How does Dead Space Remake use Zbrush & Autodesk create next gen assets?
Learn how AAA games such as Dead Space Remake utilize Autodesk and Zbrush to create new assets!
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Timestamps
00:01 Dead Space Remake & latest industry workflows
00:25 Cinematics & creation workflow overview creation process with live action planning
00:49 Gunner Wright voices Isaac Clarke
01:03 Class Creatives Masterclasses
01:36 Next Gen AAA Remaking Trends (Last of US & Dead Space hardware comparisons)
02:22 Zbrush Character Remake Sculpting with Concept Art
04:38 Cinematic Planning Storyboarding
05:07 Motion Capture Actor Stage Reference Footage & Rough 3D Assets
05:42 Autodesk motion capture animation & Final Render comparisons
06:16 Glen Schofield (original 2008 Dead Space creator) Interactive Moments vs Non-Interactive Cinematics
07:18 Peeling System (Dismemberment Feature)
07:53 EA Motive | PS3 vs PS5 comparisons | Autodesk 3D original animations
10:07 Nicole character remake Dead Space franchise comparisons to PS3 version
10:36 Conclusion
This video features the work from the following artists:
vimeo.com/61502577
vimeo.com/269945223
screenrant.com/dead-space-rem...
www.gamesradar.com/dead-space...
In this foundation course we will be learning the fundamentals of Character Animation and game development. (specifically for the Unreal engine, but this method will also work for other game engines such as Unity).
Learn everything necessary to learn Character Animation utilizing Autodesk Maya taught by a AAA game professional with university level accredited instruction! We will cover the basics starting with the Ball Bounce, Pendulum, and how to apply the 12 principles of animation to the human form. We will apply all fundamental aspects taught to create full in game polished animations of: Idle, Walk, Run, Jump and more.
Autodesk Maya is the industry standard 3D animation software, understanding the concepts in this course will help you land a job in the game, film, tv, or music industry. In this course you will learn how to animate your custom created character from scratch.
Over 13 hours of Animation instruction!
We will cover the following core skill sets:
Getting started with Maya and understanding the animation process
Understanding how to utilize the reference image plane in Maya to create realistic game engine ready animations
Strong Fundamentals of Animation Body Mechanics
Process of using IK/FK controllers and best practices of Unreal Engine's A.R.T. tools for Autodesk Maya
Unreal Engine's A.R.T. rigging tools for Autodesk Maya
Understanding hotkeys to animate quickly
Animating with keyframes
Animation foundation instruction animations: Ball Bounce, Pendulum, & Basic Body Mechanics
Animating a production ready Idle, Run, Walk, Jump quickly and efficiently
Fundamentals of motion capture and how to edit motion data
Advanced polish process to create professional level animation ready for game engine (Unreal/Unity) export
Applying for animation jobs in the industry and what recruiters at top tier studios look for in a demo reel
Includes all the rigs necessary to learn while following along
***NOTE Course does NOT include custom character mesh. This course includes ART tools V1 zip which will include mannequin mesh/rig which will allow all animation and lessons to be animated without a mesh or completing a custom rig. Course is strictly showing the process of animating a character of choice, for ANY character regardless of software or rig limitations.
We’ll be utilizing the latest software packages that top tier gaming studios of today use to create all of your favorite titles!
Autodesk Maya, Unreal Engine’s Maya Animation Rigging Toolset (A.R.T. for short), and the Unreal game engine.
Why Learn From Class Creatives?
This course features an accredited university level animation instructor who has over 15 years of experience animating both keyframe, and motion capture for studios such as Naughty Dog (Uncharted Franchise), Insomniac (Ratchet and Clank Franchise), Guerilla Games (Killzone Franchise), Sucker Punch (Infamous Franchise), Google, Disney and more. Whether it be a complex hyper realistic animation or a cartoony stylized “Disney” character animation it ALL starts with the fundamentals which we cover in these lectures.
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