The true differentiating factor is the use of that cinematographic blue filter which they dropped on PC. Also, notice how those vents in that parking area are not emitting steam on Ps2. The only objective metrics we have are screen resolution and frame-rate. Long story short : Ps2 looks alright but PC's 480p and color reproduction is a significant upgrade over the Ps2 version overall.
@djm9937
2 ай бұрын
So close to 100k. Not long now ! 😊 great video as always
@leonardork
2 ай бұрын
Gostava quando você falava sobre o game. Pena que os haters te cansaram. Sucesso sempr
@MoonSarito
2 ай бұрын
Pois é, era legal ver as informações extras, mas o povo tinha que ser chato...
@MoonSarito
2 ай бұрын
I like to think that the PC CD-ROM version would be like if GTA 3 had been released for the Dreamcast or Game Cube since the Dreamcast's GD-Rom was only 1.2 GB and the Game Cube's Mini-DVDs were only 1.4 GB. I remember that many Game Cube games had an extreme reduction in texture quality and assets in general because of that. (this is very notable in Need for Speed Carbon, even though the Game Cube was much more powerful than the PS2, its assets had to be reduced to fit on the disc)
@wordsshackles441
2 ай бұрын
The Ps2 version has extremely low resolution textures. DC's VQ HW decompression means that you can store 5x more textures within the same amount of allocated memory space. Long story short, not only GTA3 fits on 1 GD-Rom, the game would most certainly boast higher resolution textures to boot. That's on top of much superior image quality and color reproduction mind you. GTA3 would have certainly looked better than the Ps2 version. (Like every single cross-platform game to have ever been released on both machines lol.)
@SomeOrangeCat
2 ай бұрын
Yeah, the disc size disparity did hurt GC releases of multiplatform games. Even when it was just something like extras being cut. Those were still good extras you were not getting for the same $50 the PS2/Xbox version cost. As the generation dragged on, this would have been an albatross around the Dreamcast's neck had it survived longer than it did.
@christianweber9089
2 ай бұрын
Ich denke dass die Dreamcast Version Schärfer, Farbiger aber mit weniger Sichtweite ausgestattet wäre. Schade dass es nie eine Dreamcast Version gab.
@charlesdomario9336
Ай бұрын
@@wordsshackles441o DREAMCAST possuir vq 12:1, que são 12x mais texturas !
@davidaitken8503
Ай бұрын
Would the DC controller even be up to the task? It was severely lacking in functionality. I don't quite recall how the original GTA 3 controlled.
@xTerrySunderlandx
2 ай бұрын
sssssssssoooooooooooooooooooooooo much better on pc no color filter, no blurring, faster, better frames and higher resolution
@Mr.Atari2600
2 ай бұрын
4:18 *PHYSICS!!!*
@SomeOrangeCat
2 ай бұрын
Early 3D game physics were pretty damned hilarious.
@pollostriopollostriez4910
2 ай бұрын
Pc have better textures and is less blurry but ps2 have better effects like rain
@danielhao5790
2 ай бұрын
Both better than demastered edition.
@J0rdan912
2 ай бұрын
There is a lot of differences, some of it are completely unexplainable in terms of how lazy, broken or downgraded PC version was even in comparison with PS2. But that was totally normal, PC ports of Rockstar games were always delayed, broken, downgraded, etc.
@konsolowygracz
2 ай бұрын
You can turn off trails on PS2 :)
@J0rdan912
2 ай бұрын
@@danielhao5790 If you're PC player, if you specifically hate remastered graphics, if you're advanced user and hardcore classic GTA fan that can set up a dozen of mods and fixes, if you're still okay dealing with a dozen of PC ports/PS2 downsides and issues. Then yes. But too many console players, casual players out there and other ifs to call the worst PS2 version and garbage PC port "better" and prefer it over working out of the box definitive edition.
@drift180x
16 күн бұрын
I like that the PC version doesn’t have that annoying motion blur that the PS2 version had. It was too much. It strained the eyes.
@barebarekun161
Ай бұрын
LOL at 3:58 He don't know which button is for enter a vehicle on PS2.
@fordmanx3
2 ай бұрын
I remember this and Vice city were supposed too be on Gamecube as well remember reading this back in 2004 on a Game Informer magazine 😎
@wizzgamer
2 ай бұрын
They should of been was a shame they weren't might have helped GameCube beat the Xbox.
@SomeOrangeCat
2 ай бұрын
These OG versions aren't much fun to go back and play though. 3rd person action games have come a *long* way since 2001, in terms of how they control.
