Thanks for the video. Is there a way to clean up the geometry so it can used in real time(unreal)? I can't really decimate it as it breaks the form completely. the vines generated also doesn't follow a more normal cylindrical shape so it's really hard to clean it up, the result remains the same when I tried different spline types.
@pixelmethat
Ай бұрын
This is a great question. To be honest, I haven't tried bringing an animated geo nodes setup into Unreal Engine so I won't be much help here. I do know that Blender's remeshing tools aren't always the strongest. When I need something a little better I use an addon called Quad Remesher by Exoside. It is a paid addon and I'm not certain how well it would work on something like these tendrils. But it might be an avenue worth exploring.
@ZergRadio
Ай бұрын
This looks very interesting. Gonna try it tomorrow as it is late and I am about to go and sleep!
@pixelmethat
Ай бұрын
Let me know how it goes! Thank you for watching 🙏🏻
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