A tutorial on some approaches for making things (planets, meteorites, clouds, etc.) appear extremely far away in Godot 3.5.
When things are really far away, your movement seems effectively irrelevant. You can walk for hours without seeing a significant difference in the position of stars. To simulate this effect of objects "too far away for movement to matter", we can either use a skybox, use a second camera as in this video to render a separate sky, or use shaders to render the sky separately. (The last one isn't shown here, because shaders would need a tutorial of their own.)
Негізгі бет Godot 3.5 - *Very* distant Objects | 3D Backgrounds (Tutorial)
Пікірлер: 13