@theTF2sniper
Ай бұрын
Thats a personal opinion, i completed all 3 for the first time in years on original xbox and still had a great time
@wizzgamer
2 ай бұрын
Wouldn't run at all on my 1ghz Pentium III PC around 5 years back. Vice City ran fine though and for the record the PS2 version looks far better. Fun fact this was the first GTA developed for consoles and not PC.
@jonpirovsky
2 ай бұрын
Seriously? I had a Pentium III 500Mhz with a 3dfx Voodoo 5 at the time and it was able to run decent enough, though with a few hiccups...
@wizzgamer
2 ай бұрын
@@jonpirovsky Frame rate was about 5fps I had a geforce 4200ti graphics card and 512MB ram I didn't understand it either as I more than met the recommended requirements.
@lmcgregoruk
2 ай бұрын
@@wizzgamer seems weird , what with GTA III being released before Vice City, but then again, GTA IV is horribly optimised for PC compared with GTA V.
@wizzgamer
2 ай бұрын
@@lmcgregoruk Exactly and my PC was from 2001 the same year as the game 🎮
@SomeOrangeCat
2 ай бұрын
According to Dreamcast fanboys, the cancelled Dreamcast version would be better than both of these combined.
@christianweber9089
2 ай бұрын
Besser nicht, aber anders... Bei der Sichtweite sicher hinter einer Ps2, vielleicht auch weniger Effekte, aber bessere Farben und schärfere Grafik.
@daniellechuga7414
2 ай бұрын
@@christianweber9089hahaha don't lie bro, PS2 in a normal process can do 72 million polygons meanwhile Dreamcast nearly can do 7 million polygons, it's impossible to Dreamcast move GTA 3.
@sebastianaliandkulche
Ай бұрын
@@daniellechuga7414 72 million polygons per second? That is even above PS3 probably. According to Naughty Dog (one of the few companies that truly pushes the hardware to its limits) said in a trailer of The Precursor Legacy that the PS2 was able to run between 10 and 20 million polygons per second.
@Charlie-eq3dj
2 ай бұрын
What is the blur effect called on the PS2? Its seen in other PS2 games such as MGS2.
@dan_perry
2 ай бұрын
It's called motion blur and it's a old SFX seen in arcades and 32 bit consoles.
@Charlie-eq3dj
2 ай бұрын
@@dan_perry But then why didn't the PC have those effects?
@dan_perry
2 ай бұрын
@@Charlie-eq3dj it's a good question...it's not like PC hardware couldn't do it. Me speculating, could of had something to do with Sony asking for differences for the multi-plats. Or low end PC compatibility. Who knows?
@mimimimeow
2 ай бұрын
@@Charlie-eq3dj Just like any bloom/smoke/fog effects at the time, motion blur was done by essentially drawing the same things over and over hundreds of times per frame. The PS2 is good at this because the GS has a ridiculous amount of fillrate and bandwidth. You know the fur effect on most Colossi in SOTC? They just render the same texture 6-7 times with different transparencies and gaps. Nowadays these effects are done differently. But back then PC GPUs were not made for this. That's why PC games looked clean and sharp while PS2 games were sprinkled with effects.
@Charlie-eq3dj
2 ай бұрын
@@mimimimeow But even if the PCs then weren't good at this, why not have an option in the graphic settings to enable disable these effect that way those with newer cards or later generation of gamers can enjoy the game the way it was meant and those back in the early 2000s with weaker graphic cards can turn down the effects and have a decent frame rate? So let me ask this, could a console like the Dreamcast produce similar effects? Forget about frame rate for a sec. Could the console do these effects and if it could, what games displays such effects? Thanks.
@cesargabrielmendozavera6548
2 ай бұрын
Why did you use 640x480 in pc? I played it in 1024x768 at that time on my pc.
@SomeOrangeCat
2 ай бұрын
She only believes in using the best possible graphics settings when it's Sega. There was a whole row where she was called out on this.
@kailanitrindade
4 күн бұрын
Seria interessante se a rockstar decidisse fazer um remake de gta 3 para ps2 depois de ter lançado o san andreas, seria interessante o gta 3 todo otimizado
@SomeOrangeCat
2 ай бұрын
While the PC version did come on a CD, you weren't playing it directly off of the CD, you were installing the game to the HDD. Once uncompressed that install size was well over the 1.2 GB of a Dreamcast disc.
@AfterBurnerTeirusu
2 ай бұрын
They obviously added a lot of assets into the game after the DC version was canned.
