.
@willdickinson8135
Жыл бұрын
i hate the perspective of "i had to use my spirt ashes". This game was designed to fight with your spirit ashes. It's not "easy mode". You can't critique the bosses with ashes available on how it was without ashes. This would be equivalent to me critiquing other souls games with heavy equipment load and bitching about how the bosses don't allow me time to react or do what I want. If you play without using ashes which are 100% intended for you to use, you are purposely changing what the intention of the boss fight was.
@Natural_Order
Жыл бұрын
@@willdickinson8135 yea I realize that now. It’s in the game. I remember trying to fight Margit at level 12 with a +2 sword and no ashes and it took me 1 hour of pain. After that I was like ok where are the summons and how do I level them up? After the community seems to think you are not playing the game right unless you are doing a level 1 run with no armor no summons and a stick as your weapon
@Soogooroo
Жыл бұрын
@@willdickinson8135 wait people are still trying to argue that, I thought it was obvious in the beginning. Even if you're right, the boss design is terrible then since the split agro completely negates the difficulty in the game. The only way someone would die is if they're really bad or mentally or physically incapable. The random enemy encounters would be more difficult.
@redzunitedz8598
6 ай бұрын
You’ve beaten the game multiple times? Your gameplay looks like my 12 year old brother when we co-op’d for the first time. Like seriously, it doesn’t seem like you have the experience or the skill to be accurately critiquing the game to this extent.
@jebalitabb8228
6 ай бұрын
Fromsoft games are all easy, it’s not impressive to be good at a video game 😂😂😂😂😂
@ryanisstuckin93
5 ай бұрын
He might be using stock footage. Plus you don't have to be the best at a game to see it's flaws. I'm not the best at Elden ring, I'm on my first playthrough and I'm in the mountain of the giants and even I can tell it's become an area full of overpowered enemies that three is no point fighting anyway because they drop so few runes. I've been one shot at 51 vigor by certain enemies. Open world doesn't work for souls games. It's nice at the start of the game, but it becomes pointless later on. What's the point in enemies you have to just dodge past because it's not worth dying for 2000 runes. Endgame should have been 3 or 4 straight dungeon areas.
@wojciechciagaa7723
5 ай бұрын
@@jebalitabb8228if you suck at a game and don't understand its mechanics, you shouldn't make a 2 hours long critique
@jak3y3
Жыл бұрын
I think NeverKnowsBest described exactly how I, along with some others feel about Elden Ring’s combat. “So clearly, some people get great enjoyment fron meta gaming and I think thats fine. What I don’t think is fine is creating a difficulty so high that players who don’t want to play this way feel forced to, or creating a difficulty so high that players aren’t able to learn from perserverance anymore, or creating a difficulty so high that the cracks in the gameplay are exposed.” Obviously by not following the meta, since that’s what the game is designed around, you’re making things harder for yourself by not following it, and that also disappoints me. I hope Shadow of the Erdtree fixed this balance issue that plagues the game.
@chives8980
Жыл бұрын
I don't know what that dude is talking about but there is no meta. Sure bleed and magic make it easier but you still need to know the bosses move sets in order to beat them. This guy clearly didn't learn any move sets and says you need to fight Maliketh passively which is clearly wrong and sucks at dodging Margot magic sword swipe attacks.
@satekeeper
Жыл бұрын
High difficulty? I wouldn't put Elden Ring in the top two spots for FS difficulty. I'm not a player of any great skill and my first playthrough I was sorely disappointed with how easy it was (with the exception of a couple initial encounters: Tree sentinel, crucible Evergaol). Pretty soon I found the mimic tear and that made 90% of the rest of the game a cakewalk. Difficulty? Please. I love the game and all, but hard it ain't. Yeah, Malenia IS super hard, but she's a hidden optional boss, not a skill check or barrier to progression. Don't ever play Sekiro... no summons to help you and no mage builds to nuke bosses from orbit.
@jak3y3
Жыл бұрын
@@satekeeper I’ve beaten Sekiro around 10 times. I love the 1v1 combat, because it truly makes you better and tests your skill. With the help of a summon, you don’t really get better, you just have help.
@satekeeper
Жыл бұрын
@@jak3y3I agree 100%. That was kind of my point. Bell summons and mimic tear are standard parts of ER. They're mechanics the devs have given players to use and expects them to use, not a mod or a cheat or something. Personally, I don't use summons on a serious playthrough (not after I saw how badly they trivialize the game). But that's why I say ER ain't all that hard to beat.
