⚡Looking for Senior Unity/Engine Developer in Warsaw 🇵🇱 : join.onthespot...
While the game world may be a construct of imagination, its physics engine serves as the backbone, infusing it with a semblance of reality.
In this talk, Vladimir demystifies the integration of physics engines into games, shedding light on the essential components that breathe life into the virtual environment. From collisions to gravity, he explores how engines simulate the laws of physics within a realm governed by its own set of rules.
🦸♂️ Speaker: Vladimir Tikhonov, Physics Magician, Unity
✌️Timecodes
00:07 - 00:25 Introduction
00:35 - 02:05 Existing physics engines
02:22 - 03:52 Comparison of 2D and 3D physics
04:02 - 07:19 Basic building blocks of physics engines
08:17 - 10:32 Reality vs. Physics engines
10:37 - 11:10 Master plan for physics engine
12:14 - 16:14 Finding collisions
16:18 - 19:15 Broad phase techniques
19:19 - 23:43 Narrow phase techniques
24:03 - 34:45 Fixing collisions
35:38 - 37:08 Moving objects
37:23 - 38:17 Conclusion
___
🌟TechSpot Meetups in Warsaw techspot.onthe...
📌 Organizer of the meetup - On The Spot Development.
◾️About the company onthespotdev.com
◾️Vacancies join.onthespot...
◾️LinkedIn / on-the-spot-dev
◾️Telegram channel t.me/onthespotjob
Негізгі бет Forget about Newton’s Bullsh*t - Vladimir Tikhonov, Unity // TechSpot
Пікірлер: 4