@dan_perry
2 ай бұрын
And a good bit of that was textures, although you can't tell it from the ps2 version. A 1024x1024 texture on ps2 takes up 1/4 of ps2 vram...or about 260k compressed on DC.
@bizarroeddie1
2 ай бұрын
i barely played it on PS2 at all. What i did play a lot on PS2 was Vice City. And by the time San Andreas came out i was already playing games mostly on PC.
@Ioannis.Stf.1996
2 ай бұрын
Without all the effects the PC version looks flat in comparison with the PS2.
@SomeOrangeCat
2 ай бұрын
That's how a DC version would have looked: crisper, but with less visual effects.
@BlueEyedVibeChecker
2 ай бұрын
@@SomeOrangeCat Would've had improved textures too, like the Xbox and PC versions of San Andreas over the PS2 version did. Making use of the extra VRAM available. Still would've been nice if we'd at least got GTA 3 on DC if nothing else, GTA 2 is fine, but way less fun to play. I do always wonder why they skipped GameCube too given how much more powerful it was than the PS2, Nintendo had mature games on there too, so I can't imagine they said no to it.
@bizarroeddie1
2 ай бұрын
@@BlueEyedVibeChecker it was probably some exclusive deal Microsoft struck with Rockstar, as Xbox versions came out years later, in late 2003
@R1K4RD39
2 ай бұрын
@@BlueEyedVibeChecker Gamecube wasn't an attractive platform for Rockstar. Low profitability.
@J0rdan912
2 ай бұрын
@@BlueEyedVibeChecker Xbox version of GTA3 was actually better and improved over both PS2 and PC versions. PC version was the worst.
@exitplanetduster
2 ай бұрын
Way better colors on PC
@xjax8519
Ай бұрын
People on the streets max on PC ! I remember that ))))
@raitoningusutoreto9851
2 ай бұрын
Maybe the game looks broken on win 10 and 11? I remember it with the colors of the ps2 version
@georgeweeman9057
2 ай бұрын
The visuals are a lot crisper on pc, but the ps2's visuals are brighter, and more colorful. I'm going with ps2 on this one.
@SomeOrangeCat
2 ай бұрын
There's definitely more charm with the PS2's visuals.
@atemporalmusic6622
2 ай бұрын
Esse GTA 3 no Dreamcast usaria só apenas um GD Rom, pois no PC era dois CD de 500 mb...
@TheFred128
2 ай бұрын
Bem pensado... Eu não tinha pensado nisso, daria certo no Dreamcast.
@antoniocruz4035
2 ай бұрын
Na verdade, esse jogo vinha compacto no disco, depois de instalado ele ocupava 1,8 GB no disco rígido do Pc.
@wizzgamer
2 ай бұрын
Well they would have needed to have their best developers on it as GTA 2 ran awful on Dreamcast it was even worse than PS1 due to incompetent developers porting it 😅
@wordsshackles441
2 ай бұрын
@@antoniocruz4035 DC additionally supports VQ decompression for textures. Compression ratio is around 5:1. So you need 5x less space to store textures on GD-ROM.
@TheFred128
2 ай бұрын
@@wordsshackles441 Cool
@Supersayainpikmin
2 ай бұрын
I like the "Trails" option in this game a lot better than in Vice City for some reason.
@Matt_STS
2 ай бұрын
Imo it fits III's atmosphere a lot more
@jsr734
2 ай бұрын
I think is the same effect, but Vice City seems to tint the screen with a yellowish tone to give an old 80´s tv show vibe. But disabling it in Vice City makes everything look sharp but lacking in "style", at least it looks better than when you disable it in GTA 3.
@Supersayainpikmin
2 ай бұрын
@@jsr734 yeeah, I usually hate it in Vice City, but seeing it here in 3, it actually looks pretty cool, at least when watching it on KZitem.
@afronautexplorer144
2 ай бұрын
PS2 is better imo
@SomeOrangeCat
2 ай бұрын
As a PC gamer, I agree. This was not a good showing for the PC. Gotta give it to the PS2.
@charlesdomario9336
Ай бұрын
Você deve estar com problemas de visão, pois a versão de ps2 sofre com a queda de framehate, deixando o jogo com imagem embaçada, e sem nitidez, tudo no Pc é mais fluido e mais bonito, a versão de ps2 usa um filtro para clarear a imagem, nada mais😂 O Port para PS2 é extremamente ruim
@afronautexplorer144
Ай бұрын
@@charlesdomario9336 Shut up and speak English. Your Spanish isn't wanted.
@afronautexplorer144
Ай бұрын
@@charlesdomario9336 either shut up or speak English.