@asdfghjkllkjhgfdsa8725
11 ай бұрын
I used my starting weapon in my entire first run and found the game fair, once I learned how to play it. Literally have never used a spirit summon in 1500 hours.
@jackdud8793
3 ай бұрын
I like how people either say that Elden ring is too easy because of magic/summons, and then on the opposite end of the spectrum people say it’s too hard due to boss mechanics or delay. This is a perfect example of how you will never make everyone happy.
@FAV840
3 ай бұрын
Well said
@soccernick50nickiannacone78
3 ай бұрын
but both are literally true lol. Any gamer can beat Elden Ring with summons because it totally takes the boss of you, turning the game into a hit simulator. On the other hand, if you don't use summons and actually 1v1 the boss you deal with overused annoying delayed attacks on almost every single boss in the game turning the fights into full memorization rather than the ability to react. It's still one of my favorite games of all times, but like this video says I wish the boss fights relied more on instinct and skill rather than knowing how long the boss holds hit attack for.
@jackdud8793
3 ай бұрын
@@soccernick50nickiannacone78 Welcome to souls like/souls games where you need to memorize boss mechanics and timing lol. I love the process of remembering a boss mechanics move set, and I feel like at the end of each session, I am not only better at Elden Ring but my timing and instinct usually transfers over to other souls like games and vice versa. If it was full memorization rather than instinct and skill, then veteran souls wouldn't have skill transfer from other souls games (which they did) beating bosses much quicker than newer players. Even after I did a parry build on my 5th playthrough I noticed that it helped me tremendously going into Sekiro, for example the parry frames in Elden Ring is around 8-11 frames for the buckler shield, and Sekiro has very forgiving parry frames at around 30 which gave me an edge when transferring over from Elden Ring.
A certain KZitemr has done about 15 no hit runs on this game now. So...
@juniperrodley9843
Жыл бұрын
@@danielpayne7194 So... what? Doesn't have any relation to this comment.
@danielpayne7194
Жыл бұрын
@@juniperrodley9843 well spotted, Detective. Shame you didn't spot that I don't care. This video is garbage due to so many people no hitting the game multiple times.
@juniperrodley9843
Жыл бұрын
@@danielpayne7194 That doesn't logically follow at all. People no hitting the game doesn't contradict anything the video said. People have successfully no hit almost every game that has ever used the mechanic of hitting. It's not an indication of fairness, just the tenacity of those players. That said, someone coming right out the gate with your attitude is just a waste of time in human form, so I don't think I'll be replying any more. Cya.
@danielpayne7194
Жыл бұрын
@@juniperrodley9843 oh, no... A stranger doesn't want to talk to me... Back to Elden Ring no death run I go then I guess... Au revoir Mon amis.
@malek0093
Жыл бұрын
A very comprehensive and well-put critique of Elden Ring's bosses. I just wish the rest of the From Soft fanbase would just admit that this game's boss design is fundamentally flawed, most are just content to pretend Elden Ring is flawless, the game is a masterpiece but certainly it's not without flaws, but most of these flaws could be easily fixed if it weren't for both the fans and From Soft being so stubborn about it.
@anonymousperson8903
Жыл бұрын
Just admit something we don't agree with? Why would we do that?
@common_undead
Жыл бұрын
I mean, I like the vast majority of bosses in Elden Ring. Yes, some bosses are repeated too often, and I strongly dislike the repeat of Astel and Godrick (Ahem, Godefroy). And yes, duo bosses in this game have been largely sub-par compared to DS3. (I think there's maybe one or two duo fights that I actually like in this game). Yes, some boss moves are annoying to deal with. But none of them mandate a particular build or spirit summons. For the most part, outside of one or two moves on one or two bosses, every boss I feel is well designed. The only remembrance boss that I dislike is Rennala, because the fight is boring. I however, have other critiques of the game. For one, I think overworld and even legacy dungeon exploration feels rather tame. Like I don't feel anywhere close to the same amount of threat as I did traversing levels in DS3 and DS1. I feel that the game should not have had fast travel available in the legacy dungeons. I also wished there were less sights of grace in general. I hate the crafting and upgrade system of this game. The crafting entirely sucks, from having to collect dozens of cookbooks to having to farm for hours to get any decent amount of stock to having some items not purchasable and only farmable from difficult mobs. I hate the economy of regular smithing stones. They are expensive enough that you can't buy in bulk without farming, and rare enough that through general exploration you can't get enough to upgrade more than 2-3 weapons to keep pace with your build. This game is not flawless. But its flaws are not with the bosses. No more than DS3 flaws were with the bosses.
