Hi 3D / Design Friends,
This is a little breakdown of a short and typical client project / booking. Of course I also get involved in other aspects of a project, so it´s not always just styleframes and look development, but most often I transition also into the animation phase of a project and work on it from start until the end.
But yeah, this is just a breakdown of four typical days for me, when I do look-development and create styleframes.
And as I also mention in the video: It´s not about the amount of renderings per day, but instead if you are able to get closer to the final idea and "nail it"!
Some artists have another apporach for example, and just create one rendering a day and they are there! But for me, most of the time I need a couple of more approaches until I find a result that works for the client.
So, I hope this can be useful for some of the new artists to get an idea of a typical workday, but at the same time there also isn´t just a "typical workday" that represents it all. The jobs demands and tasks are very versatile, at least for me as a 3D Generalist. On one day you do a fire and smoke simulation, and on the other day you animate some beautiful abstract softbody animation.
I also talk shortly about the use of artificial intelligence nowadays in some studios in 2024.
If you want to learn more, check out my patreon
/ 3dbonfire
And if you want to say Hi or have questions, you find me on instagram
/ markusgonser3d
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