@afronautexplorer144
Ай бұрын
@@charlesdomario9336 you have mental problems considering that you can't take someone's opinion.
@Alexkander66
2 ай бұрын
Why use version 1.1 when 1.0 is better?
@sharpfalcon6196
2 ай бұрын
It's not accurate.
@atemporalmusic6622
2 ай бұрын
O vencedor é o PC, 480p, melhor frame, texturas entre outra coisas...
@geminielectro
2 ай бұрын
It will be the same with Vice City.
@SomeOrangeCat
2 ай бұрын
What I remember most about that game was the epic soundtrack. It's like it was tailored for me.
@geminielectro
2 ай бұрын
@@SomeOrangeCat A time capsule.
@Juanknes
2 ай бұрын
Rockstar games were always better on consoles, at least for the first versions.
@SomeOrangeCat
2 ай бұрын
Yeah. I still remember getting L.A. Noir on PC back in the day and remembering how horribly optimized it was.
@wizzgamer
2 ай бұрын
What you mean GTA 1 it's expansions and GTA 2 where developed specifically for PC then ported to consoles it wasn't till GTA 3 that they were developed for consoles first then ported to PC etc.
@juanignacioaschura9437
2 ай бұрын
Those who claim that given the size of the GTA III disc on PC, it would have fit the Dreamcast, fail to acknowledge that RenderWare had always run poorly on the Dreamcast. To port the game to that platform would have required either a massive downscale in visuals or a complete rework with a different game engine.
@SomeOrangeCat
2 ай бұрын
Plus the PC version installs to a HDD, it's no longer small enough to fit on a GD-Rom after that.
@vcdecide
2 ай бұрын
Alone in the Dark The New Nightmare It's a game made on the RenderWare engine, and below (link) you can see the difference between the Dreamcast and PlayStation 2 versions. (Dreamcast = 480p, PS2 = 240p) kzitem.info/news/bejne/zKmI1qVrfoKlfKQ
@dan_perry
2 ай бұрын
Honestly, the only reason to use renderware is for multi-plat dev...unless you are Criteron or incapable of writing an engine from scratch.
@juanignacioaschura9437
2 ай бұрын
@@SomeOrangeCat I am sure that with some techniques, GTA III could have been split into two GD-ROMs.
@SomeOrangeCat
2 ай бұрын
@@juanignacioaschura9437 This is one large game world though, with lots of backtracking. Can you imagine how annoying having to swap discs that often would be?
@calumknight9178
3 күн бұрын
Always hate when games use filters like that, this game, metal gear solid 2 even as late as battlefield 3. Personally think it looks horrible
@wordsshackles441
2 ай бұрын
Note how the ps2 fangirls went from : 'GTA3 could never run on DC' to 'Yes, but it won't fit on a GD-Rom'. 😑
@SomeOrangeCat
2 ай бұрын
There's no hard drive to decompress the data to like a PC has, so you're stuck with 1.2GB per disc. So your options are: cut/compress content, or make the game so linear that disc swapping no longer feels like an issue.
@daniellechuga7414
2 ай бұрын
hahaha don't lie moron, PS2 in a normal process can do 72 million polygons meanwhile Dreamcast nearly can do 7 million polygons, it's impossible to Dreamcast move GTA 3.
@charlesdomario9336
Ай бұрын
@@SomeOrangeCat não é bem assim, para você ter certeza disso, precisa saber o quanto de ram está sendo usada no momento do jogo, e creio que você não saiba! Tudo precisa ser estudado, o DREAMCAST armazena texturas na vram, deixando a ram livre, é diferente do PS2 que usa a ram para fazer tudo, resultando assim na queda de desempenho que vemos no vídeo, imagem toda embaçada.
@canaldomaestro
2 ай бұрын
Ps2 Filter Blue + High Blur, PC Wins
@jsr734
2 ай бұрын
However the blur can create an incredible atmosphere, just drive by the red light district at night, with high fog and rain, its oddwordly.
@mimimimeow
2 ай бұрын
Average PC bloke when developers put a slightly creative color and humid palette, lol. People used to whine about GTA SA being too orangey now they all want it back.
@Fellipe2k5
2 ай бұрын
PS2 is fill rate monster
@dan_perry
2 ай бұрын
True, but this sub 30fps game hardly shows it.
@SomeOrangeCat
2 ай бұрын
I think the only one of these I've played all the way through was Vice City on the PC. That soundtrack really reeled me in. The PC version of 3 is higher res, but lacks all the pretty visual flourishes the PS2 version has. I think that's how a DC version would have looked too: Crisper, but visually lacking any kind of woe factor.