@scotaloo77g73
Жыл бұрын
@@anonymousperson8903 Like, how do you still not get it? The previous games didn't have a controversial boss design. How can it not be flawed when a significant amount of fans dislike it?
@syndicategrim3452
Жыл бұрын
I don't get this, if someone enjoys a game they enjoy the game
@xolotltolox7626
Жыл бұрын
ER definitely isn't a masterpiece
@SomeTakenName
Жыл бұрын
As soon as I saw the tornado at 1:20:00 I literally shook my head as I expected a negative critique but I'm glad you liked it because it is easily one of my favorite fights. I've beaten the game 13 times and I make sure to do this one every time.
@dankeykang4576
2 жыл бұрын
On my 4th playthrough and, like you, I've noticed a lot of less than stellar details from fighting every boss so many times. What's so frustrating is that I can see glimpses of brilliance poking through the surface of most bosses. I basically cosplayed as the blue swordsman, quickstepping and dancing around bosses with dual curved swords. Every now and then, for just a moment, everything comes together - I'm dodging around the boss, who'll dodge an attack from me, and a real back and forth occurs and everything feels right. Then at some point the boss will i-frame away resetting neutral, or they'll bust out their one overwhelming BS move, or they'll run away/jump around for 5 minutes and the flow is ruined. Its like most bosses are right on the cusp of mimicking Orphan of Kos' greatness but randomly throw in nonsense as soon as things start to get good.
@Geese_boi777
2 жыл бұрын
My most common thought on my last playthrough was that each boss encounter just had 1 too many things going for it. Besides the obvious Malenia waterfowl/hit stun cancels, you have Valiant Gargoyles with the poison, Elemer of the Briar with too much posture health, Radagon with the AoE teleport, Morgott with the combo canceling, Astel with the triple AoE, Death Rite Bird with the frost 1 shots, Fortissax with the targeted lightning strikes, magma wyrm with the derp charge chaining, etc,etc... I feel like many encounters would be actually fun if the bosses were stripped of their 1 annoying mechanic.
@peryshko1273
2 жыл бұрын
YES! Quickstep is objectively better than BS in terms of coolness B)
@Lucivius27
2 жыл бұрын
@@Geese_boi777 Yes I notice bosses in this game has one shot moves, where as previous souls game is almost absent. What makes previous game boss fight so epic is that is almost always a drawn out fight. Not in Elden Ring, seems like the developers got inspired how Nioh boss fights are made. It's you have to kill the boss quickly or they will kill you faster.
@Geese_boi777
2 жыл бұрын
@@Lucivius27 I agree with the Nioh comparison. The reason why it works in Nioh/Nioh 2 is because the character optimization is so in-depth that it feels rewarding to optimize a character and then steamroll bosses. However, that's not why I play Souls games. I want to test my skills with the limited amount of tools I have against a difficult but fair opponent. That just isn't what I experience in Elden Ring.
@John_II
2 жыл бұрын
This critique is excellent. It's focused on the theory of what makes something fun, engaging and worth your time. Agree or disagree, you make your points well and present them in a fair manner. I share your concern that giving the apparent success of Elden Ring that other studios will now copy it and we'll be inundated with "hard" games, when the message is more nuanced than just "make the boss harder". It's why the challenge is enjoyable (or not).
