Elvira: Mistress of the Dark for MS-DOS, DOSBox version 0.74-3 at max cycles. Max cycles minimize loading times, though anything above 20k should be fine. Sound has been turned off (for reasons described below).
Start time is the frame when the screen changes after the first player movement (when the music changes). End time is the frame after using the dagger on Emelda, triggering a cutscene that eventually leads to the credits. Original video date: 2021/11/16
Sound is turned off because a lot of sound effects pause the game until they resolve, and in battle it makes swings a lot harder to react to (which is already hard). Admittedly some of them are funny, but it's not worth the added frustration in a speedrun. (A reason to try the game out for yourself, I suppose!)
Getting around 21:00 should be possible, but it'd be annoying to grind out (and I'm definitely not gonna bother). The game's 100% clicking, so it's pretty easy to mess up an input, but there shouldn't be that much of a time-save on it alone. The main difficulty in a good run, and where I lose the most time, is battling enemies. Optimal battles are a mix of good luck (whether the enemy blocks you) and good reactions (whether the enemy swings left or right). Both get easier with higher SKI, which improves with better weapons and as you defeat more enemies, but naturally we can't waste time on the latter. Most battles are required, but some pop up randomly (like in the basement catacombs and prison), so any of those are also obviously a time loss.
Otherwise, it's routed as an adventure game: go everywhere needed as few times as possible. The guy we kill first would be the toughest fight, but some lucky spells will handle him before combat initiates: after that, we beeline to the nearest armory, nab some equipment, and cruise through everything else as best as we can. Some actions may seem like wasted time (like examining all the keys before opening the chest near the end), but I tested most to be necessary. There are some other minor considerations like encumbrance (too much weight causes STR to decrease, which is what determines how much you can carry) and mixing spells (only need two out of the very many available, most just help in combat); but mostly it's a lot of running around, grabbing items, and using those items in different places.
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