Amabel Holland explores the meaning and art of physical objects, and the rhetorical frameworks we use to discuss them. In what is likely the only video essay to feature both Josef Albers and Captain Kangaroo, she discusses some objects she inherited from her grandmother, the game Connect Four, the output of Enoch Light’s Command Records, some obscure word games, puzzles by Jean-Claude Constantin and Yuu Asaka, the escape room board game Doomensions Pop-Up Mystery Manor, and the video game Lorelei and the Laser Eyes.
00:01 I. Memories and Other Useless Objects
04:30 II. The Discreet Charm of Connect Four
12:45 III. Art Is Not An Object, But An Experience
18:38 IV. The Measure of Our Worth
23:24 V. Touching and Seeing
27:34 VI. Spooky Puzzle Mansions
36:14 Epilogue: The Names We Forgot
38:58 Credits
39:15 Bumper
Негізгі бет Games as Toys: Physicality, Function, Design, and Art
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