@Wayned1
2 жыл бұрын
I felt that his tone was too objective to be called “fair”
@RealMonkeyDKirby
2 жыл бұрын
Except he's playing the game and fighting the bosses wrong lol
@goomymaster6417
2 жыл бұрын
@@Wayned1 subjectivity is implied
@Kiddokage
2 жыл бұрын
@@RealMonkeyDKirby oh there’s a right way to play games? I thought you pay 60$ and play how you want, my apologies
@RealMonkeyDKirby
2 жыл бұрын
@@Kiddokage he's trying to play fast with slow weapons lol. So it'd wrong for his play style. If he wants to have that dance and dodge he needs to use fast weapons. If you want to posture break and trade use slow weapons. He's blaming the game for not letting him play fast with slow weapons and avoid all damage. So yes it is his own fault for not adapting to the combat. That's what souls games are about. In ds games the big weapons were just as fast as the small (which made no sense) and bosses were slow. So yes he is playing it wrong. The style he resorted to is perfectly valid but to say "if I can't use an ultra and be fast enough to dodge and recover then it's the games fsult" he should adapt and use faster weapons and not have that problem
@extrachezy703
26 күн бұрын
The only criticism that is valid in this video is the duo boss critique, everything just reeks of impatience and unwillingness to learn a boss. Delayed attacks? Don’t spam roll and learn the timing, dodge and punish. Bullet spam move? Again, learn the timing, and force it to use another move (Mogh blood magic spam is a good example). Moves that disrupt the flow of battle? News flash, people don’t fight like it’s a waltz, they fight like it’s a fight, so of course the enemy will feint, bait in and time their moves to catch you. Instead of dodge away from the enemy and only getting light attacks, stay close and punish accordingly. Lastly, bad camera angle? Can’t blame that too much, but come on, just unlock the camera
@extrachezy703
26 күн бұрын
Malenia is a good example of all of the above. I died to her around 120+ times over a combined 12 hours. During that time I learned every punish and dodge window, including the delayed attacks. I stayed close to her and could punish with R2s constantly, even in phase 2. I loved every minute of learning her patterns (except WFD where the first part is a pain), and that’s what my point is. From Software games are about trial and error, you die and learn each time, and then you finally git gud at the boss and beat them, it’s as simple as that
@canary959
22 күн бұрын
Sure the 29K likes vs 3.9K dislike lol
@extrachezy703
21 күн бұрын
@@canary959 Who even dislikes anymore?
@JornadoTV
2 жыл бұрын
Rykard's Skull Rain has a decently long wind-up. You can weapon art him out of the cast and get 0 skulls to ruin your day.
@JornadoTV
2 жыл бұрын
@Vandole Excuse me, but what? Cryptology aside, isn't that exactly the tip I posed? The charged Ash of War on the Serpent-Hunter does work as a special charge-up killer attack. It works the same in both phase 1 and phase 2. You wind it up - badabing badaboom - stun/interrupt. Now apply that to phase 2, where you see the build-up for the Skull Shower. When you use your brain and piece spectacle, design, and gameplay intention together then the player could realise that is one of the intended purposes of the Ash of War. You don't have to use it, but by golly, does it make your life easier. You also don't have to dodge roll to complete the game, but it does make the game just a tad easier.
@Gamer198X
2 жыл бұрын
I didn't even see the skulls until much later that I was summoned to help with the boss. In my playthrough he was dead long before he had a chance to summon any skulls!
@jokig
Жыл бұрын
The bit about Yura not having a link to Mohg is just completely wrong. His whole deal is hunting the bloody fingers, servants of Mohg. It's still a bit much for a seemingly mandatory item for him, but it still makes some sense
@NoonDragoon
10 ай бұрын
There is just so much of Elden Ring's boss problems that would be solved if they added in Sekiro's parry/deflection mechanic. Having just played through Lies of P, that game also has a version of Sekiro's parry/deflection mechanic and its bosses are incredibly aggressive and fun to fight because of that mechanic.
@makia3
10 ай бұрын
Watch feeble kings video on ER boss design called in defence of ER boss design, so you can have fun with the bosses, when i first played ER I didn’t like the bosses either but the bosses are really good Fromsoft just doesn’t know how to teach players how to play their game but after watching feeble kings video and going back to ER I genuinely had fun and now think they are the best bosses from has ever made.
@gamehero6816
9 ай бұрын
I'd also like to add that in Sekiro and Lies of P, you're allowed plenty of breathing space during combat that you don't get in most of Elden Ring, as far as I know.
@Paladin1034
8 ай бұрын
Having loved elden ring and playing through it multiple times, is Lies of P worth playing? ER is my only soulsborne so far (aside from a short stint in Sekiro and getting my ass brutally handed to me)
@NoonDragoon
8 ай бұрын
@@Paladin1034 I definitely think it’s worth it if you enjoyed Elden Ring. I do think it’s harder than ER but I wouldn’t say it’s as hard as Sekiro, so difficulty should be manageable.
@makia3
8 ай бұрын
@@Paladin1034 yes it absolutely is but it is harder than all the fromsoft games so be prepared to get your ass kicked.
@wudookid
Жыл бұрын
I really like breakdown of valiant gargoyles boss fight. Especially the phrase "wait until the stars align" which is very true. And this one single phrase actually describes how I felt about MOST Elden Ring bosses that are fought at the "meant" level. Basically most of victories over bosses felt like 50/50 where single half is somewhat skill, that required me to learn boss moveset, phases and openings (obviously positive part), but the second half is feeling like "well I've defeated boss thanks to RNG", because "stars aligned pretty well this time" that boss didn't spam stupid ass move (like poison cloud) over and over and over and over again, so I had a chance to use openings and deal damage.
