If you would like to download some projects of mine, you can find the on my Gumroad page: gumroad.com/bbbn19 If you want to see what I'm working on now, check out my Twitter: twitter.com/Bbbn192
@pixelworld6671
9 ай бұрын
broo, pleaase, show nodes map fully...
@NimoClancy
2 жыл бұрын
Now that was the perfect tutorial. Simple, straight forward, short, and highly effective. Thank you
@DB0502
Жыл бұрын
THANK YOU SO VERY MUCH I got a project that needs to be submitted tomorrow and there is one scene in the storyboard that requires such effect. Your clear and smooth tutorial saved my life. ps. Would be even better if the whole Shader node tree is shown every once in a while as I got lost in the Combining part as I don't know which node are they linking. Thank you again!
@SkinnyBlackout
2 жыл бұрын
Should have named the video "How to make restoration magic from Skyrim" haha Nice video! Maybe try making a lens flare with geonodes?
@d3v1lsummoner
2 жыл бұрын
You joke, but a more clickbait-y title (or at least less clinical one) might not be a bad idea.
@SkinnyBlackout
2 жыл бұрын
@@d3v1lsummoner What would you suggest? "Killer light rays with geonodes! So good, much wow!" ?
@d3v1lsummoner
2 жыл бұрын
@@SkinnyBlackout I'm not hip to what the fellow kids are into these days.
@SkinnyBlackout
2 жыл бұрын
@@d3v1lsummoner Me too man. In actuality I kind of hate the clickbait trend. Look at what Veritasium does now, he puts out a video with a clear title describing the content and in a day or so he changes it up to something vague that'll get clicks. IMO it's not a proper thing to do for educational content.
@d3v1lsummoner
2 жыл бұрын
@@SkinnyBlackout In the lotus sutra the Buddha tells the story of a rich man. His children, too absorbed in their toys, will not leave their burning home. He lies to them that he has a golden carriage for each outside if they will come outside. In order to share enlightenment, we sometimes need to lie to people. Or half lie in the case of the KZitem algorithm.
@ronioclarenzo6137
Жыл бұрын
You create some amazing fx! Thanks for the tutorials and keep em coming!
Жыл бұрын
nice simple, clear. great job! Thank you!
@alonsorojas3829
2 жыл бұрын
Very interesting as always
@alexthehillss
11 ай бұрын
Love it! Thanks for the tip ♥
@GrandeGio95
2 жыл бұрын
You are the best channel I have discovered this year 🌈
@GaryParris
2 жыл бұрын
Excellent tute! well done!
@shibino2973
2 жыл бұрын
TF2 Hat effect pog
@benmanley9983
3 ай бұрын
hi, my light rays end up randomly splatting around, instead of coming from the origin point and point outwards. Any Solutions?
@ShreyPlays
7 ай бұрын
Would appreciate if you show what shortcuts you use to scale on x or y axis, or anything you do, not every beginner knows the shortcuts.
@benmanley9983
3 ай бұрын
Would it be possible to change the color of the light rays along the lenght of them? So in the beginning the color would be green and then turn to blue the further away from the center it gets. And perhaps make it randomized? I working on a sun, and light rays in the real world changes color around the lenght of them.
@mikezxd6025
10 ай бұрын
Oh, okay! I was in the middle of the video and just remembered that im a good designer and i can draw my own procedural texture
@thegoblinjohnny7268
2 жыл бұрын
At 0:42 what shortcuts are you using when linking or connecting each node? Btw great tutorial! 👍
@gopinathr3306
2 жыл бұрын
Select Node:node wrangler add-on in your preferences. Use ctrl+shift left click on your node to view it directly in viewport
@thegoblinjohnny7268
2 жыл бұрын
@@gopinathr3306 Thanks a bunch! 👍
@OttrPopAnimations
2 жыл бұрын
@@gopinathr3306 Omg thank you so much!
@KIFDRAKON
2 жыл бұрын
Good day. A wonderful lesson. But as always there is a question. And how to cover this beauty with a mask. Like hiding it in a magic flashlight or in a lighthouse.
@thefederationfiles8938
2 жыл бұрын
Do you have this project (How to Make Light Rays in Blender 3.0!) on your Gumroad site?
