Originally broadcasted on Twitch: / yunitex
This week Yuni, Avaelin and Solistari look at mental health. We look at the impact of isolation and social distancing on our mental wellbeing, and how we’re all going through different things together.
There’s a bit of a deep dive into the impact of social media and how that influences our own lives and the lives of the people we interact with. Then we round off by having a chat about video game research and mental health representation in video games, along with the games we play to relax
and unwind in these UNPRECEDENTED TIMES.
Soli's Twitch: / solistari
Av's Twitch: / avaelin
Here’s the stuff we talked about:
Book - So You’ve Been Publically Shamed by Jon Ronson
Book - Digital minimalism by Cal Newport
Kelli N. Dunlap, PsyD - Clinical Psychologist and Video Game Designer - @KelliNDunlap on Twitter
Kelli’s paper on mental health and video games - Dunlap, K. (2018). Representation of Mental Illness in Video Games. Proceedings from 2019 Connected Learning Summit.
Games we mentioned this week:
Batman: Arkham Asylum - Rocksteady Studios
The Walking Dead - Telltale Games
My Time at Portia - Panthea
Tell Me Why by Dontnod Entertainment
Life is Strange - Dontnod Entertainment
If Found - DREAMFEEL
Celeste - Matt Makes Games
The Elder Scrolls Online - Bethesda
Stardew Valley - Eric Barone, Sickhead Games
Skyforce - Infinite Dreams
Mars Matrix - Takumi Corporation
Assassin’s Creed Valhalla - Ubisoft Montreal
Tetris Effect - Resonair, Monstars, Stage Games
Tetris 99 - Arika
Rez - United Game Artists
Nights Black Agents - Tabletop Roleplaying Game - Pelgrane Press
Thirteen Sentinels: Aegis Rim - Vanillaware
Steins;Gate - 5pb., Nitroplus
A Short Hike - Adamgryu
Music: @lakeyinspired (Creative Commons)
#Yunitex #TalkShow #MentalHealth
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