@studiogimli7645
Жыл бұрын
what i also dont like about the freezing pot for malenia/sleeping pot for godskin argument is that there's really no natural way to figure it out, its like in JRPGs where the bosses are immune to every status effect and then you'll get a single random one that isnt lol, unless you attempt on every single boss theres no way of knowing
@2lazydidntpickahandle
Ай бұрын
I can't believe people can argue Malenias waterfowl is anywhere near fair I have watched videos and tried every strategy. I cannot avoid that attack. Fromsoft fans are genuinely delusional and have 3 responses to any criticisms. (No I don't care that somebody who plays DarkSouls Games as a living for a decade can do it not hit level 1, that is an idiotic standard to have)
@edouardborlant4339
Ай бұрын
They refuse to admit just because doing so would be admiting that Malenia is a cheap Sir Alone with a broken waterfowl attack
@2lazydidntpickahandle
Ай бұрын
@@edouardborlant4339 Honestly sad, she would be one of my favorite fights if not for that one bs move.
@edouardborlant4339
Ай бұрын
@@2lazydidntpickahandle I agree, the fight still interesting, but this attack alone really let you with a sour taste when you think about this fight ever after
@glisteninggames2981
Ай бұрын
have you tried running + jump for the first flurry? it can be done at point blank range and with medium load. its the easiest method by far
@edouardborlant4339
Ай бұрын
@@glisteninggames2981 No, I lock off and I am making a circle beneath her
@AndyCandyZeroSugar
Жыл бұрын
My frustrations with the bosses began with the Valiant Gargoyles, though I didn't realise it at the time. I always disliked bosses in general. What I love about these, and other games, is the lore, the exploration, and bosses always feel like they are standing in the way of my enjoyment. Astel, then Rykard, the Godskin Duo kept increasing my frustrations, to the point where I didn't care if I cheesed the heck out of them, despite my "code" being to defeat every boss at least once solo, without help or spirit summons. It took me second try Malenia to realise she has the life steal ability, at which point I gave up on that area, as it already proved incredibly frustrating. The final nail in the coffin was Maliketh, and I don't know when I'll feel like going back to playing Elden Ring. I feel dejected and tired. Just now seeing that there's another friggin dragon boss in the Deeproot Depths is a huge disappointment. It already was when instead of the eerie abonination that I presume is the remains of Godfrey didn't come to life but I had to defeat a group of stupid phantoms. I felt like I missed something big, but my, I'd have been so disappointed if I found out it was the lichdragon. In the end I just ramble, and it hurts because I genuinely considered Elden Ring my favourite game of all time for months of slow, delightful playtime. Even when I saw videos cropping up about the bosses being bad I didn't want to believe it for a long time. I'm not sure what I should do or how I should feel.
@xlgapelsin6173
Жыл бұрын
If you have the means i recommend sekiro or bloodborne instead. The standard fromsoft boss in each game that just feels cheap ofc but otherwise they are packed with absolute god tier fights. Having done all achivments on elden ring i genuinly don't feel the urge to play it again like i do all the other games
@AndyCandyZeroSugar
Жыл бұрын
@@xlgapelsin6173 I LOVE Bloodborne! And Sekiro has been on the list I want to play in the future, thank you for your recommendation! I understand how you feel, I'm basically at the end of ER, and discovered how to get likely every ending, but I just don't feel the drive to try defeating the final boss after getting blinded and then almost immediately killed. I can't see myself going through this over and over again.
@tacticallemon7518
Жыл бұрын
yea, i stopped playing like four months ago because of maliketh i couldn’t progress the story any more because the dot+aoe+acrobatics just made me irritated that i couldn’t land a hit I mean, it didn’t help that my build was flaming garbage
@crstl9800
Жыл бұрын
why are you playing elden ring if you don't like bosses?
@cirkleobserver3217
8 ай бұрын
The rykard fight is fine, it just railroads you into using that spear. Takes some getting used to, but it’s one of the easier major fights in the game. I would criticize how much it forces the spear over everything else, even compared to similar fights in other souls games, but other than that it’s great.