@dan_perry
2 ай бұрын
Where and what exactly in the game constitute these "visual flourishes"?
@SomeOrangeCat
2 ай бұрын
@@dan_perry Are you blind? Look at how bland the PC version looks. Yeah, its a clearer picture, but its so blah.
@dan_perry
2 ай бұрын
Nah, but looking at this game makes me feel like I've been drinking all day...ugh.. The over use of motion blur ruins it and the frame rate dipping doesn't help.
@SomeOrangeCat
2 ай бұрын
@@dan_perry Honestly, it helps hide the fact that the graphics are pretty low-detail.
@dan_perry
2 ай бұрын
@@SomeOrangeCat Is that a nice way of saying meh?
@RADRNATN13
2 ай бұрын
PS2 version alot better
@SomeOrangeCat
2 ай бұрын
It really is.
@RADRNATN13
2 ай бұрын
PC version is stripped of almost all effects
@SomeOrangeCat
2 ай бұрын
@@RADRNATN13 Still, I'd rather have this version than the abysmal "remaster" they put out a while back.
@R1K4RD39
2 ай бұрын
Lighting and effects were much better on PS2.
@yoquese2.026
2 ай бұрын
Dreamcast is better
@wizzgamer
2 ай бұрын
Well it was until q4 2001 as that's when the PS2 came storming back with great games as there was next to nothing before then and Dreamcast was blowing it out the water. Sadly by that point the Dreamcast was dead.
@SomeOrangeCat
2 ай бұрын
In what way? By the time games like GTA showed up the Dreamcast was moribund.
@albertodiez4215
2 ай бұрын
Mucho se habla en los comentarios de dreamcast. Como fan de dreamcast me agrada mucho ese hecho. Pero lo cierto es que la dreamcast hubiera sufrido bastante en ese mundo abierto y con tantos elementos en pantalla y su maravillosa VRAM no creo que hubiera servido de mucho. En aquel año ya se sabria hacer un buen uso del lector de dreamcast y de su ram, pero probablemente hubiera sido igual o peor a la version de ps en todos o casi todos los sentidos. Pero por otro lado hubiese sido la forma mas barata de tener el juego con mucha diferencia y la mejor relacion calidad-precio. Sin duda eso es una gran ventaja
@CALAdmin88
2 ай бұрын
So many stylish & cinematic effects lost in translation to PC.
@SomeOrangeCat
2 ай бұрын
Yeah, it really loses a lot of flavor.
@sobesons
2 ай бұрын
Brutal PC
@maroon9273
2 ай бұрын
Ps2 over pc
@nezxd5516
2 ай бұрын
Blurry Station 2 😂
@jsr734
2 ай бұрын
You can disable the "trails" option in the games´s menu and you will get a cleaner picture, but sadly it will affect the game´s shading, looking a little bit muted or lifeless.
@SomeOrangeCat
2 ай бұрын
Over a hundred fifty million people didn't seem to mind the PS2 having blurry graphics.
@dan_perry
2 ай бұрын
🤔 Wonder how many of thar 150 million were repurchases since the hardware had a high fail rate.
@SomeOrangeCat
2 ай бұрын
@@dan_perry Unless you can produce some metrics that people were buying new systems instead of getting under warranty repairs, you're just talking out your ass.
@dan_perry
2 ай бұрын
@@SomeOrangeCat I saw it first hand...the local repair shop were loaded with them. Oh and I never talk outta my ass. Thats your specialty. Everything I tell this channel is first hand, my opinion, or verifiable.
@aryasmayodi8115
2 ай бұрын
The Winner is PS2 CONGRATULATION
@RiasatSalminSami
2 ай бұрын
PC port sucked. It wasnt even 60 fps.
@SomeOrangeCat
2 ай бұрын
It's not well optimized. That's for sure.
@marcelosoares7148
2 ай бұрын
The game logic is tied to the framerate like most games back then. So if you raise the framerate, it's just going to bring problems.
@RiasatSalminSami
2 ай бұрын
@@marcelosoares7148 poor game design. This reeks of console game.
@marcelosoares7148
2 ай бұрын
@@RiasatSalminSami Yeah, GTA 3 was developed first with console in mind but in the case of Rockstar, it doesn't matter that much. Both GTA 1 and 2 were made first for PC, but they have the same framerate problems.
@RiasatSalminSami
2 ай бұрын
@@marcelosoares7148 horrible game design then.
@victorlgcarvalho
2 ай бұрын
PS 2 graphics have a bad green/blue tint on them... PC all the way.
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