Water is intrinsic to video games, often enhancing a scene with pretty reflections and ambient movement, bringing an otherwise static environment to life. In today's 'Behind the Scenes!' I discuss one simple way to implement a good-looking water shader in Godot Engine, and discuss a few general tips to make any 3D game scene look good along the way.
As always this Godot tutorial is made in Godot Engine 3.5, but the principles of how this was made could be applied to Unity, Unreal, really any 3D game engine.
Thanks for watching. And please let me know what you'd like to see next!
Beau
Links:
🐔 Twitter ⇛ / bimbam_tm
📕 Reddit ⇛ / bimbam_tm
📰 Blog (barely updated) ⇛ blog.bimbam.online
Timestamps:
0:00 Intro
0:16 Inspiration
0:46 Getting wet
1:18 Detail from randomness
2:22 That one line of shader code you might want to modify (wave movement)
2:48 Fancy reflections
3:05 Tricks to make 3D look good
4:18 Sand Worms
5:00 Why can't I just learn this
5:20 My actual face
5:35 Rambling on about Godot
8:25 Closing
#gamedev #godotengine #desert #water #oasis #dune #indiegame
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Godot Engine Logo Copyright (c) 2017 Andrea Calabró
This work is licensed under a Creative Commons Attribution 4.0 International License (CC-BY-4.0 International) creativecommons.org/licenses/....
Respect to / imphenzia for anyone who got the reference.
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Негізгі бет Ойындар How I Made The Water In My Oasis Scene Look Good(ish) - Godot Behind the Scenes!
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