@seaslugs
Жыл бұрын
is it possible to place this inside a complex object and only have certain parts shine through the gaps?
@mixmixki3283
2 жыл бұрын
Wow u’re the best, thanks
@_voidvision
Жыл бұрын
It's awesome
@tekism28
Жыл бұрын
Good day Sir, thanks for your tutorial. Could you say please how to make a loop with this kind of animation?
@joo275
2 жыл бұрын
nice job!
@blockschmidt
2 жыл бұрын
i love u for this
@KryFuZe
Жыл бұрын
I'm using Cycles for this, and whenever one ray overlaps another, the resulting color is a solid black. Most of the rays end in a solid black as well. Any solution for this?
@khalidkhan9339
Жыл бұрын
Hello! if you're still having this problem you can go to render properties > light paths and increase "transparent" in Max Bounces section, increase it until black part disappears. hope this helps :)
@IDK_Inc.
Жыл бұрын
@@khalidkhan9339 Hi, it is still black in Cycles even when I got the "transparent" in Max Bounces to the max :(
@cjfox45
10 ай бұрын
Thank you! @@khalidkhan9339
@4topk
2 жыл бұрын
Thanks 😊, do you think it’s possible to loop it in continue ? And don’t see the jump at the frame 250 => 1
@winglessmecha
2 жыл бұрын
Amazing 😍
@user-no4zh7fs1f
11 ай бұрын
I'm trying to have the rays as a static image and render it as a PNG. It shows up in the render window, but when saved as a PNG, the rays aren't there, how do I fix that? I've realized the instances.
@AntoineVanGeyseghem
7 ай бұрын
🤯
@cartertimmerman2468
Жыл бұрын
Help I missed a step. In the geometry node editor my triangle are not connected at a common center point. They are random in a stack. I just need them to connect to a center point. Any ideas?
@blockschmidt
2 жыл бұрын
I want to apply this effect to a cone, not movement of light but just volume faking cone light. How can I achieve this?
@360Elevatedmarketing
2 жыл бұрын
How do you make the blacks transparent in Cycles?
@testman8419
2 жыл бұрын
Set the Mesh Line offset to a tiny value (like 0.01) instead of 0, so the planes don't overlap. Also, under Render Properties > Light Paths > Max Bounces increase the number of Transparent light bounces
@KeYatoKT
Жыл бұрын
@@testman8419 thx it seams to work
@neilmarshall5087
2 жыл бұрын
At around 6:50 when you adjust the color ramp - you should say WHY it looks better. This being a tutorial after all.... I understood you were pushing the falloff beginning out further, but many would be lost needlessly. ....just a thought.
@drumboarder1
2 жыл бұрын
Seeing as it's entirely subjective that's not exactly possible
@LindaSyc0715
Жыл бұрын
Thanks~btw, is there any way to export this as glb file? I would like to place it in some external platform😁
@neo3916
2 жыл бұрын
How can we turn into many without using geometry nodes?
@Mr.L597
2 жыл бұрын
Yay
@dcollector8172
11 ай бұрын
I tried to render in video. But it turns out not the same as in supposed to look. The light is very subtle and hard to see. What i should do to get the same result of video rendering to look the same as the model?
@ooraycreation
9 ай бұрын
Did you enable Bloom in the Render Properties menu?
@edyzartz
2 жыл бұрын
I feel like this is a dumb question, but, could this be used to "fake" a projectors light without using volumetrics?
@CartesianCaramel
2 жыл бұрын
Possibly, yes
@drumboarder1
2 жыл бұрын
That's how it's been done in games forever
@deepakk6033
2 жыл бұрын
Can we make spot light beem like this???
@CartesianCaramel
2 жыл бұрын
Yep
@alexkillagain1638
2 жыл бұрын
what did you link the second color ramp too ?
@OttrPopAnimations
2 жыл бұрын
He connected the Y in the separate XYZ node to the "fac" in the color ramp. Hope this helps.
@dcollector8172
11 ай бұрын
This tutorial surely not for beginners.
@user-ty5qv7er6f
11 ай бұрын
how did u mix 2 shaders so fast? i mean without adding mix shader / kzitem.info/news/bejne/pHtv0GVosn2kooY
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