This video contains two matches I had with the Banshee Norn on Gundam Battle Operation 2. It is a 700 cost general with 3 ranged instant staggers, great midrange DPS, ludicrous melee damage in NT-D, nearly no NT-D HP drain, 90% HP NT-D activation, melee life steal in Awaken mode, no damage penalty in Awaken mode, incredible durability, 3 melee swings in NT-D and great mobility in NT-D. It has absolutely no weaknesses, it can fight at any range incredibly well. I have been meaning to do another video on Norn for a while now, and I think that I was fully able to demonstrate how ridiculous it is with 0 deaths and 277k damage. The Norn on the enemy team got 2nd place damage at 90k, so just think about how bad the devs messed up here... I hope that you enjoy watching!
Its primary weapon is a beam magnum with 3300 power, 5 ammo, 6 seconds cooldown, 14 seconds reload, 0.77 seconds swap time, 400m range, 0.8 seconds focus and 20% stagger value. This needs to focus before firing but deals high damage and is easy to hit with.
Its primary melee weapon is a beam saber with 2900 power, 2.5 seconds cooldown, 0.77 seconds swap time and 130% (90%x3) downswing modifier. This is a pretty normal beam saber in normal mode, but in NT-D it changes into a pair of beam sabers with incredible reach and ridiculous downswing power. It is hard to hit all 3 parts of it but consistent to hit 2, either way it will do insane damage.
Its first sub weapon is a vulcan gun with 150 power, 40 ammo, 600 RPM, 11 seconds reload, 0.5 seconds swap time, 200m range, 1500 DPS annd 6% stagger value. This has great DPS and can stagger enemies in just 1.7 seconds, making it useful for a variety of situations.
Its second sub weapon is an underbarrel launcher with 500x2x3 power, 6 ammo, 5.5 seconds cooldown, 12 seconds reload, 0.77 seconds swap time, 300m range and 20%x2x3 stagger value. This fires a 3 round burst shot of initially low damage projectiles that then explode to do twice the listed damage and stagger accumulation, each one also instant staggers. It also pierces through enemy shields and ignores 30% of their ballistic resistance.
Its third sub weapon is a beam cannon with 1500x2 power, 45%x2 heat, 5 seconds cooldown, 15 seconds overheat, 0.33 seconds swap time, 450m range, 0.8 seconds focus time and 35%x2 stagger value. This needs to focus but fires two instant staggering beams.
Its fourth sub weapon is a beam jutte with 1500 power, 2.5 seconds cooldown, 0.33 seconds swap time, 0.33 seconds focus time, 100% side swing modifier, 250% downswing modifier and 700% parry modifier. You can use this weapon in NT-D. It has weak regular swings, but the fast swap time combined with the long reaching downswing makes it a good combo starter. It can charge and release to enter a short parry state, where it can block enemy melee attacks and counterattack.
Its fifth sub weapon is a beam tonfa with 3500 power, 2 seconds cooldown, 0.5 seconds swap time, 70%/49% combo modifier, 100% side swing modifier and 150% downswing modifier. This has really high damage, fast swap time and a pretty fast downswing animation.
The Banshee Norn has 24000 HP, 20 ballistic resist, 30 beam resist and 28 melee resist. This is already very durable, but this durability is further boosted by a 30% reduction shield buffer which furthermore blocks beam staggers in NT-D and a 15% (25%) buffer for the legs. It also has both LV1 Maneuver Armor and LV2 (LV3) Emergency Evasion. The values in brackets apply during NT-D.
In terms of mobility it has 130 (135) walk speed, 220 (230) boosting speed, 75 thrust and 78 (87) turning speed. It has mediocre mobility for a general before NT-D, but afterwards it becomes really quick. It has LV2 (LV4) Forced Injector and LV2 (LV3) Flight Control for mobility related skills.
At 90% HP it can activate NT-D, this changes the suits stats and loadout at the cost of -25 HP per second. After 30 seconds it can activate Awaken, which stops the HP drain, causes your melee to heal you for 15% of the damage dealt, fully reloads all weapons and increases damage dealt to raids by 15%.
In conclusion, I believe that the Banshee Norn is still way too OP. It was released nearly 6 months ago and has been ruining 700 cost ever since, the developers have tried buffing other 700 cost generals and raids but I don't think it has made enough of a difference. It is well past time to nerf this thing. I think that they should give it -2000 HP, 7 second cooldown time and 15 second reload time for the revolving launcher, nerf the shield i-Field to no longer block instant stuns, nerf the Awaken mode melee life steal to 5%, nerf the tonfa downswing power to 130% and nerf the dual saber downswing power to 70%x3. This might not be enough, it would still be powerful but hopefully not so broken that the cost is ruined. Thanks for watching, and I hope that you enjoyed it!
Music used:
Final Fantasy VIII, The Extreme
Dynasty Warriors Gundam 2, Mirage
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