@itscamfr117
7 ай бұрын
I love when Rykard says "Togethaaa". Best boss in the game
@notatroll9667
Жыл бұрын
I think MatthewMitosis (probably messed up spelling) said it best These games are going in a direction where the combat isnt evolving enough but the enemies drastically do, the gameplay is boiling down to not out smarting the enemy but rather hitting role at the proper time He was saying this in refernce to what he saw in ds3 but it hits SO true in elden ring
@kadiss3512
7 ай бұрын
yeah it feels like theyre lifting a lot of boss design philosophy from sekiro but then revert to ds3 for combat. I just feel ill equipped sometimes when I am using a shield against a 12 hit combo
@Crit-Multiplier
7 ай бұрын
do you actually listen to what youre saying? it would be wise NOT to block a TWELVE hit combo. it wouldbe wise to turn around and SPACE the incoming flury of attacks OR to ROLE behind the enemy for an opening. and if you still want to block 12 hits use greatshield plus greatshield talisman plus that white block aow
@theresnothinghere1745
2 ай бұрын
"down to not out smarting the enemy but rather hitting role at the proper time He was saying this in refernce to what he saw in ds3 but it hits SO true in elden ring" You could literally not be more wrong. The gameplay in ER is all about outsmarting the enemy based on the tools you have. You don't just hit roll when the boss is done, you go for jump's when the enemy hits low or low profile high attacks. You strategically trade with enemies on slower weapons to build up their stagger. You use fast weapons to find gaps within the enemies delayed attacks to counter attack. You bait certain attacks to space and punish with a charged heavy. You roll block baldy spaced attacks to respond with a guard counter. You stagger enemies to create a heal opportunity ontop of a crit and followup opportunity. That is just basic melee mechancis too, none of that is more specialized builds like full tanks, status effects, consumables, bows, magic/miracles, etc... People are ironically using Matthew's quote while complaning that the Elden Ring isn't like the DS3. It isn't because DS3 was all about just hitting the roll button in time.
@shirakenpsyop6843
2 ай бұрын
"The result is a game that's extremely defensive without any room to express yourself even though there's more options than ever for building your character." THANK YOU. This is the most succinct and insightful way I've heard my biggest issue with the game communicated. And it's, admittedly, a problem that really mires the whole experience. Why would you let me power stance scythes and ultra greatswords if you don't actually want me to! I'm more than willing to switch up my approach to win. But when an offered build is just absolutely the "wrong choice" for essentially every boss, then why give it to me as an option?
@anonymousperson8903
2 ай бұрын
What are you talking about? Power-stancing ultra greatswords or scythes is fucking OP.
@BleddynsStudio
Жыл бұрын
Great analysis. I am very glad you brought up Astel's arbitrary second appearance in the snowfield. It really makes no sense at all and it detracts a good bit from the original. I have a very similar feeling towards the "Godefroy" version of Godrick that appears in an evergaol.
@plugshirt1762
Жыл бұрын
Yeah like the rehashing of bosses is already a major issue but the fact they ruin the sanctity of the few main bosses they had just to pad out the game a bit more feels especially egregious
@gabthegod7197
Жыл бұрын
Astel isn’t a single person it’s one animal in an entire species. It makes sense that you see astel multiple times
@plugshirt1762
Жыл бұрын
@@gabthegod7197 it makes sense lore wise but gameplay wise it significantly lessens the experience.
@Gamer_G33k
Жыл бұрын
The Astel one does make more sense than Godefroy, to be fair. Astel isnt nessisarily the name of the being, but of the species. Fallingstar Beasts are Astel Pupa. You see two younger Fallingstar Beasts, one outside the Capital, and one in Caelid. Then in Mt Gelmir, you see a Mature Fallingstar Beast, and it has a similar head structure to Astel. Not to mention the Malformed Star enemies around underground are just smaller versions of Astel too. They follow a similar life cycle to that of Ant Lions. So lore wise, multiple Astels make sense.
@J25-p3h
Жыл бұрын
@@plugshirt1762 Just like the dragons. The game would be so much better with only 1 dragon fight.
@jackjenkins5056
Жыл бұрын
I really wish that the serpent hunter spear kept it's ash of war, not for normal attacks but for it's skill only, it was so unique and wouldnt be that unfair in normal gameplay seeing as how slow it is
@ethanvoyles7985
Жыл бұрын
I feel like the best way to fix godrick’s whirlwind attack is not just give it a longer start-up animation, but also make him do a little scream right before he does it.
@roseyoung44
8 ай бұрын
Agreed. I think that there is a distinct lack of audio cues within Elden Ring. A lot of the massive bosses could be fixed with better audio to make up for the lack of visual cues. It also makes them more memorable, like Placidusax's lightning nuke, which stops the music.
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