I'm getting errors in the console and can see that you are getting the same, have you found a solution to this? "AudioPlayableOutput::OnApplyFMOD: Could not get FMOD System."
@oleg.ptiitz
2 жыл бұрын
Thx for the great tut! Is there anyway to use fmod events at timeline manager? Or scripting is the only way here?
@oleg.ptiitz
3 жыл бұрын
Great idea with restarting, will be hella interesting, been following old tuts and ran to some problems due to the updates in programs and the way the thing are done, that gave me some exp as well though, despite burnt-through armchair in the process lol
@ScottGameSounds
3 жыл бұрын
Thanks a lot man, and thanks for all of your comments, they've been really helpful! Hope you enjoy the rest :)
@contentuser8821
3 жыл бұрын
Thanks for all your free stuff
@ScottGameSounds
3 жыл бұрын
No way! That's so cool! Well I'm flattered that I could help you with your project! And yeah I want to do stuff with Wwise and UE too. Not sure if I should start a series using UE5 beta or UE4. Any thoughts?
@juniorgoncalves4535
3 жыл бұрын
Dude, just wanna say, I've learned so much from your videos with fmod and unity. Thank you so much!
@ScottGameSounds
3 жыл бұрын
Dude that's wicked! Thanks for watching so many of them and thanks for the great comment!
@a.j9812
3 жыл бұрын
Heya, I finished this game a few weeks ago. I came across the timeline which was awesome. Awesome video man. Very very helpful.
@ScottGameSounds
3 жыл бұрын
Wicked, that's great to hear Aj. glad you beat me to it haha. That's awesome to hear that you finished the game all by yourself. Hope you feel more confident with FMOD now.
@a.j9812
3 жыл бұрын
@@ScottGameSounds you’re way was much more straightforward. Than the way I Did it, you can add FMOD events into the timeline If I remember correctly it’s a FMOD event Track. I feel I have a stronger understanding but I can’t wait to see what you do next. You’re videos, have been such a great help. I did my own sound design for it as well which is I find to be cool.
@ScottGameSounds
3 жыл бұрын
@@a.j9812 Oh really? You can add FMOD Events directly into the Unity timeline? I wasn't even aware you could do that haha. You might be able to teach me a thing or two AJ. Whilst I've got you, is there anything else you'd like me to cover in this series?
@a.j9812
3 жыл бұрын
@@ScottGameSounds yeah, so if you go into the timeline and right click under the audio tracks there’s like an event track, I can’t mind the name of it currently, it’s kinda like the emitter where you click the folder and you can pick the event and chose how it starts Object start, On trigger etc. Whilst I’ve already completed it, I think it could be cool, if you could go through how to set up a music system for the boss fight, so that when each round passes it goes to a new parameter value. I tried this a variety of times but I couldn’t get it to work efficiently. If you don’t mind of course
@ScottGameSounds
3 жыл бұрын
@@a.j9812 oooooo no I like that. Should be simple enough. I'll make a note of that idea. Thanks AJ
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