Awesome stuff. I love the your analysis and hearing why you made the decision you made!
@LTGD
4 жыл бұрын
I don't think I've ever worked this hard on a video in my *life. Any feedback, comments, suggestions, thoughts, responses, whatever. And if there are people you know who you think might benefit from watching this, please, please, *please send it to them. I think channels only grow through people sharing their stuff, so I'm hoping I've created something worthwhile, with value, that people will feel happy to share around.
@hinamiravenroot7162
3 жыл бұрын
What do you think about if instead of a ghostly blur your character is instead outlined in a thick red for the duration? The power up certainly looks like it would generate a sort of physical object like a shield and it would reinforce that red means good. You could also tweak it so that the shield instead of mario star invincibility gives you 1 free hit. That way good players get rewarded for keeping their shield up for later instead of having a pre determined section of the level lowkey skipped. I understand that this would maybe take away some well deserved breathing room, but it could allow things such as stacking multiple shields to get 2 or 3 free hits when you really need them, instead of invincibility at a section where you might not even encounter a difficult jump. I'm not a game design expert btw, just an idea and I wanted to know your opinion since maybe the ghost effect was a deliberate choice that I wouldnt understand without an explanation.
@salehodinie6615
4 жыл бұрын
"I will also implement that money making thing where you watch a 30 seconds ad", lol. Speaking of mobile ads, I would like to see a video about the design of ads. Like, how can you make an ad that does not annoy the player, but actually, it encourages them to watch more! I think one way to do this is to, let's say you have a sword you can buy for 10 coins. You guessed it, make the ad give you 9 coins! This way you will be sure that players will watch at least twice. Also, after the sword, you can add a spear for 19 points. You can see that with only two weapons, you almost guaranteed that they will watch around 5 ads. Of course, the game HAVE to be well designed first before the design of ads will take effect. Now, let's say it was 4 coins for an ad. You will potentially get 7 ads worth of money. if you make the spear 20, you will get 8 ads. I once played an android game called 7 days. The visuals are amazing, the music is good, but you CAN'T progress until you watch an ad. In my opinion, this is the worst way of implementing ads. I think it should be more like giving them additional items, rather than giving them the ability to PLAY. One way they could fix it, is by making.....skins? yeah it could work. it's a story-based game with heavy text, this is why I think skins could work. I think ads are misunderstood. They are supposed to provide aid or more appeal to the game, not to rip or replace the game mechanic. For indie mobile game developers, I think the only way for them to make money is by a creatively planned ad. This way they may have a higher chance at succeeding. Understanding this could flip the mobile game industry, since they know indie devs just "throw" an ad without giving it a thought and then call it a day. But of course, as always, you have to have a well designed game, then a marketing strategy. What good are ads for if no one is going to watch em? I really enjoyed the episode, please keep uploading like these. Notes: At around the third minute of the video, you were saying "Sorry for talking....", You could've just edited it if you think it's not good enough to make its way into your video. I don't mind listening to you for an hour. Also, I encourage you to summarize the points made in the video at the end of it (I haven't seen game design channels do this, which potentially could make you stand out. You can also take advantage of the youtube feature which lets you modify and divide the red bar that moves with the video, lol bad explanation). Thanks for reading.
@Krautvault
4 жыл бұрын
Really enjoyed this video! I think it's a really good entry point for people who are new to the subject. The editing and commentary kept it fresh and entertaining. Looking forward to more.
@LTGD
4 жыл бұрын
Thank you! I'm glad you enjoyed it!
@Fopull
3 жыл бұрын
I can’t believe you don’t have 10 million subs, this is an amazing channel!!
@Amonimus
4 жыл бұрын
This is the highest IQ video about an autorunner after a self-learning AI, this is really professional. My only question is whenever there's a reason to have to lines of gems (or score if we go that way) if the player is going to be more focused on dodging obstacles. Also consider if it's better replacing invincibily warning with some meter bar, since a fade out is not a clear marker.
