I FORGOT TO CANCEL FUNCTION OVERLOAD STARTUP ARGHHH
Further polished version of ( • Gravity Circuit - Ark ... ) that opts for Flying Strike instead of Rising Upper and has slightly better movement otherwise. This is as fast as the intro can reasonably go; if you climb too high you'll get sniped by missiles spawning on top of you and if you go too fast you run a serious risk of taking contact damage if your divekicks don't hit the very top of the enemies, let alone the penalties of missing them entirely.
Absolutely perfect execution with Function Overload slide cancel would probably get low 23:xx, but I strongly recommend either doing a diagonal divekick or divekick cancel during the Wrecker pogos because missing them is disastrous.
Slide cancelling a burst is possible by performing it right after you input a slide when you have it in the down input slot. On v1.06, this generally just eats the burst and wastes a stock without doing anything, but Function Overload and Clone Array are some examples of having full and speedy functionality! Future versions are slated to prevent this from happening outside of the bursts it benefits.
Негізгі бет Ойындар Gravity Circuit - Ark 1 intro room in 23~24s (Light Alloy + Function Overload)
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