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The rendering engine is the same rabbit hole of math and physics, yet it's a journey that yields tangible, visible results. Let's unravel its mysteries!
Following this talk, you'll acquire a deep comprehension of the technical concepts shaping the visual aspects of games. Discover how these visual elements are constructed step-by-step, the data that fuels them, and the context in which they spring to life.
🦸♂️ Speaker: Alexey Makeev, Game Engine Developer, Unity
✌️Timecodes
00:07 - 00:58 Introduction
00:58 - 03:30 Ray tracing and its challenges
03:30 - 06:57 Alternative rendering approaches
06:57 - 09:59 GPU rendering basics
09:59 - 14:11 Transformations and projections
14:11 - 18:08 Shaders and rasterization
18:08 - 27:01 Lighting and shading techniques
27:01 - 33:38 Performance optimization techniques
33:38 - 36:02 Modern GPU capabilities
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Негізгі бет Rendering: Everything is a Triangle - Alexey Makeev, Unity // TechSpot
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