A for-fun 4000pts run of Ark 2, segmented for entertainment value - I don't think I could get a real 4000pts run on Hard without playing in boring ways and heavy use of defensive chips/bursts. I got a single segment 4000pts on Normal, but it ended up being very sloppy. Then I went for a minimalist segmented perfect on Circuit Crystal and quickly grew tired of that... and then I decided on this; the usual "stage 1" conditions (only Energy Absorber and the starting 4 bursts), but with a twist at Circuit Crystal - I swapped out bursts at each checkpoint! I hope you enjoy what I could come up with with tools I don't normally use. For what might be my last video on Gravity Circuit, I wanted to make it a little special!
The conditions for maximum clear bonus on this stage are clearing within 12'30 in-game time, defeating 40 enemies, and taking less than 16 damage. This takes out around 60 enemies based on a test run I did! I have the timer off just in case I were to accidentally select 'restart stage' which would be disastrous, but it should be a high 10:xx or low 11:xx if you don't account for the very, very numerous restarts it took to rig the order of bosses, let alone settle for a segment I was happy with.
This is absolutely the most difficult stage in the game casually and I was burning myself out trying to get everything I had planned in one take - I managed the important things, at least; the whole motley of uses for Heavenly Piledrive in stages! Knocking out an enemy on the spot to grab them safely; using overkilled enemies when they'd normally be intangible; breaking through shielded enemies quickly; using fresh/KO'd enemies to instantly defeat shielded enemies; and showing how Piledrive is invulnerable both on approach and after connecting, letting you nab enemies hiding behind their flamethrowers. It might be a little obvious where something went off-script or I lost concentration, like the near-misses, platforming issues, and singular foolish hit right at the end of the stage because I didn't want to wait for a cycle (bookends with Power Plant, the first video I did in this style...). Many of these rooms can be done faster and fancier, but I think I'd be at this for hours if I didn't cut myself off.
Some notes about the hiccups and potential strategies that didn't see use in the stage, apart from the obvious misses:
If you're fast, you can grab the Battie at 0:36 out of the air and throw it at the Shielded Soldier immediately. I planned to use the very next Battie to fly underneath the platforms with repeated grabs but didn't land the hook, whoops
I could've picked up the KO'd Hover Shield at 0:50 with a bicycle kick; truth be told I was considering resetting for the former trick lol
With precise timing and positioning, the piledrive at 1:25 can take out both of the Hover Shields (completely unnecessary but looks cool!). You can also grapple onto the conveyor overhead.
By carrying any enemy down with you at 1:38, you can completely forgo the platforms; you have barely enough air speed to throw over the first floating platform, take a quick cut to the right after the drop, then a divekick cancel and one last divekick can get you through the room.
The fly I do at 2:16 can get you through that entire section without grappling the platforms at all, though it's only potentially faster if you have Light Alloy or Air Jumper / Function Overload. Here's a video of the whole thing: ( • Gravity Circuit - Ark ... )
Негізгі бет Ойындар Gravity Circuit - Ark 2 (Machinery) / Hard / Segmented 4000pts + Perfect Circuit Crystal
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