@LTGD
4 жыл бұрын
For reasons that made sense at the time (but possibly don't now), I was trying to keep as minimalist a UI as I could. I think the bar might be the better option
@Smaxx
4 жыл бұрын
@@LTGD Don't forget to think about people who might play muted, e.g. in a bus! Another great basic game design principle by Nintendo: Every audio cue also needs a visual cue and vice-versa, even if it's just some dust clout when jumping. There's a reason players can play some of those games deaf or even blind. I think I've even once read something like: If you can mute the gameplay and players still "hear" the sounds, you've done it right.
@sosasees
3 жыл бұрын
On my first watching: I personally think that the primary gameplay loop of your game Running Red is: • Quickly react to obstacles by jumping over them
@henrmj4615
2 жыл бұрын
I'm just getting into game development but before I did, I studied a lot of UX design. Not the biggest cross over in things that are applicable. But, one rule I learned about that I think does apply to game design is Jakob's Law. Jakob's Law - Users spend most of their time on other sites. This means that users prefer your site to work the same way as all the other sites they already know. Takeaways. this basically just means. If there's an established way of doing something you shouldn't stray away from it unless you have a really good reason. I watched the whole video and listened to the explanation and at the end I was still thinking. "Wow, that invincibility effect is really really confusing." Even if the game still "works" if you have a misunderstanding of what a mechanic is, it doesn't make the design of the mechanic good. I don't think I'm wrong about this, but if we were on a team, I would advocate to change the effect and if my partner was adamant about that they were right it would be something that would be pushed to play testing. This is my thought process of designing, if you're unsure about how a mechanic reads you should make a list and do some live playtesting with a set of questions and see what actual players think. Hoped that helped and wasn't like... really basic stuff. But yeah thoughts from a former UX designer.
@FoozleCC
3 жыл бұрын
I have a relatively new KZitem channel currently more focused on construct 3 - loved coming across your channel and seeing its growth. Keep it up! Great job editing this video in addition to the content
@rosse119
3 жыл бұрын
Awesome video, love to see my Clickteam stuff
@xxbongobazookaxx7170
3 жыл бұрын
So you mean I can't choose my own bind for nuke ghandi?
@Smaxx
4 жыл бұрын
The Player Bias section fell a bit short I think. You start with the hit box smaller than the player, but then drop that in favor of the (more abstract) invincibility time. The hit box would have allowed to show bias in both directions, by showing a smaller hit box on enemies as well as a slightly bigger one on positive stuff (such as power-ups). Other than that, great start I guess.
@His-Games
3 жыл бұрын
yep I've done autorunner. It's way too hard, and you can't get past the 11th level.
@enterthecatverse7905
4 жыл бұрын
Nice!
@LTGD
4 жыл бұрын
Thank you!
@stephenkamenar
3 жыл бұрын
5:05 why not simply make all buttons jump? .....
@thelonlypanda1
3 жыл бұрын
dude you're hilarious at times
@theothetorch8016
3 жыл бұрын
02:38 - Jumping. Is that correct?
@trulyharsh
3 жыл бұрын
lets just rename this game to "LavaLicker"
@Rzorclw
3 жыл бұрын
Avoiding enemies. My guess. EDIT: Your vids are amazing and I've subbed.
@Martyvader
3 жыл бұрын
Dodging obstacles 😁
@DominoDude555
3 жыл бұрын
Your videos are awesome! :D
@LethalChicken77
3 жыл бұрын
Idk but I'm betting you're red and you run in running red
@Ghost_Of_SAS
4 жыл бұрын
RedJumpsThings No really though, good job, upload it somewhere so we can play it.
@LTGD
4 жыл бұрын
dedhedzed.itch.io/running-red
@Ghost_Of_SAS
4 жыл бұрын
@@LTGD I bet you mentioned that in the video half a second after I paused it to comment.
@daguido742
3 жыл бұрын
who not just make every button the jump button?no seriously why not all the usual keys on the keyboard+ the left mouse click
@too-many-choices
3 жыл бұрын
because what if somebody accidentally hits a key when they didn’t want to jump?
@haxtrad
3 жыл бұрын
I think the main gameplay loop is running Edit: I was right
@ArtParlor
3 жыл бұрын
Okay what your saying in this video is obviously false, nobody listen to this guy. Its absolutely ABSURD to say that delayed reaction time is something ninjas have!!@$!
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