A simple crate and collectible test video.
Ever since ditching Unity and moving to Godot to continue my Crash-like game, I've done a lot of trial and error experimenting with code to see how I could create the crates.
I've landed on a solution that combines inheritance and composition patterns pretty decently. It's not the most repetition free solution tho and still got a lot to clean up about specific crates' logic. But I'm content with the results so far.
Engine: Godot 4.2.2
Негізгі бет Ойындар Godot 4.2.2 - Crash-like test (Crate composition)
Пікірлер: 2