After several tutorials on geometry nodes, a person who uses basic blender modifiers achieves far better results.
@lucutes2936
2 ай бұрын
indeed
@TruthSurge
10 ай бұрын
Ok. You just won the Internet with this vid. I know you can just find images that have displacement maps with them and have both the aligned texture AND proper displacement but this method is also great because you can get a nice mesh and then just paint it with a brush or stencil. thx for this!!!
@alejandroschubert1597
2 жыл бұрын
This is just awesome. I work on a modest pc, and I can't tell you how much time this workflow is saving me. Keep up the good work!
@deniseeckert544
Жыл бұрын
Amazing, thank you 1000 times for showing your approach ❤️❤️❤️
@ChildofYaHoWaH
Жыл бұрын
Great job 👏👍
@globulineart
Жыл бұрын
Thank you! Exactly what I was looking for!
@zoltannosurname82
2 жыл бұрын
Brilliant!
@nameki9445
Жыл бұрын
Very good and fast tutorial
@1982Jonte
5 ай бұрын
This is amazing work! :D
@nikbivation
2 жыл бұрын
thank you for this!
@navn2523
2 жыл бұрын
thats so sick!
@godetotoro
2 жыл бұрын
someone give this man a medal
@kennkenn3877
2 жыл бұрын
Woah! I love this thanks! :D
@TrollProductionsMC
Жыл бұрын
This is a great video, love short ones because I don't always have time for 30min video's
@druvingame
11 ай бұрын
damn this 1 min tutorial is some pro level!!
@imonseii1436
Ай бұрын
If I apply all the modifiers, do I end up with a model that's "usable"? I'm thinking specifically for export to 3D printing. Thank you for showing me this.
@Tre_Di
2 жыл бұрын
Wow. Thank you so much
@junimeme5626
2 жыл бұрын
Amazing!
@pxbr2224
2 жыл бұрын
thank you)
@Aniushkania
2 жыл бұрын
This tutorial is worth gold! Thank you SO much! 😱😱😱
@user-cy9su1uz9x
Жыл бұрын
Nice work man, but how to make material to this model?
@BlaBla-sf8pj
2 жыл бұрын
génial !
@calogerocastro503
2 жыл бұрын
Top KZitem video
@camilofique6430
Жыл бұрын
thank you for this, awesom!!! just have one question...why does your solid mode show white higlights or lines in the edges? It seems to me that that's the key to make this stylized stone. Gives more detail...thank you
@macnavi
7 ай бұрын
If you haven't found the answer yet: In Viewport Shading options (arrow pointing down next to Viewport Shading) enable Cavity. It's just optical, to see the edges better.
@ruslopuslo
2 жыл бұрын
👍👍👍👍
@evin4535
2 жыл бұрын
this doenst work for me :(
@josephvanwyk2088
2 жыл бұрын
Do you bake the detail afterwards on a low polly mesh? - I assume the mesh becomes a sculpture with 1000 triangles...
@JeronimusJack
2 жыл бұрын
there's a lot decimation in the process, which keeps the triangles low.
@lucutes2936
2 ай бұрын
thx
@katharinag.7051
2 жыл бұрын
Does this also work for a cube? I wanted to make a Fire pit with a stone wall
@pxbr2224
2 жыл бұрын
of course it works
@mahdimuhamad3482
2 жыл бұрын
The work is great, can you color anything in 3D and convert it to 2D in colors, I don't know how, please
@HYPEmation
2 жыл бұрын
If using Blender you can use a toon shader. KZitem search tutorials.
@floatingtablestudios6287
2 жыл бұрын
take the shader, then do a shader to RGB node, then use a color ramp and set the color ramp mode to constant
@A_smiling_clown
2 жыл бұрын
Do we just have to get Sadako out of there?
@dt94dtdt
2 жыл бұрын
I dont know why but mine looks like a shriveled up ballsack, seems like its using the lines as a texture, not the squareish figures, anyone know how to fix? edit: nvm everything worked fine once I copied a bit more off the size of the starting box , thanks for the tutorial! looks good
@rachaelb4276
27 күн бұрын
Keep trying over an over again and only get weird jagged blobs of nothing. Does this still work even after 2 years?
@RTCFMO
2 жыл бұрын
Im trying to achieve the same effect using a cube shape however this method is just not working... any help?
@TheThunderinghammer
5 ай бұрын
:O
@willofthisheart5072
26 күн бұрын
how can i bake normal after making this?
@tolunai
Жыл бұрын
Looks nice but insane amount of geometry 🤔
@TruthSurge
10 ай бұрын
in the middle of the vid it was 76,000 faces. By the end, he decimated down to 13,000 faces. If you want super low poly, I guess you'll need to displace the geometry with an image instead so it's only displaced during rendering.
@Werdun899
2 жыл бұрын
I've got quite beefy computer but it lags to me with all those modifiers (Remesh seems to be problem) when I jump in to object mode from edit mode, I mean it takes a while to load - Do you have any idea to reduce loading time?
@Snowaxe3D
2 жыл бұрын
Maybe too many vertices?
@g_pigeony4036
Жыл бұрын
is there a way to export the object with the same style as "cavity" view?
@benjibot3057
Жыл бұрын
You can create a cavity map, which will achieve near the same effect. I'm no expert, so I can't say exactly how to bake one, but there are many tutorials out there! :)
@g_pigeony4036
Жыл бұрын
@@benjibot3057 thanks
@camdaman377
2 ай бұрын
I am not seeing the normals auto smooth option (0:51) in blender 4.1. What do I do instead?
@Ilya_Yatsko
Ай бұрын
Two options: 1) Right click on mesh and shade smooth but in this version this way you're gonna get sharp edges, so instead better use second option - 2) Go to the modifiers tab and add "Smooth by Angle" and then check "ignore... (*i don't remember)" underneath it. Hope that helps
@ProjectIdeal
2 жыл бұрын
dfk
@mantra1229
2 ай бұрын
Verts: 13000
@diegoroblesventura3873
9 ай бұрын
not working for me. I do the same steps but when it comes to Remesh it becomes a tiny cube. anyone know why?
@natalieb6893
9 ай бұрын
Dont follow the exact settings he uses. I had to remesh much smaller to make mine work right. (I wasnt using the basic cube though)
@kenzietownsend6644
9 ай бұрын
The music is annoying
@rodjohnson2632
Ай бұрын
Speeding up the steps to make it a 1 minute video won't make the process fast. It'll take watching this video 100 times in slow motion to figure out what you're doing, probably an hour or more of my time. Not worth the trouble.
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